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alt3rn1ty last won the day on July 1 2017

alt3rn1ty had the most liked content!

About alt3rn1ty

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    Doodling Sea Lion riding a Hamster

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    Eldergleam Sanctuary
  1. First post updated : Recently Skyrim SE has been updated a few times, and additionally xEdit has now gone public with a release on Nexus of version 3.2.1, which has refined its record editing. Skyrim LE results are unaffected when using the new xEdit, so no need to reclean for oldrim Skyrim SE benefits quite a bit from recleaning, and the results / CRCs/ MD5 checksums are all now up to date in the OP for using xEdit v3.2.1 Reference Bethesda using xEdit - Yeah if they could it would be marvellous, but even though xEdit is the best man for the job, I think its a case of they are not allowed to use software which from the companies pov is not endorsed. I reckon they probably use it for personal use, if any of them recognise that it does a pretty damned perfect job of cleaning up the mess their CKs make, but professionally they will only be allowed to use official tools.
  2. [Relz] CBBE SE Diffuse Maps Options

    Aunty mable is just a figment of my imagination New Version 1.4 All textures and images redone from scratch using the new .psd resource files, to include a new texture update supporting the CBBE 1.2 bodyslide 3D Special Body Labia
  3. No actual update yet .. But the next one is on its way, the next part of the ARG has begun
  4. Huuuuge For me its a replacement for the Elite we have all been waiting 30 years for David Braben to release. Over those thirty years there have been a few variations on Elite, Frontier for example on the Amiga, prior to that there was a new filled vector graphics version of the old wire frame original Elite (similar to this version), and since then little snippets of info from David Braben hinted at a new version which would take advantage of modern hardware and become the Elite we all wanted .. I like the look and simulation that Elite Dangerous offers, the technical detail of battles and counter measures is superb, but beyond that its a bit shallow, and of course no longer single player, needs tethering to the net, cant play it on deployment (though thats not likely to happen to me these days). We have it on my daughters PS4, and since trying it I am not a fan anymore. They dumped Elite single player at the last minute and turned it into multi-player internet dependent game, instead of the single player, play it anywhere without a connection game it was going to be for the long term fans. They made that change of direction literally months before release and declared single player would not be possible due to technical issues and for the companies vision of how they wanted it to go Most arse. Especially after waiting and hoping so long. Then NMS happened, bit of a disaster at first, but I personally had my fingers crossed that Sean Murray would come through on his promises and deliver the game I hoped for .. Hellogames has done that proud. So yep, I'm a space faring number one fan
  5. If anyone is wondering when an update will come to this guide .. When the next official version of xEdit comes out of beta on Nexus .. But note I can only now support updating the info for Skyrim Special Edition : I no longer have Skyrim LE Currently I am using the latest development version on afk mods (at the bottom of the first post is a "Download" link). There are a couple of differences to the results, but I will not be updating the OP until the official release because if I do, then there will be a train of questions why people still using the older but public release are getting different results .. So I need to wait until it goes live .. However I realise like yourselves that the dev version is more than likely the better version to support SSE since the Creation Club update to SSE has already gone live With that in mind here are my results, which I have carefully checked using the dev version of 3.2.1 - But only for Skyrim Special Edition (as explained above). Update.esm [Removing "Identical to Master" records done] Processed Records: 17403, Removed Records: 234, Elapsed Time: 00:00 [undeleting and Disabling References done] Processed Records: 17169, Undeleted Records: 91, Elapsed Time: 00:00 Dawnguard.esm 1st clean : [Removing "Identical to Master" records done] Processed Records: 98676, Removed Records: 621, Elapsed Time: 00:00 [undeleting and Disabling References done] Processed Records: 98055, Undeleted Records: 82, Elapsed Time: 00:02 <Warning: Plugin contains 57 deleted NavMeshes which can not be undeleted> 2nd clean [Removing "Identical to Master" records done] Processed Records: 98054, Removed Records: 6, Elapsed Time: 00:00 [undeleting and Disabling References done] Processed Records: 98048, Undeleted Records: 0, Elapsed Time: 00:02 <Warning: Plugin contains 57 deleted NavMeshes which can not be undeleted> 3rd clean Hearthfires.esm [Removing "Identical to Master" records done] Processed Records: 17830, Removed Records: 178, Elapsed Time: 00:00 [undeleting and Disabling References done] Processed Records: 17652, Undeleted Records: 11, Elapsed Time: 00:00 <Warning: Plugin contains 5 deleted NavMeshes which can not be undeleted> Dragonborn.esm [Removing "Identical to Master" records done] Processed Records: 214498, Removed Records: 69, Elapsed Time: 00:00 [undeleting and Disabling References done] Processed Records: 214429, Undeleted Records: 8, Elapsed Time: 00:02 <Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted> The highlighted results are the changes from previous results
  6. [Relz] CBBE SE Diffuse Maps Options

    New Version uploaded 1.3 New to this version - HairWild - 6 new textures (have a look at the Images tab). All the previous options for me were a bit too tidy. So I have made my own extra pubic hair option (this was not available in the .psd resource), which is a bit less perfect and more Aunty Mable bushy Disclaimer : For any RL Aunty Mables out there .. Any likeness is purely coincidental
  7. [Relz] CBBE SE Diffuse Maps Options

    If you are logged in at Nexus (need to be due to it being adult content), it made it into hotfiles - Testament to the fine work that went into the .psd resource file.
  8. [Relz] CBBE SE Diffuse Maps Options

    It would depend exactly when you got it .. There was a problem with the Wrye Bash wizard, and after uploading 1.2 the next time anyone tried to download it they were getting the old version which was still cached by Nexus CDN (it does that sometimes even if you delete the previously uploaded file before re-uploading, and even knowing that you also have to change the name slightly of the uploaded file before the CDN flushes the old file completely) .. The 1.2 versions that are up now are definitely ok. Otherwise differences between 1.1 to 1.2 on the 4k version were just cosmetic, the included images for presentation in the scripted installers.
  9. [Relz] CBBE SE Diffuse Maps Options

    Mod has been updated to v1.2 - Now includes 2k and 4k sets, plus an additional Normal Maps Options file in 2k flavour
  10. [Relz] CBBE SE Diffuse Maps Options

  11. [Relz] CBBE SE Diffuse Maps Options

    @ Skyrim Nexus - https://www.nexusmods.com/skyrimspecialedition/mods/12649/? @Andalaybay - If you go to Skyrim SE, I would give this a look (and CBBE), I know you preferred UNP for Slim and all the vanilla outfits, this new CBBE comes in Slim, Curvy and Vanilla, Nude or Nevernude or custom Underwear, All vanilla outfits, Beasts are covered, and the old folk have also been considered with specific normal maps (which do not make them younger looking like old UNP did). With my selection of diffuse maps ncluding dirty textures, and their own selection of normal maps, CBBE SE is one hell of a COMPLETE female replacer.
  12. [Relz] CBBE SE Diffuse Maps Options

    @ Skyrim SE Nexus Description : CBBE Optional Body Skin textures (Diffuse Maps), plus matching hands, for clean or dirty skin, pubic hair variations, and nipple choices. All Diffuse map options in original 4k size, or now also in 2k size. There are also Normal Map Options which are the same as on CBBE page, but in 2k size. So for different machine specifications you can mix them up to reduce VRAM usage .. 4k Diffuse + 4k Normal for the screen archers out there, 4k Diffuse + 2k Normal to conserve a bit of VRAM, or 2k Diffuse + 2k Normal to go back to vanilla Skyrim SE texture sizes. Personally I have 3gb VRAM so like the 4k Diffuse, but even though I can use the 4k normal aswell I prefer saving a bit and using the 2k normal .. In normal gameplay you will not really notice the very slight difference a 4k normal makes. The textures in this mod are BC7 (Linear, Fine) format. (They are not backwards compatible with Old Skyrim) CBBE SE .psd Resources were used as the basis for making these textures in all cases. If you also use the Normal Map Options, you can effectively produce many more combinations of diversity with bump mapping of your choice .. .. More defined Muscular, varying cleavage etc etc, giving a wide range of body definition. Options included : (Diffuse maps) CleanSkin BrightNipple HairShaven CleanSkin BrightNipple HairStrip CleanSkin BrightNipple HairThick CleanSkin BrightNipple HairThickest CleanSkin BrightNipple HairThin CleanSkin BrightNipple HairWild CleanSkin DarkNipple HairShaven CleanSkin DarkNipple HairStrip CleanSkin DarkNipple HairThick CleanSkin DarkNipple HairThickest CleanSkin DarkNipple HairThin CleanSkin DarkNipple HairWild CleanSkin HairShaven CleanSkin HairStrip CleanSkin HairThick CleanSkin HairThickest CleanSkin HairThin CleanSkin HairWild DirtySkin BrightNipple HairShaven DirtySkin BrightNipple HairStrip DirtySkin BrightNipple HairThick DirtySkin BrightNipple HairThickest DirtySkin BrightNipple HairThin DirtySkin BrightNipple HairWild DirtySkin DarkNipple HairShaven DirtySkin DarkNipple HairStrip DirtySkin DarkNipple HairThick DirtySkin DarkNipple HairThickest DirtySkin DarkNipple HairThin DirtySkin DarkNipple HairWild DirtySkin HairShaven DirtySkin HairStrip DirtySkin HairThick DirtySkin HairThickest DirtySkin HairThin DirtySkin HairWild (Normal maps) Base Petite Curvier Cleavage Sevenbase Sevenbase Muscular Muscular Fetish Requirements : CBBE SE <- Install this first, then overwrite with the diffuse / normal maps of your choice. Install order is important for this to work correctly. Installation : Manual installation - Use 7zip to extract the archive. Inside you will find a fomod folder with named images, which correspond with a named folder. Make your choice of folder, open it and then copy the texture folder ( and its contents ), then paste the textures folder into .. ~Path to game installation~ \ Skyrim Special Edition \ Data \ <-- In here You are installing two files which replace the same files from CBBE SE, so you should be asked to overwrite, click Okay. textures \ actors \ character \ female \ femalebody_1.dds textures \ actors \ character \ female \ femalehands_1.dds The hands file is of particular importance for the dirty skin options, to match at the wrist join. CBBE SE (or its resource file) does not have its own matching dirty version of the hands texture. If you also use the CBBE Normal Map Options 2k, there is just one additional file to install textures \ actors \ character \ female \ femalebody_1_msn.dds. Wrye Bash ( Wizard - Recommended ) - Place the zip in Bash Installers folder ( or drag and drop it onto the Wrye Bash Installers Tab ). Right click the installer in Wrye Bash and choose Wizard, then follow the intructions and make choices. Other Mod Managers ( Fomod scripted Installation ) - I believe it will install with Nexus Mod Manager, and the upcoming Vortex ( so long as it supports fomod scripted installers ). It will probably also install with MO aswell .. I cant test all possibilities because I do not use any of them. Uninstallation : Manual - Delete the two files .. ~Path to game~ \ skyrim special edition \ data \ textures \ actors \ character \ female \ femalebody_1.dds ~Path to game~ \ skyrim special edition \ data \ textures \ actors \ character \ female \ femalehands_1.dds And if you used the Normal Map Options ~Path to game~ \ skyrim special edition \ data \ textures \ actors \ character \ female \ femalebody_1.dds Then re-install the CBBE SE originals Wrye Bash or other Mod Managers - Refer to their documentation on uninstalling your mods. Tools used : Photoshop - With Intel Texture Works plugin Notepad++ 7zip Permission : You're free to use the CBBE body for outfits, companions or similar if you follow the rules below. Just credit the CBBE team and provide a link back there! 1. For re-uploading the whole mod or parts of it without notable edits to any website, including the Nexus, please ask for permission first. 2. Distribution by, or sub-licensing to, parties not expressly given permission is disallowed. 3. You are currently NOT allowed to upload or use any part of the CBBE meshes and textures on Bethesda.net. This includes within outfit mods, companions or any other type of mods. 4. No file available on this page is to be sold for monetary gain anywhere. Outfits making use of the CBBE body are not to be sold anywhere. For permissions or questions, contact Caliente, ousnius or Jeir. CBBE team Credits : - Caliente - ousnius - Jeir - Lunyra for some of the blend options in the PSD resources - Bethesda for providing the (bug ridden .. but excellent) games - Arthmoor and all members of the community who contribute to the Unofficial Patch Project - Mertz for everything he is doing to spread the love for Wrye Bash WizBAINs - Utumno, long suffering one-man-coding-machine and leader of the Wrye Bash team .. .. If you know Python, go lend a hand.
  13. Patch 1.38 is on the streets http://steamcommunity.com/app/275850/discussions/0/1520386297703162446/
  14. They are at it again http://steamcommunity.com/app/275850/discussions/0/1496741765127199235/ Changes currently on Experimental - 21/09/2017 New save system In this patch we’re introducing a new save system, which should make managing your save files between game modes much easier. Here’s what to expect: You will now be presented with 5 save-game slots (each of which can be used for any game mode) - your existing saves will be mapped into these slots Selecting an empty slot will start a new game, allowing you to pick which game mode to play from the mode select menu There are now 2 sub-slots for each save-game (instead of 3) - one for auto saves, and one for manual saves Starting a brand new game with no existing saves will take you directly to mode select Note for experimental: while 1.37 saves are forwards compatible with 1.38, 1.38 save files are not backwards compatible with 1.37. For this reason, when you first run 1.38, an automatic backup of your 1.37 save file will be stored in your save folder, in case you wish to return to 1.37. See this thread for more info: http://steamcommunity.com/app/275850/discussions/0/2765630416830016499/ Other changes and fixes Improved the accuracy of text describing planetary weather Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Made the temperature range of dead planets more varied In-flight weather effects now vary in strength based on height The Analysis Visor can now be used to scan farm plants and see the remaining growth time Analysis Visor can scan ships to determine their class, type and value at a distance The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner Added error message when no outpost is found by the economy scanner Added the ability to skip black bars when discovering a planet or solar system Fixed an issue where some delivery missions would continuously tell players to visit other systems Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs Prevented the cursor being reset to the center of the page as you switch between pause menus Fixed scaling issues with creature feeding icons Fixed an issue where mining units would occasionally incorrectly produce Heridium Prevented mining units being placed inside each other Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base Trade outposts now provide hazard protection Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain Fixed an issue where the terrain manipulator would occasionally create longer lines than intended Fixed an issue where the ship crosshair would appear at incorrect times Fixed the Upload All button on the discovery page not deactivating after being used Corrected button prompts in the ship combat wiki Restored Spectral Class to the galaxy map text Galactic map now respects user mouse sensitivity settings Galactic map now respects user control inversion settings Prevented trade terminals having a negative quantity of stock Made trading terminal stock values replenish over time Separated stock levels for trading posts and space stations in the same system Lush biomes in survival mode occasionally exist without an aggressive sentinel presence Reduced cursor UI slowdown when using a pad Prevented users occasionally falling outside the trading post platform when exiting their ship Prevented traders from attacking pirates which are far out of their range Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire Fixed an issue where smaller freighters and containers could not be destroyed Added exotic ship audio for AI and NPC ships Added ability to transfer items to and from containers in your base or freighter Corrected Roamer and Rover inventories appearing incorrectly in the transfer window Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base Fixed issue where a blue eye icon would occasionally appear over the crosshair Added tooltip text to explain the planet icons on the discovery page Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely Added ability to sell items from ship cargo slots at terminals Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech Added ability to transfer items from cargo slots during maintenance interactions Fixed an issue where unbinding a key would exit the control menu Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button Improved trading by giving NPCs independent stock levels Fixed an issue where the Space Anomaly mission had no objective text in the log. Made NPCs who give directions refer to a wider spread of locations Added ability to rebind the discard key Fixed an issue where some players who should have been able to restart distant missions were unable to do so
  15. I haven't used a joystick for years so wouldn't know what to advise. Strictly mouse and keyboard here. I would imagine for Joystick you would probably want to use the locked controls instead of the new tethered controls, the new setup I think would probably be annoying with anything other than a mouse. I borrowed one of my daughters PS4 controllers once to experience looking around in the cockpit (back before the most recent updates and the new look around cockpit key came along), for a few hours I really could not get used to the controller, so then I tried mouse and keyboard but just having the controller stick handy for look around .. That didn't work too well either for me. So glad they changed things for us purely on M&K.