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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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Arthmoor last won the day on February 20 2018

Arthmoor had the most liked content!

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About Arthmoor

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  1. Bethesda.net Discussion

    Given that the reset password form doesn't require anything more than a username, yes, a bot could easily be doing it.
  2. Elder Scrolls: Blades Early Access

    Sadly for me I can't partake. My Galaxy J7 phone is too old and I have nothing else it would play on. So I'll have to hope it comes to PC later like Shelter did.
  3. Yes, I'm sure it could, but even with the minimal one it has now you aren't guaranteed to break something either.
  4. This conversation is sounding eerily familiar to the old ones that categorically stated LOOT didn't work for Skyrim either and telling people to go back to BOSS for that too Right down to telling people to stop spreading misinformation and even though there was someone at the time who was maintaining the BOSS list for Skyrim. You know what ended up happening? That person realized the only reason they disliked LOOT was because it didn't give them an identical load order to BOSS. The game worked just fine though. People adapt and new tools can prove themselves when given a fair chance.
  5. Oblivion - Steam version

    That seems like a pretty rash action considering the Steam version of the game is as moddable as the old retail copies.
  6. Oblivion - Steam version

    lol, yeah. Though I don't know how much of what's been getting done recently did for Oblivion in particular. Most folks have been asking for stuff to make SSE and FO4 easier to work with. You may be interested to know though that Elminster is tacking getting xEdit to work with Morrowind and seems to be making some big progress on that front.
  7. Oblivion - Steam version

    LOL I am aware he removed the label and I've been on those updates since before 4.0.2 was released on Nexus. That doesn't really change that they're still regarded as being forever in beta So I guess the solution here is to prod the Bash devs into removing CBash's beta label and dropping all the warnings about using it. Rather than just accepting that it works as intended.
  8. Oblivion - Steam version

    Leo, ignore those errors from Elsewyr. They're of no consequence. They come up for everyone but don't do anything anyway. CBash may be labeled in beta, but then if we're all going to cower in fear of that label nobody should be touching xEdit either because that's perpetually in beta too. CBash works perfectly fine for Oblivion - and is the only game it's even available on. I have numerous patch files which make use of it and won't function correctly with out it. As do many other authors. There's no real reason to need to update it since it's built on a game that's been frozen for 10+ years anyway.
  9. Oblivion - Steam version

    Because you know my stance on the casual use of console codes while playing a game you intend to keep. It's your game though. Go ahead and break it.
  10. Oblivion - Steam version

    Well then I guess the DLC Delayer mod isn't going to work for you because you're being stubborn and refuse to use it for some crazy reason. Whatever that reason is, Elsweyr has nothing to do with it. I've used CBash on that plenty of times and it works perfectly fine.
  11. Oblivion - Steam version

    It supports CBash just fine.
  12. Oblivion - Steam version

    I take it I gave Oblivion players too much credit in this case I would hope by now that everyone knows the gold standard for any Bashed Patch build is to use CBash since it does more. But I guess I can change the readme to explicitly say so.
  13. EngineBugFixes and multiple worldspace mods

    I also recall running into one obscure half finished quest mod that had a single cell edit in Tamriel and was an ESM file. That's all it took.
  14. EngineBugFixes and multiple worldspace mods

    This was what you quoted: That sounds to me like the issue where one ESM edits the worldspace or interior cell contents of another and causes everything but the persistent references to disappear. That's an entirely different thing with the engine than just the distant landscape disappearing. This one isn't something Gecko can fix because it runs much deeper in the engine. If EngineFixes has fixed this that's great, but I kind of doubt it since it would require considerable effort to tear apart the form loading code.
  15. EngineBugFixes and multiple worldspace mods

    I'm not sure where the quoted conclusion came from but when I was actively playing Oblivion I had plenty of mods that added their own new worldspaces and never ran into that problem once. The only thing that DID happen was that landscape LOD could fail to generate on anything that wasn't in the 01 slot.