Jump to content
  • Announcements

    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Malonn

Members
  • Content count

    776
  • Joined

  • Last visited

  • Days Won

    7

Malonn last won the day on August 26 2018

Malonn had the most liked content!

About Malonn

  • Rank
    Bean Bag Chair
  • Birthday 01/29/1979

Profile Information

  • Gender
    Male

Recent Profile Visitors

838 profile views
  1. I wonder if he frequents the forums?
  2. [IDEA] Weather Protected Clothing

    There was a Wet and Cold for SLE that I'm aware of. SSE's version came out later. If you need help with the scripting, Leo just give me a shout here. I'll be able to help out.
  3. [IDEA] Weather Protected Clothing

    It could be done, sure. You would have to learn to script to accomplish it.
  4. I consider that a core issue for LOOT, if it's true. Identical timestamps can probably cause all sorts of weirdness. And setting the timestamps is the #1 point behind LOOT, so the author needs to fix that. Leo, you ought to post over at AFK, let WN know.
  5. What I'm hearing is LOOTs masterlist for Oblivion could use some work.
  6. Conflict between OCO2 and GM's Races Redone

    I'm not familiar with GM's Races Rebalanced so I can't help with tags, but check the records in TES4Edit. OCOv2 could use some of the race records like mouth and ears. Then just load the races mod later and you should be good to go. Build the Patch, of course.
  7. Oblivion - Steam version

    I understand, I guess. It comes to a point that one just wants to play modded Oblivion, not hassle with the installation of mods and getting them working... I have an all-encompassing handle on Oblivion though--it can never defeat me.
  8. Oblivion - Steam version

    Got frustrated, eh Leo?
  9. Oblivion - Steam version

    Yes, all features of OR can be disabled. But it's up to. There's nothing saying you have to like it or use it. AoG == Amulet of Greed, I believe. A mod written by a pretty crack scripter. I was in touch with him back in the days of his prime. If you don't want all the features of AoG, many have been broken down into standalone mods. search "lubronbrons" (the author) on Nexus.
  10. Oblivion - Steam version

    I like BUM. It's only needed if you really fire up that userlist. I do, so I like the tool. Also, consider Oblivion Reloaded. It has it's fair share of haters, but for certain things, there's no other place you can turn to to find it. The memory management feature and custom effects system is my main reason for keeping it in my LO. A lot of the features are buggy. It's still being developed, however, and there will be a new (supposedly) properly implemented shadows system soon.
  11. Oblivion - Steam version

    You can deactivate them all day every day. Deleting them is another story. If you verify integrity and they are deleted or moved (or whatever) then Steam will redownload them.
  12. messed map(missing both textures and messes)

    There you have it, then; coming straight from Maskar. You're going to have to live with it. Other dungeons may not have the same problem. In the brief time I explored those extensions, I never had a single issue. @Leonardo No. I wouldn't say creating a mod to "spice up" the dungeons additions added by MOO would be a waste. I'd never call most mods a waste in general (though there is an exception or two).
  13. Oblivion Crash on Load

    Good call, Leo. The Tweakguides site is solid except for the memory and threading stuff. Check it out, Terrorix. The author points out the questionable tweaks.
  14. messed map(missing both textures and messes)

    Yes, Maskar's Oblivion Overhaul adds random dungeons and extensions to existing dungeons. The problem is with MOO and MOO alone. Post in his Nexus page about what you are experiencing--he always responds promptly. Maskar has seen this problem before. Check his FAQ there as well. Your installation order and load order is fine. BOSS and the guide here won't steer you wrong. Also, the dungeons added by MOO are random and not essential to any quests. You can disable them in the INI. I always do. I rarely even find loot in the extensions. A waste, IMHO.
  15. Oblivion Crash on Load

    Yeah, it's an old site. That's all I can do for you.
×