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Kad_Venku

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Kad_Venku last won the day on August 29 2015

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About Kad_Venku

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  1. The Red Line WIP

    WIP Pictures of my The Red Line mod
  2. [WIP] Oblivion - The Red Line

    A small note on my progress: What I have done: All camps are finished and their triggers are (hopefully) properly integrated into the timeline of the main story quest - feature not playtested yet Two forts have been fully renovated, in addition I have contacted SilentResident if I might include ImpeREAL Forts (with some slight adjustments) into this mod as it would save me the time to rebuild another 3 or 4 forts. Most NPC templates and needed AI schedules are set up and have to be distributed across the forts and camps The (small) main quest is laid out and written, just needs to be implemented. An optional refugee and recruiter plugin is planned and in the making as well. The plugin is optional, as I have something like this in mind for it: And this is very likely to be not too compatible with many mods and a resource hog as well. I am keeping a (still surprisingly small) list of patches I will have to create. Fully compatible as of now are UL and Better Cities, which is great. (I don't intend to change that, but you never know) If you have any questions, notices, advices, let me know.
  3. [WIP] Oblivion - The Red Line

    It's been a long while, sorry for not being around, but real life as well as some other projects were calling for my assistance. Nevertheless, I'm going through my docs currently and update the WIP page accordingly. @DaggerfallTeam: I hope that too @AndalayBay: Thanks, didn't know the Fort Swampmoth models. The rest is already in my data pool.
  4. [WIP] Oblivion - The Red Line

    Thank you! That would help a lot. Are those the full walls or are the top parts separated?
  5. [WIP] Oblivion - The Red Line

    I'm using a large resource pack as requirement, so not really but thanks anyways. The only thing I'm not happy with is the Cloud Ruler fortification, this provisorium as seen in the screenshot, opposed to what I had in mind, will have to do until after the first release though. I always wanted to learn how to make meshes and this seems the opportunity to do so. So help with that would be appreciated but not needed immediately. And if you happen to know of meshes similar to what I've posted in the screenshot section (those fortificated wall tops made of wood) I wouldn't say no.
  6. [WIP] Oblivion - The Red Line

    Just a small update in the reserved posts.
  7. [WIP] Oblivion - The Red Line

    OK, that sounds really interesting. I originally didn't want to mess with the battle itself. So until now the Bruma camps have three stages - one pre battle set, one messy post battle set and a cleaned up set to simulate a larger Battle you just did not see whilst fighting. Now with your offer in mind I'll think about it again. Do some test runs with many NPCs etc... I'll message you when I made up my mind about the battle.
  8. [WIP] Oblivion - The Red Line

    Thanks for the offer, but I'm not too sure if I can include the additional NPCs in the actual battle. The Oblivion engine isn't the best when handling to many NPCs at once and the battle is pretty close to the limit anyways. Have you remade the equipment or simply re-equipped better stuff in your mod? If so I could add some diversity to the soldiers to make them look less uniform.
  9. [WIP] Oblivion - The Red Line

    Rebuilt Forts Fort Ash Exterior [WIP]: Interior [finished]: Fort Urasek Exterior [finished]:
  10. [WIP] Oblivion - The Red Line

    Ingame screenshots - Mod showcase Some screenshots: Small preview:
  11. [WIP] Oblivion - The Red Line

    Editor screenshots and general rumbling Weye area: Kvatch area: Bruma area: Cloud Ruler Temple:
  12. [WIP] Oblivion - The Red Line When I played through Oblivion for the first time in 2006 I thought it as a great game - no where near it's predecessor Morrowind - though considered my love for that game it's not a fair comparison. But upon my second play-though I questioned the world, I simply couldn't get myself immersed - too many logical flaws spoiled it for me. One of the biggest problems was the fact that despite a Daedric invasion was happening no one seemed to care the slightest. No Count or Countess cared, the Elder Council was non-existent and the Legion - the glorious Legion I've loved since Morrowind and really looked forward to be part of in Oblivion, the backbone of a continent spanning Empire - was not there to defend it's very heart. Instead Beth decided to provide us a cheap excuse. Cyrodiil has seen a long peace period, thus the Legion got shrunk down. Shrunk maybe, but what dense kind of leader leaves the heart of his realm undefended? The problem with the non-existent Elder Council and any form of governmental structures has been dealt with years ago by Giskard and his "The Elder Council" mod. But still there is no reaction of the Legion whatsoever. Of course there are namely three mods: Fort Akatosh Redux, Guards of Cyrodiil Redux and ImpeREAL Empire - Unique Legion Forts, which help dealing with this problem. Nevertheless none of those mods does what I wished for: A world where you can feel the threat of the Daedra, where both the Legion and the Empire react to the story of the main quest. So finally - after a long absence from modding this game - I decided to take care of this myself - and thus the idea of "The Red Line" was born. The Master Plan: Features: Automatic (not player influenced) rebuilding of several Legion forts/building up new forts/securing trade routes with checkpoints along with the progression of the main quest: The map with the dots I'm referring to. Dots are planned. Blue cells are finished (Dots contained in those are the actual markers). Starting with the area around Kvatch, to ensure the enemy is contained - no matter if the Hero closed the gate or not, you may never know what lurks in the shadows... (Orange dots) Followed up by the Lake Rumare area. Building up a defence line around the Imperial Isle. (Red dots, thus the name) Adding several camps around Bruma (All the soldiers from the other cities + mercenaries and Legion, Creating more of a battle feel; yellow dots) The Blue dots are forts which I want to re-occupy. Not sure if enabled from the start or together with/during the time the red camps get enabled. Fortifying Cloud Ruler Temple over time, as well as Bruma. Adding refugees and Legion recruiters all over Cyrodiil. The Forts often consist of re-enlisted veterans complaining about that fact. Adding in the West Navy via sea blockades. Full compatibility with Unique Landscapes and Better Cities. Fully voice acted Features I would like to include but are not mandatory for a first release: Current State: It's been a while since I last worked with the CS and I only can spare a few hours a week so don't expect a release too soon. Nevertheless one of the reasons I'm posting this is the fact that I now have to finish it. Requirements: Oblivion (Latest Update) Under the Sign of the Dragon Resource Pack Progress: Camps [Exterior]: Weye Camp: 100% Red Line Checkpoints: 100% Kvatch Camps: 100% Bruma Camps: moved to another .esp 0% Forts[Exteriors] Fort Urasek: 100% Fort Ash: 50% ...requests pending... Camps [interior]: Weye Camp: 100% Red Line Checkpoints: No Interiors Kvatch Camps: 100% Bruma Camps: 100%% Forts [interior]: Fort Urasek: 50% Fort Ash: 100% Fortifications: Bruma Fortifications: 0% Cloud Ruler Temple Fortifications: 100% Sea Blockades: 0% - taken out for now. NPCs+AI schedules/VA: Weye Camp: 100%/0% Red Line Checkpoints: 100%/0% Kvatch Camps: 100%/0% Bruma: Camps: 0%/0% Refugees: 20%/0% - moved to another .esp Recruiters: 100%/0% Screenshots are to be found here
  13. Oh, thanks I fixed that. Seems I have to stop doing that math double bracket thing. Or maybe I took the rights to create FPS patches over, who knows... (Meh, actually not, patches are not the most fun things to make I would be rather dense to do so)
  14. Version 1.0

    1,300 downloads

    The Order of the Dragon Patch Series As I have been a huge fan of the Order of the Dragon mod since it's first release, which not only adds a great quest line, but also a true RPG experience (no map, no map markers, but precise journals instead) So now I decided to replay Oblivion and Order of the Dragon in it's latest release and I had to notice that - apart from the German community - this superb mod only has a small audience maybe because it's first English release is relatively new. But the modding community did not stop producing mods and apparently the Jerall Mountain area seems to be a very popular spot to add new content. And - of course - due to the fact that OotD has been a German-exclusive mod for such a long time there never were many patches made - if there are any, they either are for the German version or outdated as hell. So when modding my game I realised it was time to fix those issues and make OotD available to a larger audience. This mod - or as the title implies a compendium of patches - is a small but growing place to get patches for OotD. By the way, there is another patch out there which might suit your needs: The Jerall Mountain Compendium Patch by Slangens If you use all of the mods this compendium or one of it's layers fixes, grab it here. Back to my work: I do accept (and ask for) requests for patches for The Order of the Dragon - I cannot possibly find all conflicting mods myself. Go to the Patch Request Page and post your request following the blueprint there. I usually will claim all OotD related patches. Included in this series are of 02/17/2015: Remember the filename tells you exactly what mods this particular patch is making compatible so at the moment you should end up with a maximum of two of my patches active (Better IC + one of the patches). Better Cities: Order of the Dragon [V1.0] - Better Imperial City [5.3.3a] - Patch [V1.0] [OotDPS_Order_of_the_Dragon_Better_Imperial_City_Patch] This Patch fixes various eye candy issues in the Palace District of the Imperial City when using Better Imperial City and OotD together. Unique Landscape - Jerall Glacier: Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Patch [V1.0] [OotDPS_Order_of_the_Dragon_UL_Jeral_Glacier_Patch] This is the foundation of the three following files, it cures the land of all tearing floating and burying issues. But remember all patches only require the mods they are fixing, not another of my patches. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Giskard's The Necromancer [V1.7] - Patch [V1.0] [OotDPS_Order_of_the_Dragon_UL_Jeral_Glacier_Necromancer_Patch] As the patch above but included support for The Necromancer. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Fort Akatosh Redux [V1.4.3] - Patch [V1.1] [OotDPS_Order_of_the_Dragon_UL_Jeral_Glacier_Fort_Akatosh_Redux_Patch] As the patch above but instead support for Fort Akatosh. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotDPS-UL_Jerall-FotA-Patch] As the patch above but instead support for Fall of the Ayleids. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Giskard's The Necromancer [V1.7] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotDPS-UL_Jerall-Necromancer-FotA-Patch] Support for using The Necromancer, UL Jerall and Fall of the Ayleids together. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Fort Akatosh Redux [V1.4.3] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotDPS-UL_Jerall-FAR-FotA-Patch] Support for using Fort Akatosh Redux, UL Jerall Glacier and Fall of the Ayleids together. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Giskard's The Necromancer [V1.7] - Fort Akatosh Redux [V1.4.3] - Patch [V1.1] [OotDPS_Order_of_the_Dragon_UL_Jeral_Glacier_Fort_Akatosh_Redux_Necromancer_Patch] Combination of all mentioned patches. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Giskard's The Necromancer [V1.7] - Fort Akatosh Redux [V1.4.3] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotDPS-UL_Jerall-Necromancer-FotA-FAR-Patch] Combination of all previously mentioned patches. Various Mods: Order of the Dragon [V1.0] - Giskard's The Necromancer [V1.7] - Patch [V1.0] [OotDPS_Order_of_the_Dragon_Necromancer_Patch] Fixes all landscape issues when using OotD and The Necromancer together. Order of the Dragon [V1.0] - Fort Akatosh Redux [V1.4.3] - Patch [V1.1] [OotDPS_Order_of_the_Dragon_Fort_Akatosh_Redux_Patch] Fixes the floating guard tower added right outside OotD's castle in the Jerall Mountains. Order of the Dragon [V1.0] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotDPS-FotA-Patch] Fixes all landscape issues when using OotD and Fall of the Ayleids together. Order of the Dragon [V1.0] - Fort Akatosh Redux [V1.4.3] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotD-FAR-FotA-Patch] Fixes all landscape issues when using OotD, Fort Akatosh Redux and Fall of the Ayleids together. Order of the Dragon [V1.0] - Giskard's The Necromancer [V1.7] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotDPS-Necromancer-FotA-Patch] Fixes all landscape issues when using OotD, Giskard's The Necromancer and Fall of the Ayleids together. Order of the Dragon [V1.0] - Giskard's The Necromancer [V1.7] - Fort Akatosh Redux [V1.4.3] - Patch [V1.1] [OotDPS_Order_of_the_Dragon_Fort_Akatosh_Redux_Necromancer_Patch] Fixes all issues you may run into when using OotD, The Necromancer and Fort Akatosh together. Order of the Dragon [V1.0] - Giskard's The Necromancer [V1.7] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotD-Necromancer-FAR-FotA-Patch] Fixes all landscape issues when using OotD, Giskard's The Necromancer, Fort Akatosh Redux and Fall of the Ayleids together. Slangen's Patches: Order of the Dragon - UL Snowdale - DLC Frostcrag - Frostcrag Reborn Use Layer 1. Required files: Orden des Drachen.esp, DLCFrostcrag.esp, DLCFrostcragReborn.esp, xulSnowdale.esp, OrdenDesDrachen-Snowdale patch.esp, FrostcragReborn-Snowdale patch.esp Order of the Dragon - UL Snowdale - DLC Frostcrag- Frostcrag Village Use Layer 1b. Required files: Orden des Drachen.esp, DLCFrostcrag.esp, xulSnowdale.esp, OrdenDesDrachen-Snowdale patch.esp, Frostcrag Village.esp Order of the Dragon - UL Snowdale - DLC Frostcrag - Frostcrag Reborn - Frostcrag Village Use Layers 1 and 3. Required Files: Orden des Drachen.esp, DLCFrostcrag.esp, DLCFrostcragReborn.esp, xulSnowdale.esp, OrdenDesDrachen-Snowdale patch.esp, FrostcragReborn-Snowdale patch.esp, JMC -Layer 1.esp, Frostcrag Village.esp, DLCFrostcrag Reborn - Frostcrag Village Patch.esp Order of the Dragon - UL Jerall Glacier - Gates to Aesgaard 1 Use Layer 2. Required Files: Orden des Drachen.esp, GTAesgaard.esp, xulJerallGlacier.esp, OrdenDesDrachen-JerallGlacier patch.esp, GatesToAesgaardEp1-JerallGlacier patch.esp Order of the Dragon - UL Snowdale - DLC Frostcrag- Frostcrag Village - UL Jerall Glacier - Gates to Aesgaard 1 Use Layer 1b+2. Required files: Orden des Drachen.esp, GTAesgaard.esp, DLCFrostcrag.esp, xulSnowdale.esp, OrdenDesDrachen-Snowdale patch.esp, xulJerallGlacier.esp, OrdenDesDrachen-JerallGlacier patch.esp, GatesToAesgaardEp1-JerallGlacier patch.esp, JMC - Layer 2.esp, Frostcrag Village.esp, JMC - Layer 1b.esp All of the aforementioned combinations plus Midas Magic Use Layer 4a in addition. All of the aforementioned combinations plus Fort Akatosh Use Layer 4b in addition WIP Patches: All possible combinations of this/those mod(s) and all other already patched mods: 01 Midas Magic 02 Open Cities Reborn Installation Instructions: For the installation instructions see the readmes of the corresponding file. Credits: For the individual files see the appropiate readme, but I wanted to thank all of those guys again: The Order of the Dragon Team The Better Cities Team GrandDukeAdense Onra and his team Giskard DoctorSmith And of course: Thanks to Bethesda for the game itself Licensing/Legal: Please do not redistribute this mod without my consent. (Unless you are author of one of the original mods; then go ahead and do as you wish with this file, although letting me know about what happens to it would be appreciated) Contact: For bug reports and/or additional criticism and ideas, simply comment or pm me. E-mail for very serious cases: venkukad@gmail.com
  15. File Name: The Order of the Dragon Patch Series File Submitter: Kad_Venku File Submitted: 17 Mar 2015 File Category: Patches & Fixes The Order of the Dragon Patch Series As I have been a huge fan of the Order of the Dragon mod since it's first release, which not only adds a great quest line, but also a true RPG experience (no map, no map markers, but precise journals instead) So now I decided to replay Oblivion and Order of the Dragon in it's latest release and I had to notice that - apart from the German community - this superb mod only has a small audience maybe because it's first English release is relatively new. But the modding community did not stop producing mods and apparently the Jerall Mountain area seems to be a very popular spot to add new content. And - of course - due to the fact that OotD has been a German-exclusive mod for such a long time there never were many patches made - if there are any, they either are for the German version or outdated as hell. So when modding my game I realised it was time to fix those issues and make OotD available to a larger audience. This mod - or as the title implies a compendium of patches - is a small but growing place to get patches for OotD. By the way, there is another patch out there which might suit your needs: The Jerall Mountain Compendium Patch by Slangens If you use all of the mods this compendium or one of it's layers fixes, grab it here. Back to my work: I do accept (and ask for) requests for patches for The Order of the Dragon - I cannot possibly find all conflicting mods myself. Go to the Patch Request Page and post your request following the blueprint there. I usually will claim all OotD related patches. Included in this series are of 02/17/2015: Remember the filename tells you exactly what mods this particular patch is making compatible so at the moment you should end up with a maximum of two of my patches active (Better IC + one of the patches). Better Cities: Order of the Dragon [V1.0] - Better Imperial City [5.3.3a] - Patch [V1.0] [OotDPS_Order_of_the_Dragon_Better_Imperial_City_Patch] This Patch fixes various eye candy issues in the Palace District of the Imperial City when using Better Imperial City and OotD together. Unique Landscape - Jerall Glacier: Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Patch [V1.0] [OotDPS_Order_of_the_Dragon_UL_Jeral_Glacier_Patch] This is the foundation of the three following files, it cures the land of all tearing floating and burying issues. But remember all patches only require the mods they are fixing, not another of my patches. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Giskard's The Necromancer [V1.7] - Patch [V1.0] [OotDPS_Order_of_the_Dragon_UL_Jeral_Glacier_Necromancer_Patch] As the patch above but included support for The Necromancer. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Fort Akatosh Redux [V1.4.3] - Patch [V1.1] [OotDPS_Order_of_the_Dragon_UL_Jeral_Glacier_Fort_Akatosh_Redux_Patch] As the patch above but instead support for Fort Akatosh. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotDPS-UL_Jerall-FotA-Patch] As the patch above but instead support for Fall of the Ayleids. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Giskard's The Necromancer [V1.7] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotDPS-UL_Jerall-Necromancer-FotA-Patch] Support for using The Necromancer, UL Jerall and Fall of the Ayleids together. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Fort Akatosh Redux [V1.4.3] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotDPS-UL_Jerall-FAR-FotA-Patch] Support for using Fort Akatosh Redux, UL Jerall Glacier and Fall of the Ayleids together. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Giskard's The Necromancer [V1.7] - Fort Akatosh Redux [V1.4.3] - Patch [V1.1] [OotDPS_Order_of_the_Dragon_UL_Jeral_Glacier_Fort_Akatosh_Redux_Necromancer_Patch] Combination of all mentioned patches. Order of the Dragon [V1.0] - Unique Landscape Jerall Glacier [V1.0.2] - Giskard's The Necromancer [V1.7] - Fort Akatosh Redux [V1.4.3] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotDPS-UL_Jerall-Necromancer-FotA-FAR-Patch] Combination of all previously mentioned patches. Various Mods: Order of the Dragon [V1.0] - Giskard's The Necromancer [V1.7] - Patch [V1.0] [OotDPS_Order_of_the_Dragon_Necromancer_Patch] Fixes all landscape issues when using OotD and The Necromancer together. Order of the Dragon [V1.0] - Fort Akatosh Redux [V1.4.3] - Patch [V1.1] [OotDPS_Order_of_the_Dragon_Fort_Akatosh_Redux_Patch] Fixes the floating guard tower added right outside OotD's castle in the Jerall Mountains. Order of the Dragon [V1.0] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotDPS-FotA-Patch] Fixes all landscape issues when using OotD and Fall of the Ayleids together. Order of the Dragon [V1.0] - Fort Akatosh Redux [V1.4.3] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotD-FAR-FotA-Patch] Fixes all landscape issues when using OotD, Fort Akatosh Redux and Fall of the Ayleids together. Order of the Dragon [V1.0] - Giskard's The Necromancer [V1.7] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotDPS-Necromancer-FotA-Patch] Fixes all landscape issues when using OotD, Giskard's The Necromancer and Fall of the Ayleids together. Order of the Dragon [V1.0] - Giskard's The Necromancer [V1.7] - Fort Akatosh Redux [V1.4.3] - Patch [V1.1] [OotDPS_Order_of_the_Dragon_Fort_Akatosh_Redux_Necromancer_Patch] Fixes all issues you may run into when using OotD, The Necromancer and Fort Akatosh together. Order of the Dragon [V1.0] - Giskard's The Necromancer [V1.7] - Fall of the Ayleids [V4.1] - Patch [V1.0] [OotD-Necromancer-FAR-FotA-Patch] Fixes all landscape issues when using OotD, Giskard's The Necromancer, Fort Akatosh Redux and Fall of the Ayleids together. Slangen's Patches: Order of the Dragon - UL Snowdale - DLC Frostcrag - Frostcrag Reborn Use Layer 1. Required files: Orden des Drachen.esp, DLCFrostcrag.esp, DLCFrostcragReborn.esp, xulSnowdale.esp, OrdenDesDrachen-Snowdale patch.esp, FrostcragReborn-Snowdale patch.esp Order of the Dragon - UL Snowdale - DLC Frostcrag- Frostcrag Village Use Layer 1b. Required files: Orden des Drachen.esp, DLCFrostcrag.esp, xulSnowdale.esp, OrdenDesDrachen-Snowdale patch.esp, Frostcrag Village.esp Order of the Dragon - UL Snowdale - DLC Frostcrag - Frostcrag Reborn - Frostcrag Village Use Layers 1 and 3. Required Files: Orden des Drachen.esp, DLCFrostcrag.esp, DLCFrostcragReborn.esp, xulSnowdale.esp, OrdenDesDrachen-Snowdale patch.esp, FrostcragReborn-Snowdale patch.esp, JMC -Layer 1.esp, Frostcrag Village.esp, DLCFrostcrag Reborn - Frostcrag Village Patch.esp Order of the Dragon - UL Jerall Glacier - Gates to Aesgaard 1 Use Layer 2. Required Files: Orden des Drachen.esp, GTAesgaard.esp, xulJerallGlacier.esp, OrdenDesDrachen-JerallGlacier patch.esp, GatesToAesgaardEp1-JerallGlacier patch.esp Order of the Dragon - UL Snowdale - DLC Frostcrag- Frostcrag Village - UL Jerall Glacier - Gates to Aesgaard 1 Use Layer 1b+2. Required files: Orden des Drachen.esp, GTAesgaard.esp, DLCFrostcrag.esp, xulSnowdale.esp, OrdenDesDrachen-Snowdale patch.esp, xulJerallGlacier.esp, OrdenDesDrachen-JerallGlacier patch.esp, GatesToAesgaardEp1-JerallGlacier patch.esp, JMC - Layer 2.esp, Frostcrag Village.esp, JMC - Layer 1b.esp All of the aforementioned combinations plus Midas Magic Use Layer 4a in addition. All of the aforementioned combinations plus Fort Akatosh Use Layer 4b in addition WIP Patches: All possible combinations of this/those mod(s) and all other already patched mods: 01 Midas Magic 02 Open Cities Reborn Installation Instructions: For the installation instructions see the readmes of the corresponding file. Credits: For the individual files see the appropiate readme, but I wanted to thank all of those guys again: The Order of the Dragon Team The Better Cities Team GrandDukeAdense Onra and his team Giskard DoctorSmith And of course: Thanks to Bethesda for the game itself Licensing/Legal: Please do not redistribute this mod without my consent. (Unless you are author of one of the original mods; then go ahead and do as you wish with this file, although letting me know about what happens to it would be appreciated) Contact: For bug reports and/or additional criticism and ideas, simply comment or pm me. E-mail for very serious cases: venkukad@gmail.com Click here to download this file
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