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About anonimousone

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  1. Making every sigil stone I get Trascendent

    Thanks to you both @vorians: do the flags slow down or compromise the .esp in any way? I wonder how oblivion reacts to these flags when there is only one item
  2. Hello everyone, been a while since I was there. I'm planning to make every sigil stone I get to be of "Trascendent" status. Would this .esp be enough to make it happen? Some notes: 1) Is there any way I can see if an .esp contains scripts in addition of mere leveled lists change? 2) Is it ok the LVLF - Flags have no "Calculate for each item in count" nor "Calculate from all levels"? 3) The Leveled list entries on the .edited .esp are right in the middle of the others. Am I supposed to move it on top? If the answer is yes, how am I supposed to do it?
  3. [RELz] Oblivion XP WIP

    Good night mate, but know this - I'm not criticizing you
  4. [RELz] Oblivion XP WIP

    ehm https://www.nexusmods.com/oblivion/mods/47857?tab=posts
  5. automatic procedure for automatic merging

    I also merged harvest [flora] via CSE. Do I have to add the tags the subesps had? (Harvest SI, harvest frostcrag, harvest vile lair)
  6. automatic procedure for automatic merging

    Okay another question: https://www.nexusmods.com/oblivion/users/5382890?tab=user+files Do you think it would be a good idea to merge the 5 shop 'remade' mods? I won't touch Vaerlon manor.
  7. How do I stop a mod from adding a 'vanilla' map marker?

    Thanks. Can I just open worldspace and identify it instantly?
  8. Easy bains

    Thank you. For example, I've tweaked in the past the following part of the .bain , for anyone looking to use it: SelectSubPackage '01 Blood & Mud' SelectOne "Do you want to install Blood & mud and the OCR patch for it?", \ "|Yes", "Installs Ryan's Bravil Blood & Mud", "_Screenshots\\Bravil.jpg", \ "No", "Do not install the Blood & Mud.", "_Screenshots\\Bravil.jpg" Case 'Yes' SelectSubPackage '01 Blood & Mud' Break Case 'No' Break EndSelect EndIf
  9. [RELz] Oblivion XP WIP

    I saw your exchange, and Fienyx said he released it. And he added that, given he never took merit of any of the content inside the merged mod, asking for permission, also from authors that are no more on the community, makes no sense.
  10. [RELz] Oblivion XP WIP

    @Malonn are you stalking me? And now you have realized why I asked to merge broken armor and the gate walking mod; but also why I asked to merge the inebriation fix Btw, YOU WERE THE CHOSEN ONE MALONN. AND YOU LEFT OOO LIKE THAT, IT BECAME THE SAME THING YOU SWORE TO DESTROY A HUGE NUMBER OF SCRIPTING BUGS https://www.loverslab.com/files/file/2873-combatomega/ --> by the way, this mod may interest both of you searching for stuff around @Andaylaybay. Thanks.
  11. Easy bains

    Is there a way to write easily a bain .ini? I want to add to open cities reborn archives "open cities flag remover" "open cities skingrad classic" including images. Is there an easy way? Or do I have to start cutting\copy paste everything and try to make it work?
  12. [RELz] Oblivion XP WIP

    Hello, can you make this mod redundant? https://www.nexusmods.com/oblivion/mods/48167/?tab=description
  13. automatic procedure for automatic merging

    if I got OOO knights and fcom knights who touch the same thing is there a tesedit automatic procedure to just tell to paste every conflicting value from one to the other, and then add the rest of non-conflicting entries to make a third plugin ?
  14. Identical to Master Records

    @Malonnthe tiawar file is referred to: "The Spectral/Ghost warriors and wolves have always caused this problem for me. When I play any location that has a lot of them (like Bawn), the local map will eventually bug out. At first, I will notice that the door markers and the player marker are in no longer where they should be. Next the gray outline of the various blueprint of the level will stop being drawn, and I will have a white background with nothing but the door markers. When this happens I just save and restart at that point.I finally decided to try and do something about this. Obviously, I figured it has something to do with the ghost effect causing some kind of memory leak when used too much. First thing I notice is that OOO has two ways to do that effect: 1) in a script (like GhostArmorWeaponScript); and 2) with a spell added to the NPC or creature (AbGhostNpc). Both of these do the same two scripted commands:" 2) Damn, so you are telling me you ain't going to remove the Identical to esp records into the official esm? I was looking forward to have it cleansed another bit from unnecessary edits. 3) By the way, do you appreciate Kobal addon in the end? I'm so conflicted about it. I even published a post related to it on the official OOO extended page. When a modder enables scaling on a creature the CS opens up two text boxes that allows him to specify a minimum and a maximum level for that creature. The creature will scale with the player within those levels. You enabled scaling on many creatures but have chosen to type the same number for minimum and maximum. This negates the whole point of scaling. If you wanted a creature to remain at a fixed level, the proper way to do it is to disable scaling altogether. Does this mistake cause crashes and freezes? Who knows. Also, you remove a lot of iconic boss rewards that OOO added and replace them with your own choices.You often rebalance the bosses, too. Wouldn't it be better to call this mod with another name, like OOO rethought? 4) I thought that OOO extended was now mantained by WiS, while you were mantaining OOO now. There are still some scripting issues being reported into the nexus forum.
  15. Identical to Master Records

    Malonn, by the way, have you had the chance to send the file to Tiawar? And do you think you'll be able to release OOO just before the new year? Just curious about an Eta, I'm not looking to play it though because I've got exams near Christmas :'(