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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Fritz

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Fritz last won the day on September 24 2015

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About Fritz

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  • Birthday 10/27/1985

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  1. [WIPz] Unofficial Morrowind Patch

    >FG quest Already fixed in MPP, by adding additional check (B2_AhemmusaSafe>0) to cross the water topic. You can add info that bug was resolved to UESP.
  2. [WIPz] Unofficial Morrowind Patch

    >MPP already does something similar for the steel throwing knife? UMP fix steel throwing knife in right way: steel throwing knife, model: "w\w_dagger_dragon.nif" -> "w\w_steel_knife.nif" steel throwing knife, inventory: "w\tx_dagger_dragon.tga" -> "w\Tx_steel_knife.tga" So vanilla resources used here and I can't say, that Steel Broadsword Fix do someting in this manner.
  3. Caldera Mine

    In vanilla stones close each gap, maybe some plugin deletes stones in your case.
  4. [WIPz] Unofficial Morrowind Patch

    >Quorn's Steel Broadsword Fix This is tweak, not a fix. And this is why Quorn not included this plugin himself.
  5. [WIPz] Unofficial Morrowind Patch

    >and whether we can use EJ-12 AKA Hedgehog's animations would be a great helpYou mean that EJ-12 permission needed to include some fixed things in UMP?I may upload not-public work version of russian patch for explore for some resources and fixes, which would be useful. How you guys think?>which would be the best place to post things rather than in this open discussion thread.Ok)
  6. [WIPz] Unofficial Morrowind Patch

    http://bugs.openmw.org/issues/1876"In vanilla, far-away actors don't execute their AI. However even if you use a low "AI distance" setting, the quest is still made significantly harder (and for most characters, probably impossible) if you've visited the riekling site before the quest started."Fixed script
  7. Greetings. http://www.uesp.net/wiki/Bloodmoon:The_Skaal_Test_of_Wisdom#Bugs Fixed script from GFM. Removed duplicated menumode and fixed journal indexes in dev comments also. trade goods wanted 2 man dialogs should be filtered notid ashur-dan, because in vanilla 3 ashur-dan dilogs dont work by wrong order. join the Temple You claim to fulfill the false prophecies of the 'Incarnate' and the 'Nerevarine,' but you are really an agent in the pay of the Imperial Intelligence Service. You are an outlaw and a fraud. Yet you have the nerve to ask to join the Temple. Go away. Should have additional check same faction = 0, player maybe already member, but dialog You are already a member of the Temple, %PCRank %PCName. dont work because dialog order. Brallion sometimes isnt return from his position near slave market, so script should be fixed again. Example from GFM About viatrix who want to escort her to GG shrine. She need to be disabled after quest, or she like 6th House friends.) Removed stopscript too. hisin deep-raed should move too. Helseth says that hero should guard Barenziah from assassins: It would be unwise to station more guards outside her doors, as that would alert the killers to our knowledge. Better to catch them in the act. One of our royal guards could be involved in this attempt, so they will be kept occupied elsewhere. You will stay in the antechamber outside our mother's chambers tomorrow evening, and deal with these assassins when they arrive. Close the door behind you and hide behind the screens, so as not to alert them to your presence. Meantime, find out whatever else you can. TR_Assassins 100 I've relayed the information to King Helseth regarding the plot against his mother. He has asked me to wait in the room outside Barenziah's chambers tomorrow night and protect her from any attackers. I am to close both doors in the anteroom and hide behind the screens in the room, so as not to alert the attackers. But quest avaliable at day, where you get quest, not tomorrow. Looks like barAssScript need to be tweaked. I see there is bugtracker here, is its working tracker or in developing yet?
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