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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

puddles

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Everything posted by puddles

  1. I'm just going to be uploading various odds and ends I've made/end up making here for people to use as resources for their work if they wish. First up is the Abyssfish, a Daedric creature that roams the Waters of Oblivion. Hey, why not? It could exist, certainly. Has anyone ever gone to check and see if it doesn't? ;D Abyssfish
  2. Craftybits 0.812 Bug Reports

    The model's hatch window is translucent in-game, but only enough for movement of the steam and fire effect from the Fire Salts to be vaguely discernable through it. It's dark enough inside that no one could identify whether or not there's food. It's easy to just delete the AlphaProperty node in NifSkope to get rid of that, though. I could make it so it could be opened, I think...probably. I've never worked with making hinge animations. Certainly not during the busy season with my job, unfortunately...and even then, Oblivion's collision is too wonky to put food on the grate inside without weird bouncing.
  3. Whither Sifonseal/FOMO mods?

    Indeed, awesome to hear!
  4. Craftybits 0.812 Bug Reports

    The cherry could actually be removed from the pudding pretty easily, but yeah the lack of native cherries is an issue. As for the oven...I think the latest model I packed up has a metal pane covering the hole, now? Well, based on the texture materials...the lid on top is a piece of bronze, the hinges and handle-thing are bronze. The frame and the grating inside are brass. The cover on the front is glass or something. CBBosmerOven.nif
  5. [RELz] Cooking/Foodstuff Resource

    Cooking/Foodstuff Resource View File This is actually intended as an addition to CraftyBits, but it isn't possible to upload to that section currently. Contained in the archive is: A hypothetical "Bosmer Oven" made from brass and fire salts, for complaince with the Green Pact. It's technically a free resource for public release, so long as you remove the animated Firesalts from the .nif or get permission from Stesha on Nexus to use the Firesalts...or just replace them with vanilla Firesalts. A "pemmican strips" resource, mostly intended for CraftyBits. A burger, pudding, and cherry resource. Only the last of the three was made by me from the pudding, they actually come from an old JPN mod website called SHY that went offline years ago. The permissions say "free to use with credit", so I figured someone might enjoy them... There's an .esp inside, but it's parented to CLS-CraftyBits.esm... Submitter puddles Submitted 11/03/2018 Category Items & Resources  
  6. Craftybits 0.812 Bug Reports

    @Munch Universe After a number of delays, here we are...I've included the Bosmer Oven, Pemmican, and some ancient resources from a JPN modding site that went offline years ago: a burger (I don't really know if those are lore-compliant...?), a Pudding/Flan with a cherry, and a plain cherry I made by removing everything else from the dessert and adding new collision. Ironically, cherries don't even exist in COBL...? Feel free to use the latter three or don't, I just figured someone might get some use out of the stuff. I had to upload it to the Oblivion Resources section, since the CraftyBits Public section can't be uploaded to.
  7. Version 1.0.0

    2 downloads

    This is actually intended as an addition to CraftyBits, but it isn't possible to upload to that section currently. Contained in the archive is: A hypothetical "Bosmer Oven" made from brass and fire salts, for complaince with the Green Pact. It's technically a free resource for public release, so long as you remove the animated Firesalts from the .nif or get permission from Stesha on Nexus to use the Firesalts...or just replace them with vanilla Firesalts. A "pemmican strips" resource, mostly intended for CraftyBits. A burger, pudding, and cherry resource. Only the last of the three was made by me from the pudding, they actually come from an old JPN mod website called SHY that went offline years ago. The permissions say "free to use with credit", so I figured someone might enjoy them... There's an .esp inside, but it's parented to CLS-CraftyBits.esm...
  8. Misc. Creature Resources

    This was actually made by an acquaintance of mine, but I rigged it to the Sheep. I intended to rig it to the Bear, buuuut...the Bear's skeleton is kind of FUBAR due to having been designed as a Biped but all of its animations being quadruped. If you look around the thighs and pelvis during its Power Attack when it rears up on its hind legs, you can see this nasty stretching.
  9. Misc. Creature Resources

    Owwwlbeaaar, because why not?
  10. [RELz] TWMP Valenwood Regrown BETA

    This is my busy season at work, so I sadly haven’t made much progress on this project. I’ve removed/fixed some floating objects, and I have the dialogue / diary entries for about 5 quests prepared...but implementing the quests’ scripts and making them actually work in-game isn’t my strong suit, especially when my time is limited. I end up going down rabbit holes trying to make everything perfect and it just doesn’t get done. Ideally I could get some help, but I think most people interested in that sort of thing are already busy with a project. Next update will have more floating stuff fixes, and hopefully all least a couple small quests.
  11. [RELz] TWMP Valenwood Regrown BETA

    TWMP Valenwood Regrown BETA View File Requirements: Tamriel Heightmaps Tamriel Landscapes - Valenwood_Elsweyr Valenwood Improved Elsweyr Anequina Valenwood Islands OBSE -Elys- Universal Silent Voice --- Installation: Install Tamriel Heightmaps, including Tamriel.esp Install Tamriel Landscapes - Valenwood_Elsweyr, including TWMP_Valenwood_Elsweyr.esp Install Valenwood Improved, disincluding ValenwoodImproved.esp Install Elsweyr Anequina, including ElsweyrAnequina.esp Install Valenwood Islands, and either include Valenwood Islands.esp or disinclude Valenwood Islands.esp but unpack its .bsa file into loose files in your Data folder Install TWMP_ValenwoodRegrown, and overwrite any files you're prompted about: I corrected the UV Map on several models --- Load Order: I suggest having them somewhere in the upper-middle of your Load Order, or wherever BOSS positions them, but in this sequence: Tamriel.esp ElsweyrAnequina.esp TWMP_Valenwood_Elsweyr.esp TWMP_ValenwoodRegrown.esp Valenwood Islands.esp's position doesn't matter to my knowledge, and ElsweyrPelletine.esp can go before or after TWMP_ValenwoodRegrown. I haven't found any land tears between the two mods, yet. --- Change Log: Corrected some terrain, added streets and pathgridding to Falinesti Harbor Added a basic quest to Falinesti Harbor: check the northmost warehouse, but not while there's a guard around! Added a Hydra to the mod, but currently it isn't implemented into the game Submitter puddles Submitted 08/10/2018 Category Overhauls and New Lands  
  12. Craftybits 0.812 Bug Reports

    Closing it up would be easy enough. I just tested the model in the CS, and unless the oven is increased in scale by 4 it's impossible to fit the plate inside the oven...although I specially made the collision to allow a plate/food to fit inside. The plate doesn't bounce around, etc. Edit Tested it in-game and it's too cumbersome. I'll make a closed-up model and enlarge this current one for my Valenwood Regrown mod.
  13. Craftybits 0.812 Bug Reports

    @Munch Universe Okay, I did finally get the Bosmer Furnace done. Sorry for dragging my heels, but here's a screenshot of why I was insistent on the ambient occlusion baking: The baking also has the plus of combining all of the different textures into a single texture. Saves a lot of space. I'll package it up to upload tomorrow with the pemmican. For now, I sleeeep...
  14. Bosmer Fire Salts Oven

    A wood-less oven for my Valenwood Regrown mod and CraftyBits (and anyone else who wants to use it once I upload it)
  15. Craftybits 0.812 Bug Reports

    The "pemmican bars" are actually a re-texture of the Crab Meat Ingredient that I scaled up, so they're all bound together. It wouldn't be hard to load it into blender and align them into neater stacks, though.
  16. Craftybits 0.812 Bug Reports

    @HoundAkragth Lighter? Darker? Completely the wrong sort of texture?
  17. Craftybits 0.812 Bug Reports

    Um... tl;dr every object/mesh within a .nif file has a "MaterialProperty" that's visible in NifSkope as having a color palette icon. If you click on the palette it will show 4 color circles: The way you see the Ambient & Diffuse with their little white dot all the way to the bottom right, Specular & Diffuse dot all the way to the bottom left/black, Alpha at 1.000, and Glossiness at 10.000, is what I generally just call "Default". You can generally set the Material to this for...just about everything, and it won't look horrible. It might not look realistic (you mentioned the sheen on the fabric), but there probably won't be anything horrid. Usually. Special things like glass, metal, etc. are going to be set differently, things with _g textures will generally have some Specular & Emissive. The current fabric nifs in CB all have their Specular set to pure white (that was the glow-in-the-dark) and the Glossiness at 18.***. Some of them had a dark purple Emissive....not sure why. Even after all these years, people aren't 100% in agreement about which things do what, so I generally just don't screw with it the baseline unless I'm looking for something special. The sheen you're talking about in that screenshot could probably be reduced by darkening the Ambient color a bit. The Glossiness factor is totally unpredictable, sometimes lowering it actually INCREASES the "Gloss", so...I try to leave it at 10.
  18. Craftybits 0.812 Bug Reports

    Yeah, I know the feeling. It’s my busy season at work, but at least I’m only hitting 9 hour days. Is this supposed to be pemmican strips, or “pemmican blobs”?
  19. Craftybits 0.812 Bug Reports

    Yep, pretty sure I've got it fixed. cloth.7z
  20. Craftybits 0.812 Bug Reports

    Unless you already have someone on the pemmican MU, I can surely whip up something for that when I get you the Bosmer Fire this week/weekend. I found a texture for it, I just want to bake the ambient occlusion onto the texture via Blender.
  21. I saw a weird announcement on Dark Creations that they're shutting down on the 1st of 2019, but there's no mention of why or acknowledgment of it anywhere else on the site. Am I missing something? >_>
  22. [RELz] TWMP Valenwood Regrown BETA

    One of these days when I merge a few more esps I’ll have to test OXP.
  23. [RELz] TWMP Valenwood Regrown BETA

    ...And a couple weeks later I still haven’t gotten it uploaded. Still working on this gradually, but between the busy season at work, getting the More Races Alpha off the ground, and doing seekrat Black Marsh stuff I keep getting distracted. I need more hours in the day that aren’t sleeping or work...or to win the lottery so I can become a full time NEET. >.> I’ve added Kallopi, the famous rodents of Falinesti to the game. Faeries have been added. Hydras can spawn as an rare enemy at higher levels. Also added the stage framework for a quest in Emperors Run, just need to add the stuff to the map and link it to the quest results.
  24. Happy Birthday Amadaun!

    Happy birthday!
  25. [RELz] TWMP Valenwood Regrown BETA

    Okay, so the journal-less "quest" in Elrinda functions fine-ish. Falinesti Harbor's quest works fine-ish. The journal-less quest in Falinesti Harbor I left intact and only slightly polished from Valenwood Improved is working fine-ish. More dialogue added, fixed roads...there's some sneak peak dialogue for quests I hope to implement at some point. A couple quests are available in Woodhearth. Hopefully I can package up a new release today.
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