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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Enter_77

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Files posted by Enter_77

  1. Morrowind Dwemer Resources

    Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim.
    What has and hasn't been ported
    Almost all of the original models from the TES4 modders resource have been ported.
    Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs.
    All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures.
    Additional modders resource recommendations
    For more classic Dwemer resources, the following mods are available:

    Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito*


    * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility
    This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit.
    Mods that use this resource pack
    If you want your mod added to this list, you may post a comment or send a PM to Enter_77.

    Maids II: Deception Morrowind Dwemer Resources - Skyrim Textures

    Credits

    AlpineYJ
    LOD models David Brasher
    Dwemer Ruins (original model and texture source) Enter_77
    Model conversion and resource compilation for TESV InsanitySorrow
    Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable)

    Permissions
    This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized.
    Mirrors

    AFK Mods Nexus Mods TES Alliance

    72 downloads

    0 comments

    Updated

  2. Daedric Museum of Artifacts


    Required

    These mods are required to play Daedric Museum of Artifacts.

    Oblivion Script Extender (OBSE)
    OBSE -Elys- Universal Silent Voice


    Optional
    Some content is only accessible when the following DLC expansions have been installed.


    Knights of the Nine
    Mehrunes' Razor
    Shivering Isles


    Description

    This adds a museum to safely store & display all of the Daedric artifacts you've acquired throughout the game. The museum is south of Bruma along the Orange Road.
     
    Additionally, each Daedric Lord's statue doubles as a teleporter to that Lord's shrine in Cyrodiil. Some of the statues have additional locations. Sheogorath's statue, for example, acts as an alternative gateway to the Shivering Isles after you complete the Shivering Isles main quest.
     
    The museum also contains other Daedra related exhibits for the player to view.
     
     

    Museum Rooms

    Lobby
    Serves as a gateway to the rest of the museum
    Museum of Artifacts
    Display/storage area for all unique Daedric artifacts
    Daedric shrines that can be activated to teleport the player to the Daedric shrine or related location
    Shivering Isles: Pedestals for Sheogorath artifacts from the Shivering Isles
    Mehrunes' Razor: Pedestal for Mehrunes' Razor
    Museum of Lords
    Mannequin displays of the live Daedric Lords featured throughout the game
    Shivering Isles: Sheogroath & Jyggalag displays
    Museum of Daedra
    Mannequin displays of the live Daedra featured throughout the game
    Shivering Isles: Displays of Daedra from the Shivering Isles
    Knights of the Nine: Auroran display
    Museum of Relics
    Preset displays of miscellaneous Daedric items seen and acquired throughout the game
    Shivering Isles: Displays of Golden Saint, Dark Seducer, and Order equipment


    Mirrors


    AFK Mods
    Dark Creations
    Mod DB
    Nexus Mods
    TES Alliance


    Versions for Other The Elder Scrolls Games
    The Elder Scrolls V: Skyrim


    91 downloads

    0 comments

    Updated

  3. Daedric Museum of Artifacts


    Description

    Adds a museum east of Falkreath near the Skyrim-Cyrodiil border gate dedicated to the Daedra. Inside, you'll find a safe place to store and display your accumulated Daedric artifacts. There are also other Daedric-related displays and Daedric items to purchase.
     
    NOTE - NPCs are unvoiced. All subtitles will need to be enabled.
     
     

    Museum Rooms

    Lobby
    Serves as a gateway to the rest of the museum
    Museum of Artifacts
    Display/storage area for all unique Daedric artifacts
    Daedric shrines that can be activated to give you unique blessings
    NPC that gives you hints as to where Daedric quests may be started
    Museum of Lords
    Mannequin displays of the live Daedric Lords featured throughout the game
    Museum of Daedra
    Mannequin displays of the live Daedra featured throughout the game
    Atronach Forge with already available Sigil Stone.
    NPC trainer/vendor that specializes in Conjuration and sells Daedria conjuration spell tomes, scrolls, and staves. Also sells special Atronach Forge Recipe book containing all 34 recipes in the game.
    Museum of Relics
    Preset displays of miscellaneous Daedric items seen and acquired throughout the game
    NPC vendor that sells Daedric clothing
    NPC smith trainer/vendor that sells Daedric weapons & armor
    Crafting & enchanting center
    Library
    Contains all of Skyrim's Daedra-related books
    Book shelves are safe for storage and an ideal place for players to place their own books in an organized manner


    Mirrors


    AFK Mods
    Dark Creations
    Mod DB
    Nexus Mods
    Steam
    TES Alliance


    Versions for Other The Elder Scrolls Games
    The Elder Scrolls IV: Oblivion


    74 downloads

    0 comments

    Submitted

  4. Expanded Greetings

    This mod will allow NPCs to recognize all of the player character's talents and make the skill-based dialogue greetings (such as "you're a sneaky looking sort" and "look at the muscles on you!") less redundant once the player has reached high levels.
     
    The reason these dialogue lines may have never been spoken depends on what order the playable character's skills increased throughout the game. Eventually, once most/all skills have been maxed, the dialogue gets "stuck" at the top of the dialogue tree.
     
    The only modifications are the conditions that regulate how an NPC greets the playable character. Not only does this expand talent-based greetings, but also recover the generic "hello" greetings that are lost as the character becomes more powerful and famous/infamous.
     
     

    Testing the Mod


    Make sure the playable character has at least two attributes that are 70+ or two skills that are 70+. Otherwise, effects will not be experienced until later.
    Go up to NPCs (Imperial City Market will have the most during the day). They will usually greet the player with a generic "hello" dialogue line but other times they will comment on the player's skills.


    Mirrors


    AFK Mods
    Dark Creations
    Mod DB
    Nexus Mods
    TES Alliance

    127 downloads

    0 comments

    Submitted

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