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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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Posts posted by Schtearn

  1. Is it possible to verify the game installation through Steam?

    It isn't long before Windows 7 becomes legacy. Can you launch the game from Explorer? In any case, a chkdsk wouldn't be a bad idea.

  2. :) It's like pleasantly revolving around the nucleus of some kind of time warp.


    With a bit of a mind flip
    You're into the time slip
    And nothing can ever be the same
    You're spaced out of sensation
    Like you're under sedation

    It's likely that, as age increases, the faster we spin! Will it be a bumpy ride?

  3. 6 hours ago, AndalayBay said:

    I don’t think we have anything worth keeping.

    I think the contributions of some here are invaluable, although they may not so much for some as to others. We could also say most of the stuff at Archive.org is of no use to us in the short term- but it might be of use for someone sometime.

  4. Just curious as to the recoverability of the lost content from that site. It was a good resource. There were some interesting tutorials on texturing and scripting and the like that may or may not have popped up elsewhere.

    Archive.org can take care of that, but it wants a page saved before any archiving happens. Fliggerty has done that that with his site. Are you interested in doing anything like that for AL, Anda?

  5. Back in the day was a collector of sorts, but never got anywhere near the #1s or #2s. Although I think there was a Phantom #6. And a fan of Jack Kirby who worked for DC as well as Marvel.

    For me, MAD magazine never goes out of fashion. :)

  6. On 10/12/2018 at 4:27 PM, AndalayBay said:

    Yep, looks like it. It looks like Beyond Skyrim has their own site, so there’s no need to keep DC going. I founded DC for the Dark Brotherhood Chronicles... Let's just say I got screwed over. :P

    Meant to ask earlier, sorry.  :P Is there a history of the DC site somewhere which has information as to what date the site launched? I'm thinking ~2005. What happened to you there? Did they close it without touching base with all the founding members?

    One would have expected a site with the content of DC at least to be archived or scheduled for archive. Nothing at archive.org via Google and only these cached remnants.

  7. Discographies are always interesting- recommend any links for those? The only one I ever knew back in the day was Foreigner, but anything from Wu-Tang clan sounded great.

    Saw an old movie the other day- The Black Orchid, fairly inconsequential but well presented drama on Little Italy. The striking feature was the music which often morphed off into interludes of weird theramin orchestrations of sci-fi. As demonstrated in the following clip, about a minute in:


    Later on in his life, the composer later destroyed most of his scores. A pity really, but although in this case the arrangement here sounds incomplete and slightly incongruous, there is something about it.

  8. Columbo is great isn't he? In "Blueprint for Murder", his search for the body in the foundations is justified by most possibly the worst pun of all the episodes: a "concrete example."

    In "The big Job", James and his gang book into a respectable lodger as "Professor Hook, Dr. Lyne and Mr. Sinkha."

  9. 12 hours ago, Leonardo said:

    I don't recall I seen that before.  Of course I could be wrong, but I don't think so.

    Yes, for the  Vampire Aging & Face Fix there's this:


    To save a slot, this mod can be safely merged with the main UOP ESP or another ESP that is dependent only on Oblivion.ESM.

    But nothing like that for the Citadel Door fix.

  10. I found Streamline stable(ish) with this setup:


    ; [Main Features Settings]                 Toggle Streamline Features (1=on, 0=off)
    set SLv.Purging               to       0  ; Turn on Streampurge?  (cache purging)
    set SLv.FPSsmoothing          to       1  ; Turn on Streamsmooth? (FPS smoothing)
    set SLv.Streamsaving          to       0  ; Turn on Streamsaving? (timed autosaves)
    set SLv.Streamsight           to       1  ; Turn on Streamsight?  (FPS enhancer)

    ; [Streampurge Settings]                    An automated cache-cleaner for Oblivion
    set SLh.SLmode                to       5  ; Memory Purge Mode (1-6)  (Default: 3)
                                              ;  Lower # = faster, higher # = slower
    set SLv.PurgeOnTravel         to       0  ; Purge memory on travel & zone?
    set SLv.PurgeOnWait           to       1  ; Purge memory when character waits?
    set SLv.PurgeOnSleep          to       1  ; Purge memory when character sleeps?

    ; [Streamsmooth FPS Settings]              Acceptable Minimum FPS & Detail Settings
    set SLfpsmon.High             to      35  ; Highest minimum FPS  (top of range)
    set SLfpsmon.Low              to      10  ; Lowest minimum FPS   (bottom of range)
    set SLv.maxVLOD               to     100  ; Highest overall level of detail (%)
                                              ;  Default: 100    (Max: 100)
    set SLv.minVLOD               to      50  ; Lowest overall level of detail (%)
                                              ;  Default:  0     (Min: 0)
    set SLv.CombatFPS             to     2.0  ; The number of FPS added to the min/max 
                                              ;  range when combat is happening nearby
    set SLv.FPSmoninterval        to       6  ; Update interval for FPS smoothing
                                              ;  (Number of updates per second)
                                              ;  Faster updates = smoother performance
                                              ;  Smoother performance = more CPU usage
                                              ;  Default: 6/sec
    set SLv.sensitivity           to     6.0  ; Sensitivity to changes  (Default: 7.0)
                                              ;  This is a relative number representing
                                              ;  how fast Streamsmooth tries to adjust
                                              ;  details to reach your FPS range.
                                              ;  Lower numbers = faster changes

    ; [Streamsmooth Visual Categories]         What can Streamsmooth change on-the-fly?
    set SLv.setDetail             to       1  ; LOD Detail, Specular, etc.
    set SLv.setGrass              to       0  ; Grass density, range, etc
    set SLv.setTrees              to       0  ; Tree detail, range, etc
    set SLv.setLightShadow        to       1  ; Shadow number & range, etc.
    set SLv.setObjects            to       1  ; Actors, Objects & Items distances
    set SLv.setWater              to       0  ; Water details & reflections

    ; [Streamsave Settings]                                    Streamsave configuration
    set SLv.SaveTimer             to      10  ; Autosave interval (in actual minutes)
    set SLv.NumSaveSlots          to      15  ; Number of save slots to use (Max: 60)
    set SLv.DuringCombat          to       0  ; Allow save during combat?
    set SLv.WhileYielding         to       0  ; Allow save while yielding?
    set SLv.DangerousArea         to       0  ; Allow save in dangerous environment?
    set SLv.AllowTrespass         to       0  ; Allow saving while trespassing?
    set SLv.AllowSwimming         to       0  ; Allow saving while swimming?
    set SLv.AllowSneaking         to       0  ; Allow saving while sneaking?
    set SLv.AllowWeapon           to       0  ; Allow saving while weapon out?
    set SLv.AfterCombat           to       1  ; Force a save after each combat ends?
    set SLv.InteriorOnly          to       0  ; Save only when indoors?
    set SLv.WhenIdleOnly          to       0  ; Save only when character is idle?
    set SLv.AfterZone             to       0  ; Save after fast-travel or door use?
    set SLv.AfterWaitSleep        to       0  ; Save after waiting or sleeping?
    set SLv.PlaySoundOnSave       to       1  ; Play a sound on save?
    set SLv.GagAutoSaves          to       0  ; Prevent an on-screen save message?
    set SLv.SaveReminders         to       0  ; Use Save Reminders instead of autosaves?
    set SLv.UseLiteReminders      to       0  ; Use messages (upper left area of screen)
                                              ; instead of message boxes?
                                              ; Note: requires SaveReminders enabled
    set SLv.SecureAutoSaves       to       0  ; Use menumode to produce a secure
                                              ; autosave instead of using save slots?
                                              ; Note: disables multiple save slots!
    set SLv.LowHealth             to       0  ; Allow save while health low?
    set SLv.LowHealthThreshold    to    0.20  ; Don't save when health lower than x%
                                              ;  0.20 = 20%
    set SLv.SaveBeforeFastQuit    to       0  ; Do a Streamsave before a Fast-Quit?
    set SLv.PurgeBeforeSave       to       1  ; Do a purge before a Streamsave?
                                              ;  Can help with stability of saving

    ; [Streamsight Settings]                          Refer to documentation for values
    set SLv.MinDistanceFog        to   17000  ; Min distance before fog starts (0%)
    set SLv.MaxDistanceFog        to  71000   ; Max distance before fog ends (100%)
    set SLv.MinWaterFog           to       0  ; Min distance before water fog starts
    set SLv.MaxWaterFog           to    2500  ; Max distance before water fog ends
    set SLv.WeatherUnsticker      to       0  ; Leave set at 1 unless you use a
                                              ;  scripted weather mod
    set SLv.ExtremeClipping       to       0  ; Turn on clipping behind distant fog?
                                              ;  Gains FPS, but can cause some
                                              ;  clipping of distant mountains
    set SLv.ClipMin               to   40000  ; Range under which clipping will stop
    set SLv.FogUpdateFrequency    to       6  ; Speed control for fog updates (1 - 10)
                                              ;  # of updates per sec     (Default: 6)

    ; [Miscellaneous Settings]                       Other misc settings for Streamline
    set SLv.slFOVauto             to       0  ; Can Streamline automatically alter FOV?
    set SLfov                     to      75  ; Field of View (FOV) Angle desired
    set SLv.FOVInDialogs          to       0  ; Allow FOV changes during chat dialogs?
                                              ;  Note: FOV changes work in 1st person
                                              ;  gameplay only
    set SLKillCorpses             to       0  ; De-crucifies standing, dead actors
    set SLv.MinKillDistance       to    6000  ; Minimum distance from player a corpse
                                              ;  needs to be for KillCorpses to work
                                              ;  on it.  (Default: 6000)
    set SLdebug                   to       0  ; Turn on/off debug messages in console
                                              ;  Debug level 1: Standard messages
                                              ;  Debug level 2: Detailed messages
                                              ;  Note: Debug level 2 can adversely
                                              ;        affect FPS performance, but
                                              ;        is highly detailed.
                                              ;  (requires SL's debug esp to work)

    From memory there were issues with Streamsaving and Purging.

  11. They do, but either can't afford them, don't know how to look after them, or are not allowed to keep cats in their abode. Or a little peturbed about that large dog down the road.