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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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DaggerfallTeam last won the day on October 13

DaggerfallTeam had the most liked content!

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About DaggerfallTeam

  • Rank
  • Birthday 12/12/1999

Contact Methods

  • Skype

Profile Information

  • Gender
  • Location
    Morrowind, MW
  • Interests
    Daggerfall - Oblivion - Skyrim -Xbox One X - Metro Exodus

Recent Profile Visitors

10,649 profile views
  1. I'm about to be 20 in 3 days :blink: Damn! I'm getting old...

  2. I'll post the Custom Map Marker Mod on nexus in a week. It's only use is as a Resource, since I created it for Morroblivion and Daggerfall in mind
  3. Possibly in the near future, I want to incorporate it into Morroblivion before release to give the Public an idea.
  4. Custom Creature from Morrowind Format to Oblivion, (invisible?)

    I do have the Civ4 Plugins, Specifically why I use 3ds max 8 for the Animation! I use Photoshop 2018 with the Intel Texture Works plug-in.
  5. Daggerfall - The Western Kingdom (WIP)

    The First release v1.0 will have Custom Assets that are designed as close to Vanilla Oblivion as possible! Custom Music Playlist: using Remastered TES 2 Daggerfall Music! Custom Map Markers: Personally Designed by myself “DaggerfallTeam!” Cemetery, Dwemer Ruin & Witch Coven Custom Loading Screens Custom Quest Markers Expanded & Fixed Mr_Siikas Highrock Resources Custom Creatures! (WIP) 1K Textures with 512x512 Normals Enhanced Goldmoor Tileset Hand-Detailed Alik’r Desert Stay Tuned for the Complete Changelog, Once it’s closer to Release!
  6. I’ve been having a issue for that past 3 days I’m about ready to give up! I was trying to convert the “Vermai” creature from TR into Oblivion. I’m follow this Tutorial that specifically deals with “Porting” creatures from Morrowind to Oblivion. I follow it copied everything precisely about 20 times now. Even read up on other Animation tutorials The Animations, Skeleton and Body all seem to Export without issue. But once I’m in the Construction Set, The Body is invisible! It can’t be the textures I exported those with the correct format with the Normals. I have 3ds max 2016 and 3ds max 8, I was using 3ds max 8 for the Animations and max 2016 for the body and skeleton parts.
  7. I finally scripted a real Custom Map Marker Mod Requires No .ini no user interaction! only 3 scripts Allows up to 30 Markers
  8. Daggerfall - The Western Kingdom (WIP)

    My Team has made alot of Progress the past few months! Here's a overview of the New Map! The colored version is the more updated one! Also a fellow Developer provided some WIP Previews of Stonemoor
  9. Where are the .xml files?
  10. Daggerfall - The Western Kingdom (WIP)

    I’ve Merged High Rock into Hammerfells Worldspace via xEdit Scripts that ponyrider0 made for TWMP Morroblivion. Its Official that High Rock and Hammerfell will be in the Same Worldspace! I also have High Rock Completely Generated! with some More Region Specific edits coming to Hammerfells part of the map! At this point it might as well be called Daggerfall p.s here’s the Map Overview, I finally got it generated thxs to @AndalayBay tutorial!
  11. Wow it’s been 3yrs I’m still in need of Custom icons, I had a look at the Map Marker Overhaul. There is a way to edit the scripts and the .ini files to specify which icons need to be changed to what. I personally can’t really edit them, I’m not much of a “scripter”
  12. I’m having trouble with the “Creating a World Map - Comprehensive Guide” 


    My CSE Keeps crashing before it can generate all the Local Cell Maps :( What do I do now?

    1. AndalayBay


      Please post your issue in the forum thread.

  13. Daggerfall - The Western Kingdom (WIP)

    Beta v1.5.1 WIP of the Alik’r
  14. [WIP] PRISM of Hammerfell

    Does anyone have the files for Prism? or is it Basically Lost?
  15. Elsweyr: Desert of Anequina Remastered

    1. It would of Required. Skyblivion with All it’s Requirements and The Original Elsweyr Mod, The conversation would Happen during the installation and it’ll check for the Requirements. If the requirements were not met then installation would Halt. 2. Possibly depends on what happens with Skyblivion, Also depends if I can code the Utilities into a “user friendly” GUI Actually the Tools exist and work! I never documented, How I’ve succeeded in the conversion of Major Mods like Elsweyr. Although I did document how to Convert meshes into SkyrimSE The converter programs resolve alot of issues, There’s actually almost no cleaning up I couldn’t agree more! That’s why I stopped modding for Skyrim and went back to Oblivion.