Jump to content
  • Announcements

    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


  • Content count

  • Joined

  • Last visited

  1. Morrowind Script Extender

    It's not guaranteed to free any memory (due to the underlying implementation), though it could be changed to do that. My intention was mainly convenience: reuse an array id instead of generating a new one. I will probably revisit the xGetRace array in the near future. On further reflection, I think a small set of related functions is probably a better way to handle that.
  2. Morrowind Script Extender

    v0.9.5-alpha.20171114 Added New function to get the race of the player and NPCs: xGetRace. New function get the number of elements in an array: xGetArraySize New function to remove all elements in an array: xClearArray Fixed Calling xSetArrayValue with an invalid array id could crash the game. xGetRace has an option to return additional race information in an array. If you use this feature, please let me know what you think. The goal was to avoid a lot of return values and/or a lot of extra functions, but maybe this is not the optimal way to handle this.
  3. Morrowind Script Extender

    Good point. I've added some additional background that captures the gist of the original OP, without all of the now outdated information.
  4. Morrowind Script Extender

    Thanks! I can, but there's not much useful content in those OPs. One is just a list of past releases, all of which are now out of date. I've added more info to the OP of this thread. Let me know if you think there's something else that needs to go in there. My plan for now is to only upload releases to GitHub; that makes life a bit simpler for me. Oops! Should be fixed now. Thanks! :-) Let me know if you encounter any other issues.
  5. Morrowind Script Extender

    Thread for MWSE discussion and support. I'm also on Discord occasionally as Merzasphor#8299 in the Morrowind Modding Community server. Mention me if you need a response, as I can't keep up with all of the discussions happening there. What is MWSE? The Morrowind Script Extender makes additional functions available for use in Morrowind scripts, beyond those provided by the game's construction set. These extra functions allow modders to add features and behavior to scripts that would otherwise be impractical or impossible. See the readme and changelog for more information. History: I started working on MWSE in late 2014, in order to add functionality to support a leveling mod I wanted to make. I posted a thread in the old official forums to share the results of the experiment, which generated some interest. Prior to that, the last release of MWSE was v0.9.4a, in 2007. Previous MWSE developers include: Charles Cooley (cdcooley), Cody Erekson (Fliggerty), Tim Peters, Grant McDorman, Anthony Garcia, FreshFish, and Timeslip. Latest Release: v0.9.5-alpha.20171114 Useful links: GitHub Repo GitHub Releases MWSE at Morrowind Modding Wiki Old Official Forums Thread #1 Old Official Forums Thread #2