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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Arthmoor

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Arthmoor last won the day on February 20

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About Arthmoor

  • Rank
    Furry Lizard
  • Birthday 04/06/1971

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  • Website URL
    https://www.iguanadons.net

Profile Information

  • Gender
    Male
  • Location
    United Socialist States of America
  • Interests
    Programming, Modding, Gaming, Forums, XHTML/CSS, Astronomy, Movies, Politics, Conservative Values, US Sovereignty

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  1. I've seen some real stinkers on Steam, and been bitten by a couple myself. Trust me, Bethesda is not the enemy, they are nowhere near as bad about bugs as people think. At least their stuff is playable. I couldn't say the same for a few things I've been burnt by. Even got one of them refunded on GoG it was so bad. Personally I'm looking forward to Starfield and TES VI. All signs indicate new engines for both so we'll see where that gets us. I know I'll be thrilled to finally see them throw Frankenbryo out the airlock. No Man's Sky started off pretty lean. I never saw a lot of bugs, but there wasn't much to have bugs with at first either. Barely anything to do, and that was even after the Atlas patch which is where I finally jumped in. Absolutely no replay value whatsoever. Even now with all of the changes, despite them being very welcome changes. At least with this game I haven't ever come close to "finishing" it so once I get far enough along on the MQ again it'll be like playing something new again.
  2. Wow, that's pretty quick unless a bunch of other people also reported the same bug before I did. Also had no idea that was a tutorial quest.
  3. Updates and Announcements - May 2017

    Speaking of the orphans thing, if none of the attachments we have are orphaned, we're ok to leave them be, right?
  4. Updates and Announcements - May 2017

    You could always use the one I wrote. https://github.com/Arthmoor/AFKTrack No forum integration but I'd be thrilled to death if someone cooked up something to interface with the IPB members database. Also that sucks about how IPB was treating you. I honestly can't say I'm surprised but given my own hunts for alternative packages, none of them have download modules to satisfy my own requirement for that.
  5. The Elder Scrolls VI Announced

    For being in pre-production that region of Western Hammerfell is sure looking pretty far along
  6. Linode Increases Resources on all Plans

    This is why I love Linode so much. I was just thinking about a space upgrade the other day, and bam, there it is. For free. For like the 4th time since I've been with them. They even boosted the transfer quotas by another 1TB. Not that I've ever come close to that even once, but it's always nice to know you have a ginormous ceiling on that.
  7. Windows 10

    I remember it being a vaguely big deal that 5.25" disks could hold 360K. The odd men out were the higher density ones that went up to 1.2MB.
  8. Server OS Upgrade

    Lets Encrypt is ludicrously easy to set up. I'd recommend looking at that for sure. It's hard to beat free SSL certs.
  9. GOG now has Profiles - Privacy Alert!

    Eh, I guess. Maybe I'm just lucky and all of my enemies don't care what games I play so they don't try and shame me with that information Then again, my Steam profile is far less useful to someone than GoG would be since I buy from GoG whenever possible.
  10. GOG now has Profiles - Privacy Alert!

    Why is displaying your game library a bad thing?
  11. [WIPz] Unofficial Morrowind Patch

    That guy's mod description. Holy crap. It's like watching an older version of the same argument we get now for Skyrim. I may not know the MW patch all that well but I'm well aware of the fact that it's bug fixes, not a gameplay overhaul. I seriously wonder if they'd think moving a rock was part of a gameplay overhaul sometimes.
  12. (Discussion) Are Open Cities practical for Province mods?

    If you're talking about Skyrim, for SSE you won't notice any real difference at all between open and closed cities. The 64 bit engine provides all of the memory you'll need, and they'll even work on XB1 if you can manage to get the over all download size of the mod to fit within their space restrictions. For LE, you'll need the SKSE memory patch active. Once that's in place you should be fine. Original Skyrim's memory allocation system was designed to work on PS3 and was never properly adjusted for either the 360 or PC for whatever reason. On Oblivion, it's always been urban myth that open cities of any sort cause problems with performance. Usually people are either bumping up uGridstoLoad (bad idea, performance fail all over the game) or overtaxing the engine by trying to use 2K textures on everything. The mod has always been a scapegoat for problems it's not responsible for. I honestly have no idea why I kept at it, but I did
  13. Feedback thread

    Yep, seems to be working fine now. Thanks.
  14. Feedback thread

    Any chance we could get the ability to delete files from the download area?
  15. AFK Mods is down, what happen?

    We were in the process of a domain registrar shift. Usually those go pretty smoothly when the IP isn't changing but we also had to change the nameserver records and that's probably caused a brief dropout while the data is propagated around the internet.
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