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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

DaggerfallTeam

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DaggerfallTeam last won the day on February 13

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About DaggerfallTeam

  • Rank
    Calamari
  • Birthday 12/12/1999

Contact Methods

  • Skype
    xcon221@outlook.com

Profile Information

  • Gender
    Walrus
  • Location
    Morrowind, MW
  • Interests
    Daggerfall - Oblivion - Skyrim -Xbox One X - Metro Exodus

Recent Profile Visitors

14,167 profile views
  1. I'm the official Maintainer of Morroblivion under TESR

    1. Schtearn

      Schtearn

      Do we get any cookies? (By the looks of it, you're going to be too busy even for that!)

    2. Sita

      Sita

      Congrats. Now the project has to be available in other languages.

    3. Forexwaw

      Forexwaw

      https://currency-trading-brokers.com

  2. Happy New Year!

    Happy New Year Can't believe this is my 5th year here on the TAL! I can't wait to see Black Marsh! I'll be releasing Daggerfall this year as well. Cheers to a Wonderful 2020
  3. Daggerfall - The Western Kingdom (WIP)

    Possibly! If somebody can translate it.
  4. Speed Trees

    I wish the modern versions of SpeedTree kept compatibility with the older format, would make a world of difference if they did
  5. Is it Possible to Add Custom Map Markers to the Existing ones?

    Here's the Custom Map Markers (CMM) The Readme has all the instruction you'll need! Any Questions? https://www.nexusmods.com/oblivion/mods/49785/?tab=description
  6. Merry Christmas :)

    1. NobleShadowHunter

      NobleShadowHunter

      Merry Christmas to you and your folks!

  7. I'm about to be 20 in 3 days :blink: Damn! I'm getting old...

    1. AndalayBay

      AndalayBay

      Yep, past your prime. :P

    2. Schtearn

      Schtearn

      Happy post-birthday! 21 is the magic one.

    3. Malonn

      Malonn

      You're ancient!  I assume you're bed-ridden because of old age?  Dementia, perhaps?  Happy birthday though.

  8. Is it Possible to Add Custom Map Markers to the Existing ones?

    I'll post the Custom Map Marker Mod on nexus in a week. It's only use is as a Resource, since I created it for Morroblivion and Daggerfall in mind
  9. Is it Possible to Add Custom Map Markers to the Existing ones?

    Possibly in the near future, I want to incorporate it into Morroblivion before release to give the Public an idea.
  10. Custom Creature from Morrowind Format to Oblivion, (invisible?)

    I do have the Civ4 Plugins, Specifically why I use 3ds max 8 for the Animation! I use Photoshop 2018 with the Intel Texture Works plug-in.
  11. Daggerfall - The Western Kingdom (WIP)

    The First release v1.0 will have Custom Assets that are designed as close to Vanilla Oblivion as possible! Custom Music Playlist: using Remastered TES 2 Daggerfall Music! Custom Map Markers: Personally Designed by myself “DaggerfallTeam!” Cemetery, Dwemer Ruin & Witch Coven Custom Loading Screens Custom Quest Markers Expanded & Fixed Mr_Siikas Highrock Resources Custom Creatures! (WIP) 1K Textures with 512x512 Normals Enhanced Goldmoor Tileset Hand-Detailed Alik’r Desert Stay Tuned for the Complete Changelog, Once it’s closer to Release!
  12. I’ve been having a issue for that past 3 days I’m about ready to give up! I was trying to convert the “Vermai” creature from TR into Oblivion. I’m follow this Tutorial that specifically deals with “Porting” creatures from Morrowind to Oblivion. I follow it copied everything precisely about 20 times now. Even read up on other Animation tutorials The Animations, Skeleton and Body all seem to Export without issue. But once I’m in the Construction Set, The Body is invisible! It can’t be the textures I exported those with the correct format with the Normals. I have 3ds max 2016 and 3ds max 8, I was using 3ds max 8 for the Animations and max 2016 for the body and skeleton parts.
  13. Is it Possible to Add Custom Map Markers to the Existing ones?

    I finally scripted a real Custom Map Marker Mod Requires No .ini no user interaction! only 3 scripts Allows up to 30 Markers
  14. Daggerfall - The Western Kingdom (WIP)

    My Team has made alot of Progress the past few months! Here's a overview of the New Map! The colored version is the more updated one! Also a fellow Developer provided some WIP Previews of Stonemoor
  15. Is it Possible to Add Custom Map Markers to the Existing ones?

    Where are the .xml files?
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