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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

HedgeHog12

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HedgeHog12 last won the day on September 5 2016

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  1. Symphony_The

    Cheers! Seems to be a compatible, as I know. A big part of Symphony's content added via scripts working. Level lists and other like this have no direct changing. And here is an additional version without changes of Locations. Symphony was made for good compatibility with other mods as far is possible. Cheers Again! Hope all will work fine)
  2. Bloodmoon Armor Pack

    Bloodmoon Armor Pack View File Just a small patch for The Symphony to change Bloodmoon's armors and small items. With this plugin The Symphony project will change: - 100% of misc items. - 99.9% of armors. Requires both Tribunal & Bloodmoon. - BSA archive (with registration utility) - Standalone ESP files (in both English and Russian) which can be used independently of The Symphony's master files and BSA archives. - Can be used with saved games. _____________________________________________ New Material: + Wolf & Snow Wolf Armor. + Bear & Snow Bear Armor. + Skaal Armor. + All Bloodmoon ingredients. + All Bloodmoon misc items. + All Bloodmoon books (changes settings for scrolls, values, and removes some References Persists flags). + All other smaller assets in Bloodmoon, such as lights and potions. + Changes some spells and enchantments. + Snow armors now enhanced with scripting. + All helmets and greaves have special scripts for making them fit Argonians. NOTE: for this reason, you will need to equip the greaves and helmets twice, as they will unequip the first time, but this happens only once. It's a check that replaces these armor parts for beasts and humanoids. - No change for Snow Prince armor. - No change for Hircine keys. - No change for Bloodmoon creatures. _____________________________________________ About Master files. @_BM_Stuff(Full).esp - Base version of the master file. All in once! Armors and other. Not needed to activated any other version of ESP files together with it! @_BM_Stuff(armor).esp - only armors! No items and other. Install it if You not wanted to replace the misc items. @_BM_Stuff(items).esp - only items! No armors and scripts. Install it if You not wanted to replace the armors. _____________________________________________ Optional Addons: @_BM_riverGuards *May require @_BM_Stuff(Full).esp or @_BM_Stuff(armor).esp) *Can work and without it, but with some not critical errors. - Replaces the smugglers and reavers along the river on Solstheim, with hunters and guards. - You can barter with them. - They can help you against hostile creatures. - Basks-In-The-Sun finally gets a good, warm helmet and boots. NOTE! DO NOT equip his armors if you aren't Argonian, or using the mod Jammings Off, or any similar fix for base animation files. Argonian armors optimized under beast skeleton. _____________________________________________ IMPORTANT! Don`t equip any bear or wolf armors during the last Carnius quest! The scripts change the ID of helmets and greaves, which can break this quest. _____________________________________________ This plugin is highly recommended to use with the Symphony Project! Use if you have old builds (1.1 to 1.5) of The Symphony and do not want to start a new game, or if you don't use The Symphony at all. This mod is included in Version 1.7 of The Symphony. No need to use together, unless you want to. Just be sure to activate only this mod's ESP files and not the BSA archives. Else: This plug may be used with Stalhrim Armors pack. ___________________________ Known issues: - the masks on some furs helmets is very bad working with BIG heads! Orcs, females, vanilla. It's can be fixed easy, just change the type of body part slot in CS. Head instead the Hair. Or more easy - add 2x slot record ->head. Hair + Head. But, you can't to see the eyes in lenses of helmets. Submitter HedgeHog12 Submitted 02/04/2018 Category TES III: Morrowind  
  3. Version 1.0.0

    35 downloads

    Just a small patch for The Symphony to change Bloodmoon's armors and small items. With this plugin The Symphony project will change: - 100% of misc items. - 99.9% of armors. Requires both Tribunal & Bloodmoon. - BSA archive (with registration utility) - Standalone ESP files (in both English and Russian) which can be used independently of The Symphony's master files and BSA archives. - Can be used with saved games. _____________________________________________ New Material: + Wolf & Snow Wolf Armor. + Bear & Snow Bear Armor. + Skaal Armor. + All Bloodmoon ingredients. + All Bloodmoon misc items. + All Bloodmoon books (changes settings for scrolls, values, and removes some References Persists flags). + All other smaller assets in Bloodmoon, such as lights and potions. + Changes some spells and enchantments. + Snow armors now enhanced with scripting. + All helmets and greaves have special scripts for making them fit Argonians. NOTE: for this reason, you will need to equip the greaves and helmets twice, as they will unequip the first time, but this happens only once. It's a check that replaces these armor parts for beasts and humanoids. - No change for Snow Prince armor. - No change for Hircine keys. - No change for Bloodmoon creatures. _____________________________________________ About Master files. @_BM_Stuff(Full).esp - Base version of the master file. All in once! Armors and other. Not needed to activated any other version of ESP files together with it! @_BM_Stuff(armor).esp - only armors! No items and other. Install it if You not wanted to replace the misc items. @_BM_Stuff(items).esp - only items! No armors and scripts. Install it if You not wanted to replace the armors. _____________________________________________ Optional Addons: @_BM_riverGuards *May require @_BM_Stuff(Full).esp or @_BM_Stuff(armor).esp) *Can work and without it, but with some not critical errors. - Replaces the smugglers and reavers along the river on Solstheim, with hunters and guards. - You can barter with them. - They can help you against hostile creatures. - Basks-In-The-Sun finally gets a good, warm helmet and boots. NOTE! DO NOT equip his armors if you aren't Argonian, or using the mod Jammings Off, or any similar fix for base animation files. Argonian armors optimized under beast skeleton. _____________________________________________ IMPORTANT! Don`t equip any bear or wolf armors during the last Carnius quest! The scripts change the ID of helmets and greaves, which can break this quest. _____________________________________________ This plugin is highly recommended to use with the Symphony Project! Use if you have old builds (1.1 to 1.5) of The Symphony and do not want to start a new game, or if you don't use The Symphony at all. This mod is included in Version 1.7 of The Symphony. No need to use together, unless you want to. Just be sure to activate only this mod's ESP files and not the BSA archives. Else: This plug may be used with Stalhrim Armors pack. ___________________________ Known issues: - the masks on some furs helmets is very bad working with BIG heads! Orcs, females, vanilla. It's can be fixed easy, just change the type of body part slot in CS. Head instead the Hair. Or more easy - add 2x slot record ->head. Hair + Head. But, you can't to see the eyes in lenses of helmets.
  4. [RELz] Travel for Ebony

    File Name: Travel for Ebony File Submitter: HedgeHog12 File Submitted: 01 Oct 2016 File Category: Items & Resources Just a mod source! All Works was stopped! All On Russian! Here is an Old (2008-10) years plug which planned as a small additional for Better Weapons Ebony But soon it`s grew to a full-fledged plugin. And began to demand more time and effort than I had. Also the stark contrast between the old and new meshes of weapons forced to switch all works to BW Suit... afterwards began the Work with Symphony. And all jobs with Plug was stopped. Well... May it`s be to better. Or not. Now I don't think that I'll be able to continue working with this plug. For some reasons. - the model is too old for My eyes. And needs to completely rebuilding. - I had lost the General Ideas about this plug. It`s not about scenario, it`s about my Wishes to do it like it been written. - I forgot about some small ideas. Well... Mod Source is it Now. About Plug. - ALL ON RUSSIAN! Sorry. - Here is existing a Scenario about this Story. But with TOO many misprints and on russian. - this is a Story\Quest plug, not only a new meshes. - this plug is a FUN plug with a special slang and Alcohol theme. - this plug isn`t funny but with a special slang and Alcohol theme. The Plug has been completed to 40-60% - Almost all locations are completed. - Written many scripts. - some new areas and new NPC\Creatures. - and all has been prepared to writing story line with making dialogues and events. Here is all are stopped... Now You can: - to see the beginning of this story and entered to Main locations. There is a backdoor to enter to some quest`s areas. - use the CS to see all locations and create new doors to enter there. - watch a few script`s events. Like; totally destroy this area. - new creatures, armors, weapons, items. - and more it! The Plug Story. Shortly: - The Nerevar is welcomed to a new Imperial Fort in one of the plans of Oblivion. (But isn`t Oblivion plan, it`s an RELIC of the FIRST World) Here is a very strange place and You can Exploring it to solve a some mysteries. Of course You will catch a few great artefacts and .... MANY of ebony weapons and armors. Which later became as a separate plugin. Finally. Many materials from this Plugin are using by Symphony. But not All! For this reason this Plug had published. Maybe it will be interested for someone. Or will be found the people who will want to completed this plug. At that time, I had a topic on a one forum, where was invited to participate. But no one was found. And Also, the Central location have a high damage to FPS. MW not love a BIG buildings. Never mind. It`s My Old and Fun plug who was collected the dust in my HDDs too many years. Ah, Yes! Here is a small additional. Few dwemer objects in separate plug. (2012 e.) - mine - bridge - pipes - and something else that was planned as a mine shaft. Many of the objects to be was scripted for open and closed by script events. Now Only the meshes and the TEST location. Door to there in Aldruhn`s Guild of Fighters. Click here to download this file
  5. Travel for Ebony

    Version 0.8a

    54 downloads

    Just a mod source! All Works was stopped! All On Russian! Here is an Old (2008-10) years plug which planned as a small additional for Better Weapons Ebony But soon it`s grew to a full-fledged plugin. And began to demand more time and effort than I had. Also the stark contrast between the old and new meshes of weapons forced to switch all works to BW Suit... afterwards began the Work with Symphony. And all jobs with Plug was stopped. Well... May it`s be to better. Or not. Now I don't think that I'll be able to continue working with this plug. For some reasons. - the model is too old for My eyes. And needs to completely rebuilding. - I had lost the General Ideas about this plug. It`s not about scenario, it`s about my Wishes to do it like it been written. - I forgot about some small ideas. Well... Mod Source is it Now. About Plug. - ALL ON RUSSIAN! Sorry. - Here is existing a Scenario about this Story. But with TOO many misprints and on russian. - this is a Story\Quest plug, not only a new meshes. - this plug is a FUN plug with a special slang and Alcohol theme. - this plug isn`t funny but with a special slang and Alcohol theme. The Plug has been completed to 40-60% - Almost all locations are completed. - Written many scripts. - some new areas and new NPC\Creatures. - and all has been prepared to writing story line with making dialogues and events. Here is all are stopped... Now You can: - to see the beginning of this story and entered to Main locations. There is a backdoor to enter to some quest`s areas. - use the CS to see all locations and create new doors to enter there. - watch a few script`s events. Like; totally destroy this area. - new creatures, armors, weapons, items. - and more it! The Plug Story. Shortly: - The Nerevar is welcomed to a new Imperial Fort in one of the plans of Oblivion. (But isn`t Oblivion plan, it`s an RELIC of the FIRST World) Here is a very strange place and You can Exploring it to solve a some mysteries. Of course You will catch a few great artefacts and .... MANY of ebony weapons and armors. Which later became as a separate plugin. Finally. Many materials from this Plugin are using by Symphony. But not All! For this reason this Plug had published. Maybe it will be interested for someone. Or will be found the people who will want to completed this plug. At that time, I had a topic on a one forum, where was invited to participate. But no one was found. And Also, the Central location have a high damage to FPS. MW not love a BIG buildings. Never mind. It`s My Old and Fun plug who was collected the dust in my HDDs too many years. Ah, Yes! Here is a small additional. Few dwemer objects in separate plug. (2012 e.) - mine - bridge - pipes - and something else that was planned as a mine shaft. Many of the objects to be was scripted for open and closed by script events. Now Only the meshes and the TEST location. Door to there in Aldruhn`s Guild of Fighters.
  6. [RELz] Jammings off

    Cheers! With my pleasure! Hope the working of this plug will be fine and without unknown issues! I`m dino in Wrye Mash and don`t know how to make the BAIN archives or "what`s it". Sorry. If You can create this, will be very fine! Are You need something else for it?
  7. [RELz] Jammings off

    Jammings off View File This is an resource which using as part of Symphony project. May be it`s be useful for separate using and we create this file entry. What`s do it: It`s a patch for Base Animation files. - This files is an updated version of the BaseAnimation Files, which eliminated the jammings in narrow places to Player and NPC . Like the doorway or other. - Also, this files are fixed the Game crash if Player or NPC are using the Beast`s Races Armour or clothings. Now You can using for Human Races all armors which was created specifically for Beast Races. - Also, all .NIF files has been optimized for decrease their size. The files which was updated: - Added New bones into Human skeleton. - Decreased the size of Bounding Box. - Removed all non used shapes\properties and other. xbase_anim.nif - BASE ANIMATION. base_anim.nif xbase_anim.1st.nif base_anim.1st.nif xbase_animkna.nif - beast races animation. base_animkna.nif argonian_swimkna.nif xbase_animkna.1st.nif base_animkna.1st.nif xbase_anim_female.nif - female animation. base_anim_female.nif base_anim_female.1st.nif Xanim_dancingGirl.nif - Suran`s girls animations. Just for the complect. anim_dancingGirl.nif Installation. 1. make backup of original files. 2. paste this files into DataFiles\Meshes folder. Uninstallation: 1. delete these files. 2. restore original from becup. Note. This files may working with all other .KF files! And This Thing makes possibility to working with this files all other third-party animations plugs*. Like the original animations or full new, or some tweaked. Yes, all animations of NPC are include into KF files. The NIF and Xnif files have no the skeletons animations. *Of course, may be the unknown problems but it`s unknown to me. Note. This archive contain a small tweaked .KF file of the Base Animation. xbase_anim.kf This file is a part of Symphony, also. So, This .KF are tweak some animation groups! It`s make the animation as more Living. Added a new animation for these groups: - all melee weapons and Bow Idles. - Hand to Hand idle. - crossbow idle and shooting. Now You can`t to bowing to ground. - Torch Idle. - could be something else, but I forgot it. Installation. 1. make copy of original KF file. 2. paste this file into DataFiles\Meshes folder. Uninstallation: 1. delete this file. 2. restore original from the copy. Submitter HedgeHog12 Submitted 09/04/2016 Category Cosmetic  
  8. Jammings off

    Version 1.3

    543 downloads

    This is an resource which using as part of Symphony project. May be it`s be useful for separate using and we create this file entry. What`s do it: It`s a patch for Base Animation files. - This files is an updated version of the BaseAnimation Files, which eliminated the jammings in narrow places to Player and NPC . Like the doorway or other. - Also, this files are fixed the Game crash if Player or NPC are using the Beast`s Races Armour or clothings. Now You can using for Human Races all armors which was created specifically for Beast Races. - Also, all .NIF files has been optimized for decrease their size. The files which was updated: - Added New bones into Human skeleton. - Decreased the size of Bounding Box. - Removed all non used shapes\properties and other. xbase_anim.nif - BASE ANIMATION. base_anim.nif xbase_anim.1st.nif base_anim.1st.nif xbase_animkna.nif - beast races animation. base_animkna.nif argonian_swimkna.nif xbase_animkna.1st.nif base_animkna.1st.nif xbase_anim_female.nif - female animation. base_anim_female.nif base_anim_female.1st.nif Xanim_dancingGirl.nif - Suran`s girls animations. Just for the complect. anim_dancingGirl.nif Installation. 1. make backup of original files. 2. paste this files into DataFiles\Meshes folder. Uninstallation: 1. delete these files. 2. restore original from becup. Note. This files may working with all other .KF files! And This Thing makes possibility to working with this files all other third-party animations plugs*. Like the original animations or full new, or some tweaked. Yes, all animations of NPC are include into KF files. The NIF and Xnif files have no the skeletons animations. *Of course, may be the unknown problems but it`s unknown to me. Note. This archive contain a small tweaked .KF file of the Base Animation. xbase_anim.kf This file is a part of Symphony, also. So, This .KF are tweak some animation groups! It`s make the animation as more Living. Added a new animation for these groups: - all melee weapons and Bow Idles. - Hand to Hand idle. - crossbow idle and shooting. Now You can`t to bowing to ground. - Torch Idle. - could be something else, but I forgot it. Installation. 1. make copy of original KF file. 2. paste this file into DataFiles\Meshes folder. Uninstallation: 1. delete this file. 2. restore original from the copy.
  9. Happy Birthday Sue!

    For Great DayS and Good Feast!))))))))))))) Happy Birthday with Many Good Years!))))))))))) With Best Wishes and Congratulations!))))))))))))))))) CheerS\BonzaiS! )))))))))))))) _______________________and: From Russia with Love© :D :D
  10. Better_Series_2005_2012

    Version N/A

    176 downloads

    This a compilation for single archive all old plugins 2005-2012 years. Only english version of the plugs. Just for History! It`s not recommended for using! Total file Size more than 2.1 gb! (in archive 760 mb) ****************************************** Better armor series: Better armor (rev1_Daedric)1.0\ Better armor (rev1_Daedric)2.0\ Better armor (rev1_Daedrik_Bound)\ Better armor (rev2_Dwemeric)\ Better armor (rev3_Ebony)\ Better armor (rev4_Chitin)1.0\ Better armor (rev4_Chitin)2.0\ Better armor (rev5_Steel)1.0\ Better armor (rev5_Steel)1.2\ Better armor (rev6_Iron)\ Better armor (rev7_Templar)\ Better armor (rev8_Imperials)\ Better armor (rev9_Bones)\ Better armor (rev10_orcish)\ Better armor (rev11_Indoril)\ Better armor (rev12-13_furs_Leather)\ Better armor (rev14_Glass)\ Better armor (rev15_TBPACK)\ Better Creatures Series: Better Creature (rev1_Daedroth)\ Better Creature (rev2_GoldSaint)\ Better Creature (rev3_twilight_finger)\ Better Creature (rev4_Dremoras)\ Better Creature (rev5_Kwama)\ Better Creature (rev6_Clanfear)\ Better Creature (rev7_Scamp)\ Better Creature (rev8_Hunger)\ Better Creature (rev9_Atronach)\ Better Creature (rev10_UnDead)\ Better Creature (rev11_Rat)\ Other plugs: Better dwemers ruins\ - shining dwemer`s interiors. Better_Item_Suit\ - replacer for all miscellaneous items\books\lights and some like that. Better_Weapons_Suit\ - 100% new meshes for weapons Black Staff\ - small fun plug with skeletons. Rain\ - replacer for Rain, yes. Rethan Manor Extended\ - small extender for this Manor. All plugs in BSA archives. All plugs was not modified.
  11. [RELz] Better_Series_2005_2012

    File Name: Better_Series_2005_2012 File Submitter: HedgeHog12 File Submitted: 15 Jul 2016 File Category: Cosmetic This a compilation for single archive all old plugins 2005-2012 years. Only english version of the plugs. Just for History! It`s not recommended for using! Total file Size more than 2.1 gb! (in archive 760 mb) ****************************************** Better armor series: Better armor (rev1_Daedric)1.0\ Better armor (rev1_Daedric)2.0\ Better armor (rev1_Daedrik_Bound)\ Better armor (rev2_Dwemeric)\ Better armor (rev3_Ebony)\ Better armor (rev4_Chitin)1.0\ Better armor (rev4_Chitin)2.0\ Better armor (rev5_Steel)1.0\ Better armor (rev5_Steel)1.2\ Better armor (rev6_Iron)\ Better armor (rev7_Templar)\ Better armor (rev8_Imperials)\ Better armor (rev9_Bones)\ Better armor (rev10_orcish)\ Better armor (rev11_Indoril)\ Better armor (rev12-13_furs_Leather)\ Better armor (rev14_Glass)\ Better armor (rev15_TBPACK)\ Better Creatures Series: Better Creature (rev1_Daedroth)\ Better Creature (rev2_GoldSaint)\ Better Creature (rev3_twilight_finger)\ Better Creature (rev4_Dremoras)\ Better Creature (rev5_Kwama)\ Better Creature (rev6_Clanfear)\ Better Creature (rev7_Scamp)\ Better Creature (rev8_Hunger)\ Better Creature (rev9_Atronach)\ Better Creature (rev10_UnDead)\ Better Creature (rev11_Rat)\ Other plugs: Better dwemers ruins\ - shining dwemer`s interiors. Better_Item_Suit\ - replacer for all miscellaneous items\books\lights and some like that. Better_Weapons_Suit\ - 100% new meshes for weapons Black Staff\ - small fun plug with skeletons. Rain\ - replacer for Rain, yes. Rethan Manor Extended\ - small extender for this Manor. All plugs in BSA archives. All plugs was not modified. Click here to download this file
  12. Bug`s hunting

    Finally I found the time for raise this thread. Not passed a hundred years, as we have a collection of notes about bugs and "poison" for them! Ok, hot fixes and patches. All it can be found here or there. Graphical issues. 1. Pink Color. 2. Solid blue collor. 3. Solid Black color on imperial armors. Animation issues. 1. Lost animation from some NPC. 1. Dremoras and Golden saints don`t break to ashes. Shields and weapons with animation are not working perfectly. Not Crutical issues. Betty Netch found dead Two thrones in Helseth`s Hall. Log of the Patch's history.
  13. ^^ It`s as gently said. They are set up as you start to think: "why we live???"©. And: "why do we need to recover???" Our hospitals is very specific places! Well, Great Bonzais with Thanks Again! And wish for all us, do not fall in these places! Ok. Now I make a that thread, about HH`12 plugs. In near future I`ll upload here all other translated plugs.
  14. Way for Symphony

    Well, it`s a small overview about history of the modding by the example of one modmaker. 2003-2015. Just for history information. And for better viewing the Way to Symphony. 1. For Name Clif Racer. (12 25 2005 relesed) 2006 year 2007 year 2008 year 2009 year 2010 year 2011 year 2012-2015 2016
  15. [RELz] StalhrimArmorPack

    Glad to See You here, my Frend!) I think the Stalhrim must be a real Artefact almost like the Daedric Armors. Because it`s made from ancient source which have a great magic power. And IMO the stalhrim ore are have a blood, maybe the Rieklings. )) That`s all are make the Stalhrim armors and weapons as Powerful items. - Blue set is a perfected in medium armors. It`s make these Nords. - Green set with added conifer is a great lightweight armors. By Karnius. - Red set with (maybe) Sprigans blood is a perfected in heavy armors. By Colony quest will be available. Ok. The plugs has been updated! Now is a 1.1 version. - Fix the Blue Shield. - Added stalhrim staff.
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