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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

kongha

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  1. Oblivon XP Version 4.3.2 error in script

    Did a short try. No error messages. Thank you for taking your time to fix the error (what it now was).
  2. Oblivon XP Version 4.3.2 error in script

    Missed that last log. Sorry Static Log OblivionXP log SDR Version: 8224 Quest: 46048403 Weye Initialization Index: 0 Quest: 0002466E <no name> Index: 0 Quest: 63000ED7 Alternative Beginnings Index: 0
  3. Oblivon XP Version 4.3.2 error in script

    Sounds fairly easy to do. I will edit this post when Ive the log. Edit: after following the instructions I got this log: Ive done some changes in my load order as well by enable better cities and disabled xUL (if that may help). Every mod is cleaned and up to date.
  4. Oblivon XP Version 4.3.2 error in script

    Thats a shame. Ive now uninstall it, didnt get the error. And ofc I want to help out as much as I can Just tell med what to do.
  5. Oblivon XP Version 4.3.2 error in script

    Its a fresh installation so Ive not yet begun to play the game. The error logs is now shown when Ive done the Alternate Beginnings, with AFK_weye once again enable, and enter the world space (or any interior) This is what the conscribe log looks like:
  6. Oblivon XP Version 4.3.2 error in script

    I do believe I found the culprint. seems to be AFK_weye that did cause some troubles for me. Without that particular mod no error messages.
  7. Oblivon XP Version 4.3.2 error in script

    CRT is from the mod Cloud Ruler Temple Alive found here: http://www.nexusmods.com/oblivion/mods/42929/? (it did need some cleaning). Ive tried to run the game with it disable but with the same result: http://imgur.com/Yfibi6c http://imgur.com/sNk9aZC From the conscribe log (thanks for the info, handy tool):
  8. Oblivon XP Version 4.3.2 error in script

    Hi again and thank you for the welcome The issue is still there while Ive followed your suggestions, I couldnt find the tweak for the Door fix so I kept it. Here is the current load order (all mods cleaned according to BOSS). Ivent done any changes in the oblivion.ini except added some more distant trees and enabled speedtree.
  9. Hello, as said at nexus, OXP is an essential mod and thank you guys for keeping it up date. Ive run into an issue with an fresh game save and Oblivon XP Version 4.3.2. The problem can found here (using alternative start): http://i.imgur.com/Q39fZOi.jpg I do use the latest OBSE (v.21), MenuQue and have the recently updated unoffcial patches. My load order (sorted by the latest BOSS masterfile): http://jpst.it/wFRJ load order Anyone konw what has happend? Thank you in advance. edit: Ive also tried to start the game without any alternative starting mods and with the Alternative beginnings with the same issue.
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