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Iliana

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Iliana last won the day on March 18 2014

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About Iliana

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    Cave Bear

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    Female
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    Overijssel, Netherlands
  1. IMPORTANT ANNOUNCEMENT

    I am not a lawyer so I cannot untangle this knot of legalese, but like Arthmoor I don't like the sound of this and don't want to agree to it. Since I have to "notify you immediately" and am uneasy about this, I will have to request that my account be disabled: 6.3 By submitting or sending any material to Operator or otherwise making it available for display on or through the Site, You acknowledge that such material is User-generated Content. You grant Operator the royalty-free, unrestricted, world-wide, perpetual, irrevocable, non-exclusive and fully sub-licensable right and license to use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform and display any User-generated Content that you contribute (in whole or part) and to incorporate such User-Generated Content as part of other works (in each case irrespective of the form, media, or technology used), for the purpose of allowing Operator: (i) to administer and operate the Site, and (ii) to display, distribute and promote any Content, including for purposes of allowing other sites to link to Content on the Site. You acknowledge that in connection with any such permitted uses, Operator may need to transmit User-generated Content over various networks or reformat User-generated Content. 6.2 Otherwise, all rights in and to any item of Content are reserved by the contributor of that item, subject to any rights granted therein to the Operator. [subject to everything 6.3?]
  2. [RELz] Elsweyr Anequina

    File Name: Elsweyr Anequina File Submitter: Iliana File Submitted: 17 Feb 2015 File Category: Overhauls and New Lands ELSWEYR ANEQUINA by Iliana An across-the-border expansion. Version March 2014 If you need to contact me please send me a PM. I don't check this site's forums and so questions posted there won't receive a reply. ~ Iliana =================================================== High beyond the hills of the Niben lies the great desert plateau of central Elsweyr. From sandy desert wastes to rocky, red badlands, from grassy savannah to jungle coast, the lands of Anequina beckon. This new region, spanning the section of Elsweyr between Skingrad and Leyawiin, includes four new landscapes (desert to jungle), five new towns, several villages, Khajiit sub-races, a couple dozen quests, four player homes and a monster-filled wilderness to explore. The deserts and badlands of Anequina are hidden behind high hill ranges so are not readily visible from Cyrodiil despite their close proximity. When you first install the mod an Elsweyr Anequina book will be added to your inventory which provides a quick overview of all the settlements, as well as the location of quest givers, inns, merchants and trainers. Copies of this book can also be found sitting in the middle of the Elsweyr border bridges near Riverhold and Rimmen. I hope you have lots of fun exploring these new lands! =================================================== 1. Description 2. Requirements 3. Installation 4. Files 5. Troubleshooting 6. Incompatibilities 7. Acknowledgements 8. Permissions =================================================== ================ 1. DESCRIPTION ================ IMPORTANT, PLEASE READ THIS! 1. You also need to download and install the Elsweyr Anequina Meshes and Textures resource file from this site: http://www.theassimilationlab.com/forums/files/file/886-elsweyr-anequina-meshes-and-textures/ 2. You must have your in-game borders disabled or you won't be able to reach the new region. See the installation instructions to learn how. 3. If you have the 2010 version of Elsweyr installed and the Unofficial Elsweyr Anequina Patch please uninstall both and make a clean save before installing this new version. 4. This version of the mod is not compatible with the Unofficial Elsweyr Anequina Patch. So do not later install that patch. 5. The mod is fully playable but not 100% complete. (E.g. Some buildings in the cities are closed off and a few other minor locations.) FEATURES * Twenty-four new mini-quests and three small joinable guilds. * The cities of Corinthe, Riverhold, Orcrest, Dune and Rimmen. * Four new landscapes: Savannah, Sand Desert, Rocky Badlands, Coastal Jungle and also a small coral reef. * The villages of Alabaster & Duncori Walk. * The waystops of King's Walk and Darkarn Place. * The imperial forts of Seaplace and Riverkeep. * More than 400 new NPCs including custom desert bandits and Khajiit tribesmen. * Buyable elephant mount from the King's Walk caravanserai (on the road between Riverhold & Orcrest). * Buyable houses in Riverhold, Orcrest, Dune, and Rimmen. * A few caves and three hostile tribal villages. * Custom monster-spawns and new creatures in the wilderness. * A new road from Skingrad to Leyawiin, and from Faregyl Inn south. * New plants, ingredients, armor, weapons, and other items. * New Khajiit NPC sub-races (based on lore). ================ 2. REQUIREMENTS ================ A. The in-game borders must be disabled. See installation instructions below. B. The latest official Oblivion patch is needed to run this mod. C. The Elsweyr Anequina Meshes and Textures file. ================ 3. INSTALLATION ================ 1. You must download both this file and the Elsweyr Anequina Meshes and Textures file. 2. If you have the 2010 version of ElsweyrAnequina installed and the Unofficial Elsweyr Anequina Patch please uninstall both, make a clean save (in an interior cell in Cyrodiil), delete the folders Meshes/Anequina/ and Textures/Anequina/ from your directory, and then reinstall. 3. Extract the files from both downloads to your Oblivion/Data/ folder. Answer "yes" when it prompts you to overwrite. 4. Check the file ElsweyrAnequina.esp in your mod lists. 5. The in-game borders MUST be disabled. This can be done either by-- A. By switching the "bBorderRegionsEnabled=1" to "0" in your Oblivion game ini file. You can find this ini in your folder My Documents/My Games/Oblivion. The setting can be found near the top of the ini file under the heading [General]. B. Or by installing a border removal mod, e.g. "Borderless Cyrodiil." 6a. (Optional) If you wish to see the cities and Elsweyr trees in the distant view load this mod 10th in your load order (9th after Oblivion.esm), OR 6b. (Optional) Run TES4LODGen after installing this mod. Distant view for new types of architecture is dependent on load order, so you need to generate these yourself. If you ever change your load order run it again as the records are load order dependent. TES4LODGen is very simple to use! Just double click on the file exe from the download. 7. (Optional) If you wish to create a character using any of the new races download the Custom Race Fix mod, which tweaks some of the vanilla quests to allow for new races. ================ 4. FILES ================ Available files include:- 1. Elsweyr Anequina Mar 2014.rar 34MB The Elsweyr Anequina mod's main esp and support files. 2. ElsweyrAnequinaMeshesTextures.rar 360MB http://www.theassimilationlab.com/forums/files/file/886-elsweyr-anequina-meshes-and-textures/ The meshes and textures required for the mod. This large file won't ever be updated so you won't need to download it again with any future updates. 3. ElsweyrAnequinaNoSpidersPatch.rar 1MB For arachnophobes! This tiny patch removes giant spiders from the wilderness. Load after the ElsweyrAnequina.esp. You may need to wait a while if you've already traveled through Elsweyr as the monster spawn points take time to reset. (P.S. Spiders still infest the spider cave.) 4. ElsweyrAnequinaValenwoodImprovedPatch.rar 29MB An enormous patch for Elsweyr Anequina and Valenwood Improved (by Eldarie) including a modified ElsweyrAnequina.esp customised to work with the patch. (See the readme included for installation instructions.) This is incompatible with the twmp mods. 5. ElsweyrAnequinaLandscapeLODQuickFix.rar 6MB 6. ElsweyrAnequinaValenwoodLandscapeLODQuickFix.rar 9MB These two tiny files can be downloaded to quickly restore the distant landscape if it becomes broken (that is, if the distant landscape loses its colour or large gashes appear in the mountains after you install some other mod). The first set is the distant landscape for Elsweyr Anequina alone. The second set is for the distant landscape of Elsweyr Anequina and Valenwood Improved combined. ================ 5. TROUBLESHOOTING ================ 1. "You can't go this way, please turn back" message means the borders haven't been disabled yet. See the installation instructions. Its just a matter of changing a single digit in a text file. 2. Some things are pink and/or there are giant exclamation marks. The ElsweyrAnequina.bsa must be placed in your Data/ folder. There are also a few loose files in the Meshes/Anequina/ folder which must be included. 3. Game Crashes Make sure you have Bethesda's latest Official Patch installed. Also make sure that all the download files have been placed in your game's Data/ folder. The resource files for this mod must be downloaded and installed separately. 4. Distant landscape loses its textures or a giant gap appears in the mountain. This mod comes with a new set of distant landscape files for the Elsweyr region. But sometimes other mods will overwrite these and the new distant landscape in the area with vanish. If it becomes broken you can quickly fix it by downloading and installing the tiny file called ElsweyrAnequinaLandscapeLODQuickFix and extracting that to your Oblivion folder. 5. Cannot activate the door to exit many of the buildings in Orcrest and Corinthe. This is caused by faulty replacement meshes for the Elsweyr buildings provided by the AWLS (Animated Window Lighting System) mod. To fix delete the folder Meshes/Anequina/Architecture/. ================ 6. INCOMPATIBILITIES ================ This file is not compatible with: -Elsweyr the Deserts of Anequina (Version 2010) (must be completely uninstalled before adding the 2014 version) -The Unofficial Elsweyr Anequina Patch -Elsweyr Valenwood Improved Patch (Version 2010) (there is a replacement for this) -AWLS (Animated Windows Lighting System) contains a number of faulty replacement Elsweyr building meshes which prevent you from exiting some buildings. See "Troubleshooting" for a quick fix. -anything located in the Rimmen area (between the village of Border Watch and the shrine of Sheogorath) -possibly others. A couple of mods create a few anomalies but are otherwise compatible: -Natural Environments doubles the size of the shrubs which buries Riverhold and Rimmen in foliage making both towns difficult to navigate (I may patch this at some point). -One of the weather mods will override the Elsweyr weather settings and cause rain and snow to fall in the desert. -The Unofficial Oblivion Patch may have altered the Ayleid meshes which would mess up the village of Alabaster. There is a new (Feb 2015) patch for Valenwood Improved available (see Files above). ================ 7. ACKNOWLEDGEMENTS ================ A special thanks to Mr Siika who created a large number of custom models for this mod including architecture tilesets for the city of Dune and much of Orcrest and Rimmen, the desert fortress, King's Walk caravanserai, the ziggurat, the noria, and the slarjei bird creature. And also to LogicDragon for creating many mesh and texture fixes and suggested esp fixes. ARCHITECTURE Mr Siika (Dune city architecture, Rimmen city architecture & marketplace stalls, some Orcrest city architecture (palace, arena & walls), King's Walk caravanserai, desert fortresses, Minotaur village, ziggurat temple) DarknessEternal (Corinthe city architecture, some Orcrest city architecture (township houses)) TheKarithian (some Orcrest city architecture (oasis buildings), Two Moon temple) Auryga (Rimmen palace and temple buildings, bridges) IronicEcho (Tents) SevenRavens (Tribal huts) Siegfried (Obelisks) LANDSCAPE & FLORA Addiktive (Desert textures) Koniption (Tropical trees, plants, corals, ingredients) Texian (Water rapids & coastal waves) Siegfried (Palmetto trees) Momo (Flowering cacti) DeathlessAphrodite (Plain cacti & baobab trees) Senten (Barrel cactus) DarkRider (Sandstorms) Mr Siika (Animated seagulls & vultures) Arthmoor (WaterLOD) Sachiel (Rock formations) Phitt (Animated fish) Mr Siika (Animated seahorse). KHAJIIT & OTHER RACES AlienSlof (Khajiit retextures) Luchaire (Ohmes-raht Khajiit "Tabaxi") Veld (Khajiit black) Corthian (Tsaesci) SniperDaria (Tattooed Ohmes) ARMOR Trollf (Desert armor retextures (chain, leather, mithril, pit, chain, elven, daedric), Daedric collar & skirt) Ghogiel (Bonemold armor) Koniption (Maomer armor) Frank (Tribal shields) Frankpants (Lamellar armor) Uglulyx (Retextures of lamellar & pit armor, hide cuirasses) Ayhan (Ottoman & archer helms) AlienSlof's Orc (Tribal fur armor) Exanimis (Elephant shield) Corthian (Scale armor) WEAPONS Trollf (Peasant weapons) Exanimis (Tribal weapons) Waalx (Khajiit blades) Hel Borne (Broad spear, trident) Koniption (Meat cleaver) CLOTHES Trolff (Misc robes & clothing) KrimsynKane & Kikaimegami (Scarves) Waalx (Fat clothes) Pale Rider (Straw hat) Nessa (Upper05 clothing retextures) CLUTTER Mr Siika (Market produce and meats and fish, spinning wheel, tapestry frame, clothes line) Koniption (Ingredients, canoes, nets, & misc clutter) Hel Borne (Orc skulls) Senten (Road/Shop signs & tree fix) Lazarus (Tall baskets) Meo3000 (Moon globes, open books) McMuffin (Skooma pipe) Der Kriger (Mounted heads) DavidWhitefang (Foods) Phaedra (Vomit & urine puddles) Khugan (Gold & silver bars) LiquidGraph (Arabian lamp, talon, giant rib, geode) Trolff (Portable lamps & candles) MrMuh & RPG-BlackDragon (Havoked crates, barrels, sacks) Mr Siika (Animal skull) Chigga (Brazier) DominickCryomonde (Khajiit skulls) Prometheus (Lacquered table & stool) Xiamara & Lazarus (Cushions) Lutur (Dried corn) Washington (Morrowind beverages) Darkness Eternal (Urns) Phitt (Old iron chest) Critterman (Icons (barrel, crate, chest) AndalayBay (Generic signs) CREATURES Prometheus & Xilver (Lizard, glyptodon, addax, monkey-apeman, sandcrawler) Mr Siika (Camel, slarjei bird, minotaur ox, minotaur cow, minotaur bull, minotaur chief) Mr Siika, Divine Avenger & Yarharhar (Elephants, elephant mount) Mr Siika, Corepc & Jdfan (Durzogs) Corepc (Red & black boars, fat bellied minotaurs) Cryonaut, Xmarksthespot & Grimdeath (Pahmer & crocodilion) CGChaos & Infiniti (Sea lamia, spore cat, marine abominations) Francesco (Goats, cats) InsanitySorrow (Brown troll) Cryonaut (Red wolf) Cyronaut, Malo, Elveon & AlienSlof (Spiders) AlienSlof (Tiger) Skingrad24 (Zebra) Argentsol (Skavens "desert rat goblins") DeathlessAphrodite (Red sand crabs) Sjors Boomschors & Toru Miyazawa (Sharks, variety of fish) Hel Borne (Orc zombies) b3w4r3 (White deer) BOOKS Raggidman ("Hunting Hunted Hunters") LOADSCREENS DavidWolf (Custom loadscreens) Watadarkstar (Custom loadscreens) MISC ADJUSTMENTS & OPTIMISATIONS LogicDragon (Various mesh and texture fixes) PacificMorrowind (Various mesh customisations and adjustments) The AWLS team (Illuminated windows) Arthmoor (Optimised meshes) And Bethesda of course for providing us with this wonderful open ended game in the first place! TOOLS TES4Edit 3.0.32 (Trimming and cleaning) TES4Gecko 15.2 (Silent voice files) TES4LodGen (Distant view vanilla trees) ================ 7. PERMISSIONS ================ Please do not upload this mod to other sites. The only valid one is my upload here on the Assimilation Lab website. The French translation of the mod is available here: http://www.confrerie-des-traducteurs.fr/oblivion/mods/cyrodiil/lieux/elsweyr__le_desert_danequina There is also a German translation of the 2010 version of mod available at pagan-tes-mods.com. Click here to download this file
  3. If you need to contact me please send me a PM. I don't use this site's forums and so questions posted in this auto-generated thread won't receive a reply. ~ Iliana
  4. File Name: Elsweyr Anequina Meshes and Textures File Submitter: Iliana File Submitted: 23 Dec 2013 File Category: Overhauls and New Lands ELSWEYR ANEQUINA MESHES & TEXTURES This archive contains the core resource files required by the Elsweyr Anequina mod:- ElsweyrAnequina - Meshes.bsa ElsweyrAnequina - Textures.bsa These new archives include all of the mod's mesh and texture files including alterations made by LogicDragon for his Elsweyr patch and additional files for future versions of the Elsweyr mod. ================ INSTALLATION ================ Extract these two files to your Oblivion/Data/ folder. These files are just the resources used in the mod. The mod itself is located here (both downloads are required): http://www.theassimilationlab.com/forums/files/file/1070-elsweyr-anequina/ ================ ACKNOWLEDGEMENTS ================ A special thanks to Mr Siika who created a large number of custom models for this mod including architecture tilesets for the city of Dune and much of Orcrest and Rimmen, the desert fortress, King's Walk caravanserai, the ziggurat, the noria, and the slarjei bird creature. ARCHITECTURE Mr Siika (Dune city architecture, Rimmen city architecture & marketplace stalls, some Orcrest city architecture (palace, arena & walls), King's Walk caravanserai, desert fortresses, Minotaur village, ziggurat temple) DarknessEternal (Corinthe city architecture, some Orcrest city architecture (township houses)) TheKarithian (some Orcrest city architecture (oasis buildings), Two Moon temple) Auryga (Rimmen palace and temple buildings, bridges) IronicEcho (Tents) SevenRavens (Tribal huts) Siegfried (Obelisks) LANDSCAPE & FLORA Addiktive (Desert textures) Koniption (Tropical trees, plants, corals, ingredients) Texian (Water rapids & coastal waves) Siegfried (Palmetto trees) Momo (Flowering cacti) DeathlessAphrodite (Plain cacti & baobab trees) Senten (Barrel cactus) DarkRider (Sandstorms) Mr Siika (Animated seagulls & vultures) Arthmoor (WaterLOD) Sachiel (Rock formations) Phitt (Animated fish) Mr Siika (Animated seahorse) KHAJIIT & OTHER RACES AlienSlof (Khajiit retextures) Luchaire (Ohmes-raht Khajiit "Tabaxi") Veld (Khajiit black) Corthian (Tsaesci) SniperDaria (Tattooed Ohmes) ARMOR Trollf (Desert armor retextures (chain, leather, mithril, pit, chain, elven, daedric), Daedric collar & skirt) Ghogiel (Bonemold armor) Koniption (Maomer armor) Frank (Tribal shields) Frankpants (Lamellar armor) Uglulyx (Retextures of lamellar & pit armor, hide cuirasses) Ayhan (Ottoman & archer helms) AlienSlof's Orc (Tribal fur armor) Exanimis (Elephant shield) Corthian (Scale armor) WEAPONS Trollf (Peasant weapons) Exanimis (Tribal weapons) Waalx (Khajiit blades) Hel Borne (Broad spear, trident) Koniption (Meat cleaver) CLOTHES Trolff (Misc robes & clothing) KrimsynKane & Kikaimegami (Scarves) Waalx (Fat clothes) Pale Rider (Straw hat) Nessa (Upper05 clothing retextures) CLUTTER Mr Siika (Market produce, meats and fish, spinning wheel, tapestry frame) Koniption (Ingredients, canoes, nets, & misc clutter) Hel Borne (Orc skulls) Senten (Road/Shop signs & tree fix) Lazarus (Tall baskets) Meo3000 (Moon globes, open books) McMuffin (Skooma pipe) Der Kriger (Mounted heads) DavidWhitefang (Foods) Phaedra (Vomit & urine puddles) Khugan (Gold & silver bars) LiquidGraph (Arabian lamp, talon, giant rib, geode) Trolff (Portable lamps & candles) MrMuh & RPG-BlackDragon (Havoked crates, barrels, sacks) Mr Siika (Animal skull) Chigga (Brazier) DominickCryomonde (Khajiit skulls) Prometheus (Lacquered table & stool) Xiamara & Lazarus (Cushions) Lutur (Dried corn) Washington (Morrowind beverages) Darkness Eternal (Urns) Phitt (Old iron chest) Critterman (Icons (barrel, crate, chest)) CREATURES Prometheus & Xilver (Lizard, glyptodon, addax, monkey-apeman, sandcrawler) Mr Siika (Camel, slarjei bird, minotaur ox, minotaur cow, minotaur bull, minotaur chief) Mr Siika, Divine Avenger & Yarharhar (Elephants, elephant mount) Mr Siika, Corepc & Jdfan (Durzogs) Corepc (Red & black boars, fat bellied minotaurs) Cryonaut, Xmarksthespot & Grimdeath (Pahmer & crocodilion) CGChaos & Infiniti (Sea lamia, spore cat, marine abominations) Francesco (Goats, cats) InsanitySorrow (Brown troll) Cryonaut (Red wolf) Cyronaut, Malo, Elveon & AlienSlof (Spiders) AlienSlof (Tiger) Skingrad24 (Zebra) Argentsol (Skavens "desert rat goblins") DeathlessAphrodite (Red sand crabs) Sjors Boomschors & Toru Miyazawa (Sharks, variety of fish) Hel Borne (Orc zombies) b3w4r3 (White deer) BOOKS Raggidman ("Hunting Hunted Hunters") LOADSCREENS DavidWolf (Custom loadscreens) Watadarkstar (Custom loadscreens) MISC ADJUSTMENTS & OPTIMISATIONS LogicDragon (Various mesh and texture fixes) PacificMorrowind (Various mesh customisations and adjustments) The AWLS team (Illuminated windows) Arthmoor (Optimised meshes) ================ PERMISSIONS ================ Please do not upload this mod to other sites. The only valid one is my upload here on the Assimilation Lab website. Click here to download this file
  5. Version

    25,533 downloads

    ELSWEYR ANEQUINA by Iliana An across-the-border expansion. Version March 2014 If you need to contact me please send me a PM. I don't check this site's forums and so questions posted there won't receive a reply. ~ Iliana =================================================== High beyond the hills of the Niben lies the great desert plateau of central Elsweyr. From sandy desert wastes to rocky, red badlands, from grassy savannah to jungle coast, the lands of Anequina beckon. This new region, spanning the section of Elsweyr between Skingrad and Leyawiin, includes four new landscapes (desert to jungle), five new towns, several villages, Khajiit sub-races, a couple dozen quests, four player homes and a monster-filled wilderness to explore. The deserts and badlands of Anequina are hidden behind high hill ranges so are not readily visible from Cyrodiil despite their close proximity. When you first install the mod an Elsweyr Anequina book will be added to your inventory which provides a quick overview of all the settlements, as well as the location of quest givers, inns, merchants and trainers. Copies of this book can also be found sitting in the middle of the Elsweyr border bridges near Riverhold and Rimmen. I hope you have lots of fun exploring these new lands! =================================================== 1. Description 2. Requirements 3. Installation 4. Files 5. Troubleshooting 6. Incompatibilities 7. Acknowledgements 8. Permissions =================================================== ================ 1. DESCRIPTION ================ IMPORTANT, PLEASE READ THIS! 1. You also need to download and install the Elsweyr Anequina Meshes and Textures resource file from this site: http://www.theassimilationlab.com/forums/files/file/886-elsweyr-anequina-meshes-and-textures/ 2. You must have your in-game borders disabled or you won't be able to reach the new region. See the installation instructions to learn how. 3. If you have the 2010 version of Elsweyr installed and the Unofficial Elsweyr Anequina Patch please uninstall both and make a clean save before installing this new version. 4. This version of the mod is not compatible with the Unofficial Elsweyr Anequina Patch. So do not later install that patch. 5. The mod is fully playable but not 100% complete. (E.g. Some buildings in the cities are closed off and a few other minor locations.) FEATURES * Twenty-four new mini-quests and three small joinable guilds. * The cities of Corinthe, Riverhold, Orcrest, Dune and Rimmen. * Four new landscapes: Savannah, Sand Desert, Rocky Badlands, Coastal Jungle and also a small coral reef. * The villages of Alabaster & Duncori Walk. * The waystops of King's Walk and Darkarn Place. * The imperial forts of Seaplace and Riverkeep. * More than 400 new NPCs including custom desert bandits and Khajiit tribesmen. * Buyable elephant mount from the King's Walk caravanserai (on the road between Riverhold & Orcrest). * Buyable houses in Riverhold, Orcrest, Dune, and Rimmen. * A few caves and three hostile tribal villages. * Custom monster-spawns and new creatures in the wilderness. * A new road from Skingrad to Leyawiin, and from Faregyl Inn south. * New plants, ingredients, armor, weapons, and other items. * New Khajiit NPC sub-races (based on lore). ================ 2. REQUIREMENTS ================ A. The in-game borders must be disabled. See installation instructions below. B. The latest official Oblivion patch is needed to run this mod. C. The Elsweyr Anequina Meshes and Textures file. ================ 3. INSTALLATION ================ 1. You must download both this file and the Elsweyr Anequina Meshes and Textures file. 2. If you have the 2010 version of ElsweyrAnequina installed and the Unofficial Elsweyr Anequina Patch please uninstall both, make a clean save (in an interior cell in Cyrodiil), delete the folders Meshes/Anequina/ and Textures/Anequina/ from your directory, and then reinstall. 3. Extract the files from both downloads to your Oblivion/Data/ folder. Answer "yes" when it prompts you to overwrite. 4. Check the file ElsweyrAnequina.esp in your mod lists. 5. The in-game borders MUST be disabled. This can be done either by-- A. By switching the "bBorderRegionsEnabled=1" to "0" in your Oblivion game ini file. You can find this ini in your folder My Documents/My Games/Oblivion. The setting can be found near the top of the ini file under the heading [General]. B. Or by installing a border removal mod, e.g. "Borderless Cyrodiil." 6a. (Optional) If you wish to see the cities and Elsweyr trees in the distant view load this mod 10th in your load order (9th after Oblivion.esm), OR 6b. (Optional) Run TES4LODGen after installing this mod. Distant view for new types of architecture is dependent on load order, so you need to generate these yourself. If you ever change your load order run it again as the records are load order dependent. TES4LODGen is very simple to use! Just double click on the file exe from the download. 7. (Optional) If you wish to create a character using any of the new races download the Custom Race Fix mod, which tweaks some of the vanilla quests to allow for new races. ================ 4. FILES ================ Available files include:- 1. Elsweyr Anequina Mar 2014.rar 34MB The Elsweyr Anequina mod's main esp and support files. 2. ElsweyrAnequinaMeshesTextures.rar 360MB http://www.theassimilationlab.com/forums/files/file/886-elsweyr-anequina-meshes-and-textures/ The meshes and textures required for the mod. This large file won't ever be updated so you won't need to download it again with any future updates. 3. ElsweyrAnequinaNoSpidersPatch.rar 1MB For arachnophobes! This tiny patch removes giant spiders from the wilderness. Load after the ElsweyrAnequina.esp. You may need to wait a while if you've already traveled through Elsweyr as the monster spawn points take time to reset. (P.S. Spiders still infest the spider cave.) 4. ElsweyrAnequinaValenwoodImprovedPatch.rar 29MB An enormous patch for Elsweyr Anequina and Valenwood Improved (by Eldarie) including a modified ElsweyrAnequina.esp customised to work with the patch. (See the readme included for installation instructions.) This is incompatible with the twmp mods. 5. ElsweyrAnequinaLandscapeLODQuickFix.rar 6MB 6. ElsweyrAnequinaValenwoodLandscapeLODQuickFix.rar 9MB These two tiny files can be downloaded to quickly restore the distant landscape if it becomes broken (that is, if the distant landscape loses its colour or large gashes appear in the mountains after you install some other mod). The first set is the distant landscape for Elsweyr Anequina alone. The second set is for the distant landscape of Elsweyr Anequina and Valenwood Improved combined. ================ 5. TROUBLESHOOTING ================ 1. "You can't go this way, please turn back" message means the borders haven't been disabled yet. See the installation instructions. Its just a matter of changing a single digit in a text file. 2. Some things are pink and/or there are giant exclamation marks. The ElsweyrAnequina.bsa must be placed in your Data/ folder. There are also a few loose files in the Meshes/Anequina/ folder which must be included. 3. Game Crashes Make sure you have Bethesda's latest Official Patch installed. Also make sure that all the download files have been placed in your game's Data/ folder. The resource files for this mod must be downloaded and installed separately. 4. Distant landscape loses its textures or a giant gap appears in the mountain. This mod comes with a new set of distant landscape files for the Elsweyr region. But sometimes other mods will overwrite these and the new distant landscape in the area with vanish. If it becomes broken you can quickly fix it by downloading and installing the tiny file called ElsweyrAnequinaLandscapeLODQuickFix and extracting that to your Oblivion folder. 5. Cannot activate the door to exit many of the buildings in Orcrest and Corinthe. This is caused by faulty replacement meshes for the Elsweyr buildings provided by the AWLS (Animated Window Lighting System) mod. To fix delete the folder Meshes/Anequina/Architecture/. ================ 6. INCOMPATIBILITIES ================ This file is not compatible with: -Elsweyr the Deserts of Anequina (Version 2010) (must be completely uninstalled before adding the 2014 version) -The Unofficial Elsweyr Anequina Patch -Elsweyr Valenwood Improved Patch (Version 2010) (there is a replacement for this) -AWLS (Animated Windows Lighting System) contains a number of faulty replacement Elsweyr building meshes which prevent you from exiting some buildings. See "Troubleshooting" for a quick fix. -anything located in the Rimmen area (between the village of Border Watch and the shrine of Sheogorath) -possibly others. A couple of mods create a few anomalies but are otherwise compatible: -Natural Environments doubles the size of the shrubs which buries Riverhold and Rimmen in foliage making both towns difficult to navigate (I may patch this at some point). -One of the weather mods will override the Elsweyr weather settings and cause rain and snow to fall in the desert. -The Unofficial Oblivion Patch may have altered the Ayleid meshes which would mess up the village of Alabaster. There is a new (Feb 2015) patch for Valenwood Improved available (see Files above). ================ 7. ACKNOWLEDGEMENTS ================ A special thanks to Mr Siika who created a large number of custom models for this mod including architecture tilesets for the city of Dune and much of Orcrest and Rimmen, the desert fortress, King's Walk caravanserai, the ziggurat, the noria, and the slarjei bird creature. And also to LogicDragon for creating many mesh and texture fixes and suggested esp fixes. ARCHITECTURE Mr Siika (Dune city architecture, Rimmen city architecture & marketplace stalls, some Orcrest city architecture (palace, arena & walls), King's Walk caravanserai, desert fortresses, Minotaur village, ziggurat temple) DarknessEternal (Corinthe city architecture, some Orcrest city architecture (township houses)) TheKarithian (some Orcrest city architecture (oasis buildings), Two Moon temple) Auryga (Rimmen palace and temple buildings, bridges) IronicEcho (Tents) SevenRavens (Tribal huts) Siegfried (Obelisks) LANDSCAPE & FLORA Addiktive (Desert textures) Koniption (Tropical trees, plants, corals, ingredients) Texian (Water rapids & coastal waves) Siegfried (Palmetto trees) Momo (Flowering cacti) DeathlessAphrodite (Plain cacti & baobab trees) Senten (Barrel cactus) DarkRider (Sandstorms) Mr Siika (Animated seagulls & vultures) Arthmoor (WaterLOD) Sachiel (Rock formations) Phitt (Animated fish) Mr Siika (Animated seahorse). KHAJIIT & OTHER RACES AlienSlof (Khajiit retextures) Luchaire (Ohmes-raht Khajiit "Tabaxi") Veld (Khajiit black) Corthian (Tsaesci) SniperDaria (Tattooed Ohmes) ARMOR Trollf (Desert armor retextures (chain, leather, mithril, pit, chain, elven, daedric), Daedric collar & skirt) Ghogiel (Bonemold armor) Koniption (Maomer armor) Frank (Tribal shields) Frankpants (Lamellar armor) Uglulyx (Retextures of lamellar & pit armor, hide cuirasses) Ayhan (Ottoman & archer helms) AlienSlof's Orc (Tribal fur armor) Exanimis (Elephant shield) Corthian (Scale armor) WEAPONS Trollf (Peasant weapons) Exanimis (Tribal weapons) Waalx (Khajiit blades) Hel Borne (Broad spear, trident) Koniption (Meat cleaver) CLOTHES Trolff (Misc robes & clothing) KrimsynKane & Kikaimegami (Scarves) Waalx (Fat clothes) Pale Rider (Straw hat) Nessa (Upper05 clothing retextures) CLUTTER Mr Siika (Market produce and meats and fish, spinning wheel, tapestry frame, clothes line) Koniption (Ingredients, canoes, nets, & misc clutter) Hel Borne (Orc skulls) Senten (Road/Shop signs & tree fix) Lazarus (Tall baskets) Meo3000 (Moon globes, open books) McMuffin (Skooma pipe) Der Kriger (Mounted heads) DavidWhitefang (Foods) Phaedra (Vomit & urine puddles) Khugan (Gold & silver bars) LiquidGraph (Arabian lamp, talon, giant rib, geode) Trolff (Portable lamps & candles) MrMuh & RPG-BlackDragon (Havoked crates, barrels, sacks) Mr Siika (Animal skull) Chigga (Brazier) DominickCryomonde (Khajiit skulls) Prometheus (Lacquered table & stool) Xiamara & Lazarus (Cushions) Lutur (Dried corn) Washington (Morrowind beverages) Darkness Eternal (Urns) Phitt (Old iron chest) Critterman (Icons (barrel, crate, chest) AndalayBay (Generic signs) CREATURES Prometheus & Xilver (Lizard, glyptodon, addax, monkey-apeman, sandcrawler) Mr Siika (Camel, slarjei bird, minotaur ox, minotaur cow, minotaur bull, minotaur chief) Mr Siika, Divine Avenger & Yarharhar (Elephants, elephant mount) Mr Siika, Corepc & Jdfan (Durzogs) Corepc (Red & black boars, fat bellied minotaurs) Cryonaut, Xmarksthespot & Grimdeath (Pahmer & crocodilion) CGChaos & Infiniti (Sea lamia, spore cat, marine abominations) Francesco (Goats, cats) InsanitySorrow (Brown troll) Cryonaut (Red wolf) Cyronaut, Malo, Elveon & AlienSlof (Spiders) AlienSlof (Tiger) Skingrad24 (Zebra) Argentsol (Skavens "desert rat goblins") DeathlessAphrodite (Red sand crabs) Sjors Boomschors & Toru Miyazawa (Sharks, variety of fish) Hel Borne (Orc zombies) b3w4r3 (White deer) BOOKS Raggidman ("Hunting Hunted Hunters") LOADSCREENS DavidWolf (Custom loadscreens) Watadarkstar (Custom loadscreens) MISC ADJUSTMENTS & OPTIMISATIONS LogicDragon (Various mesh and texture fixes) PacificMorrowind (Various mesh customisations and adjustments) The AWLS team (Illuminated windows) Arthmoor (Optimised meshes) And Bethesda of course for providing us with this wonderful open ended game in the first place! TOOLS TES4Edit 3.0.32 (Trimming and cleaning) TES4Gecko 15.2 (Silent voice files) TES4LodGen (Distant view vanilla trees) ================ 7. PERMISSIONS ================ Please do not upload this mod to other sites. The only valid one is my upload here on the Assimilation Lab website. The French translation of the mod is available here: http://www.confrerie-des-traducteurs.fr/oblivion/mods/cyrodiil/lieux/elsweyr__le_desert_danequina There is also a German translation of the 2010 version of mod available at pagan-tes-mods.com.
  6. [RELz] Elsweyr Pelletine

    The tropical water might best be done as a separate mod as it would cover quite a large area beyond the natural boundaries of Pelletine. That way you could (if you were up to it!) even extend the water to cover the whole of Topal Bay to avoid a strange, two-color transition line down the middle of the sea.
  7. [RELz] Elsweyr Pelletine

    After you have built Pellitine quests, then we could discuss about implementing my Anequina ones into a faction reputation system. I imagine that is still a very long way off though, as the job of building the Pellitine cities, npcs and landscapes is a huge one, and quests can't really be built without those things are at least partly in place. BTW the palm trees don't have distant lods because they are nif files and not speed-trees. Speed trees lods are designed as flat low-res billboards and they don't impact much on fps. But 3D far_nifs for all those Elsweyr palms would have a huge impact on performance because there are so many of them. Someone did create far_nifs lods for them though and its probably still on nexus somewhere. Its better kept as an optional thing.
  8. [RELz] Elsweyr Pelletine

    Do PM me to ask first before making any major changes to Elsweyr Anequina. I'm not going to meddle with your Pellitine mod and tell you what to do, as you should follow your own vision and create it as you see fit for your own enjoyment. But if you wish to do anything major that presses deep into the area covered by my mod, then I would like the opportunity to say no first if I don't agree with it. Having spent years of my free time creating the mod, I have a very sentimental attachment to it.
  9. [RELz] Elsweyr Pelletine

    Please don't make any major alterations to Elsweyr Anequina like adding snow to the top of Mt Heimthor. I created that mountain as a backdrop for the desert regions and topping it with snow would change the ambience of the whole mod as those mountain peaks are visible from everywhere in the desert. How the mountain looks now is how its intended to look.
  10. [WIP] Elsweyr Anequina

    No, its not compatible with the Elsweyr Patch as mentioned above. I can't see why it wouldn't work with those other mods you mentioned. Although I was not involved in making any of them, so I can't say for sure. Its probably just easier to stick with the 2010 version of Elsweyr so you don't have to worry about it. That remains the default version of the mod in any case and the one currently available for download.
  11. Elsweyr Anequina march update?

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  12. Elsweyr Anequina march update?

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  13. [WIP] Elsweyr Anequina

    Thanks. The plantations one will be fine as the only landscape changes are in the Rimmen area. The Corinthe city one might have some minor issues - if anything looks odd just use the console and "disable" stuff which doesn't mesh well. Really, other than Rimmen, not very much has changed. I've only spent 4 months on the update and most of that time was spent working on the new city. On another note, there won't be another update until the very end of the year.
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