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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

DaggerfallTeam

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Everything posted by DaggerfallTeam

  1. I'm the official Maintainer of Morroblivion under TESR

    1. Schtearn

      Schtearn

      Do we get any cookies? (By the looks of it, you're going to be too busy even for that!)

    2. Sita

      Sita

      Congrats. Now the project has to be available in other languages.

  2. Happy New Year!

    Happy New Year Can't believe this is my 5th year here on the TAL! I can't wait to see Black Marsh! I'll be releasing Daggerfall this year as well. Cheers to a Wonderful 2020
  3. Details All the Glorious Background ---------------------------- Daggerfall - The Western Kingdom is a continuation of Hammerfell: The Eastern Grasslands with the Addition of High Rock. The Team Goal is to recreate the province of Hammerfell and High Rock, Our focus is to recreate everything as lore friendly as Possible and Maintain a Friendly Balanced World. The Landscape and it's inhabitants are Very Unique and require a High Level Character, Most locations will come right out of Chapter II Daggerfall and TESA Redguard. DaggerfallTeam is here to recreate The Kindoms of Hammerfell and High Rock exclusively on the Oblivion Engin, Currently Needed Skills Need someone Who can script Guard Patrol with Day and Night Cycles, Also Script random NPC walking from Tavern A to B and Farmers, ALL within the same location. Credits A shout out to all the Mod Authors who made this Province Come Alive ------------------------------------------------------------ Models & Textures Adanorcil - Aewen - Aiwyn the Breton - Aro101 Balthazar - Ciin - Doxas - Eraser - Eyeball88 - Fairwater Fishcake - Jelle - Joopson - Lady Nerevar Morden - Mr.Siika - NexUmMonastica - Noirgrim - PoHa! - Syscrusher Exteriors & Interiors Adanorcil - Ayedail - Billay - CleverClothe Lady Nerevar - JonarusDrakus - Nemon PoHa - ShadowBeast - Tyrion - Rockwell - Vegor - Nex Heightmap & Region Generation Noirgrim - Lady Nerevar Specials Michael Kirkbride (MK) - Defining Hammerfell and continual support of the lore community Display Name is Already in Use (Vorians) - Assistance and comments Sload - Contributions to lore and firm guidance of the project Lutemoth - Establishing Hammerfell's visual style Noirgrim - Giving TRs start Sifonseal - Giving Daggerfall Dev the Guidance
  4. Daggerfall - The Western Kingdom (WIP)

    Possibly! If somebody can translate it.
  5. Speed Trees

    I wish the modern versions of SpeedTree kept compatibility with the older format, would make a world of difference if they did
  6. Here's the Custom Map Markers (CMM) The Readme has all the instruction you'll need! Any Questions? https://www.nexusmods.com/oblivion/mods/49785/?tab=description
  7. Would it be Possible to Add Another Map Marker icon to the Existing ones?
  8. Merry Christmas :)

    1. NobleShadowHunter

      NobleShadowHunter

      Merry Christmas to you and your folks!

  9. I'm about to be 20 in 3 days :blink: Damn! I'm getting old...

    1. AndalayBay

      AndalayBay

      Yep, past your prime. :P

    2. Schtearn

      Schtearn

      Happy post-birthday! 21 is the magic one.

    3. Malonn

      Malonn

      You're ancient!  I assume you're bed-ridden because of old age?  Dementia, perhaps?  Happy birthday though.

  10. I'll post the Custom Map Marker Mod on nexus in a week. It's only use is as a Resource, since I created it for Morroblivion and Daggerfall in mind
  11. Possibly in the near future, I want to incorporate it into Morroblivion before release to give the Public an idea.
  12. Custom Creature from Morrowind Format to Oblivion, (invisible?)

    I do have the Civ4 Plugins, Specifically why I use 3ds max 8 for the Animation! I use Photoshop 2018 with the Intel Texture Works plug-in.
  13. I’ve been having a issue for that past 3 days I’m about ready to give up! I was trying to convert the “Vermai” creature from TR into Oblivion. I’m follow this Tutorial that specifically deals with “Porting” creatures from Morrowind to Oblivion. I follow it copied everything precisely about 20 times now. Even read up on other Animation tutorials The Animations, Skeleton and Body all seem to Export without issue. But once I’m in the Construction Set, The Body is invisible! It can’t be the textures I exported those with the correct format with the Normals. I have 3ds max 2016 and 3ds max 8, I was using 3ds max 8 for the Animations and max 2016 for the body and skeleton parts.
  14. Daggerfall - The Western Kingdom (WIP)

    The First release v1.0 will have Custom Assets that are designed as close to Vanilla Oblivion as possible! Custom Music Playlist: using Remastered TES 2 Daggerfall Music! Custom Map Markers: Personally Designed by myself “DaggerfallTeam!” Cemetery, Dwemer Ruin & Witch Coven Custom Loading Screens Custom Quest Markers Expanded & Fixed Mr_Siikas Highrock Resources Custom Creatures! (WIP) 1K Textures with 512x512 Normals Enhanced Goldmoor Tileset Hand-Detailed Alik’r Desert Stay Tuned for the Complete Changelog, Once it’s closer to Release!
  15. I finally scripted a real Custom Map Marker Mod Requires No .ini no user interaction! only 3 scripts Allows up to 30 Markers
  16. Daggerfall - The Western Kingdom (WIP)

    My Team has made alot of Progress the past few months! Here's a overview of the New Map! The colored version is the more updated one! Also a fellow Developer provided some WIP Previews of Stonemoor
  17. Daggerfall - The Western Kingdom (WIP)

    I’ve Merged High Rock into Hammerfells Worldspace via xEdit Scripts that ponyrider0 made for TWMP Morroblivion. Its Official that High Rock and Hammerfell will be in the Same Worldspace! I also have High Rock Completely Generated! with some More Region Specific edits coming to Hammerfells part of the map! At this point it might as well be called Daggerfall p.s here’s the Map Overview, I finally got it generated thxs to @AndalayBay tutorial!
  18. Wow it’s been 3yrs I’m still in need of Custom icons, I had a look at the Map Marker Overhaul. There is a way to edit the scripts and the .ini files to specify which icons need to be changed to what. I personally can’t really edit them, I’m not much of a “scripter”
  19. I’m having trouble with the “Creating a World Map - Comprehensive Guide” 

     

    My CSE Keeps crashing before it can generate all the Local Cell Maps :( What do I do now?

    1. AndalayBay

      AndalayBay

      Please post your issue in the forum thread.

  20. Daggerfall - The Western Kingdom (WIP)

    Beta v1.5.1 WIP of the Alik’r
  21. [WIP] PRISM of Hammerfell

    Does anyone have the files for Prism? or is it Basically Lost?
  22. Elsweyr: Desert of Anequina Remastered

    1. It would of Required. Skyblivion with All it’s Requirements and The Original Elsweyr Mod, The conversation would Happen during the installation and it’ll check for the Requirements. If the requirements were not met then installation would Halt. 2. Possibly depends on what happens with Skyblivion, Also depends if I can code the Utilities into a “user friendly” GUI Actually the Tools exist and work! I never documented, How I’ve succeeded in the conversion of Major Mods like Elsweyr. Although I did document how to Convert meshes into SkyrimSE The converter programs resolve alot of issues, There’s actually almost no cleaning up I couldn’t agree more! That’s why I stopped modding for Skyrim and went back to Oblivion.
  23. This will be a Remake! Coming Soon! Currently Gathering Resources! This is not a True Port of the Original, it will be something New!
  24. Dark Creations is Shutting Down?

    It's worth keeping some tutorials, One of us should Archive the entire site
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