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Jac last won the day on February 3

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About Jac

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  1. Andy's already explained our process, but I'll reiterate it: we took ThePal's patch as a base and reviewed Quorn's many changes as taken from his release notes. After that was done, we looked into items that weren't touched by either author and fixed what was necessary. When the patch is released it'll include a list of every fix and change made, plus we'll have a bug report for people to submit bugs we missed or things that they don't think are bugs. I understand your concerns, ZW, but a lot of what you've mentioned has already been done and it's not like we would turn away sincere help. Right now everything that needs to be done is done aside from compiling all of the various fixes into one master file for the script changes and a release. And, no, we weren't working in one thread, we had multiple for each part of the patch. You only see one thread because this is the only one visible to the public; all of the others are only visible to team members.
  2. If push comes to shove I can look into a merged patch. And, guys, lay off of Andy. She's under enough stress dealing with her broken computer and her husband's illness, which is thankfully in remission. And, Leo, your many comments about how you used to lead this project or be a member are unnecessary and quite irritating. Nobody cares, so stop mentioning it. Thanks.
  3. I don't remember if we fixed this or not, but here's a temporary fix until the patch comes out. Hidar fix.7z
  4. Hey, family comes first. I just wanted to know if you were able to come back to work on this sometime in the future. As you know, I have had my own experiences with a family member who had cancer so I really hope Jimi continues to improve and his cancer goes into remission. I'll poke you again next week if I don't hear back from you first.
  5. Hey Andy, I hope all is well with you and yours. Please let me know when you've returned, thanks.
  6. That seems more of a tweak/game balance issue than a fix, Leo. I say just leave them both in and let another mod remove or change them.
  7. It's filtered to the "dialog placeholder" NPC, Alt. We can change that if necessary. Here's a screenshot of what I saw when I reviewed it:
  8. [WIP] The Brotherhood of Old

    Sure. Send me the info and I'll see what I can do.
  9. [WIP] The Brotherhood of Old

    Depending on what needs to be done, I can help code them into the game. Dialog between two NPCs is easy, I just need the script and what triggers the dialog. I can also do "some" quest coding - mainly adding journal entries and the like.
  10. [WIP] The Brotherhood of Old

    Oh, I wasn't going to write them, I was going to help implement them.
  11. [WIP] The Brotherhood of Old

    If by scene builder, you mean having two or more NPCs talking to each other, I think I can give it a whirl. I wrote a tutorial awhile back on how to do that.
  12. Skyrim - Infinite Loading Screens

    Try these in your SKSE.ini: [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 [Debug] WriteMinidumps=1 <- this will attempt to write a crash log.
  13. Perhaps change the bound battle axe spell effect to a bound mace spell effect. It won't cancel the shield, the user just won't get the extra armor from the shield. I'll ask in the UMP thread what everybody thinks about this. There is no bound war ax spell, but it should be an easy enough fix to add one.
  14. Fun TV Show: Science of Stupid

    You didn't know that? For shame! But, yeah, the show is very funny. I just wish it came on more often. Maybe I need to start recording repeats as well...
  15. Win95 anyone?

    I'm pretty sure I do as well. I know I still have my old 95 CD around here somewhere. Yep. Windows used to be just a GUI for DOS before 95 came out and integrated DOS into it. I think 95 was the first 32-bit OS MS released, but I'm not 100% positive. There are days I still want to do that...