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Arthmoor

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Everything posted by Arthmoor

  1. "Elsweyr Mods Cleaned and Merged"

    Eh, I wouldn't say that parlor modders drove him away. It seemed like he just wanted out by the time he made that decision. The push he was going for was well underway when I joined the scene and after he realized the community wasn't willing to go that route he respectfully left it alone. That's why I refer to how he handled this issue whenever it comes up. He knew when to stop pushing because doing so just alienates people. I was a nobody in 2008. He had no reason to care what I thought, but he still did. I don't know anything about firearms so I'll leave the gunsmithing to you
  2. "Elsweyr Mods Cleaned and Merged"

    Not really wanting to get into a big debate over this, but the modding community has never been this bastion of cathedral modding supporters that people want to say it was. That's part of why Wrye tried to argue to get things changed. When he realized it wasn't in the cards he at least backed away and let it alone. What gets me isn't so much that some people want things to go toward cathedral modding, it's that they do so in an overly aggressive and entitled manner as though they're owed mods being distributed that way. It's a matter of individual choice and all I personally ever ask for is that my choice to remain in the "parlor" camp be respected as is my right. It's when people try to take that away that us parlor modders are forced to engage the issue.
  3. ModDrop

    Good, that's progress at least. Hopefully the stuff that remains is legit. What they really need is a way to go to the website and view what's available via the network so that one does not have to install their client just to find that out.
  4. ModDrop

    They have performed concrete actions in the present and that's what you guys are willfully ignoring. If it's considered abusive to point this out then you can go ahead and delete my files and ban me from the site for daring to point out facts in an argument about a factual issue.
  5. ModDrop

    If calling you out for ignoring the evidence and saying you're waiting to give them a chance is somehow twisting your words, well, maybe you should choose different words so your meaning is clear. Otherwise you need to stop attempting to deflect the argument with bullshit.
  6. ModDrop

    The fundamental problem here is that you are assuming nothing happened when in fact it actually has. That's the only reason Elianora brought the issue to everyone's attention. If at this point you are seriously going to sit there and say you don't know what the violation was after you were given direct links to the evidence then I can only conclude you are being willfully ignorant of the issue.
  7. ModDrop

    I am not twisting peoples' words and nobody has proven I have, so I'd appreciate it if you'd stop with the false accusations. As far as Bethesda taking ideas from mods and using them in their future titles, more power to them. Even if they ganked the mod line for line, there'd be nothing anyone could do about it because of how the license is worded to allow them to. They've never done that though and that's likely because license or not, someone could still potentially sue them and force them to spend money having it dismissed from court. None of which allows someone to take a mod you upload and distributed it elsewhere without your permission. The EULA never grants such rights and wouldn't legally be able to either. BTW, barrel anims are not a native feature of Skyrim. That's something SMIM added. I also have serious doubts that their DB quest line was that similar to the story line for the second installment of DBC. Stealing the story from a non-published mod would land them into a serious amount of hot water.
  8. ModDrop

    Mod authors may not have thought about it, but that doesn't change the law in any way. That you got told you could use the stuff when contacting them is all you needed to do - keep those messages as proof and everything is fine. No. I'm not the one twisting words here. I never once said to go after ModDrop for possible future violations. I am saying to be wary of them because they are currently engaged in violations as we speak. The logic of what you're suggesting is equivalent to witnessing an actual burglary in progress and concluding that ignoring the crime will make the criminal stop doing it. If instead you call the cops and they come to arrest them, you can bet they'll also take the criminal's past history of burglaries into account and if convicted that will lead to a much harsher sentence. That's what we have here with ModDrop. They are now on their 3rd violation of copyright on mods. There is absolutely no reason to cut them any slack just because the last two instances were 6 and 3 years ago. They have now demonstrated a pattern. No they don't. This myth needs to die and die yesterday. The current EULA governing both Fallout 4 and Skyrim SE even explicitly spell this out, but the older ones covering previous games never once says Bethesda owns copyright to your work, just that they have a license to use it for themselves if they so choose. At no point does that EULA give them copyright over your work. They cannot legally do that.
  9. ModDrop

    Nexus defaults the way they do because that's simply how copyright law works. If no terms are specified, then legally you do not have permission to do anything with the mod. You certainly don't have permission to redistribute it on another platform the author was not aware even existed.
  10. ModDrop

    So by your logic we should stop bringing awareness to nefarious activities of any sort. Let the burglars run wild, let the copyright thieves go crazy, let the killers run free. Yeah, that's a great way to run things. Regardless of how naive that viewpoint is, the end result was positive assuming the ModDrop people aren't lying through their teeth about having disabled the illegal mod sharing option. And hey, if you're willing to risk a malware infection installing their client to see what's available, have at it. I'm sure their ad providers will be happy to have you on board.
  11. ModDrop

    I linked the Reddit thread for the exact reason Vincent mentioned. It's a convenient place to look which has links to all of the relevant discussion on the issue so one does not have to spend time hunting it down in order to know just what's going on. Waiting for yourself to become a victim of mod theft before you believe they're mod thieves defies all reasonable logic. One does not need to have their house robbed to accept the fact that burglars exist and should be stopped.
  12. ModDrop

    The absence of terms means there is no permission. That's the legal footing for how copyright works. So if they are truly a company serious about obeying copyright law (and they better be, being a US company) then they'll remove the mod from their service unless it was the original authors who put it there to begin with, which is unlikely. This isn't just about 7 years ago, or 3 years ago when they attempted a second run at a website filled with stolen mods, it's about what they're doing right now which has been very well documented. If I didn't link it before, this is the current thread on the issue at Reddit: https://www.reddit.com/r/skyrimmods/comments/7lkmmb/moddrop_and_you/ When someone has a repeating pattern of bad behavior, it isn't logical to ignore that just because it was some arbitrary length of time before now. Trust is earned, not given.
  13. ModDrop

    I see what you're getting at, but no, this isn't a situation where Elianora is bullying anyone. She's removing comments that are legitimately trolling the issue because of the militant segment of the community that thinks mod authors have no rights. They ALWAYS inject themselves where they don't belong. There has definitely been mod theft. A Youtuber under the alias ESO (yeah, about that, aliasing yourself after a game...) put up a modpack on the service with 130 or so mods in it. None of the authors had given permission for this to happen. Elianora simply brought this to light. Your proposed solution of ignoring it would have done nothing to correct the wrong. The fact that you aren't actively participating in the Skyrim community means you haven't seen the issue unfold and haven't seen the presented evidence. It isn't difficult to find and it goes back 6 years. The client itself isn't at issue here. Nobody is asking him to remove it from circulation, nor to take down their website or anything like that. All we're asking is that they put a stop to the illegal redistribution of mods. Something which has been factually proven and Skylar himself has admitted took place. Again. For the 3rd time. He's out of excuses and cannot claim ignorance. I have no idea if any Oblivion mods were included, but if so, my guess is the reason they're gone now is the same. Illegal redistribution. Nobody mentioned those though. All we knew about for certain was the modpack with 130 Skyrim mods in it. Had the Youtuber not taken the pack down himself then yes, I would have filed a copyright strike against his channel and sent a DMCA notice to Olympus Games (corporation running ModDrop). So no. This isn't just some random hate game and I don't understand why you're trying to cast it as such. If they are distributing an original copy of OC 1.0 they're in violation of the original author's terms which did not allow such things to happen. So you are seeing firsthand what kind of service this company is offering.
  14. [RELz] Keld-Nar

    Keld-Nar View File "This doesn't translate to Feldscar at all. It translates to Keld-Nar, a long abandoned village deep inside Skyrim to the north. Keld-Nar lies in between an ancient Nordic tomb, and a large black rock who's origins Keldon and I were never able to determine." - Raminus Polus, circa 3E 433. An age ago, during the Oblivion Crisis, a Nord village found itself on the brink of disaster at the hands of a pair of Dunmer mages. They were on a quest, no, a mission to find what they thought would lead them to salvation against the onslaught of the Daedra. Instead, they found Feldscar and eventually their plans were torn asunder by the Champion of Cyrodiil. But what of the village that Raminus Polus told the Champion about? Keld-Nar, the site of the actual prize the Dunmer sought? Raminus Polus and Keldon Swiftrunner had been there before, but what became of it since then? 30 years ago, refugees of the Great War set forth out of northern Cyrodiil in a desperate gamble that would answer this question once and for all. Where once ruins lay, a thriving village has sprung up in their place. Come in traveler, stay awhile, rest your weary legs and listen to an old man's tale. Keld-Nar is a village in Eastmarch, near the Dwemer ruin of Mzulft. It boasts an inn, a blacksmith, stables to park your horse at, and a decent sized local garrison of troops. Unlike many other populated areas, Keld-Nar welcomes Khajiit, owing to the history the ancestors of the current residents had with them in Feldscar those many decades ago. The village starts off held by Stormcloak Rebels and openly worships Talos, but will change hands to Imperial control if they win the Civil War. Where possible, Keld-Nar should also be included in any town based radiant quests and will be subject to dragon attacks. It may also be subject to random vampire strikes if you have Dawnguard. My Patreon Page: https://www.patreon.com/arthmoor Submitter Arthmoor Submitted 12/31/2017 Category Cities, Towns & Villages  
  15. Keld-Nar

    Version 1.0.1

    20 downloads

    "This doesn't translate to Feldscar at all. It translates to Keld-Nar, a long abandoned village deep inside Skyrim to the north. Keld-Nar lies in between an ancient Nordic tomb, and a large black rock who's origins Keldon and I were never able to determine." - Raminus Polus, circa 3E 433. An age ago, during the Oblivion Crisis, a Nord village found itself on the brink of disaster at the hands of a pair of Dunmer mages. They were on a quest, no, a mission to find what they thought would lead them to salvation against the onslaught of the Daedra. Instead, they found Feldscar and eventually their plans were torn asunder by the Champion of Cyrodiil. But what of the village that Raminus Polus told the Champion about? Keld-Nar, the site of the actual prize the Dunmer sought? Raminus Polus and Keldon Swiftrunner had been there before, but what became of it since then? 30 years ago, refugees of the Great War set forth out of northern Cyrodiil in a desperate gamble that would answer this question once and for all. Where once ruins lay, a thriving village has sprung up in their place. Come in traveler, stay awhile, rest your weary legs and listen to an old man's tale. Keld-Nar is a village in Eastmarch, near the Dwemer ruin of Mzulft. It boasts an inn, a blacksmith, stables to park your horse at, and a decent sized local garrison of troops. Unlike many other populated areas, Keld-Nar welcomes Khajiit, owing to the history the ancestors of the current residents had with them in Feldscar those many decades ago. The village starts off held by Stormcloak Rebels and openly worships Talos, but will change hands to Imperial control if they win the Civil War. Where possible, Keld-Nar should also be included in any town based radiant quests and will be subject to dragon attacks. It may also be subject to random vampire strikes if you have Dawnguard. My Patreon Page: https://www.patreon.com/arthmoor
  16. ModDrop

    Yes, but at some point this kind of argument starts to sound like "we can't stop killers so we should have no laws against murder".
  17. ModDrop

    So you'd willingly side with a mod thief just to spite a modder who points out the theft? That literally makes no sense whatsoever. That said, I agree that it's probably somewhat counterproductive to make such mods, or even post lengthy videos about how you despise what they're doing, but in the end ignoring them won't make them go away either. History is filled with catastrophic examples of what happens when you try to turn a blind eye to things that are bad.
  18. ModDrop

    The reason nobody offers up solid stats as to how much is available through the service is because you have to install their client and agree to a rather piece of shit EULA before you can access the downloading features. A couple of willing souls did exactly that once ESO (the Youtuber, not the game) began promoting the thing. Everything they've been accused of this time around is entirely true. This also isn't the first time they've pulled something like this, or the second. Twice before, Skylar has tried to pull end runs around modders and their rights. The first time was a site called GMod (likely intentional to trick Garry's Mod users into visiting) where he uploaded hundreds of mods and then had the audacity to charge for access to them and demand that mod authors had to claim accounts on the service to then remove their work. Which they didn't even honor. The second time was under their corporate entity name of Olympus Games where this time they decided it would be cute to run an indexing service similar to Pirate Bay that also bypassed the download controls on Nexus so that the only traffic was file leeching. Needless to say in both cases they got brought to task hard by the community and by Nexus as well. So this is actually their 3rd attempt to set up a service that bypasses copyright and distributes mods illegally. I'm sure people can understand why nobody wants to trust them this time.
  19. [RELz] Dawnstar

    Dawnstar View File Dawnstar has always been described as a large port city with a lot of activity. What was presented in the game didn't quite do it justice, but until recently putting one's finger on why wasn't so easy. As it turns out, Dawnstar was run by cruel heartless nobles! The miners were condemned to live out their lives neck deep in grime in the mines. Well no more! Now these poor miners have homes like everyone else, and in the process Dawnstar feels more like that larger port city we've been told about too. With six extra homes in it, that shouldn't be much of a surprise. Plus the miners will now go home to sleep, and visit the inn after their shifts are up too. So there will be some of that missing activity now too. * Each NPC now has their own home. * All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests. * LOD has been generated for the area, including trees, that account for the changes. My Patreon Page: https://www.patreon.com/arthmoor Submitter Arthmoor Submitted 11/17/2017 Category Cities, Towns & Villages  
  20. Dawnstar

    Version 1.0.2

    17 downloads

    Dawnstar has always been described as a large port city with a lot of activity. What was presented in the game didn't quite do it justice, but until recently putting one's finger on why wasn't so easy. As it turns out, Dawnstar was run by cruel heartless nobles! The miners were condemned to live out their lives neck deep in grime in the mines. Well no more! Now these poor miners have homes like everyone else, and in the process Dawnstar feels more like that larger port city we've been told about too. With six extra homes in it, that shouldn't be much of a surprise. Plus the miners will now go home to sleep, and visit the inn after their shifts are up too. So there will be some of that missing activity now too. * Each NPC now has their own home. * All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests. * LOD has been generated for the area, including trees, that account for the changes. My Patreon Page: https://www.patreon.com/arthmoor
  21. Help needed to customize Firefox

    Hrm, ok, thanks. Those were the UI changes I wanted nothing to do with because it's basically Chrome and I don't like Chrome either. I'll live with Pale Moon's idiosyncrasies for now.
  22. Help needed to customize Firefox

    I guess I should have been a bit more clear on what I was asking. Are the 2 pics shots of the default UI for version 57? Pale Moon is nice and all and I really love it, but the occasional pages it won't work on and the occasional misidentification as a mobile browser are irritating. What bugs me most though is the developer has begun displaying some very stubborn tendencies toward the direction his project is going that are going to do nothing but isolate Pale Moon instead of aid its adoption.
  23. Help needed to customize Firefox

    Is that actually Firefox these days? Doesn't look like what I last knew it to look like.
  24. Help needed to customize Firefox

    Mozilla and their desire to break things are why I left Firefox a long time ago and haven't looked back
  25. Looking for New Forum Software

    Eh, I don't know on which planet Markdown is easy to learn because I've been exposed to it for ages and still can't figure it out. Whereas bbcode is second nature to me. Markdown feels very much like change for the sake of change.
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