Orphan Attachments 07/31/2018I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!
Schtearn reacted to AndalayBay in Kitties!!
Older Brits are like that. They just love the attention and will purr away. One time when I took one of my old Brits, Britannia, to the vet, she was purring while the vet was trying to listen to her heart. The vet had to put a dab of alcohol on her nose to make her stop purring.
Just a minute ago, I heard the fans in my computer really ramp up and I was wondering what was making them run so hard. One of the kittens was sleeping on the radiator!!!
Schtearn reacted to Sifonseal in [WIP] FOMO World Map - Tamriel And Beyond
The FOMO World Map is a map built for use with theNiceOne's Dynamic Map (Obviously it can be used alone as well but why would you not want the features of Dynamic Map?). The project is simply the product of my own desire to see the vast scope of the world within my modded Oblivion whenever I wanted to by scrolling about the map, the feeling of knowing that there is a vast vast world all around you for your characters to explore is simply one that I find all too enchanting.
The map depicts the various province mods of Tamriel most of which are in the Tamriel worldspace but also Hammerfell: TEG, Silgrad Tower, and MorroBlivion which are not in the Tamriel worldspace, as well as various other island/continent province mods like Windfall, Dibella's Watch, Nascosto Isles and as you can clearly see Ubanga which are all NOT in the Tamriel worldspace but simply show up on the map to perfect scale and placed where they would be in the headcanon lore of my own modded Oblivion's world (Which is obviously based on the lore provided in those mods themselves and based on the geography and culture of the people in the mods. If someone wants to argue that one of these island provinces should be in another location I would be more than happy to hear your position on it's position ^^).
Without further ado,
The Current Version (Well almost current) of [WIP] FOMO World Map:
Link to full resolution version on DeviantArt:
If your interested in teasers and getting hype why not check out some of the other nice progress screenshot over on my DeviantArt profile while your over there:
As the title of this thread states this is still a WIP, it has been a WIP for many many months now slowly improving and expanding over that time slowly, much of it is subject to change, the prime example being when Envy releases Elsweyr Pellitine I will likely switch from TWMP Valenwood Improved to TWMP Valenwood-Elsweyr to be able to play Elsweyr Pellitine and as such the map will also drastically change. I also very much look forward to adding TAL's own Black Marsh and Titov's Hammerfell to this ever growing map ^^.
However I will likely release full resolution copy of the map in dds format with the required ini file for Dynamic Map and installation instructions for all the nice folk here at TAL that are interested in giving the map a try. Obviously you are welcome to (And I encourage it) download the linked map, dds it and workout the specific of the ini if you want to mess around with it right now, if you do decide to do this feel free to ask about the specific of the ini file ^^. Also if someone wants a lighter version of the map, here is the last upload before the Ubanga expansion: Mapy Map
Furthermore, for those who don't already know every city and road you see on that map exists in my modded Oblivion (Sadly though some of those cities (e.g. those in Valenwood) are just shells), regardless I like to look at this map and see a testament to the vastness of a heavily modded Oblivion!
The reason or this WIP release thread currently is just to get whatever feedback anyone might have on the map, as well as an idea for what else might need to be included on it in the future, many of the minor details like the detailing of the roads and the shadowing of place names have not been added as they would need to be recreated with each iteration, so the actual release versions of the map will look more detailed than these WIP versions, though the current WIP versions are adequately pleasing to the eye from where I stand, though that might be due to a smidge of bias from spending so much time making it ^^".
Schtearn reacted to 1Mac in [WIP] FOMO World Map - Tamriel And Beyond
With Sifonseal's permission, I'm sharing a GIMP file of his FOMO map that can be exported and used in Dynamic Map. I put some of the new lands on his map into new layers; that way you can hide the layers for the lands you don't use before exporting as a DDS and putting it in your game. It's not as slick as Dynamic Map's functionality, but Sifonseal's is perhaps the best-looking, most complete map of Tamriel there is, and this way you can put it in your game! (There's probably a fairly easy way to do this in Dynamic Maps itself, but I haven't taken the time to figure it out and don't know that I will.)
Here's what you need:
GIMP, which is an open-source image editor like Photoshop Dynamic Map. Install the Core and Tamriel Heightmaps folders using Wrye Bash. Here's what to do:
Download the file and open it in GIMP. Open the "Layer - Brushes" window. Click the open-eye icon to hide the elements of the map you don't want to use. You can click the same spot to show them again. Under the "Image" menu, click "Merge Visible Layers." Under the "File" menu, click "Export." Change the file's name to "FOMO Tamriel.dds" and click "Export". Dismiss the warning about not being able to write a volume map. Under the "Compression" menu, choose "BC2 / DXT3." Move the "FOMO Tamriel.dds" file to the /textures/menus/DynamicMap/ folder in your Oblivion Data folder. Open the Dynamic Map.ini file, found in /Data/Ini. Select all, then paste the following into the document, then save. 8. Run Archive Invalidation, just to be safe. It seemed like it was necessary for the new map to take.
I may make a new version to put a few other areas, like Sutch or Coldstone, into layers, so this map has even more options. Do mention if you have any other ideas!
Here's that link again: FOMO Tamriel.xcf
Schtearn reacted to puddles in Craftybits 0.812 Bug Reports
The model's hatch window is translucent in-game, but only enough for movement of the steam and fire effect from the Fire Salts to be vaguely discernable through it. It's dark enough inside that no one could identify whether or not there's food. It's easy to just delete the AlphaProperty node in NifSkope to get rid of that, though. I could make it so it could be opened, I think...probably. I've never worked with making hinge animations. Certainly not during the busy season with my job, unfortunately...and even then, Oblivion's collision is too wonky to put food on the grate inside without weird bouncing.
Schtearn reacted to Usher7r in [WIP] PRISM of Hammerfell
"The Culture of Hotaji Oasis"
There is a village of the Hotaji tribe stretched around the picturesque eponymous oasis. The ancient traditions of the tribe was fully preserved thanks to deep isolation from the outside world. Hence the architecture of the village and many other elements of ancient culture survived to this day in this Divines-forsaken place.
The gods of Hotaji are very similar to their traditional images, which further strengthens the assumption of their ancient origin. The use the word "Tomo" for their gods, which means "nature", "law". All gods together are called "Ratomo" ("strong laws"), and the chief deity of their pantheon, the ancestor of all other gods, is also named Ratomo, which can be translated as "Great god". The current head of the pantheon is Ramangai, sun god who grants life. His right hand is young Tomei, who's helping the souls of the dead to find their way into another world. Utatori is the secret keeper who separates the permitted knowledge from the forbidden. The great warrior Ransei protects from the enemies and guides hunters to strike a sure hit. Mo-G'yetang, Ransei's brother, is the patron of all skilled men. Ratomo's wife is Tavadotomo, our familiar goddess of fertility and sky, not quite different from her modern version. She is assisted by beautiful JitÅndo, the goddess of art and harmony, and the wise goddess Tuenara, the Hearthkeeper. Kept aloof are Noroigura, trickster god who is treated as the cause of all troubles, and evil Syatokashi, the master of storms, hurricanes, and droughts, the one who wishes to sow only destruction.
The elder of the tribe, the only one who knows our language, has told me this legend.
"At the beginning of time we all, the gods, the people, lived on a large flat boat in the midst of the waves. It was because there was only one small island in the sea, which had not enough space to even one family. However, everyone lived happily. Chief Ratomo and his wife Tavadotomo gave life to other gods and men, and sharp-sighted Ramangai saw to it that the sun was not too bright and not tortured anyone with thirst. But then the greedy Noroigura decided that the life was not good enough, and the pitching was too severe. He persuaded the skilful Mo-G'yetang to dismantle the ship and build from it the large multi-tiered Pagoda on the island. This place was named Hotaji, and everyone began to live there.
"But the evil god Syatokashi sighted the Pagoda from afar and decided to devour anyone who lived there. The seer Utatori revealed the plan and warned the wise mistress Tuenara. Tuenara judged that it was necessary to break the Pagoda, before Hotaji was found by Syatokashi. She persuaded the beautiful JitÅndo to share a night with the great warrior Ransei so he would agree to destroy the Pagoda, because it was possible only to his strength. Tavadotomo caused rain to slow down Syatokashi, as Ransei came to the Pagoda and was going to strike it with his sword. But he was impeded by Noroigura who felt sorry for the Pagoda, and the sword pierced Noroigura's heart. Noroigura didn't die, because at the time no one knew the concept of death, but his spilled blood softened the island soil, and the Pagoda collapsed. Without the old boat, everyone was going to sink down and would have lived on the sea floor, but the greedy Noroigura grabbed one of splinters, and the other gods and men followed his example when they saw that he is a-floating.
"For long years, men-of-hotaji drifted slowly on the waves. During this time the god Tomei was born to JitÅndo and Ransei. Tomei didn't know a happy life yet, and therefore he decided to lead the oldest and worthiest people to the sky, believing that the better life awaits there. Many years later, the waves drove men-of-hotaji upon the far shores. The Hotaji, with no Ratomo left among them by this time (even Tomei was spending more and more time at the sky), went deep into the desert, deciding that they will be able to hide there from the devastating Syatokashi. Besides, everyone was heartily sick of pitching. Since then, they live near the oasis, which gives everything necessary for a happy life. And no one is building pagodas more than two palm trees in height."
Schtearn reacted to Leonardo in I am okay, but it's too damn hot in Sweden right now.
I just wanted to let you guys know that I am okay, but this Monday morning I was feeling ill (I almost throw up) due to the extreme heat and right now (it is 03:05 AM local time) the thermometer shows +20 degrees Celsius.
https://www.smhi.se/en/weather/sweden-weather/warnings#ws=wpt-a,proxy=wpt-a,district=023,page=wpt-warning-alla (Österlen is the Eastern part of the county Skåne)
Which means in wheather terms it is a tropical night and July 2018 is hottiest July for over 260 years!
Sweden also have major wildfires on several locations at the moment.
Schtearn reacted to AndalayBay in Cat Show Tails
As I’m sure many of you know by now, I breed pedigree cats. Our purpose is to maintain and promote the breed. Part of that process is to enter our little darlings in cat shows where they can be judged and hopefully win awards.
The big difference between dog and cat shows is that with cat shows, we can’t run around a ring with our cats on leads. I wish we could! There are several cat breeds that will happily walk on a leash. In fact, it’s pretty much a requirement for Bengals and Savannas, which need a lot of exercise and stimulation. However the one thing I think all cat breeds have in common is their independence. They’ll walk on a leash, but where they want to go, not where you want them to go. So while it would be very entertaining, it would be chaos to have a bunch of cats walking around on leads. They would also fight.
We’ve had two shows within a month which gave me the opportunity to show all my cats. The first show was in Niagara Falls as part of the Pet Expo. It was two days, running on a weekend. The second show was in Belleville and was only a one day show since it coincided with the awards banquet, which took place on Saturday. Now I’ll use the pictures we took from the shows to explain the structure, what the judges are looking for and show you the expressions on my cats’ faces as they tolerated the judging process.
First, let's start with the Pet Expo floor in Niagara Falls:
From that view, the cat show area was in the top right. The next picture is the cat show area. This show had four rings, or judging areas. All the participants are in show cages, or kennels on tables. Some shows will provide cages, but they aren't very good, so it's best to buy your own. We prefer the soft-side collapsible kennels, like the burgundy one at the front in the picture below.
To show your cat, they must be registered with the organization running the show. In this case, that's the Canadian Cat Association (CCA). Even household pets can be registered and shown and we regularly get quite a few people doing that. Then you fill out the entry form for the show. Once your entry is confirmed, you are assigned a number for each cat (or kitten). When you arrive at the show, you're given a catalogue that lists all the registrants and the show schedule. You look for the category for your cats so you know where you need to go and listen to the announcements for when your cats are called to the ring. Each cage in the ring will have a number on top and you place your cat in the appropriate cage.
Pedigree cats are judged based on their conformity to the breed standard. Each breed has a published standard and one of the really interesting tasks as a breeder is trying to judge how well your six week old kitten adheres to the standard. They change a lot and all breeders will tell you about the stories when they sold a champion. You just hope that when you do, at least you sold him or her with breeding rights and not as a pet! If you think you have a high quality champion, you want to keep that animal in your cattery and have them as part of your breeding program.
In addition to the standard, cats are also judging on grooming and personality. Cat shows are beauty pageants and some cats just don't perform well in shows. My queen, Ada, is a perfect example. She hates shows and doesn't perform well. She is also small, so some judges may feel that she doesn't conform to the standard. The breed standard for British Shorthairs doesn't say anything about overall size, just that everything should be in proportion and they should have a cobby body. Cats are judged by multiple judges because each judge has different things that they consider important.
This only applies to pedigree cats. Once your cat has been judged by four judges and has not been disqualified by any of the four, you cat attains his Champion status. After that, he needs to beat out other Champions to gain points towards his Grand Champion status. Once he's attained that, he needs to beat other Grand Champions to earn his Double Grand Champion. After that, it's Master Grand Champion and then finally Supreme Master Grand Champion. You need to attend a lot of shows for several years to attain the higher ranks. Now let's get back to pictures!
Once our numbers were called, Jimi and I took our cats to the ring and put them in their judging cages. Male cats are always separated by female cats or empty cages to prevent fights. Then the judge takes each cat of the cage and brings her to the judging table. Here's Curie being judged:
Sharon is checking the proportion of Curie's ears and head. Curie's cage is number 22 in the background. Kyra was number 23, Kyan was 24 and Pascal was 25.
It was Kyra and Kyan who did the best at the Niagara Falls show. Here are some pictures of Kyra being judged:
The judges liked Kyra's rare colour and the quality of her coat. She also has a nice round face.
As you can see, Kyan just wishes this was over. One of the judges checked Kyan's testicles (to make sure they've dropped) and so after that, he tucked his tail between his legs when each judge picked him up. One judge laughed and said "You'll get the hang of this". The judge checked him because technically, he's still a kitten. They don't do that with adults because if there was a problem, they couldn't breed. Anyway Kyan did very well. He has a nice plush coat that's very soft as well. His face needs to fill out more and if it doesn't, we'll get him neutered and keep him as a pet.
Finally here are some pictures of Pascal. Pascal is an interesting case because his body is very good for a British Shorthair, but his markings aren't true. He's listed as a Silver Ticked Tabby, but he has some spots. Not enough spots to be called a Silver Spotted Tabby however. So he won't do well with any judge that knows their colours and markings, but not all judges do. He was ranked highest by one judge who felt body structure was the most important factor.
Once the judges have seen all the cats for each breed, they start awarding ribbons. Here is Curie, Kyra and Kyan with the ribbons on their cages:
They all get the red and green ribbons because they were the only British Shorthair cats in the show this time around and they all had different colours. The judge in this case awarded Kyan with best of breed and Kyra got second best of breed. None of that means points however. The really important part is when each judge picks their favourites among all shorthair cats and among all breeds. All breed means all cats, no matter their breed.
Here are the awards my cats won at the Niagara Falls show:
Curie - 7th best All Breed
Kyra - 10th best Shorthair, 8th best All Breed, 9th best All Breed
Kyan - 8th best All Breed, 5th best All Breed, 9th best All Breed, 10th best All Breed, 8th best Shorthair
Pascal - 7th best All Breed
There were eight judges in total and every single judge chose at least one of my cats in their finals rings. Here are some pictures showing the plaques they won on their kennel ribbons:
That's Pascal and Kyan sharing a kennel and the picture below has Curie and Kyra sharing the other kennel.
That concludes the Niagara Falls cat show. Thanks for reading! If you got this far, you deserve a medal.
Schtearn reacted to AndalayBay in Kitties!!
Well I’ve actually got a very unhappy household right now and I’m at a loss on how to fix it. I did everything right in getting Ada, who was going to be my breeding female when she got old enough. We were undergoing house renovations that were only supposed to last a year. They went on for over two years. Anyway, I knew I had to get a male cat before Ada got too old or she wouldn’t accept him, so even though the renos were still going on, I got a male kitten, that I named Pascal. I was right. After some initial hissing, Ada accepted him and they get along great. Because of the renovations, it was hard to keep them apart. I managed until Ada was old enough to breed and even though I wasn’t ready, Ada and Pascal had other ideas. I was only able to sell one kitten, but everybody was happy. The two remaining kittens from Ada and Pascal’s first litter are named Kyan and Kyra.
When I was trying to sell the kittens, I put an ad on an online classified ads site. That’s when I saw the ad for two cats that had been imported from Russia. The breeder said they had to sell the cats. Long story short, the breeder bred dogs and realized she couldn’t handle cats as well, so she decided to sell them to another breeder. I couldn’t pass up the opportunity. I knew I was crazy for bringing in another intact male, but the male cat was amazing and I wanted a blue pair in addition to my silvers. The male cat is lilac, which is even better. We need new stock in Canada, so an imported pair was needed. I was hoping I could make it work. It isn’t. If things weren’t bad enough, the cats were also mistreated. They are not socialized. They don’t even know how to play.
I named the male cat Darwin and the female is named Curie. Darwin attacks all the other cats. He used to get along well with Curie, but she’s adjusting to life with other cats and no longer accepts Darwin’s advances when she’s not in heat. She’s not supposed to, so she’s behaving fine in that regard. Unfortunately when any cat hisses at Darwin, he loses it and chases them. If he catches them, which he always does, he attacks. So Darwin spends most of his time in a cage. Curie is grumpy though. She hisses at the kittens, which really isn’t so unusual, but that makes Ada mad, so Ada attacks her. I’m hoping that Ada will relax once I sell the kittens. Btw, Ada and Pascal had another unplanned rendevous, as I’ve mentioned in the Kitty thread.
Anyway that’s the story of my unhappy household. I don’t think Darwin and Pascal will ever get along and quite frankly, I don’t have enough females to keep them both happy. I will offer them for stud service if I can. I would just like Darwin to stop attacking the others and the others to get along among themselves. I might try Jackson Galaxy’s Essences to see if they help. He has an essence that’s supposed to ease the agression of bully cats.
Schtearn reacted to Vorians in Message Logger Messages
I really dislike programs designed to provide error logs where they fail to explain what the errors are, what they relate to, whether they matter, and how to fix the errors.
But thanks for linking to that thread, the person's log has 28 entries relating to BC, 24 of which appear to be an issue with records from Better Imperial City.esp looking for a record in Better Cities Resources.esm. The error is saying that the record listed in brackets has a parent record assigned (the record stated in the first part), but the parent record does not exist. As the parent does not exist, parent data has been removed from the record listed in brackets; the result will be that the record listed in brackets will base its enable-state on its own Record Flags instead of on the enable-state of its parent record. Harmless, but could potentially mean that an object intended to be disabled will be enabled, or an object intended to be enabled will be disabled due to having no parent record to control its state.
As the BIC.ESP records are Form ID ##0C#### this means that the issue is in the Green Emperor Way content - and since none of the 24 listed records even has a parent in the not-yet released WIP files, I think this is something I already fixed, so perhaps it was reported to me back in December when that thread was created, perhaps I found it myself and fixed it.
The other 4 enties don't mean much to me however. They relate to the ESM, custom worldspace records. The error is "Offset collection for worldspace '#' (#) is not optimal' - no clue what that means. Worldspace records contain a subrecord "OFST - Offset Data" which this might relate to, however none of these four records have any data in OFST, and then in Oblivion.esm every single worldspace record has this blank too. So if that is what the error refers to, why doesn't that log list all the vanilla worldspaces as not being optimal? By the wording "not optimal" that implies that it could be better, meaning that there isn't actually a problem, it just isn't as efficient as it might be, so I'd say it's harmless too.
Schtearn reacted to Vincent in My E3 2018 Experience
I don't know what forum to post this in.
As requested, here are my thoughts on my E3 experience this year. I had gotten the opportunity to get a media pass to go to E3 this year. (Those not in the know, they recently opened up passes for public purchase. Previously the event was by invite only or you required an approved media pass to be able to attend. The media passes are still a thing, and they get you in for free, rather than having to pay $249 for a ticket.) So I decided to go, along with my friend that got me in through his website. It was our first time meeting in person after having known each other online for 12 years, so that was an interesting experience in itself.
If I had to describe E3 in one word it would be... exhausting.
We flew in on the day that the showroom floor opened, June 12. We didn't plan well enough to get into any of the conferences. I did want to sit in on the Bethesda one but maybe next year. My plane landed in California at 8:50 am, pacific time after a torturous 6 hour flight in coach from New York, which departed at 5:10 in the morning, eastern time...
Pain, suffering, agony... Three words that describe this tremulous experience.
Hotel check-in wasn't until 2:00 pm that day, so I had to lug my heavy backpack around for the entire day which only made the first day all the more exhausting. We didn't end up leaving the convention center until around 5:30 pm that day. Thankfully, a mental health organization called Take This (Cool guys, check them out.) was there providing a secluded room which they called the AFK Room where you could come rest for a while. Needless to say, we spent a decent bit of time in there throughout the day. So you probably want me to talk about the games now, right?
The first thing we ended up doing after arriving was getting in the line to check out the Nintendo area. They had a gated off section with a bunch of their upcoming games. You had to wait in line to get one of these guys:
Card says day 3, but I actually did this twice. They rip up your card before you leave so I thought to take a picture of it the second time.
They only allowed you inside the gated area if you presented one of those cards, no matter what kind of show pass you had. Once inside you got stamped for each game you played, and finally you got to turn the card in for some cheap trinkets (Some Mario pins and a Nintendo Switch... cloth? Napkin? Still can't wrap my head around what it actually is.)
After that we basically just walked around the show floor for a while, checking things out here and there. We had split up at this point to check things out on our own, so I decided to head over to the Bethesda section.
They didn't have much playable that I was really interested in. Fallout 76 wasn't there for some inconceivable reason. It's coming out this year so I don't understand the decision to leave it behind. What I did get to play, however, was The Elder Scrolls: Blades, the upcoming Elder Scrolls mobile game. Honestly, it wasn't that bad. I was expecting it to be, well... not good, but it proved me wrong. The game is pretty neat. You get three distinct areas to focus on. One for PVP, appropriately called the arena, one for dungeon crawling and town management, and one that's an endless dungeon. I chose the endless dungeon for my demo. It controls the best it can for a mobile game. You tap where you want to go on the screen and your character will run to that point. The combat was interesting, but not the best thing in the world. You hold down on the screen and let go when the little circle around your finger turns yellow and then your character attacks. I was disappointed in the lack of world interactivity. I went up to a crate, for example, and I was unable to look inside it. You can only interact with designated items that have a yellow glow around them. Another thing that kind of bugged me is just how many of Skyrim's graphic assets they straight up ripped from the game and plopped in here. You can tell that they're the same meshes, for almost everything. It does look pretty impressive for a mobile game though. I'm interested in checking out more of it when it comes out, but I'm not a huge mobile game player so that probably won't change.
I also got a free ice cream from the Rage 2 ammo truck which was pretty funny. It was an ice truck decked out to look like an armored van.
They were also giving out real, edible Elder Scrolls sweetrolls! So that was fun.
Day 2 was a bit more interesting. We got there bright and early and were able to get into the line to play the upcoming Pokemon games.
(Yes mom, I still play Pokemon.)
I ended up kind of regretting that decision because we waited in that line for 3 solid hours. The games were pretty ok but nothing to really brag about, at least according to the guided demo that I played. They had a staffer at each demo unit guiding you through, telling you exactly what you were and weren't allowed to do. We were pretty tired after that and decided to go get some overwhelmingly priced lunch. The rest of the day we just kind of did some more wandering. I went to get some rest and while I was scrolling through twitter I saw that one of my favorite youtube channels, Funhaus, was doing a live show at the GameSpot booth, so I went over there to check it out.
Seeing them live was a pretty surreal experience, especially after this happened... (Spoiler because it's a giant embedded video)
I got to be part of the Q&A. Yeah, that's me. I didn't know what to ask so I just asked them an inside joke that only people that watch the channel would understand. Definitely the highlight of the show for me though.
After that we wandered around some more before heading back to the hotel to rest up for the final day.
Day 3 was basically all wandering around because we had already seen everything at that point. My friend stayed until 5:00 pm when his flight had to take off so we parted ways and I stayed until closing until I had to get over to the airport for my flight. Another agonizing 6 hours in coach after having to wait at LAX for 4 hours because I had no where else to go.
Farewell LA. You're a terrible place, please don't ever change.
Here's a picture of all the crap I left with. Of course I had to buy the Dark Brotherhood shirt and sticker at the Bethesda booth.
Would I do it again? That's a tough question to answer. I did have a good time. It was definitely worth experiencing at least once in my life. Maybe if I go again next year I'll only do one or two days. All in all, good experience.
Schtearn reacted to puddles in [RELz] Arkshtrumz EV
View File This is a translation of the brilliant Dwemer Ruins of Arkshtrumz mod created by a Russian modding team. Ramza at TESALL provided quite a bit of support getting the scripts translated right, in addition to granting me permission to release my translation. This .esp obviously won't work without downloading the original mod from:
The mod is difficult to describe, so if you're interested you might checkout the video trailers in that link's Screenshot section to decide if you'll like it. The "Ruins" are absolutely immense, perhaps one of the few mods where I literally felt as if I was getting lost during my explorations. My translation has been in-progress for...well over a year, now: such is the vastness of the mod. It probably took me a good 16-20 hours of play to complete the "questliine" of the mod, and even then I may have missed some secret areas. However...this mod is confusing, so if you have questions, please post them. I'll try to compile a FAQ to address questions or concerns.
Submitter puddles Submitted 06/10/2018 Category Quests