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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

gep5

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  1. Like
    gep5 reacted to Usher7r in [WIP] PRISM of Hammerfell   
    This is map of first episode of Prism of Hammerfell. English version will be later


  2. Like
    gep5 reacted to Envy123 in [RELz] Elsweyr Pelletine   
    Currently doing some finishing touches and I'll be releasing the first version of Elsweyr Pelletine, both on TAL and the Nexus today or tomorrow. Will include a 90-95% done Senchal, 2 player homes, a partridge in a pear tree a few inns and a few locations of interest.
     
    I initially wanted to do more but I'm getting a bit burned out from world building at the moment. Sometime next year, I'll aim for Senchal's upper palace, Torval and the rest of Elsweyr before doing the main storyline (hopefully with Deeza).
  3. Like
    gep5 reacted to Envy123 in [RELz] Elsweyr Pelletine   

  4. Like
    gep5 reacted to Munch Universe in Craftybits 0.811 Bug Reports   
    Hi Everyone,

    Craftybits ran out of steam in 2013. Recent interest from a few people and some time on my hands has enabled development to get started again. The current plan is to focus exclusively on fixing bugs in Craftybits 0.811 so that the publicly available version is as bug free as I can make it. From that point, Sifonseal is planning to integrate it into his FOMO project, making it all the more important that the basis is as bug free as possible.

     

    The current version is 0.811.1 available on the Nexus on the Craftybits page as an optional download for playtesters only. Once a certain amount of experience with this version has been accumulated, I'll make this the main version and make it obviously available to everyone. Patches and bug fixes will appear here until we reach that point. The current version of the Crafybits Reference Guide is attached to this message and is not available at the Nexus, though the number of changes relative to the last version is not greatCB Reference Guide 0.811d.pdf.

     

    Please post bug reports here. Please make sure you are using version 0.811 when reporting bugs here. If you are using another version, feel free to start a separate thread or ask me to do so. If you wish to discuss other matters, feel free to start a new thread or suggest I do so. It would be best to keep this thread tightly focused on bug reports for the sake of anyone trying to get an overview of what has already been reported.

     

    Any bug reports are welcome. A good bug report will include a description of what you were doing, or attempting to do, at the point when the bug occurred, a description of what happened and what you expected to happen. The most common type of bug is one where the program works differently than you think it should, but the scripts are working as designed. These are interesting because sometimes they suggest a way to improve the behavior of the script, but usually are seen as "user error" problems. No need to be embarrassed by such a thing, such reports are welcome. Problems in the scripting are the next most common, usually when something which is supposed to work fails. If most things work, but one thing doesn't, it is very likely a scripting error. These are the most important bug reports, since they can usually be patched up fairly easily.

     

    I'm grateful to Sifonseal and the admin of TAL in giving Craftybits a new home. With a little luck we can engage in the same sort of polite, respectful discussions that made the Wormhole a good host for a long time.

     

    EDIT: Ref guide updated with an additional Problem/Solution in the Troubleshooting section relating to fixing mining when it breaks courtesy of Fulgate.

  5. Like
    gep5 reacted to Usher7r in [WIP] PRISM of Hammerfell   
    New trailer for my project
     

  6. Like
    gep5 got a reaction from AmoebaMan in General Discussion   
    I'm just finishing up modelling a Kelp mesh for Sifonseal, I'll try the tower for my next project.
     
    Also, do you want just one huge tower, or one huger tower with some smaller towers at its base?
     
    Also, have a look through this thread, it's a good read on the subject of the tower.
     
    http://www.darkcreations.org/forums/topic/9046-claimed-the-adamantine-tower/?page=10
  7. Like
    gep5 reacted to Usher7r in [WIP] PRISM of Hammerfell   
    I made it myself, thank you
  8. Like
    gep5 reacted to Sifonseal in General Discussion   
    I have also taken the utmost care to make sure that the city is broken up into districts and to control the amount of NPC activity and load weight of assets for each district to make sure that the massive city runs smoothly despite it's size, as much as I love Better Cities, v6.00+ has really gotten ridiculously crash heavy in many of Cyrodiil's cities due to asset overloading (Anyone running high resolution texture packs would feel this the most), while the IC can support the growth from the mod due to its district separation, cities like Chorrol have become a bit of a pain to play, at least for my heavily modded install, learning from this I hope to keep Daggerfall as smooth as possible even if it restricts the design possibilities largely.
     
    My main worry concerning the strain on the system is the many balconies of the city and the city walls which have accessible walkways that run along them, while aesthetically pleasing and while they provide many nice new viewpoints they will require a mass of subspaces, I do not know if subspaces cause a heavy strain on AI pathing, but I suspect they may do so, if anyone know more about this I would appreciate the early warning.
  9. Like
    gep5 reacted to Usher7r in General Discussion   
    It's very importen problem, I'm glad you are thinking about it. More districts -> more details and more fps
  10. Like
    gep5 reacted to Usher7r in [WIP] PRISM of Hammerfell   
    Hegathe 
     
    [
  11. Like
    gep5 reacted to Sifonseal in General Discussion   
    Another few shots have been uploaded, this time we are swinging back to another lower class district, well not exactly, this district has its denizens divided by a river that flows through it, slums have invaded the northern side, the other side has some of the oldest common dwellings in Daggerfall city, naturally this is another of my favourites areas in the city.
     
     

     

     

     

  12. Like
    gep5 reacted to Usher7r in [WIP] PRISM of Hammerfell   
    Some old arts
     
    https://pp.vk.me/c621831/v621831239/6e2/PzqD7U7R5TU.jpg
    https://pp.vk.me/c10649/u133662239/139782026/x_a9311193.jpg
    https://pp.vk.me/c10649/u133662239/139782026/y_34d84bb9.jpg
    https://pp.vk.me/c10649/u133662239/139782026/y_8f8044d4.jpg
    https://pp.vk.me/c10649/u133662239/139782026/y_2b461247.jpg
    https://pp.vk.me/c10649/u133662239/139782026/y_7351caec.jpg
    https://pp.vk.me/c10649/u133662239/139782026/y_517e438f.jpg
  13. Like
    gep5 reacted to Sifonseal in General Discussion   
    Thanks guys, I really do appreciate the feedback ^^
     
     
    Here are a few samples of the shots of one of my favourite districts, fresh off the upload.
     

     

     

  14. Like
    gep5 reacted to Usher7r in [WIP] PRISM of Hammerfell   
    It works for me
     
    Some new secret stuff ;D (exclusive for AL )
    https://www.youtube.com/watch?v=ruAcscgi-cE
    https://www.youtube.com/watch?v=Vrr-qdasVq0
     
    And new screenshots:
    https://pp.vk.me/c626122/v626122316/200b/OiIH3wWrzDk.jpg
    https://pp.vk.me/c626122/v626122316/2001/dPINWeTsm_w.jpg
    https://pp.vk.me/c626122/v626122316/1fe5/onnwtz-LFDo.jpg
    https://pp.vk.me/c626122/v626122316/1fd2/NOAbCXc2Kjc.jpg
    https://pp.vk.me/c626122/v626122316/1fb6/U1wGDkvnjR0.jpg
  15. Like
    gep5 reacted to Usher7r in [WIP] PRISM of Hammerfell   
    By the way... Flag resource is so useful: https://www.youtube.com/watch?v=n2kkOj2bhro
  16. Like
    gep5 reacted to Usher7r in [WIP] PRISM of Hammerfell   
    Fixed
  17. Like
    gep5 reacted to Usher7r in [WIP] PRISM of Hammerfell   
    Myrkwasa ruins


  18. Like
    gep5 got a reaction from Envy123 in [RELz] Elsweyr Pelletine   
    Good luck with Senchal.
     
    By the way, I recently downloaded this mod http://www.nexusmods.com/oblivion/mods/42121 and had a look through its resrources. The author has made lots of original meshes for their slums (look in the folders labeled "slums" after extracting the .bsa files) which would look perfect for the jungle/torval poor areas. I think the author may be open to the use of selected resources if they are asked. Have a look at this screenshot to see the kind of look I'm talking about.
     
     
    http://www.nexusmods.com/oblivion/images/148791/?
     
    http://www.nexusmods.com/oblivion/images/148792/?
  19. Like
    gep5 got a reaction from Envy123 in [RELz] Elsweyr Pelletine   
    Torval Wall Tower WIP
     

  20. Like
    gep5 got a reaction from Envy123 in [RELz] Elsweyr Pelletine   
    Walls for Torval? Still WIP, needs collision still and I still need to make towers and curved wall parts as well as add some more detail to this piece.
     

     

     
    Edit - 
     
    Some Curves
     

  21. Like
    gep5 got a reaction from AndalayBay in [RELz] Elsweyr Pelletine   
    Upper Class Candlestick for South Elswery Nobllity
     
     

     
     
    and some kind of middle class vase
     

  22. Like
    gep5 got a reaction from AndalayBay in [RELz] Elsweyr Pelletine   
    Upper Class Candlestick for South Elswery Nobllity
     
     

     
     
    and some kind of middle class vase
     

  23. Like
    gep5 got a reaction from Envy123 in [RELz] Elsweyr Pelletine   
    Some more progress.
     

     

     

  24. Like
    gep5 got a reaction from Envy123 in [RELz] Elsweyr Pelletine   
    I also found this caravan resource, I thought it looked a bit 'Valenwoodish'
     
    http://www.nexusmods.com/oblivion/mods/43464
     
    THe USEP description of Tovral mentions "massive timbers of a Valenwood oak, sometimes taken from waylaid Bosmeri wood caravans" so the Caravan resource might be used to somehow represent this.
     
    I also found these
     
    http://www.nexusmods.com/oblivion/mods/36550
     
    http://www.nexusmods.com/oblivion/mods/37721
     
    and maybe if some of this Egypt stuff was re-textured, it would be suitable for the Mane's palace.
     
    http://www.nexusmods.com/oblivion/mods/27020
     
     
    also mentioned at USEP is some kind of geographical feature in Southern Elswery called "The Great Divide" http://www.uesp.net/wiki/Lore:Great_Divide.
     
    It apparently has very tall cliffs and I think the Mesogea mod has so nice Skyrim style cliff resources, so you might want to tr talking to the author of that mod http://tesalliance.org/forums/index.php?/files/file/554-mesogea/.
     
    They've got an account on this site actually. 
     
    http://www.theassimilationlab.com/forums/user/2865-thekarithian/
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