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Everything posted by DaggerfallTeam

  1. [WIP/Alpha] The Black Marshes

    I figure, I'll drop in and see how the long fabled Black Marsh project is going!
  2. Is it Possible to Add Custom Map Markers to the Existing ones?

    I adapted the custom map markers for Morroblivion, If anyone is interested in seeing how they work ingame [REL/WIP] Custom Map Markers
  3. Would it be Possible to Add Another Map Marker icon to the Existing ones?
  4. I'm alive I swear... haha, How's everyone!

  5. Is it Possible to Add Custom Map Markers to the Existing ones?

    CMM changes the Map Marker icon file, So technically it's compatible with anything that does not override those icons
  6. I'm the official Maintainer of Morroblivion under TESR

    1. Schtearn


      Do we get any cookies? (By the looks of it, you're going to be too busy even for that!)

    2. Sita


      Congrats. Now the project has to be available in other languages.

    3. Forexwaw



  7. Happy New Year!

    Happy New Year Can't believe this is my 5th year here on the TAL! I can't wait to see Black Marsh! I'll be releasing Daggerfall this year as well. Cheers to a Wonderful 2020
  8. Details All the Glorious Background ---------------------------- Daggerfall - The Western Kingdom is a continuation of Hammerfell: The Eastern Grasslands with the Addition of High Rock. The Team Goal is to recreate the province of Hammerfell and High Rock, Our focus is to recreate everything as lore friendly as Possible and Maintain a Friendly Balanced World. The Landscape and it's inhabitants are Very Unique and require a High Level Character, Most locations will come right out of Chapter II Daggerfall and TESA Redguard. DaggerfallTeam is here to recreate The Kindoms of Hammerfell and High Rock exclusively on the Oblivion Engin, Currently Needed Skills Need someone Who can script Guard Patrol with Day and Night Cycles, Also Script random NPC walking from Tavern A to B and Farmers, ALL within the same location. Credits A shout out to all the Mod Authors who made this Province Come Alive ------------------------------------------------------------ Models & Textures Adanorcil - Aewen - Aiwyn the Breton - Aro101 Balthazar - Ciin - Doxas - Eraser - Eyeball88 - Fairwater Fishcake - Jelle - Joopson - Lady Nerevar Morden - Mr.Siika - NexUmMonastica - Noirgrim - PoHa! - Syscrusher Exteriors & Interiors Adanorcil - Ayedail - Billay - CleverClothe Lady Nerevar - JonarusDrakus - Nemon PoHa - ShadowBeast - Tyrion - Rockwell - Vegor - Nex Heightmap & Region Generation Noirgrim - Lady Nerevar Specials Michael Kirkbride (MK) - Defining Hammerfell and continual support of the lore community Display Name is Already in Use (Vorians) - Assistance and comments Sload - Contributions to lore and firm guidance of the project Lutemoth - Establishing Hammerfell's visual style Noirgrim - Giving TRs start Sifonseal - Giving Daggerfall Dev the Guidance
  9. Daggerfall - The Western Kingdom (WIP)

    Possibly! If somebody can translate it.
  10. Speed Trees

    I wish the modern versions of SpeedTree kept compatibility with the older format, would make a world of difference if they did
  11. Is it Possible to Add Custom Map Markers to the Existing ones?

    Here's the Custom Map Markers (CMM) The Readme has all the instruction you'll need! Any Questions? https://www.nexusmods.com/oblivion/mods/49785/?tab=description
  12. Merry Christmas :)

    1. NobleShadowHunter


      Merry Christmas to you and your folks!

  13. I'm about to be 20 in 3 days :blink: Damn! I'm getting old...

    1. AndalayBay


      Yep, past your prime. :P

    2. Schtearn


      Happy post-birthday! 21 is the magic one.

    3. Malonn


      You're ancient!  I assume you're bed-ridden because of old age?  Dementia, perhaps?  Happy birthday though.

  14. Is it Possible to Add Custom Map Markers to the Existing ones?

    I'll post the Custom Map Marker Mod on nexus in a week. It's only use is as a Resource, since I created it for Morroblivion and Daggerfall in mind
  15. Is it Possible to Add Custom Map Markers to the Existing ones?

    Possibly in the near future, I want to incorporate it into Morroblivion before release to give the Public an idea.
  16. Custom Creature from Morrowind Format to Oblivion, (invisible?)

    I do have the Civ4 Plugins, Specifically why I use 3ds max 8 for the Animation! I use Photoshop 2018 with the Intel Texture Works plug-in.
  17. I’ve been having a issue for that past 3 days I’m about ready to give up! I was trying to convert the “Vermai” creature from TR into Oblivion. I’m follow this Tutorial that specifically deals with “Porting” creatures from Morrowind to Oblivion. I follow it copied everything precisely about 20 times now. Even read up on other Animation tutorials The Animations, Skeleton and Body all seem to Export without issue. But once I’m in the Construction Set, The Body is invisible! It can’t be the textures I exported those with the correct format with the Normals. I have 3ds max 2016 and 3ds max 8, I was using 3ds max 8 for the Animations and max 2016 for the body and skeleton parts.
  18. Daggerfall - The Western Kingdom (WIP)

    The First release v1.0 will have Custom Assets that are designed as close to Vanilla Oblivion as possible! Custom Music Playlist: using Remastered TES 2 Daggerfall Music! Custom Map Markers: Personally Designed by myself “DaggerfallTeam!” Cemetery, Dwemer Ruin & Witch Coven Custom Loading Screens Custom Quest Markers Expanded & Fixed Mr_Siikas Highrock Resources Custom Creatures! (WIP) 1K Textures with 512x512 Normals Enhanced Goldmoor Tileset Hand-Detailed Alik’r Desert Stay Tuned for the Complete Changelog, Once it’s closer to Release!
  19. Is it Possible to Add Custom Map Markers to the Existing ones?

    I finally scripted a real Custom Map Marker Mod Requires No .ini no user interaction! only 3 scripts Allows up to 30 Markers
  20. Daggerfall - The Western Kingdom (WIP)

    My Team has made alot of Progress the past few months! Here's a overview of the New Map! The colored version is the more updated one! Also a fellow Developer provided some WIP Previews of Stonemoor
  21. Is it Possible to Add Custom Map Markers to the Existing ones?

    Where are the .xml files?
  22. Daggerfall - The Western Kingdom (WIP)

    I’ve Merged High Rock into Hammerfells Worldspace via xEdit Scripts that ponyrider0 made for TWMP Morroblivion. Its Official that High Rock and Hammerfell will be in the Same Worldspace! I also have High Rock Completely Generated! with some More Region Specific edits coming to Hammerfells part of the map! At this point it might as well be called Daggerfall p.s here’s the Map Overview, I finally got it generated thxs to @AndalayBay tutorial!
  23. Is it Possible to Add Custom Map Markers to the Existing ones?

    Wow it’s been 3yrs I’m still in need of Custom icons, I had a look at the Map Marker Overhaul. There is a way to edit the scripts and the .ini files to specify which icons need to be changed to what. I personally can’t really edit them, I’m not much of a “scripter”
  24. I’m having trouble with the “Creating a World Map - Comprehensive Guide” 


    My CSE Keeps crashing before it can generate all the Local Cell Maps :( What do I do now?

    1. AndalayBay


      Please post your issue in the forum thread.

  25. Daggerfall - The Western Kingdom (WIP)

    Beta v1.5.1 WIP of the Alik’r