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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

puddles

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puddles last won the day on August 11

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  1. [RELz] TWMP Valenwood Regrown BETA

    Only one of the Ayleid Ruins in the mod are important to a quest, so just about anything can take precedence over them. If you gimme the name I can find a new place for it, especially since part of the map has almost no dungeons.
  2. [RELz] TWMP Valenwood Regrown BETA

    Yeah, there are still a lot of floating objects. I thought I got all of the ones above Southpoint, but I guess not. Thanks for the report!
  3. [RELz] TWMP Valenwood Regrown BETA

    Hrm...I'm thinking that some of the DistantLOD .nifs and Landscape textures seem for the Tamriel worldspace seem like they'd been deleted in the last week, SOMEHOW. I'm regenerating all of it, hopefully that was the cause. Edit: Nope.jpg Yeah, might have to go the route of a fresh re-install. I'll definitely try using that mTES4 program.
  4. [RELz] TWMP Valenwood Regrown BETA

    Tried the Meshes folder rename: didn't fix it. I'm thinking it must be an OBSE plugin. I think I just updated to the newest EngineBugFixes last week...
  5. [RELz] TWMP Valenwood Regrown BETA

    Yes, but I don't think it's related to another .esp at this point. I must have overwritten something important. Only happens in 1st Person when I swivel the camera...so weird.
  6. [RELz] TWMP Valenwood Regrown BETA

    At first I thought it was just BC + ULM and Anvil not getting along, which...happens pretty regularly whenever I start a new game there. But, then I tried a vanilla game through the sewers...left the sewers, BAM...crash. >___> It's even occurring if I turn Distand Lands off, so evidently that isn't the cause. I'm even more baffled.
  7. [RELz] TWMP Valenwood Regrown BETA

    Ummm...the tree replacer should be OK. I'm not sure about the OCO patch. And, you don't want to have ValenwoodImproved in your LO at all. Otherwise everything willl double up. Unless you mean the Meshes/Textures for the 1030 version, which should be fine Man, Oblivion will forever .baffle me. So...I was testing the game PERFECTLY FINE the other night...but last night I rebuilt my Bashed Patch, and now if I look up anywhere that DistantLOD starts to view...CTD. I disabled the Bashed Patch, that didn't help. I disabled Valenwood Regrown, that didn't help...I reset my Oblivion.ini, that didn't help. I seriously have no idea what's going on. -.-
  8. [RELz] TWMP Valenwood Regrown BETA

    This was the pre-release thread:
  9. [RELz] TWMP Valenwood Regrown BETA

    Please post any issues with as much detail as possible so I can try to fix'em.
  10. Version 1.0.0

    3 downloads

    Requirements: Tamriel Heightmaps Tamriel Landscapes - Valenwood_Elsweyr Valenwood Improved Elsweyr Anequina Valenwood Islands OBSE -Elys- Universal Silent Voice --- Installation: Install Tamriel Heightmaps, including Tamriel.esp Install Tamriel Landscapes - Valenwood_Elsweyr, including TWMP_Valenwood_Elsweyr.esp Install Valenwood Improved, disincluding ValenwoodImproved.esp Install Elsweyr Anequina, including ElsweyrAnequina.esp Install Valenwood Islands, and either include Valenwood Islands.esp or disinclude Valenwood Islands.esp but unpack its .bsa file into loose files in your Data folder Install TWMP_ValenwoodRegrown, and overwrite any files you're prompted about: I corrected the UV Map on several models --- Load Order: I suggest having them somewhere in the upper-middle of your Load Order, or wherever BOSS positions them, but in this sequence: Tamriel.esp ElsweyrAnequina.esp TWMP_Valenwood_Elsweyr.esp TWMP_ValenwoodRegrown.esp Valenwood Islands.esp's position doesn't matter to my knowledge, and ElsweyrPelletine.esp can go before or after TWMP_ValenwoodRegrown. I haven't found any land tears between the two mods, yet. --- Change Log: Change Log from the final TWMP_ValenwoodImproved.esp released by Haldar: Massive relocation of Valenwood’s southern cities to fit TWMP_Valenwood_Elsweyr, corroborated with their locations on the modern Tamriel map where possible Repositioning of various dungeons and settlements buried in the landscape or floating in the skating Barebones Factions for regional NPC dialogue, several new (at least semi-)lore-based NPCs Silvenar: The Silvenar, Green Lady, and his Own Jaqspurs Greenheart: The Wilderqueen, and the previous Wilderking's Hollows Thormar Keep: Daughter of Baan Dar Black Park: Daughter and Widower of Lady Lorena from Arena DON'T ATTACK THE FIRST THREE UNLESS YOU WANT TO SUFFER New furniture, light, and static objects, major credit to Eressea, who creates the Bosmer Tree City Kit resources for Skyrim that I manually converted Corrected item & cell ownership/name for many, many cells: many still to go Added a semi-unique Thormar Keep based on Arena & ESO, credit to Ancient Elven Furniture on Nexus Several additional creatures, including a previously unreleased Strangler I was given permission to convert from Tamriel Rebuilt with updated non-Morrowind textures A functional WIP Imga race, Wood Orc race, and Nereid race that still need some finishing touches. The first two are playable if someone fancies it.
  11. [RELz] TWMP Valenwood Regrown BETA

    TWMP Valenwood Regrown BETA View File Requirements: Tamriel Heightmaps Tamriel Landscapes - Valenwood_Elsweyr Valenwood Improved Elsweyr Anequina Valenwood Islands OBSE -Elys- Universal Silent Voice --- Installation: Install Tamriel Heightmaps, including Tamriel.esp Install Tamriel Landscapes - Valenwood_Elsweyr, including TWMP_Valenwood_Elsweyr.esp Install Valenwood Improved, disincluding ValenwoodImproved.esp Install Elsweyr Anequina, including ElsweyrAnequina.esp Install Valenwood Islands, and either include Valenwood Islands.esp or disinclude Valenwood Islands.esp but unpack its .bsa file into loose files in your Data folder Install TWMP_ValenwoodRegrown, and overwrite any files you're prompted about: I corrected the UV Map on several models --- Load Order: I suggest having them somewhere in the upper-middle of your Load Order, or wherever BOSS positions them, but in this sequence: Tamriel.esp ElsweyrAnequina.esp TWMP_Valenwood_Elsweyr.esp TWMP_ValenwoodRegrown.esp Valenwood Islands.esp's position doesn't matter to my knowledge, and ElsweyrPelletine.esp can go before or after TWMP_ValenwoodRegrown. I haven't found any land tears between the two mods, yet. --- Change Log: Change Log from the final TWMP_ValenwoodImproved.esp released by Haldar: Massive relocation of Valenwood’s southern cities to fit TWMP_Valenwood_Elsweyr, corroborated with their locations on the modern Tamriel map where possible Repositioning of various dungeons and settlements buried in the landscape or floating in the skating Barebones Factions for regional NPC dialogue, several new (at least semi-)lore-based NPCs Silvenar: The Silvenar, Green Lady, and his Own Jaqspurs Greenheart: The Wilderqueen, and the previous Wilderking's Hollows Thormar Keep: Daughter of Baan Dar Black Park: Daughter and Widower of Lady Lorena from Arena DON'T ATTACK THE FIRST THREE UNLESS YOU WANT TO SUFFER New furniture, light, and static objects, major credit to Eressea, who creates the Bosmer Tree City Kit resources for Skyrim that I manually converted Corrected item & cell ownership/name for many, many cells: many still to go Added a semi-unique Thormar Keep based on Arena & ESO, credit to Ancient Elven Furniture on Nexus Several additional creatures, including a previously unreleased Strangler I was given permission to convert from Tamriel Rebuilt with updated non-Morrowind textures A functional WIP Imga race, Wood Orc race, and Nereid race that still need some finishing touches. The first two are playable if someone fancies it. Submitter puddles Submitted 08/10/2018 Category Overhauls and New Lands  
  12. Okay, so I can safely say that the mod is fully fuctional, and I was able to do a speedrun through a vast area with Speed 100 without any CTDs. So this weekend I'll be packaging up the beta release.
  13. Aye, there is a Valenwood region. Trying to generate for the whole region sadly just crashes the editor after a while. I actually need to split it into 4~ regions so I can distinguish which creatures spawn in which region, buuut...that's for after I get the beta out. Which will be this weekend, I hope.
  14. Yeah, no such thing seems to exist. I think I’m about 60-70% done. Although I believe I might need to make a patch so it will work with ULM, since it makes some changes to the Strid River. That’s for after I get this darned thing released, though.
  15. ...so apparently it isn't possible to generate the pathgrid for the Tamriel worldspace (when I select it, nothing happens), and when I select "generate grid for region", nothing happens. So I'm just manually selecting 6~ cells at a time to generate.
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