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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Daggerfall Dev

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Daggerfall Dev last won the day on December 10

Daggerfall Dev had the most liked content!

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About Daggerfall Dev

  • Rank
    Calamari
  • Birthday 12/12/1999

Contact Methods

  • Skype
    xcon221@outlook.com

Profile Information

  • Gender
    Walrus
  • Location
    Cyrodiil, HL
  • Interests
    Daggerfall - Oblivion - Skyrim -Xbox One X

Recent Profile Visitors

3,593 profile views
  1. Daggerfall - The Western Kingdom (WIP)

    Just Completed Wayport Interior and Exterior! Except AI Packages, Interiors are Complete with Owners!
  2. Daggerfall - The Western Kingdom (WIP)

    Here's some Shots of Wayport, I'll be adding a lot more Foliage and Adjustments in the next few days.. Don't mind it saying Waywest on the Map I was thinking about Wayrest while making Wayport
  3. Daggerfall - The Western Kingdom (WIP)

    @Malonn I mean't to say AI Packages, @AndalayBay I never really created too many AI Packages besides the basic Walk to Point A at 12:00 then Leave at 3:00 to Sleep. I'm too busy with world building @Malonn
  4. Details All the Glorious Background ---------------------------- Daggerfall - The Western Kingdom is a continuation of Hammerfell: The Eastern Grasslands with the Addition of High Rock. The Team Goal is to recreate the province of Hammerfell and High Rock, Our focus is to recreate everything as lore friendly as Possible and Maintain a Friendly Balanced World. The Landscape and it's inhabitants are Very Unique and require a High Level Character, Most locations will come right out of Chapter II Daggerfall and TESA Redguard. DaggerfallTeam is here to recreate The Kindoms of Hammerfell and High Rock exclusively on the Oblivion Engin, Currently Needed Skills Need someone Who can script Guard Patrol with Day and Night Cycles, Also Script random NPC walking from Tavern A to B and Farmers, ALL within the same location. Credits A shout out to all the Mod Authors who made this Province Come Alive ------------------------------------------------------------ Models & Textures Adanorcil - Aewen - Aiwyn the Breton - Aro101 Balthazar - Ciin - Doxas - Eraser - Eyeball88 - Fairwater Fishcake - Jelle - Joopson - Lady Nerevar Morden - Mr.Siika - NexUmMonastica - Noirgrim - PoHa! - Syscrusher Exteriors & Interiors Adanorcil - Ayedail - Billay - CleverClothe Lady Nerevar - JonarusDrakus - Nemon PoHa - ShadowBeast - Tyrion - Rockwell - Vegor - Nex Heightmap & Region Generation Noirgrim - Lady Nerevar Specials Michael Kirkbride (MK) - Defining Hammerfell and continual support of the lore community Display Name is Already in Use (Vorians) - Assistance and comments Sload - Contributions to lore and firm guidance of the project Lutemoth - Establishing Hammerfell's visual style Noirgrim - Giving TRs start Sifonseal - Giving Daggerfall Dev the Guidance
  5. Where's my Happy Birthdays :(

    1. AndalayBay

      AndalayBay

      Sorry, I wasn't sure if you were still around. Happy Birthday! If it makes you feel any better, I didn't get any birthday wishes either! :(

    2. Daggerfall Dev

      Daggerfall Dev

      Happy Late Birthday! ^_^ I'll always be around! Modding is definitely my Hobby and the TAL is my Home :)

    3. AndalayBay
  6. Hammerfell R Oblivion Version is 3.5GB :P

  7. [WIP] FOMO World Map - Tamriel And Beyond

    What's the Story behind Wayport? I cannot seem to find much information on it?
  8. Move Elsweyr Anequina to Seperate Worldspace??

    Personal Use Only was the plan, I wanted to sharpen my skills with Moving Worldspaces with a More Complete Mod before I tackle Hammerfell @Vorians Do you know the Steps? Even the a rough idea would help!
  9. I've been wondering if it would be Possible to Move the Elsweyr Section of Tamriel to it's own Worldspace?
  10. Guess Who’s Back ;)

    1. AndalayBay

      AndalayBay

      Please fix your email address :D I got some email errors sent to the admin email address. I had to turn off a bunch of notifications to stop the errors, so you may want to review your notification settings too.

      And welcome back! 

  11. Welp!! I’m gonna be a father! 

    1. Show previous comments  2 more
    2. Malonn

      Malonn

      awesome!  The only thing like parenthood is parenting.  So I hear.

    3. NobleShadowHunter
    4. Daggerfall Dev

      Daggerfall Dev

      Thanks Everyone, :)

  12. (Discussion) Are Open Cities practical for Province mods?

    I'm making the Cities in Hammerfell R open, I notice almost no performance hit, Then again everything is pretty much low poly comparing to Skyrim Models, haha But those scripts I wonder how many it takes to crash a game?
  13. My 3am Thoughts Should the Cities of Hammerfell or Any Future Province Mod have "Open-Cities"? I've been reading alot on the Beyond Skyrim forums and came across that it may actually be beneficial in the long term, Seeing that most Province mods are still in Development and most likely by the time they're released TES 6 would be announced . My only concern are Scripts and NPC but how much does it take to Crash Skyrim especially the 64bit version, would SKSE with a the Memory Patch be reasonable to use to prevent crashes. Here is the Forum from Beyond Skyrim have a quick read and have the Argument here I'm curious to see what people think!
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