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Schtearn

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Schtearn last won the day on May 30

Schtearn had the most liked content!

About Schtearn

  • Rank
    Mountain Hermit
  • Birthday 08/23/1957

Contact Methods

  • Website URL
    http://members.ozemail.com.au/~lmstearn/index.html

Profile Information

  • Gender
    Male
  • Location
    Australia
  • Interests
    Obliviana

Recent Profile Visitors

912 profile views
  1. (De)Motivational... and Funny Stuff (NSFW)

    Ama is a well of sighs!
  2. (De)Motivational... and Funny Stuff (NSFW)

    Even dear old Ireland has joined the space race! Edit: One of those props looks a spitting image of Tom Baker. Perhaps he is!
  3. Message Logger Messages

    Yes! Used Conscribe for years, and the current log here us beautiful! There's just one more mystery item remaining- it's relating to the Vilja mod- and another mod Sensual Walks for Female NPCs uninstalled way back when. By way of introduction to the next message, the latter mod had in its package a file 0FemaleVariableWalk_Vilja.kf: Couldn't locate any info in the CS regarding the animation in the NPC record, and there's certainly no entry for it in the Idle Animations dialog. The file is not included in the attached bsa either. But it is seen as a KFFZ (end of this) in the XEdit NPC record: Was it added there just in case Sensual Walks might be installed? Cool in any case. How did it get there is more the question, if the field was not edited directly in XEdit? Now we know why Conscribe is the modder's Message Logger of preference! As a matter of interest, the info regarding animation on the wiki is very old now. To get more of a feel, it may be worth looking at this tutorial, or even the older Russian one some time.
  4. (De)Motivational... and Funny Stuff (NSFW)

    What's your emergency code?
  5. Random Stuffz

    It's official: Gaming Disorder is real. Gaming Syndrome sounds better doesn't it? So if addicted to the SIMS: a SIMdrome! Huge elliptical galaxy in the making. Are dogs more "intelligent" than cats?
  6. Message Logger Messages

    The Nexus description is, at best, optimistic. All that can be done in the ini configuration file is to turn things off or on. And: Thus one path to debugging them will be paved with analyses of mod list/load order samples along with their corresponding Message Logger messages. Or just look for similar messages in the CSE log after loading the appropriate plugin. With Frans, the Francesco's Leveled Creatures-Items Mod.esm is definitely the master of the other two. And now, after rerunning BOSS and Bashed Patch, the errors are not generated anymore! No explanation for that at all. Sorry. Got one from Dialog Tweaks: And similarly from the CSE log: Referenced below: Record here: And in all its glory in the CS: Requires more research! Edit: The file was there and extracted well enough. Deja Vu! A modder to the rescue: The final warning is from the Sounds of Cyrodiil: Someone posted the same type of messages generated for Better Cities at this thread. Think the messages are harmless, but for the readers, @Vorians, your confirmation is required again. Thanks.
  7. Message Logger Messages

    Does the analysis show that there is something fundamentally flawed in the way the Frans esms function? The scripts run from Francesco's Optional New Items Add-On.esm operate on items belonging to the other esm. What's the solution? Inject the records from Francesco's Leveled Creatures-Items Mod.esm? Or better to combine the esms- which may end up requiring some refactoring? ... Got this one in the message log easily fixed, & reported to Enhanced Weathers: Some other messages are as follows: The source addresses are the only thing to go on, so if anyone gets those in a different context, please post!
  8. Message Logger Messages

    That might be it, thanks. The winning script is run from Francesco's Optional New Items Add-On.esm, and the record is there: The record is referenced in both scripts here- The (losing) Francesco's Leveled Creatures-Items Mod.esm has one ref more: In any case, it's difficult to see how the statement is ever reached when local variable SI is not set to anything. The two files are attached for perusal: Franscpt.7z ... See now that all Oblivion scripts can be rerun with Gamemode- (superseded in Skyrim). Using Fran 5b, for that BAIN wizard doesn't have EditIni, and yep the last line of Francesco's Creatures and Items.ini is wrong, although SILoot is set in one of the scripts to 2 if it was set to 0 initially, but it's unlikely. Might need a better BAIN wizard as well. Will update with results and more messages.
  9. Message Logger Messages

    Have some interesting messages to share from Message Logger: The first, and of most concern, are these from Frans: It's easy to suppress the message generation via the ini, but it would be nice to know why they are continually generated, as opposed to other messages which aren't. Player is in SI presently, and it's noted in Francesco's Creatures and Items.ini should be changed to The script doesn't have any stages, but they are repeatable, set in FranLootSettingsScript as Presumably script starts when the game loads the esp, but unable to ascertain if, when, or where the script is rerun. The blunt script begins thusly: scn FranLoot1BluntScript ref NPC short Level short WeapToAdd short AddOnItem short ItemA short ItemB short LootType Ref Fran01Weap Ref Fran03Weap Ref Fran05Weap Ref Fran07Weap Ref Fran10Weap Ref Fran13Weap Ref Fran15Weap Ref Fran20Weap Ref Fran25Weap float fQuestDelayTime short Mace1h short Mace2h short Axe1h short Axe2h short SI begin GameMode if GetQR FranLoot2Blunt == 1 return endif set fQuestDelayTime to 0.05 if FranLoot.Magic > 0 && GetRandomPercent <= FranLoot.Magic && WeapToAdd > 0 set WeapToAdd to (WeapToAdd * -1) elseif FranLoot.Magic < 0 && GetRandomPercent <= (FranLoot.Magic * -1) && WeapToAdd < 0 set WeapToAdd to (WeapToAdd * -1) endif WeapToAdd is a local variable, so befuddled as to why it is tested in the last lines of above. It's similarly defined in some other Frans scripts: The message is actually generated from this section: One of the FranXXWeaps is missing- but there also might be a bug in the script itself (very unlikely) Here's the script: Thanks for any ideas.
  10. The Elder Scrolls VI Announced

    Here it says: Government-like things- especially diplomacy. The source being this not-so-old anonymous text. It's possible that some emperors think they are the government. Would that make any difference?
  11. What are you listening to right now?

    Dug deep into the archives for Trenet's Que reste-t-il de nos amours? Written in 1943 later "anglicised" by Keely Smith in the year of this one's entry into this world: Instrumental variations: Liked these: Michael should have choreographed a dance routine for his brother's version: A much more "modern" but greyscale variation autour la Seine:
  12. NAFTA - The Battle Begins

    About as serious as any Bond movie:
  13. Welcome to TAL - Introduce Yourself!

    That site is very nice. A Guestbook! Even better!
  14. Welcome to TAL - Introduce Yourself!

    Hah! , yes the other (Lady) Selene is certainly a fan of Skyrim more than Oblivion- here is her avatar- thought she had another one somewhere which looked a bit more like yours- but then it could be another Selene altogether. VOT (funny one) Very Opulent Temple? Violent Outlandish Thug? Voluminous Old Threnody? Virility Over Tact? Answer's in the spoiler, but be careful:
  15. Welcome to TAL - Introduce Yourself!

    Cool site! Couldn't see anything there qualifying for a VOT- folks that delete stuff without issuing prior notice know very little about etiquette! Just curious: Are you the same as Lady Selene? The old Bethsoft forum avatar would have been more you- but the linked one? Edit: Cool music uploads! There was also some very good explore type instrumental stuff downloaded for Oblivion from somewhere. It's out there for sure- but where?
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