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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Darkelfguy

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Darkelfguy last won the day on May 12 2017

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About Darkelfguy

  • Rank
    Krill
  • Birthday 09/25/1989

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    http://www.darkelfmodding.com

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    Male
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    Rolla, MO
  • Interests
    Morrowind, Modding, and Literature

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  1. The Morrowind May Modathon Month competition is now over! 29 mods were released in total for the third annual Modathon, including everything from quest mods to house mods, gameplay mods, dungeons, and much more! The topic post has been updated with a list of mods released for this year's Modathon, so go check them out! Anyway, in other news, we have the random drawing winners for the fourth week of May. We still have a bunch of random drawing winners from the fifth week of May, and we'll be posting those sometime next week. Week 4 - Winners: Near Vanilla Road Sign Replacer By Atrayoinis Know Thy Enemy By Drakevarg Wolverine Hall Interior Expansion By Mordaxis Watch the Video Showcase here Thanks, but I don't want to spam the forums with a bunch of posts, so I'm going to try and keep posts pretty consolidated.
  2. Another update here, the topic post has been updated with all of the mods released for the competition through the third week of May! In addition, you can find the random-drawing winners down below! Note: You have until the end of the day on June 1st, American Eastern Time to submit mods for the competition! We're coming up on the final week here folks, so please hurry if you want to get your mods out in time! Barabus Fireplaces Retexture By Sbman - Week Two Winner Vivec Guild of Mages Expansion By Mordaxis - Week Two Winner Better Vanilla Leveling By PsychoThruster - Week Two Winner Idle Magic Regen By NazoX9 - Week Three Winner Watch the Showcase Here The Royal Game of Ur By Lord Berandas - Week Three Winner Watch the Showcase Here
  3. Topic post has been updated with the mod releases from the first week of May! As a reminder to everyone, while the Nexus is quite popular, modders are encouraged to release mods on multiple platforms for the competition! We also have our first batch of random drawing winners, which you'll find down below: Chrysamere PBR By Remiros Buyable Houses By NazoX9 One of a Kind - Daedric Weapons Armor and Shields By Mort
  4. Morrowind May Modathon Month 2017 Celebrating Morrowind's 15th Anniversary Mod Releases: One of a Kind - Daedric Weapons Armor and Shields By Mort - Week One Winner Chrysamere PBR By Remiros - Week One Winner Buyable Houses By NazoX9 - Week One Winner Cliff Racers By Danae Barabus Fireplaces Retexture By Sbman - Week Two Winner Vivec Guild of Mages Expansion By Mordaxis - Week Two Winner Pointy Ingredients Hurt Coming Out By Mort Better Vanilla Leveling By PsychoThruster - Week Two Winner Idle Magic Regen By NazoX9 - Week Three Winner The Royal Game of Ur By Lord Berandas - Week Three Winner One of a Kind - Daedric Weapons Armor and Shields By Mort - Week One Winner Chrysamere PBR By Remiros - Week One Winner Buyable Houses By NazoX9 - Week One Winner Cliff Racers By Danae Barabus Fireplaces Retexture By Sbman - Week Two Winner Vivec Guild of Mages Expansion By Mordaxis - Week Two Winner Pointy Ingredients Hurt Coming Out By Mort Better Vanilla Leveling By PsychoThruster - Week Two Winner Idle Magic Regen By NazoX9 - Week Three Winner The Royal Game of Ur By Lord Berandas - Week Three Winner Near Vanilla Road Sign Replacer By Atrayoinis - Week Four Winner Know Thy Enemy By Drakevarg - Week Four Winner Immersive Corprus By Mort Wolverine Hall Directions By Capostrophic Wolverine Hall Interior Expansion By Mordaxis - Week Four Winner Loot Well Urned By Pseunomix The Fires of Orc By Gavrilo93 Immersive Madness By Rot Telvanni Strider House By WulfShaman Adventurer's Asylum by Ignis-of-Vinheim Mzuhnch - Dwemer Dungeon By Rashiel Imperials Go Home By Rats Tel Galen- Evil Telvanni Player House By ThalmorAssassin AKA Mythic Emperor The Morrowind Randomizer By Mort and Greatness7 Morrowind Septim Coin Gold Replacer 3.0 By StaticNation Balmora, Base of Operations By Denina Nine Dragons Katana Demo By Drakkmore Rack a' Tweaks By Blueclock3000 The Port Town of Chextine By ThatDwemerGuy Description: "The Road goes ever on and on down from the door where it began. Now far ahead the Road has gone, and I must follow, if I can, pursuing it with eager feet, until it joins some larger way where many paths and errands meet. And whither then? I cannot say." - J.R.R. Tolkien In the early days of May 2002, a little game came out called The Elder Scrolls III: Morrowind. It would go on to save Bethesda Softworks from bankruptcy, sell millions of copies, and become the most popular game for modding at the turn of the century. Now, 15 years later, over 23,000 mods have been released for Morrowind between Morrowind Nexus and Morrowind Modding History and the modding community is still going strong, with over 600 mods released last year alone. In order to celebrate the 15th Anniversary of Morrowind, we're doing something special, we're holding a May Modathon Month! Throughout the entire month of May, participating modders on the Nexus , The Assimilation Lab and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize. Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And the winner of the Mod of the Month award will naturally get featured in our Mod of the Month series, celebrating the best mods released for Morrowind each month. Participation and How it Works: You can participate by leaving a short note in the mod description page of your mod at Morrowind Nexus, The Assimilation Lab and GHF that includes "Part of the May Modathon Month" somewhere near the top of the description. Every week two-three different modders will be selected at random to win a single AAA or Indie game, and the way this works is that we'll compose a list of all participating mods released that week, plug them into a random number generator, and the top three results we get back will be the winners for that week. If you win in one of these weekly drawings, I'll send you a message on the Nexus, GHF, TAL, or some other forum board notifying you that you've won and providing a list of three games you can choose from as your prize. If you already own all three games, or want to specify a particular genre of game you want as a reward, I'll send you an updated list to choose from. Please try not to abuse this system though, due to financial reasons, I can't necessarily give you the best games on the market right now, even with the recent public funding of Morrowind Modding Showcases, we can't always afford the newest games to giveaway. So please, don't abuse the system! The second way you can win is through the grand prize, the mod of the month award with 5~8 games as prizes. This award is determined by a panel of five secret judges who'll be going through and rating each mod in the entire event on a simple numerical scale. The scale they'll be using can be found below: 4 Points for Mod Creativity or Innovation (What does the mod do? Is it well designed? Unique? Add something new?) 4 Points for Judge Preference (How well the judges liked the mod) 2 Points for Mod Functionality (Cleaning, Works, Are there bugs?) The total points possible for any mod is 50, or a 10 out of 10 from each judge. In the event of a tie, we should have enough games to go around for all. Indeed, we have over 100 games in stock to give away, so if you collaborate on a mod with someone else, regardless of which of the two ways you can win, everyone involved will still get something for their efforts. Rules: Overall this competition and giveaway is pretty easy to understand, and there aren't a whole lot of rules involved, but there are a few things we should clear up just in case. First, all types of mods are perfectly acceptable. From texture replacers to gameplay tweaks to content mods like house mods, quest mods, or dungeon mods. All of those are fine and will be accepted for the competition! The only kind of mod that will NOT be accepted is cheat mods, i.e. placing a barrel full of loot in the middle of Seyda Neen or placing a daedric longsword in the Census and Excise Office. Cheat mods like that will not be considered for the competition. Second, all submitted mods must be, at least for the most part, safe for work. Questionable content is acceptable so long as it isn't the entire mod, remember we have to showcase these and we can't showcase adult-themed mods on the channel! Also, it should be pointed out that for larger mod projects, you can submit a demo or playable beta of your mod as part of the competition and it'll be perfectly acceptable. I do need to stress that it must absolutely be playable though. Any mod that crashes to desktop upon loading the game will not be considered. Remember, this only applies to mods released in May, so let's all get to modding and make this the 15th Anniversary that Morrowind deserves! If you don't know how to mod, check out our Let's Mod Morrowind series for a visual guide to modding - including interiors, basic scripting, and quest design. If you have any questions about this event, please send me a message here on the forums!
  5. [RELz] Ancient Foes

    File Name: Ancient Foes File Submitter: Darkelfguy File Submitted: 14 Jan 2017 File Category: Quests Description Along the northern coast of the Sheogorad, a lone cottage sits isolated from the world, where time seemingly passes by unnoticed. Here lives the reclusive Odmlir Wulfharth, a warrior of the famed Nordic Wulfharth clan who resides all alone in this barren landscape, but this is no simple hermit seeking isolation. No, Odmlir's true purpose is far, far different, he searches for the relics of the past, a missing history of his family's name, but what dark secrets await him in the Sheogorad, and what will his searching awaken? Will you grant Odmlir his true desire? Or will you be the one to drive home the blade and put an end to the Wulfharth name? Well now, that's up to you, the player, to decide and find out for yourself! Ancient Foes is a classic quest and dungeon mod for you to explore and fight through, including one new modest-sized dungeon recommended for players levels 20 and above. There's a lot of background story here, and Odmlir Wulfharth is a fully fleshed out character with many secrets of his own, and in the end, your decisions will decide his fate, for good or ill. To find Odmlir's cottage, explore the coasts of the Sheogorad west, and slightly north of Dagon Fel. You'll find it almost directly north of the mushroom forest on the main island of the Sheogorad region. Remember to keep an eye out for documents that might open up additional mini-quests. *Cleaned with Morrowind Enchanted Editor* Features - One New Modest-Sized Dungeon - Two Quests - Over 8,000 words of creative writing with dialogue, flavor documents and journals for you to discover - A Potential Player-Home (if you play your cards right) - Multiple Endings - Large Fights, Recommended for Levels 20+ - Compatible with Morrowind Rebirth Video Showcase Click here to download this file
  6. Ancient Foes

    Version 1.0

    58 downloads

    Description Along the northern coast of the Sheogorad, a lone cottage sits isolated from the world, where time seemingly passes by unnoticed. Here lives the reclusive Odmlir Wulfharth, a warrior of the famed Nordic Wulfharth clan who resides all alone in this barren landscape, but this is no simple hermit seeking isolation. No, Odmlir's true purpose is far, far different, he searches for the relics of the past, a missing history of his family's name, but what dark secrets await him in the Sheogorad, and what will his searching awaken? Will you grant Odmlir his true desire? Or will you be the one to drive home the blade and put an end to the Wulfharth name? Well now, that's up to you, the player, to decide and find out for yourself! Ancient Foes is a classic quest and dungeon mod for you to explore and fight through, including one new modest-sized dungeon recommended for players levels 20 and above. There's a lot of background story here, and Odmlir Wulfharth is a fully fleshed out character with many secrets of his own, and in the end, your decisions will decide his fate, for good or ill. To find Odmlir's cottage, explore the coasts of the Sheogorad west, and slightly north of Dagon Fel. You'll find it almost directly north of the mushroom forest on the main island of the Sheogorad region. Remember to keep an eye out for documents that might open up additional mini-quests. *Cleaned with Morrowind Enchanted Editor* Features - One New Modest-Sized Dungeon - Two Quests - Over 8,000 words of creative writing with dialogue, flavor documents and journals for you to discover - A Potential Player-Home (if you play your cards right) - Multiple Endings - Large Fights, Recommended for Levels 20+ - Compatible with Morrowind Rebirth Video Showcase
  7. Oblivion Modding Interviews

    Alright, it looks like we're finally going to do the interview with AndalayBay, probably in the next couple of weeks, so if anyone here has some questions they'd like to submit for the interview, any and all are welcome!
  8. Today we have two additional winners of the Morrowind Modathon, the second winner of week one, Better Spriggans by Sigmund, and the first winner of week two, Memories of Morrowind! Better Spriggans is a texture and model replacer for Solstheim's iconic Spriggans, providing another option for those seeking to upgrade the graphics of Solstheim's inhabitants. Meanwhile, Memories of Morrowind is a beautiful and charming lore-friendly modder's resource that adds a variety of new wallscreens that depict some of the custom art Bethesda made for Morrowind, and obviously these can be used in your own mods to add a bit of style to your interiors! May I suggest people to use that as a search tag since it would be easier for anyone who wants to know what mods that's part of Morrowind - May Modathon Month. Aye, still a lot of mods being made today, and that's something to celebrate always. I guess they could use a tag, but there's not that many Morrowind mods here on TAL, so they would be pretty easy to spot regardless. Ideally at least a few more regular mods will get posted here with any luck, help fill out the Morrowind section a bit. Well, you could make things change right, by mirroring your mods on TAL. It has never been wrong to have a couple of mirrors, of course aside for updating each support thread on several forums. Well, I already have one of my mods over here, but I probably won't be mirroring my older mods until they've been updated. I prefer to only add new download mirrors after a mod's been updated to a new version to fix past issues/bugs, hence the reason why THTWG and Redaynia Village aren't available on GHF yet, they're both overdue for massive updates, with a number of bugs I'd like to address before potentially expanding their audience.
  9. Today we have the first official winner of Morrowind May Modathon Month 2016, one of two mods that won the random drawing for the first week of May! Today's winner is TASB - Time and Space Bubble (TARDIS) by Dagoth Agahnim, a new house mod for Morrowind based on the TARDIS from Doctor Who! You can download it today from the Nexus, and tomorrow we'll have the second announced winner of the Modathon! Don't forget, there's still plenty of time to submit your mod for Morrowind May Modathon Month, and every mod has a shot at winning fabulous prizes! May I suggest people to use that as a search tag since it would be easier for anyone who wants to know what mods that's part of Morrowind - May Modathon Month. Aye, still a lot of mods being made today, and that's something to celebrate always. I guess they could use a tag, but there's not that many Morrowind mods here on TAL, so they would be pretty easy to spot regardless. Ideally at least a few more regular mods will get posted here with any luck, help fill out the Morrowind section a bit.
  10. Morrowind May Modathon Month 2016 Celebrating Morrowind's 14th Anniversary Week One Winners: TASB - Time and Space Bubble (TARDIS) By Dagoth Agahnim - Video Showcase Better Spriggans By Sigmaund Week Two Winners: Memories of Morrowind by Illy Buff Clipping (A.K.A. Overbuff Kickback) by svengineer99 Tamrielic Lore by PikachunoTM Description: "The Road goes ever on and on down from the door where it began. Now far ahead the Road has gone, and I must follow, if I can, pursuing it with eager feet, until it joins some larger way where many paths and errands meet. And whither then? I cannot say." - J.R.R. Tolkien In the early days of May 2002, a little game came out called The Elder Scrolls III: Morrowind. It would go on to save Bethesda Softworks from bankruptcy, sell millions of copies, and become the most popular game for modding at the turn of the century. Now, 14 years later, over 22,000 mods have been released for Morrowind between Morrowind Nexus and Morrowind Modding History with the modding community still going strong. In order to celebrate the 14th Anniversary of Morrowind, we're doing something special, we're holding a May Modathon Month! Throughout the entire month of May, participating modders on the Nexus , The Assimilation Lab and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize. Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And the winner of the Mod of the Month award will naturally get featured in our Mod of the Month series, celebrating the best mods released for Morrowind each month. Participation and How it Works: You can participate by leaving a short note in the mod description page of your mod at Morrowind Nexus, The Assimilation Lab and GHF that includes "Part of the May Modathon Month" somewhere near the top of the description. Every week two-three different modders will be selected at random to win a single AAA or Indie game, and the way this works is that we'll compose a list of all participating mods released that week, plug them into a random number generator, and the top three results we get back will be the winners for that week. If you win in one of these weekly drawings, I'll send you a message on the Nexus, GHF, TAL, or some other forum board notifying you that you've won and providing a list of three games you can choose from as your prize. If you already own all three games, or want to specify a particular genre of game you want as a reward, I'll send you an updated list to choose from. Please try not to abuse this system though, due to financial reasons, I can't necessarily give you the best games on the market right now, even with the recent public funding of Morrowind Modding Showcases, we can't always afford the newest games to giveaway. So please, don't abuse the system! The second way you can win is through the grand prize, the mod of the month award with 10~15 games as prizes. This award is determined by a panel of five secret judges who'll be going through and rating each mod in the entire event on a simple numerical scale. The scale they'll be using can be found below: 5 Points for Mod Functionality (Mod does what it's supposed to) 3 Points for Mod Quality (Polish and extra features) 2 Points for Mod Cleaning (No dirty references or GMSTs) The total points possible for any mod is 50, or a 10 out of 10 from each judge. In the event of a tie, we should have enough games to go around for all. Indeed, we have over 100 games in stock to give away, so if you collaborate on a mod with someone else, regardless of which of the two ways you can win, everyone involved will still get something for their efforts. Rules: Overall this competition and giveaway is pretty easy to understand, and there aren't a whole lot of rules involved, but there are a few things we should clear up just in case. First, all types of mods are perfectly acceptable. From texture replacers to gameplay tweaks to content mods like house mods, quest mods, or dungeon mods. All of those are fine and will be accepted for the competition! The only kind of mod that will NOT be accepted is cheat mods, i.e. placing a barrel full of loot in the middle of Seyda Neen or placing a daedric longsword in the Census and Excise Office. Cheat mods like that will not be considered for the competition. Also, it should be pointed out that for larger mod projects, you can submit a demo or playable beta of your mod as part of the competition and it'll be perfectly acceptable. I do need to stress that it must absolutely be playable though. Any mod that crashes to desktop upon loading the game will not be considered. Remember, this only applies to mods released in May, so let's all get to modding and make this the 14th Anniversary that Morrowind deserves! If you don't know how to mod, check out our Let's Mod Morrowind series for a visual guide to modding - including interiors, basic scripting, and quest design. Please Note: This event is being hosted by Morrowind Modding Showcases, and is not affiliated with Nexus Mods, The Assimilation Lab or Great House Fliggerty. We have, however, received permission from all sites for hosting mods related to the competition, so hopefully there won't be any problems there. If you have any questions about this event, please send me a message here on the forums!
  11. Of Dungeons and Abodes

    Version 1.0

    90 downloads

    Description In the sleepy town of Gnaar Mok, a young Dunmer by the name of Daviimir Velodil searches frantically for his missing uncle. Naive and scared about the dangers of the world, he worries desperately about his beloved uncle, an estranged and distant relative of the family known for his bouts of adventuring and fighting lust, even in his old age. It may already be too late, months have passed without word, and Velodil Manor lies dark among the sunken swamps of the Bitter Coast. Will you help this poor distraught fellow find out the secrets of Velodil Manor? And what will you find? A hearty hearth of warmth and comfort, or a cold lair of hostility and death? And will you help rebuild the legacy of the Velodil family name? Well now, that's up to you, the player, to decide and find out for yourself! Of Dungeons and Abodes is, essentially, a dungeon, house,and quest mod all rolled into one, with an overarching story and a number of fleshed out characters for you to meet. You'll go on a typical adventure, clearing out creatures and looting along the way, as you would do in any dungeon mod, but there's a catch here, if you're willing to do a few quests and spend a little gold, every part of this dungeon can become a part of an ever growing home to call your own. Clear out one dungeon, rebuild, and make yourself at home, only to find another dungeon waiting for you to go adventuring again, and to add to your growing base once more. You can even expand your manor in other ways, contracting out for new construction and hiring on new characters to provide additional services. Keep in mind this mod isn't designed to be finished in an hour, or even two. There's enough content here for about three~four hours of play, but it's spread out over time, so you can gradually keep finding new things to do with Velodil Manor, even months after you've moved in. But I won't spoil the whole thing here, you'll just have to see for yourself. The first part of the dungeon is geared for players at a recommended level of between level 8 and level 10. The second dungeon is a bit more difficult, and you'll need to be about level 15 to have a decent challenge. Voting now open for additional features for Velodil Manor! Go cast your votes for what you'd like to see in the next major update to Of Dungeons and Abodes! *Cleaned with Morrowind Enchanted Editor* Features Included in version 1.0 of "Of Dungeons and Abodes": 2 New Dungeons involving the secrets of Velodil Manor 4 New Quests to unlock the potential of your abode A large manor, including numerous display halls (including display mannequins), a kitchen, library, dining area, ingredient gardens, alchemy lab (with labeled ingredient jars), magic lab, master bedroom, and more that you'll have to unlock over time An expandable exterior, with new dock additions and transport services you can unlock. A teleport amulet you can get through one of the quests for convenience. 3 Fully fleshed out characters to meet Over 15,000 words of creative writing with dialogue,flavor documents, and journals for you to discover Morrowind Rebirth Compatibility High Capacity Storage Containers And Much More! The Morrowind Modder's Challenge and Release Trailer "Of Dungeons and Abodes" is the first mod in the Morrowind Modder's Challenge series. What's that, you might be wondering? The basic premise is that people can issue me a challenge to build a mod within a mere 32 days or a single month, and I'll video record the major design decisions outlining my interpretation of that challenge and the various difficulties of trying to meet the challenge within such a limited time-frame. Succeed or fail, I have to release the mod at the end of one month's time. Since this was the first go with this series, I basically issued myself a challenge and "Of Dungeons and Abodes" was the result. But now that this first mod has been released, you can issue your own challenges! Check out our thread on the Bethesda forums or the for more details.
  12. [RELz] Of Dungeons and Abodes

    File Name: Of Dungeons and Abodes File Submitter: Darkelfguy File Submitted: 25 Apr 2016 File Category: Dungeons & Houses Description In the sleepy town of Gnaar Mok, a young Dunmer by the name of Daviimir Velodil searches frantically for his missing uncle. Naive and scared about the dangers of the world, he worries desperately about his beloved uncle, an estranged and distant relative of the family known for his bouts of adventuring and fighting lust, even in his old age. It may already be too late, months have passed without word, and Velodil Manor lies dark among the sunken swamps of the Bitter Coast. Will you help this poor distraught fellow find out the secrets of Velodil Manor? And what will you find? A hearty hearth of warmth and comfort, or a cold lair of hostility and death? And will you help rebuild the legacy of the Velodil family name? Well now, that's up to you, the player, to decide and find out for yourself! Of Dungeons and Abodes is, essentially, a dungeon, house,and quest mod all rolled into one, with an overarching story and a number of fleshed out characters for you to meet. You'll go on a typical adventure, clearing out creatures and looting along the way, as you would do in any dungeon mod, but there's a catch here, if you're willing to do a few quests and spend a little gold, every part of this dungeon can become a part of an ever growing home to call your own. Clear out one dungeon, rebuild, and make yourself at home, only to find another dungeon waiting for you to go adventuring again, and to add to your growing base once more. You can even expand your manor in other ways, contracting out for new construction and hiring on new characters to provide additional services. Keep in mind this mod isn't designed to be finished in an hour, or even two. There's enough content here for about three~four hours of play, but it's spread out over time, so you can gradually keep finding new things to do with Velodil Manor, even months after you've moved in. But I won't spoil the whole thing here, you'll just have to see for yourself. The first part of the dungeon is geared for players at a recommended level of between level 8 and level 10. The second dungeon is a bit more difficult, and you'll need to be about level 15 to have a decent challenge. Voting now open for additional features for Velodil Manor! Go cast your votes for what you'd like to see in the next major update to Of Dungeons and Abodes! *Cleaned with Morrowind Enchanted Editor* Features Included in version 1.0 of "Of Dungeons and Abodes": 2 New Dungeons involving the secrets of Velodil Manor 4 New Quests to unlock the potential of your abode A large manor, including numerous display halls (including display mannequins), a kitchen, library, dining area, ingredient gardens, alchemy lab (with labeled ingredient jars), magic lab, master bedroom, and more that you'll have to unlock over time An expandable exterior, with new dock additions and transport services you can unlock. A teleport amulet you can get through one of the quests for convenience. 3 Fully fleshed out characters to meet Over 15,000 words of creative writing with dialogue,flavor documents, and journals for you to discover Morrowind Rebirth Compatibility High Capacity Storage Containers And Much More! The Morrowind Modder's Challenge and Release Trailer "Of Dungeons and Abodes" is the first mod in the Morrowind Modder's Challenge series. What's that, you might be wondering? The basic premise is that people can issue me a challenge to build a mod within a mere 32 days or a single month, and I'll video record the major design decisions outlining my interpretation of that challenge and the various difficulties of trying to meet the challenge within such a limited time-frame. Succeed or fail, I have to release the mod at the end of one month's time. Since this was the first go with this series, I basically issued myself a challenge and "Of Dungeons and Abodes" was the result. But now that this first mod has been released, you can issue your own challenges! Check out our thread on the Bethesda forums or the for more details. Click here to download this file
  13. Oblivion Modding Interviews

    This is extremely late, but today we finally have the third episode of Oblivion Modding Interviews featuring an interview with Alenet, the author of Oblivion Reloaded, Improved Water, Enhanced Grass, and many other graphic mods designed to update and modernize Oblivion! A full transcript is available below:
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