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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Ahnassi

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  1. [Relz, WIP] Elsweyr Pelletine

    Looks good for the most part, however some things could be improved. Torval doesn't look like a city, rather a collection of towns as most of the district are too far away from eachother because of the terrain. In several places the road is so steep that the player needs to spam jump to get up the hill. A major rework of the lanscape in the Torval area is needed or to make Torval a closed city ( like the vanilla cities) to get around the lanscape problem. Also I don't think that Darvulk Haven should be a Bosmer town. There is also a missing texture on the free-standing tower in Torval's "Entrance district".
  2. [Relz, WIP] Elsweyr Pelletine

    Khajiit and the Bosmer have been enemies since the beginning of time, having fought many war against each other, the latest in 3E 396 in which the Bosmer attacked Torval and killed more then one thousand khajiit. So I can't see that the khajiit would allow any Bosmer to live in or around Torval, also non-khajiit would be barred from the upper city and the moon sugar estates of the nobles of Pelletine. I've looked at the video and I think that the buildings would fit better for a small village / tribe in the jungle. You could use it for lower class buildings located outside the walls. It doesn't look imposing enough as architecture for Torval, the capital of Elsweyr.
  3. [Relz, WIP] Elsweyr Pelletine

    You could make the city a separate worldspace, like you did with the upper district of Senchal, to mitigate the heightmap problem somewhat. While I do agree that Torval should be a (mostly) wooden city, the Lunar temple (as it looks strange having large domes and tall thin towers made of wood) and the walls would be built of stone. Also you would have to change the Bosmer architecture to fit the khajiit of Torval without making it South-east Asian / tribal Bosmer. Another aspect of this is that Beyond Skyrim depict the khajiit (and Pelletine in particular) as very South-east Asian, like ESO (that is so not khajiit in my opinion (and also goes against both Iliana's and your depictions of Elsweyr)). I applaud that you didn't jump on the ESO bandwagon like so many others, but instead trying to keep Iliana's legacy alive by expanding on her depiction of Elsweyr (that is way more lore-friendly then that ESO crap). A final question: Will you include the Mane in the mod?
  4. [Relz, WIP] Elsweyr Pelletine

    Couldn't you just flatten the ground there? Personally I think it would be better to concentrate on making a version of Torval that's fits with the rest of Elsweyr rather then having it look like it was built by Bosmer, because that was the only architecture that fitted. You should check out Ta'agra.com. It's a website dedicated to expand the khajiit language Ta'agra. It also got a section on khajiit honorifics. I've made some Ta'agra names for the cities that sounds to Imperial. Riverhold: Esushoda (esush + oda, short for kroshoda) lit "Riverhold", alternatively: Basikjhadat (basik + jhadat) "Cave city" As Riverhold is built into the side of a mountain. Dune: Khajaranadat (khaj + arana + dat, short for jhadat) "City of the desert kings" As Dune has been the capital of Anequina since the fall of the old capital Ne Quin-al during the civil war ca 2E 309. Orcrest: Drelkamerdat (drelkamer + dat) lit "Orc city" Moonpath: Kha'jaywadro (kha'jay + wadro) lit "Moonpath" Corinthe: Bajiitjhadat (bajiit + jhadat) "Merchant city" as Corinthe is the main trading hub of central Elsweyr. Alabaster: Siirto'oda (siirto + oda) "White Fort" Alabaster is built inside of walls of an Ayleid border fort. Kha'jay siirithse jer wodro (Moons will light your path)
  5. [Relz, WIP] Elsweyr Pelletine

    Good to see the project progressing, but I'm concerned about Torval. Torval is culturally a part of Pelletine and it's architecture should reflect that, similar (but not identical) to Senchal and Corinth. Having a radically different style (Japanese/Tibetan) seems very out of place.
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