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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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About Reizeron

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  1. Added some of the WIP files to the first post!
  2. Given that I'm a newcomer to these forums, I think it would be best for me to leave this at moderators' discretion Perhaps it would indeed be better to move it to WIP subforum since that's what it was created for. Considering a gallery album, yeah, I noticed this option and it's pretty sweet, unfortunately this kind of mod can't really be showcased by screenshots
  3. I really don't mind, fellas Since this project is really not that big and only includes gameplay changes, I think a general modding subforum would work fine for me.
  4. I've been working on a gameplay overhaul mod series since Nov '14, slowly but steadily. The aim of these is to make Morrowind experience more challenging, but not in the overly-hardcore way (such as making enemies into OHKO damage sponges etc.) Instead, I plan to bring more life to previously underused gameplay elements and make the gameplay more tactical. Modules list: 1. No N'wah Allowed - AI - Decreased the cooldown between enemy attacks, both creatures and NPC, making them much more dangerous, especially the ones with enchanted weapons. No N'wah Allowed - AI.ESP 2. No N'wah Allowed - Beverages - All beverages now permanently damage your stats a bit for every bottle. Visit your local healer! No N'wah Allowed - Beverages.ESP 3. No N'Wah Allowed - Corprus - Corprus disease now progresses much faster, in 5 pts. increments instead of 1 pt. - Stat decrease is not longer curable, except when you get cured from Corprus altogether. - Stat decrease/increase in now capped at 100 pts. - On the latter stages of Corprus, you gain constant health regeneration. - On the latter stages of Corprus, corprus meat chunks are added to your inventory on daily basis. No N'wah Allowed - Corprus1.ESP 4. No N'wah Allowed - Shrines and Blessings - All blessings' power increased (most of changes were taken from Logorouge's Blessing of the Saints mod) - All blessings now last 2880 seconds. - You can only have one blessing at time. - Added Divine Blessings to Imperial Cult altars - respective effects were taken from Oblivion. - Added Tribunal altars to all the Temples. - Removed Almsivi Restoration from St. Veloth's Altars - they can be found in most of ancestral tombs and I didn't like the fact that you can just donate some money and get rid of ghost and bonewalker's curses right there. - [Not Implemented Yet] You can receive a blessing from any daedric statue after completing the quest of the respective Daedric Prince. No N'wah Allowed - Shrines&Blessings.ESP 5. No N'wah Allowed - Fatigue and Encumbrance - Fatigue regeneration now depends on Endurance much more. Generally, faster than vanilla. - Fatigue consumption while running now depends on Encumbrance much more. (Now you don't spend Fatigue while running if your Encumbrance percent is smaller than your Endurance stat) - Fatigue consumption while Attacking now depends on Encumbrance much more. - [Not Implemented Yet] Fatigue consumption while Blocking is now INVERSELY proportional to Encumbrance (this unintuitive change was made so heavier shields would give you more "stability", in Dark Souls terms). - Fatigue consumption while Jumping now depends on Encumbrance much more. No N'wah Allowed - Fatigue and Encumbrance.ESP 5. No N'wah Allowed - Blocking - Blocking angle is narrower - you'll need to actually look at the person whose attacks you want to block. Makes it a bit more interactive. - To compensate, both Minimum and Maxumum block chances are much higher. 6. No N'wah Allowed - Armor - Maximum percentage of damage reduction from armor has been increased - now you'll need high damage weapons to deal with highly armored opponents. 7. No N'wah Allowed - Sleep - Sleeping has been disabled outside beds. More to come!
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