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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Acechadora

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Acechadora last won the day on September 6 2014

Acechadora had the most liked content!

About Acechadora

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    Dancing Narwhal
  • Birthday 02/05/1987

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    Female
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    Somewhere in Panem

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  1. Order of the Dragon EV

  2. [RELz] Triple Dungeomania

    File Name: Triple Dungeomania File Submitter: Acechadora File Submitted: 16 Aug 2014 File Category: Dungeons & Houses Triple Dungeomania Description: This mod is a patch between Oblivion War Cry New Dimension and both Better Dungeons and WalkerInShadows´s updated and fixed version of Snus Dungeons, so users of OWCND can enjoy that magnificent mods while playing with this overhaul, getting that way three mods to enhance and expand Oblivion´s dungeons, a truly Triple Dungeomania. As OWCND changes vanilla dungeons cells and also add new cells to them, changes made by this patch are mostly related to fix object placement like statics, containers, flora, etc and also fixing some tileset´s textures that didn´t match with Snus textures. Some minor pathgriding, ilumination, and spawn placement has been also touched, as same as some other things. Requirements: Oblivion & Shivering Isles updated. Oblivion War Cry New Dimension (English version can be downloaded from here after installing main mod). Better Dungeons. Snus Dungeons ( part 1 and part 2) Installation: 1 - Make sure to have installed OWCND. 2 - Make sure to have installed Better Dungeons. 3 - Make sure to have installed Snus Dungeons. 4 - Download this mod and drop it into the Oblivion\Data folder as any other mod. 5 - Load order should be the following: Better Dungeons.esp SnusDungeons.esp Snus Dungeons - BD patch.esp OWC - SeaWorld.esp OWC - Mannequin.esp OWC - New Dimension.esp Acechadoras Triple Dungeomania.esp Conflicts, bugs and issues: Please, if you find any problem using this mod, let me know so I can try to take a look at it. Credits and Final Notes: This mod would never be possible without all the previous work made by WalkerInShadows and Kobal to make Snus Dungeons compatible with Better Dungeons. Of course, thank you very much to the following people for making their magnificent mods: Eddy Kaschinsky for OWCND. Snus for Snus Dungeons. Scot for Better Dungeons. And of course thank you to all the supporters who made possible those mods to exist. Please if you like these mods remember to endorse them. Click here to download this file
  3. [RELz] Oblivion Qaja-kar for all races

    File Name: Oblivion Qaja-kar for all races File Submitter: Acechadora File Submitted: 03 Aug 2014 File Category: Quests Oblivion Qaja-kar for all races This is just a quick edit for the magnificent mod "Oblivion Qaja-kar" made by LegoManIAm94 that adds a new and complete questline associated to a new gang of khajiits. With the original mod no other race than khajiits are able to join this guild, including both the rest of vanilla races and any other new ones added by mods (including khajiit variants). This solve that by letting any vanilla or mod race be able to join and play this magnificent mod. This is only a replacer for the .esp, so you need to download and install the original mod from its page (and please remember to endorse it if you like it). All credits belong exclusively to LegoManIAm94 for making such a great mod, I only made the edit to make it playable with any race. The following is the original description of the mod: 1-Description 2-Requirements 3-Installing 1-Description If you like factions where you steal things or kill people then this is the faction for you. But you must be a Khajiit to join the gang. There are 46 quests in the gang. 5 quests for each city (except for Kvatch) and after you finish those you will have five more quest in the Imperial City. And it comes with a Miscellaneous quests. If you do not like traveling this will be a good guild for you. The only places you will be is in the cities only. And all of those places you can get to them by fast travel or by traveling on the roads. You will also get three helpers that will help you in the quest or even help you if you want to just kill or steal something and they can carry items for you. And the gang leaders will sell you unlimited Skooma, Lockpicks, & Probes. And there are secret passages in all the cities (except for the Imperial City) so you can sneak out or in the city if the guards are after you or if you have alot of bounty on you. Now I know it is hard to read for what to do for a quest but just read the quest stages in the menu or pause the game when they are talking or use OBSE -Elys- Universal Silent Voice. And the Qaja-kar Essential Bartenders is an optional file for if you want to start a barfight and sometimes a gang member will start a barfight in the bar the gang members go to and may kill the bartender and so this plug-in make it so they cannot be killed. The Qaja-kar questline is about corrupting the Imperials while they are weak from the Emperors death and the Oblivion crisis. And also making the world a dangerous place by doing step by step to either stealing something or killing someone. And use the How To Play As Telki-qa as a bonus. And if you play Morrowind also look at my Morrowind Qaja-kar. 2-Requirements Oblivion OBSE v0015 or newer 3-Installing To install just download then extract folder and drag plugin and bsa into your data folder. Then drag the QK file in the Sound folder into DataSoundFX folder. If you don't have the Sound folder in your Data folder then copy the Sound folder into Data folder. Click here to download this file
  4. [WIP/Alpha] The Black Marshes

    I have thought a few times about any way to try to make BM and TWMP compatible. That way you pointed out sounds interesting.Triggers might be just aproximate to avoid placing a lot of teleporter boxes at each side, just a "generic" ones, placed at "X" distance one from another, might be nice. And any teleportation system might stay as it is (I dont know what kind of system is).Also giving a chance to the TWMP Black Marsh to be more than just a dead land would be wonderful.
  5. Welcome to TAL - Introduce Yourself!

    Welcome Moose
  6. Progress Thread

    Congrats Envy, you made it, another step forward in the release of must-have mods for Oblivion
  7. (De)Motivational... and Funny Stuff (NSFW)

    [YOUTUBE] [/YOUTUBE]
  8. Progress Thread

    Fantastic Envy, congrats for reaching that point!
  9. Next elder scroll game and Fallout series

    Same as Anda, I have played Fallout 3 once and I get bored after a couple hours. Now after a few years with a huge amount of mods released it might be not a bad chance to give it another try I am obsessed with the idea of exploring all Tamriel in one TES game, but as Anda said, it is probably not gonna happen in the future
  10. Tamriel Rebuilt - The largest mod for Morrowind

    Thank you for sharing it Leo, I´m glad to know this magnificent project is still alive
  11. Progress Thread

    Very good work Envy
  12. Progress Thread

    Amazing, just amazing!! I love how it sounds!!
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