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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Jac

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About Jac

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  1. Hey, family comes first. I just wanted to know if you were able to come back to work on this sometime in the future. As you know, I have had my own experiences with a family member who had cancer so I really hope Jimi continues to improve and his cancer goes into remission. I'll poke you again next week if I don't hear back from you first.
  2. Hey Andy, I hope all is well with you and yours. Please let me know when you've returned, thanks.
  3. That seems more of a tweak/game balance issue than a fix, Leo. I say just leave them both in and let another mod remove or change them.
  4. It's filtered to the "dialog placeholder" NPC, Alt. We can change that if necessary. Here's a screenshot of what I saw when I reviewed it:
  5. [WIP] The Brotherhood of Old

    Sure. Send me the info and I'll see what I can do.
  6. [WIP] The Brotherhood of Old

    Depending on what needs to be done, I can help code them into the game. Dialog between two NPCs is easy, I just need the script and what triggers the dialog. I can also do "some" quest coding - mainly adding journal entries and the like.
  7. [WIP] The Brotherhood of Old

    Oh, I wasn't going to write them, I was going to help implement them.
  8. [WIP] The Brotherhood of Old

    If by scene builder, you mean having two or more NPCs talking to each other, I think I can give it a whirl. I wrote a tutorial awhile back on how to do that.
  9. Skyrim - Infinite Loading Screens

    Try these in your SKSE.ini: [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 [Debug] WriteMinidumps=1 <- this will attempt to write a crash log.
  10. Perhaps change the bound battle axe spell effect to a bound mace spell effect. It won't cancel the shield, the user just won't get the extra armor from the shield. I'll ask in the UMP thread what everybody thinks about this. There is no bound war ax spell, but it should be an easy enough fix to add one.
  11. Fun TV Show: Science of Stupid

    You didn't know that? For shame! But, yeah, the show is very funny. I just wish it came on more often. Maybe I need to start recording repeats as well...
  12. Win95 anyone?

    I'm pretty sure I do as well. I know I still have my old 95 CD around here somewhere. Yep. Windows used to be just a GUI for DOS before 95 came out and integrated DOS into it. I think 95 was the first 32-bit OS MS released, but I'm not 100% positive. There are days I still want to do that...
  13. UESP. For example, for the stronghold, it'd be HT_Stronghold.
  14. Leo, can you give me the journal entries you're seeing? I'd rather not have to hunt them down. Thanks.
  15. Oh. I thought he was still a member of the team. We're using it until we get the other tracker up and running. Looks like dialog to me. Is that a journal update? If so, it's probably a mod that's doing it and not the vanilla game.
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