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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

1Mac

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  1. [RELz] Elsweyr Pelletine

    WB installed Elsweyr Pelletine with no problem for me.
  2. [Relz, WIP] Elsweyr Pelletine

    Except most of the mods you're talking about aren't listed as requirements. They are listed as "Mods requiring this file." For example, you said upthread that Under the Sign of the Dragon - Tamriel Landscapes requires UL. But it's not listed as a requirement at all. What I think you read was an entry for a patch between Tamriel Landscapes and UL. That patch is listed under "Mods requiring this file," because of course a Tamriel Landscapes patch requires Tamriel Landscapes. The upshot is that Tamriel Landscapes doesn't require UL; the UL patch requires Tamriel Landscapes.
  3. [Relz, WIP] Elsweyr Pelletine

    Tangentially, “mods requiring this file” != “requirements,” even though the former is under the Requirements tab on Nexus.
  4. [RELz] Elsweyr Anequina

    Which is "the dedicated forum"? The support thread for Elsweyr Pelletine?
  5. Unique Landscapes

    March 15, according to the timestamp on the post. It was a public post, as you can see. I guess mhahn has a beta for Niben Wetlands?
  6. Unique Landscapes

    You may want to have a talk with mhahn. He says he’s working on completing two UL mods of his own. When I asked about Niben Wetlands, he said this: Corbolo River sounds great!
  7. [IDEA] Weather Protected Clothing

    Not most, but nearly anything that requires mwse.
  8. [IDEA] Weather Protected Clothing

    No, just curious. I was interested in that one, but you know, OpenMW.
  9. [IDEA] Weather Protected Clothing

    Which combat mod? Mnen?
  10. [IDEA] Weather Protected Clothing

    Read the description, clothes are also part of it.
  11. [IDEA] Weather Protected Clothing

    Fyi: https://www.nexusmods.com/oblivion/mods/48129
  12. Elder Scrolls: Blades Early Access

    This jibes with my expectations, tbh. How would you critique it if you were considering it not as a TES game but as a mobile game?
  13. [IDEA] Weather Protected Clothing

    There’s a shield mod called Shields Up that doesn’t require mwse. Haven’t tried it, but it should make combat a little better. There are other combat mods by the same author that make Morrowind a little more Oblivion-like, but they all require mwse. I’m using OpenMW so can’t use mwse; however, all the Morrowind modders are currently very much into it, so I assume it’s now pretty stable. 2018 was deemed of “the year of mwse,” as it saw the release of a ton of compelling mwse/lua script projects.
  14. Here's the issue: Apparently OCO2 does something weird to ear for high elves. Without the plugin, they look all jumbled up and broken. It's not the mesh, as the same issue applies no matter what ear mesh I'm using. I guess it has something to do with egm files, as far as I understand them. At any rate, something in the esp corrects it. So no problem, right? Everything should be okay. Except I'm also trying to use GM's Races Rebalance, which reverts whatever change the OCO2 plugin makes to correct the problem with ears. Basic cleaning doesn't help. Putting it before OCO2 in my load order does, but then OCO2 overrides the race stats from GM's mod, so that's a pointless solution. Ideas for solving, based on my very basic understanding of these things: -Use TES4Edit to delete the offending records from GM's mod, or to make a patch. It'd be nice to know what records I'm looking for, as I couldn't tell just from poking around the race records. -Add bash tags to one or both mods. Here I'm not sure which tags to try, or which plugin I should be applying them to. I applied all the RACE and BODY type tags that I thought made sense to OCO2, but it didn't work. I'm hoping y'all's expertise will avail me and help resolve this problem. Thanks!
  15. Oblivion - Steam version

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