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Skrawafunda last won the day on November 30 2016

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  1. "Bad" Movie Suggestions

    Brace yourself then, especially for when they reveal the origin of the title As for some of the parsed lists' contents(there will be more, it is just a lot of links to go through): Evilspeak (1981) - the military, demons, computers, 80's. The Stuff. Pieces (1982) - a chainsaw jigsaw. Class of Nuke 'Em High (1986) - the true horror of the nuclear power! This movie has a comedish focus and terrible, terrible monsters. Also sequels, it was quite successful I guess? Iron Sky (2012) - Nazis have been hiding on the dark side of the moon this whole time. The Man Who Saves The World (Dünyayi Kurtaran Adam) (1982) - also known as Turkish Star Wars, due to "borrowing" of background footage. Also the music at times seems familiar. The story is about two men crashing on a planet to battle evil overlord and his army. The dialogue and the fight scenes are almost as terrible as the "monsters". Be wary when watching it. Jesus Christ Vampire Hunter (2001) - a Canadian production with unusual take on vampire hunting genre, quite entertaining.
  2. "Bad" Movie Suggestions

    I have just found this thread and oh, it is just golden! We do periodic meetings&viewings with friends where we watch this kind of movies, and, well, here I have found some of the memorable titles already seen but also some new ones. Today is one such meeting, coincidentally just like as your movie night VM. I will parse some of the mail lists and post suggestions here later. BUT first and foremost, "Zardoz" (1974)! The movie actually turned out to be more interesting than bad for me, and Sean Connery there is... really something you probably have not seen yet! The movie premises on a high-sci-fi utopian society. The movie itself is the root of the infamous "Gun is good, (...)" quote.
  3. Signing in and reporting for duties!

    Yay! Hail and welcome Greatness7
  4. [RELz] TES3 Readme Generator

    Hello there. Long time since I've last feedbacked the Readme Generator. So just a little thing now: Any such blank section will still be included in the section contents Update: Also another thing concerning list section contents: Once a list has over 9 elements, the elements with index greater than 9 are shifted to the right by one. It may be easier to show what I mean with examples.. ... 8 - Contact 9 - Credits 10 - Permissions The dashes are not one under the other which makes my eyes dissatisfied. Having tabs instead of spaces right after the number should fix this.
  5. Request - Preserve Order of Dialog Topic Changes

    I wonder if there's a pattern there. As to why Thepal's changes persist and Shroob's do not. I'll play around with it and see if I can find out anything. What Jac said! Instead of getting frustrated over an old bethesda asset, Shroob should follow what the modders before him had been doing - actualy read dialogue editing hints and follow them; in this case being: duplicate the entries and place them above originals as I and Jac had been referring to this way of solving the issue.
  6. Request - Preserve Order of Dialog Topic Changes

    Exactly. That's what's happening. May be relevant to point out this was tested using only Morrowind.esm as a master. I'm trying this with Morrowind, Tribunal and Bloodmoon loaded. The CS scrambles the reorder as it pleases, while MWEdit, TESAME and Enchanted Editor open it (the version only saved once, not saved after the scrambling) as intended (INAM, PNAM, NNAM and contents all match there). After saving the scrambled mod, MWEdit, TESAME and Enchanted Editor open it in the scrambled state, but their INAM, PNAM, NNAM and contents match... which is different from what Arthmoor achieved. Result of install setup differences? BTW, I did some reading through old forum/archives and it seems that there was a person who was reordering voice responses... coincidentally he was called Thepal and created a mod known as Unofficial Morrowind Patch. I've checked the reorder changes and they persist in CS, without random scrambling. Since the UMP is an ESM, maybe saving the changes as an ESM does the trick (in the same session as the esp creation)? Or maybe Shroob's voice changes of everything are too big at once for the CS to accept? After all, there are reasons why there are established hints as to how change the dialogues in Morrowind, one of them being ~"instead of changing the existing en masse, create new, identical and place it above the old" or something. Thepal's changes in dialogues are many, but spread over.
  7. Signing in and reporting for duties!

    Hello Fritz, and welcome
  8. Signing in and reporting for duties!

    Tee hee, hello Dragon32. It is always a pleasure to see another dragon-avatared user
  9. Signing in and reporting for duties!

    Reporting for duty! Although I am only an average modder, I have plenty of time and dedication for Morrowind to help with the Patch