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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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Everything posted by puddles

  1. WIP Oblivion Mod Translations

    Might need to take someone up on that, there's a few things that are still boggling my mind with the dialogue. Warlock has been translated. I won't be posting this one here atm, since the modder is still active and they decided to post the translation to Nexus for now. The other two I'll be uploading here, instead. Technically Arkshtrumz is translated, but there's these...psuedo quest update boxes, seperate from MessageBoxes that the mod uses to "fake" journal updates, even though the mod doesn't use the quest journal at all. The CSE "Script Message" export option doesn't export them, so I still need to track them down manually...
  2. WIP Oblivion Mod Translations

    There are certain nuances that just don't translate right between languages, either. There were a few times I had to spend a while going back-and-forth with Hedgehog12 over a certain sentence or even just term/phrase until we could figure out the best conversion to English from Russian. Warlock translation is done, just waiting for Bella & Anderson to import my translations and upload the new .esp.
  3. WIP Oblivion Mod Translations

    Yeah, it's kind of dicey to try and balance making the dialogue make sense and trying to keep it as direct a translation as possible...for Arkstrumz, I could get away with kind of obscure techno-battle with the Dwemer Ghosts' dialogue / the book text...it was more getting the script boxes' ingredient / misc. requirements for crafting, etc. to be a perfect match to the actual items. Desert Alik'r has sooo much dialogue, though. ...Haha, yeah, @AndalayBay, and those. .____. I've misspelled the Yokudan gods' names so many times...
  4. Does anyone know if any pages exist that detail how the various nonsensical ExtraData entries (like the Death, Rotation, Fade, Modifier etc.) mean and what the numbers mean? I can't find much information online.
  5. Misc. Creature Resources

    Yeah, this weekend I'll try to so an update. There's a seam in the arm that got made visible when he magic'd the texture, so I need to load it into Blender and clone-paint it over. Once I do that I'll upload it. I'm looking at a way to release a patch for Curse of Hircine where Argonians who become Werewolves instead turn into Werecrocodiles, since they essentially use the same textures, as well. Need to figure out the permissions for that mess, since I have no idea who made the original version... -.-
  6. [Relz, WIP] Elsweyr Pelletine

    YAY! Glad to hear this is still ongoing, the other projects had all gotten quiet for a while...
  7. Naga_BM

    Naga_BM View File Skeleton + Meshes + Animations + Textures + ESP with modified directories, Idle Animations aren't setup inside the .esp because I really have no idea how to or which ones are needed... Submitter puddles Submitted 02/01/2018 Category Master Plugin and Team Patches  
  8. "Elsweyr Mods Cleaned and Merged"

    Well, Nexus is in a particular situation because they use advertisement and subscription, so if they don't at least publicly maintain the "no permission no upload" stance, I guess someone could in theory try to sue them for profiting off their work, or...something? I'unno. Other websites like LoversLab, TESALL (a Russian site that doesn't seem to understand/care about "western" copyright), and a few other obscure or foreign sites generally just look the other way. It is unfortunate that if someone's been gone from the modding scene for years and never left explicit instructions their work "couldn't" be used that their work doesn't just drift into public domain or whatever. I can understand (even if I don't agree with) people saying "No, never", and I totally understand people not wanting their project having a spin-off while it's still in development, because that's just asinine. The person wanting to make the spin-off could ask to contribute, or...just wait because the mod will probably be updated again. I freely admit to skirting permissions when it comes to old Not!Resources where the long-absent author never left permissions stating one way or the other. Hopefully it doesn't come back to bite me, but if it does, well so be it. I'll still be happy as long as people get to enjoy what I cobble together. But, back on the topic of this thread...honestly, probably better to just leave him to it on Nexus, because if it's taken off there he'll more than likely just take it somewhere more obscure where arising issues couldn't be monitored. Cynical, I know, but...
  9. "Elsweyr Mods Cleaned and Merged"

    Eh...I mean, I personally wouldn't care if someone merged my work into a compilation mod, but some people might. For example, I'm sitting on a compilation of several Dwemer mods where I consolidated all the duplicate items using TES4Edit and balanced the prices, etc...but I releasing it is an issue because the authors aren't online often anymore to respond and Nexus requires explicit permission to upload someone else's content (even if they don't always enforce it).
  10. "Elsweyr Mods Cleaned and Merged"

    fienyx is an interesting fellow I know from my Monster Race Blockhead Edition mod over on, ahem...LoversLab, I doubt he would've bothered to ask for approval from her anyway. I'm almost surprised he uploaded the stuff to Nexus, but not really. He's probably using the rationale that since he's linking to all the original mods and only providing the .esp it's "okay". Nexus will probably take care of it before long.
  11. Misc. Creature Resources

    Oh. I didn't even think to ask. Probably, he's never cared about me releasing his work before.
  12. Misc. Creature Resources

    It's not easy, and there's an art to it that I...just don't have. Last night I showed the texture to a good friend of mine, a Russian modder named Hedgehog12 (he handles The Symphony mod in the Morrowind section), and somehow he made it look better with just 15 minutes in Photoshop, even though I spent hours unsuccessfully trying to make it better. >_> One day I'll learn, maybe.
  13. Misc. Creature Resources

    'Odd' is an understatement...the texture is really poor. I'm horrible at texturing things. :/ The model I bought and converted had no texture included, so I had to hand-make a UV Map for it in Blender and try to texture it myself. Obviously not professional, haha...
  14. Misc. Creature Resources

    Werecroc is released! Chub Loon is my next project.
  15. Misc. Creature Resources

    Uploaded all of that stuff.
  16. Kothringi Update

    Kothringi Update View File Bain Package for Kothringi: .esp adds the Kothringi race with 1 Ability and 1 Power, and changes the race of all the Kothringi NPCs to the new one: faces fixed where necessary to not be deformed. Add-on package has the HGEC/RM5 textures because people will definitely ask for them later (happened to me with my stuff >.>) Submitter puddles Submitted 01/15/2018 Category Master Plugin and Team Patches  
  17. Misc. Creature Resources

    ...good question, I think I'm behind a version here on the Mundus Fishery file. I'll need to update that this evening, and I totally meant to add the Clannfear file here but got distracted. I need another me to handle the clerical end of modding so I can do the modding modding.
  18. Misc. Creature Resources

    Next update will include the Pink Argonian River Dolphin (IRL they only live in the Amazon, so Argonia is probably the most analogous place...) and Argonian Manatee, at least. Maybe a few more fish. I have a Chimpanzee semi-ready, but the texture is horrible because I made it and can't in2 adding fur/hair texture that doesn't look like crap. Not precisely sure when the update will be, because I'm busy helping with seekrat Black Marsh stuff.
  19. Misc. Creature Resources

    Here it is. https://www.nexusmods.com/oblivion/mods/48285
  20. Puddles' Add-On 01042018

    Puddles' Add-On 01042018 View File Sload: contains model, textures, animations, and working test version inside the .esp for both a creature and NPC version; mouth is animated but no lip-synching Paatru: Custom lip-synched head with eyes/mouth/etc. and modified skeleton ** Placeholder Texture ** Agaceph: Mostly just a proof-of-concept, has a custom lip-synched head...might want to duplicate the race, then mark the original as Unmodified, before you merge the patch into the master. I think I turned one of the Saurians into it as a test, then forgot about it until I ran into an Agaceph Berzerker and got terrified by its snout... Marsh Runner: No longer runs in/on water, has a more Argonia-appropriate green-er texture, added a disabled head.nif to shut-up the animation errors -- do not de-select the head.nif in any of the Marsh Runner's .esp entries, otherwise the errors will start again! Marsh Lizard: Actors no longer shrink while riding it and no longer sink into the ground when mounting/dismounting. Bog Toad: Removed the (presumed) artifact teeth and tail from being based on a Daedroth, rounded toes...looks a little more like a toad (or the bastard child of a toad and a catfish!) Submitter puddles Submitted 01/12/2018 Category Master Plugin and Team Patches  
  21. [RELz] Hammerfell: Shadows of the Alik'r

    I wish I knew how to fix that, but I've never found explicit instructions and my random screwing around never fixed it when I tried.
  22. Misc. Creature Resources

    Any interest in a Clannfear skeleton that keeps their legs fom criss-crossing when they run? I made it mostly for personal use, but I might not be the only person driven crazy by that weird clipping and denial of physics.
  23. Misc. Creature Resources

    Finished the pink amazonian dolphin. Next is probably...um...Ogrim, I think. Since I have a model to rig to the Ogre skeleton all ready. Or maybe the Alit to a modified Clannfear skeleton...
  24. [RELz] Hammerfell: Shadows of the Alik'r

    Saddening that it's incompatible with Morroblivion. I assume it's because both of them are .esms that make changes to Oblivion.esm cells, right?