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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Malonn

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Posts posted by Malonn


  1. 20 hours ago, AndalayBay said:

    Yeah as soon as a script hangs, it stops all other scripts from running. Ob XP’s scripts haven’t changed in years so they aren’t the cause of the errors. I’ve investigated these before and I think it was Arthmoor that explained the issue.

    I did not know that.  Thanks for informing me.


  2. I like Dracula movies; Bram Stoker's Dracula from Francis Ford Coppola being my favorite that I've seen.  Admittedly, I haven't seen any of the old stuff like Nosferatu.

    Wait!  I have Untold on my backup HDD.  Grand!  Which means I've seen it, but don't recall seeing it.


  3. Aside from pure mesh and texture replacers (mods with nothing but the "meshes" and "textures" folders), you should take installing slow.  Install one or two mods, launch the game, load a save.  After 7 or 8 mods, play for a couple minutes.  This will help to isolate any issues as they happen.  Once you get familiar with a set load order (one that hasn't changed much) then you can install 100 mods at a time and load up the game.  A load order you know is stable should be stable through game installs.  If you've added tons of mods, take it slow, man.  A side effect of a more tedious approach is the build up of anticipation--once you get your order under control you won't be able to wait to play.  :)


  4. I responded in the PM you sent.  You're INI's are not where they should be.  "<path to Oblivion.exe>\Data\Ini" is where they should be.  Oblivion XP may need them in the "\Data\" folder--I'm not sure as I rarely run that mod and am not familiar with it.


  5. It does help a heavily modded Oblivion game.  Oblivion will consistently crash once it uses over 2GB without the patch--I've seen a video of it.

    As far as how to use it: just apply the patch to the exe.


  6. 16 hours ago, Schtearn said:

    Back in the day was a collector of sorts, but never got anywhere near the #1s or #2s. Although I think there was a Phantom #6. And a fan of Jack Kirby who worked for DC as well as Marvel.

    For me, MAD magazine never goes out of fashion. :)

    Neat.  I like Jack Kirby too.

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