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Melchior Dahrk

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Melchior Dahrk last won the day on May 22

Melchior Dahrk had the most liked content!

About Melchior Dahrk

  • Rank
    Krill

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  • Location
    Outer Realms
  • Interests
    Modding, Gaming
  1. Melchior's Magnificent Manuscripts

    Version 1.1

    2 downloads

     This mod is primarily a model replacer for the book models in the game. But it also includes the scroll models which -in vanilla- use the tx_book_edge_01 and tx_book_edge_02 textures for the parchment which tend to look odd with texture replacers. So the scrolls now point to a new parchment texture added by this mod.This mod does not add excessively high poly models. They are smoothed enough to noticeably curb the sharp edges you see on vanilla books but not so much as to look weird or cause performance issues in large numbers.  This mod is recommended to be used with Arukinn's Better Books and Scrolls (https://www.nexusmods.com/morrowind/mods/43100). But it can be used with other texture replacers such as Connary's Illuminated Books (http://mw.modhistory.com/download-56-6038) or Illy's Dirty Books (http://download.fliggerty.com/download-11-715), but you may find that UVs aren't aligned quite as well or that paper colors don't match up as well (especially on open books).If you use Book Jackets, install the included patch. This is actually a mesh optimizer for Book Jackets as well as giving them the improved geometry since the original meshes included unnecessary animations on every book. Book Jackets - Morrowind Book Jackets - Tribunal Book Jackets - Bloodmoon Note: the vanilla game has a large number of misplaced books; please verify that any placement issues are not present in the base game before reporting them on this mod. I have tried to match these book models as closely as possible to the vanilla book meshes.- Melchior Dahrk   
  2. [RELz] Melchior's Magnificent Manuscripts

    Melchior's Magnificent Manuscripts View File  This mod is primarily a model replacer for the book models in the game. But it also includes the scroll models which -in vanilla- use the tx_book_edge_01 and tx_book_edge_02 textures for the parchment which tend to look odd with texture replacers. So the scrolls now point to a new parchment texture added by this mod.This mod does not add excessively high poly models. They are smoothed enough to noticeably curb the sharp edges you see on vanilla books but not so much as to look weird or cause performance issues in large numbers.  This mod is recommended to be used with Arukinn's Better Books and Scrolls (https://www.nexusmods.com/morrowind/mods/43100). But it can be used with other texture replacers such as Connary's Illuminated Books (http://mw.modhistory.com/download-56-6038) or Illy's Dirty Books (http://download.fliggerty.com/download-11-715), but you may find that UVs aren't aligned quite as well or that paper colors don't match up as well (especially on open books).If you use Book Jackets, install the included patch. This is actually a mesh optimizer for Book Jackets as well as giving them the improved geometry since the original meshes included unnecessary animations on every book. Book Jackets - Morrowind Book Jackets - Tribunal Book Jackets - Bloodmoon Note: the vanilla game has a large number of misplaced books; please verify that any placement issues are not present in the base game before reporting them on this mod. I have tried to match these book models as closely as possible to the vanilla book meshes.- Melchior Dahrk    Submitter Melchior Dahrk Submitted 06/05/2018 Category Cosmetic  
  3. Mage Robes

    Version 1.30

    7 downloads

    by Melchior Dahrk  These robes were originally made for my Lyithdonea project, but I decided to release them as a standalone mod for Modathon 2018. The concept behind the mod is to provide both an immersive experience by giving a uniform to mages guild members as well as to improve gameplay by providing a useful alternative to armor for mages; such as is offered in Skyrim. Many Mages Guild members will now wear the new robes. 19 mage robe variants A robe for every magic school with Novice and Master variants Generic robes for Novice, Master, and Arch-Mage Toggle the hood on or off for every robe New quest and dungeon with unique loot to acquire the Arch-Mage's Robe Mage robes added to vanilla NPCs via script for immersion Obtain mage robes as rewards for vanilla quests and achieving rank milestones Purchase mage robes from Guild Provisioner NPC (rank/skill requirements) Maximum compatibility (no vanilla NPCs or dialogue are edited by the mod) Mage robes have magicka fortifying enchantments to provide utility for magic user gameplay Meet a quirky new companion character on your quest for the Arch-Mage's robe Add-Ons for several mods are included in the download PSDs included in separate download as a Modder's Resource To toggle your hood, drop the robe and pick it back up. A message will appear giving you the option to use/remove your hood. Robe quality: Novice Robes Fortify Maximum Magicka 0.2x Intelligence and Fortify their respective skills by 10 points, constant effect. Master Robes Fortify Maximum Macgicka 0.5x Intelligence and Fortify their respective skills by 20 points, constant effect. As stated above, the goal for this mod is to provide magic users with a viable alternative to using armor. Now instead of Armor Rating, mages can rely on enhanced magicka pools for casting. This mod stands well on its own but would pair well with a mod that rewards mages for using unarmored (see Recommendations section below). Generic robes: After you join the mages guild, talk to the Wizard of the Guildhall (who you joined with) about "member of the mages guild" to receive your generic novice robes. Once you are a wizard, you can talk to any other wizard about "member of the mages guild" again to receive your Master Robes. Purchased robes: After you become at least a Journeyman, you can talk to the new provisioner NPC in the Caldera Guild of Mages to purchase novice robes for each school. Once you are a wizard, you can purchase master robes from the provisioner. You must have a skill level of 20 in each school to purchase novice robes and 70 to purchase master robes. Quest rewards: Each of the Mages Guild questgivers will give the player a set of robes once they reach a certain level in their quests. Be sure to look for new topics to make sure you receive your robes (see spoiler section for details). This includes: Ajira (Balmora), Ranis Athrys (Balmora), Edwinna Elbert (Ald'ruhn), Skink-in-Tree's-Shade (Wolverine Hall). Finally, Trebonius has a quest for the player to recover the Arch-Mage's robe (if Trebonius is dead, talk to Flacassia Fauseius -Vivec Guild Guide- after becoming Arch-Mage).  Mage Robes - The Hostiles.ESP : if you use TrevorDemented's The Hostiles, this plugin will add the new mage robes to leveled the leveled lists used by the mod. Need to merge leveled lists. Mage Robes - Starfires NPC Additions.ESP : if you use Starfire's NPC Additions, this plugin will add the new mage robes to the leveled lists used by the mod. Need to merge leveled lists. Mage Robes - Dagon Fel Mages Guild.ESP : if you use half11's Full-fledged Dagon Fel Mages Guild, this plugin will add the new mage robes to the NPCs in the Dagon Fel Guild of Mages interior. Mage Robes - Vivec Guild of Mages Expansion.ESP : if you use Mordaxis' Vivec Guild of Mages Expansion, this plugin will add the new mage robes to the new NPCs in the Vivec Guild of Mages interior. 
  4. [RELz] Mage Robes

    Mage Robes View File by Melchior Dahrk  These robes were originally made for my Lyithdonea project, but I decided to release them as a standalone mod for Modathon 2018. The concept behind the mod is to provide both an immersive experience by giving a uniform to mages guild members as well as to improve gameplay by providing a useful alternative to armor for mages; such as is offered in Skyrim. Many Mages Guild members will now wear the new robes. 19 mage robe variants A robe for every magic school with Novice and Master variants Generic robes for Novice, Master, and Arch-Mage Toggle the hood on or off for every robe New quest and dungeon with unique loot to acquire the Arch-Mage's Robe Mage robes added to vanilla NPCs via script for immersion Obtain mage robes as rewards for vanilla quests and achieving rank milestones Purchase mage robes from Guild Provisioner NPC (rank/skill requirements) Maximum compatibility (no vanilla NPCs or dialogue are edited by the mod) Mage robes have magicka fortifying enchantments to provide utility for magic user gameplay Meet a quirky new companion character on your quest for the Arch-Mage's robe Add-Ons for several mods are included in the download PSDs included in separate download as a Modder's Resource To toggle your hood, drop the robe and pick it back up. A message will appear giving you the option to use/remove your hood. Robe quality: Novice Robes Fortify Maximum Magicka 0.2x Intelligence and Fortify their respective skills by 10 points, constant effect. Master Robes Fortify Maximum Macgicka 0.5x Intelligence and Fortify their respective skills by 20 points, constant effect. As stated above, the goal for this mod is to provide magic users with a viable alternative to using armor. Now instead of Armor Rating, mages can rely on enhanced magicka pools for casting. This mod stands well on its own but would pair well with a mod that rewards mages for using unarmored (see Recommendations section below). Generic robes: After you join the mages guild, talk to the Wizard of the Guildhall (who you joined with) about "member of the mages guild" to receive your generic novice robes. Once you are a wizard, you can talk to any other wizard about "member of the mages guild" again to receive your Master Robes. Purchased robes: After you become at least a Journeyman, you can talk to the new provisioner NPC in the Caldera Guild of Mages to purchase novice robes for each school. Once you are a wizard, you can purchase master robes from the provisioner. You must have a skill level of 20 in each school to purchase novice robes and 70 to purchase master robes. Quest rewards: Each of the Mages Guild questgivers will give the player a set of robes once they reach a certain level in their quests. Be sure to look for new topics to make sure you receive your robes (see spoiler section for details). This includes: Ajira (Balmora), Ranis Athrys (Balmora), Edwinna Elbert (Ald'ruhn), Skink-in-Tree's-Shade (Wolverine Hall). Finally, Trebonius has a quest for the player to recover the Arch-Mage's robe (if Trebonius is dead, talk to Flacassia Fauseius -Vivec Guild Guide- after becoming Arch-Mage).  Mage Robes - The Hostiles.ESP : if you use TrevorDemented's The Hostiles, this plugin will add the new mage robes to leveled the leveled lists used by the mod. Need to merge leveled lists. Mage Robes - Starfires NPC Additions.ESP : if you use Starfire's NPC Additions, this plugin will add the new mage robes to the leveled lists used by the mod. Need to merge leveled lists. Mage Robes - Dagon Fel Mages Guild.ESP : if you use half11's Full-fledged Dagon Fel Mages Guild, this plugin will add the new mage robes to the NPCs in the Dagon Fel Guild of Mages interior. Mage Robes - Vivec Guild of Mages Expansion.ESP : if you use Mordaxis' Vivec Guild of Mages Expansion, this plugin will add the new mage robes to the new NPCs in the Vivec Guild of Mages interior.  Submitter Melchior Dahrk Submitted 06/02/2018 Category Clothing, Weapons, and Armor  
  5. Uniformity Mods for MW: Gameplay vs. Text

    List has been updated with a few new items. See change log in main post.
  6. [RELz] Better Dwarven Spectres - Mer and Maidens Edition

    Thanks, Leo!
  7. Better Dwarven Spectres - Mer and Maidens Edition View File This mod adds the long desired female Dwarven Spectre to the leveled lists and replaces one unique spectre with the new model. In addition, thanks to Moranar, this mod is also a BB conversion of the original Dwarven Spectre. And in addition to THAT, the mod also adds the Dwarven Robe worn by the spectres as a random drop from them; complete with male and female versions (just ignore all that sticky ectoplasm). The mod includes 4 different versions: If you want a 75% chance for male spectres and 25% chance for female, install "Dwarven Spectres BB + Fem.esp" If you want a 50% chance for male spectres and 50% chance for female, install "Dwarven Spectres BB + Fem (50-50).esp" If you want a 75% chance for male spectres and 25% chance for female, and for them all to be renamed to "Dwemer Spectres", install "Dwemer Spectres BB + Fem.esp" If you want a 50% chance for male spectres and 50% chance for female, and for them all to be renamed to "Dwemer Spectres", install "Dwemer Spectres BB + Fem (50-50).esp" Enjoy the mod! Submitter Melchior Dahrk Submitted 05/02/2018 Category Cosmetic  
  8. Version 1.00

    4 downloads

    This mod adds the long desired female Dwarven Spectre to the leveled lists and replaces one unique spectre with the new model. In addition, thanks to Moranar, this mod is also a BB conversion of the original Dwarven Spectre. And in addition to THAT, the mod also adds the Dwarven Robe worn by the spectres as a random drop from them; complete with male and female versions (just ignore all that sticky ectoplasm). The mod includes 4 different versions: If you want a 75% chance for male spectres and 25% chance for female, install "Dwarven Spectres BB + Fem.esp" If you want a 50% chance for male spectres and 50% chance for female, install "Dwarven Spectres BB + Fem (50-50).esp" If you want a 75% chance for male spectres and 25% chance for female, and for them all to be renamed to "Dwemer Spectres", install "Dwemer Spectres BB + Fem.esp" If you want a 50% chance for male spectres and 50% chance for female, and for them all to be renamed to "Dwemer Spectres", install "Dwemer Spectres BB + Fem (50-50).esp" Enjoy the mod!
  9. Uniformity Mods for MW: Gameplay vs. Text

    First update for a while: Items C-027, C-040, C-041, C-042, E-012, E-019, and E-030. Thanks to Corsair83 and Lucevar for the mods!
  10. [RELz] The Complete Guide Lite

    A very comprehensive guide. Thanks for making it accessible!
  11. Need some advice on a collaboration

    Since this forum is so quiet right now and this is still on the first page, I don't think this counts as thread necromancy to post in, lol. I agree with EK. I haven't seen Praedator in quite some time (I hope he's alright). If you have a WIP copy of the Balmora project that you both were collaborating on, I would say to go ahead and take it over. Of course, if Praedator were ever to return, things would be worked out.
  12. [RELz] Ancient Foes

    I had a lot of fun playing through this quest. Very well executed with both design and dialogue, Darkelfguy. Good to see you still being able to find some time for modding!
  13. [WIP] No N'wah Allowed - a Gameplay Mod Series

    Yeah, I think I'll get used to this structure. I'm following both forums now, so I should get notifications of new posts here which will remind me to check. And I think offering projects their own forums is great for you to do on the site!
  14. [WIP] No N'wah Allowed - a Gameplay Mod Series

    Is there anyway to have a link from the Morrowind sub-forum to the Morrowind Projects sub-forum? Maybe I'm too set in my ways, but having Modding and Modding Projects spatially separated in completely different parts of the forum isn't intuitive for me. I know I'll forget to check this forum. Maybe it'd be like how there is a link to the Morrowind Modding Wiki in the Morrowind sub-forum? edit: on the other hand, it was always difficult to track down WIP threads on the Bethesda forums. So maybe this would be a plus. It would just be nice to have them more connected somehow I think. So people can see where to find the projects if they fail to explore the forum structure.
  15. Uniformity Mods for MW: Gameplay vs. Text

    There aren't many, but they're there.
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