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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

DuchessOfKvetch

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About DuchessOfKvetch

  • Rank
    Amoeba
  • Birthday 02/27/1967

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  • Gender
    Female
  • Location
    New Haven, CT
  1. [RELz] Oblivion XP

    I'm good, I just don't rebuild the Bashed Patch every time. Doesn't seem necessary for going the slow-load routine. I'm going to activate OOO last though - right before I build my BP and add in my custom patches - because of its weird graphic glitch. This doesn't have much to do with OXP though! So here's a little bug I discovered (not sure who is handling the AFK_Weye patch, however). Something about the AFK_Weye initialization quest causes OXP to treat it as a real quest, and you get 110 xp at game start (happens IF you activate OXP prior to AFK_Weye, it seems, but not the other way 'round. I don't think OXP has a way to distinguish "real" quests from in the ones used to process data in general, but I don't think most mods fire off a 'completion' trigger quite so soon. So maybe it could be something patchable - not sure, however.
  2. [RELz] Oblivion XP

    WB will reactivate ghosted esp's. It's part of how it's super-automated these days. Even when you have mods that are filters and disabled, it will identify those and add them for you in the proper "mode". Normally this is super cool, but if you're trying to be selective, it's a pain... I typically have to actually rename "ghost" to something else, or uninstall the mod entirely, if I really want it "gone". Of course you can uncheck it from the list of merges inside the BP options window, but that's a pain with a lot of mods. For some of us with fast pc's and SSD's these days, doing this mod-loading-shuffle may be unnecessary anyway. But I can see where it was far more important in the days when optimization was key to getting Oblivion to run well at all.
  3. [RELz] Oblivion XP

    As a note, I *tried* the "activate one mod at a time, build a bashed patch" tango - only to run into crazy issues. a) Bash scans your entire mod list and adds anything it deems mergeable, even if it's toggled off - THEN auto-adds the masters for those mods. You can uncheck them inside the Bashed Patch options screen, but it's a huge PITA *and* then you have to uncheck all those mods again when you finish. b) Perhaps due to keyboard lag or caching lag (yes, even with a fast SSD drive and new PC), Bash seems to occasionally "ninja activate" unrelated mods, and their masters. b) Some mods don't work w/o a Bashed Patch, though. I spent HOURS trying to track down why in the 9 hells my PC would turn dark red whenever I added OOO. Just OOO, the .esm and the .esp. Did some crazy shader thing. I suspect a bizarro conflict of some sort, likely in the Race records (also have RBP running). But this reinforces that Order Is Important, even when doing something as innocuous and "playing it safe" as starting new modded game. EDIT: I still love WB, but I could write a book on the gotchas and annoyances I've discovered over the last few months. What separates the men from the boys (and the women from the girls), is learning how not to Ruin Your Day when using all these modding tools. I would actually not take seriously any "expert/veteran" who hasn't had to reinstall Oblivion at least once, due to these kind of unforeseeable snafus.
  4. [RELz] Oblivion XP

    Well, I suppose if you are a femme, "pink house slayer" doesn't have quite the same connotations as if you were XY chromosomal. ;-) Or maybe it does - who am I to say!
  5. [RELz] Oblivion XP

    Well, I just didn't see the point in having BOTH Bash and OBMM installed, especially since Bash now has scripting capability. Wizard writing looks somewhat tedious, but fairly straightforward. I've found I rarely use them though. I tend to read over the manual install process, eyeball the folder numeric prefixes and their contents, and create my own combo bain's complete with patches. Keeps everything in one place, and the folder numbering system tells you everything you need to know 90% of the time. I couldn't stand that OBMM required another layer of complexity (OMOD's, with a custom encryption scheme to boot) and didn't keep backups of your original archives. I need to open those up and make changes A LOT. And the Bash ability to easily pack/repack/sync-both-ways is a lifesaver. EDIT: unless by "writing the wizard" you mean the CODE for the wizard (the script parser) and not just writing wizard scripts, in which case I salute you, sir.
  6. [RELz] Oblivion XP

    Agreed. She should really adapt Arthmoor's stance towards OBMM and that's he doesn't get along with that tool. I'm just a simple user, but only bothered with OBMM for a few days into my modding-Oblivion routine. Bash looks worse than it is. You just have to ignore 90% of the features in the submenus and whatnot, and just concentrate on the few menu selections and buttons you -need-, when learning the tool. SInce so very much of Bash is automated anyway these days, they'd probably be able to sell it easier with a "basic" mode, that hid all the "scary looking" UI and menu options. The average user just needs Install/uninstall, Anneal, run BOSS, rebuild BP, and activate/deactivate esp.
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