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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Terrorix

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  1. [RELz] Oblivion XP

    Anda,once again,you give an answer to my question! Indeed,I am using MOO,I read a bit about what changes it does in the game but never the full extend of it. Tbh,I find it a bit too much to reduce the level of daedric beasts so much,10 levels under the players level would be fine,imo. As it is now,I just go for a walk in Oblivion with no real challenge at all except if they I get attacked by 10 or more beasts,where there it becomes a challenge of a sort. Do you know if there is a way to change this without removing the mod? Also,at what level am I supposed to meet the higher level daedric beasts,like the "purple" giant(do not remember the name)??? I am already level 42 and I am still searching for a greater challenge in Oblivion world
  2. [RELz] Oblivion XP

    My mistake,it is working. I used advlevel to check if I could bypass level 50(that would mean the Oblivion XP and the uncapper mod are both working normally) and I only did this one a save game I have for testing purposes only. In general,I do not use the console at all,expect when tcl needs to be enabled since I have stuck in the world in more than one occasions. I generally avoid to alter the .ini file of mods that affects many aspects of the game like Oblivion XP since I do not trust myself in changing the correct settings as I usually change other things and I break the game(have such "bad" experience with KOTOR II in the past). But if it has explanations about all settings,I will check it. Perhaps it is more simple than I thought. Also,is it mandatory to use the "update NPC levels" in Wrye Bash? I find it strange that my char is level 38 yet the beasts I fight in the Oblivion world are level 2-20. They are very inferior to me. Is this normal?
  3. [RELz] Oblivion XP

    So,I downloaded and install Elys Uncapper mod(latest version available in Nexus) and used wizard to change the Oblivion XP settings accordingly. Isn't it supposed to have an effect on both skills and attributes?if yes,I am still unable to increase the level of any skill or attribute being at 100 while I level up although the weapons damage has been adjusted(changed-increased specifically). Also,using the advlevel command,I see that I am able to see go beyond level 50.The question is,is the mod working correctly or partly???
  4. CTDs due to streamline(???)

    Ok,I will make sure to remove them to save some space. About Oblivion XP and OR, I must say here that,despite having read the conflicts/issues section in Oblivion XP readme,I tested multiple times to see if I am able to level up with the "rest" feature activated in OR .ini and so far,it works just fine. I have no trouble at all leveling up and resting in the game. Is it possible the authors fixed this little problem and they forgot to mention it??? Or am I just that lucky that these two in combination don't cause me any trouble,at least so far/.
  5. CTDs due to streamline(???)

    Thanks,Anda. Here it is: Active Mod Files:
  6. CTDs due to streamline(???)

    Ok,I think I found the problem. It must be this mod: More Guards (https://www.nexusmods.com/oblivion/mods/18252). I am not sure with which mod it conflicts about after removing it the game runs without problems(so far,at least).This was one of the new mods I added. I wasn't expecting it to be a problem since the author never mentioned any compatibility issues in the description. In the begging,I thought there was sth wrong with streamline since it was the only mod that I was missing after the installation of the new mods and even after installing the problem remained(I could say I had more ofter CTDs than before but I could be wrong) and that's why I was wondring about streamline. In any case,here's my load order(maybe there is another problem in one of my mods that I haven't dscovered yet): 1)http://prntscr.com/nde3b8 , 2) http://prntscr.com/nde3jz, 3) http://prntscr.com/nde3pb Btw,thank you for the info about Reneer's Guard Overhaul,Malonn,I was thinking to try that mod,too. Will stay away from it unless there is an update earlier. Anda,I am staying away from anything is "advanced" in any kind of settings in mods,unless it is sth I want really bad but I have to have at least a general idea of what I am doing before I start changing things here and there. Thanks for your advice anyway. Perhaps I will avoid it once I start playing in my new computer in a few days.
  7. CTDs due to streamline(???)

    So, after a few days of fun playing a modded Oblivion without any serious problems,I decided to add a couple more(minor) mods to my game. In order to avoid any problem,I decided to uninstall and reinstall from scratch all the mods I was using with the addition mods to the according places(install order). Everything worked as it should,sorted load order with BOSS,rebuilt the bash patch and used TES4LODGen in the end. So far so good. While trying to play from my last saved game,however,I experienced CTD when I was trying to travel to frostcrag Spire.I thought it might be a corrupted saved game,so I loaded the previous one which had a fair distanced in game-time from the 1st one. Again,I experienced a CTD but not while trying to fast-travel but when I was waiting(specifically,after th 7th hour,the game crushed). I went to the third one and in general,I tried around 10 saved games with different game-times and with a good amount of time distance between one another to see if the problem persisted and unfortunately,it does. The wierd thing is, I get a CTD while doing a different action from the rest of the saves I tried. Sometimes the game crushed on fast-travel(frostcrag was an example,I experienced CTDs on several locations,including weynon priory,weye in,Anvil stables and others)others on wait and others when I tried to sell items to a merchant,the one who sells the deepscorn hollow deeds(do not remember his name)-didn't try to sell stuff to other vendors. Does anyone have any idea what might be the cause-or causes- of these CTDs? I checked the install and load order from after I added the new mods and from before I add them and it matches. I also checked the files from the saved games in Wrye Bash and everything seems to be in order. So,what now?? Is there any other way to check what and where is the problem? Note that I tried to load both streamsaves and Oblivion saved games and the results were the same in every case.
  8. [RELz] Oblivion XP

    Pff,as much as I try to avoid an uncapper mod,it seems I am losing much of what I would like to have in the game. Thank you!
  9. [RELz] Oblivion XP

    Wasn't aware of that. Do be honest,I never read that letter,didn't know it existed. A question which is related to my previous posts here but not related with Oblivion XP. With or without Oblivion XP, if you do not use an uncapper mod,the skills and attributes going above 100 with spells,magical items etc. have any effect in the game or not???For instance,if my blade skill is 100 and I use a ring that gives a +20 fortification to Blade skill,do I deal more dmg with swords or not???
  10. [RELz] Oblivion XP

    So it is pretty much mandatory,if I want to have the changes in the gameplay and not just the numbers. Good to know. Thank you both!
  11. [RELz] Oblivion XP

    Question. When you install Oblivion XP via Wrye Bash(wizard),if you do not use an uncapper mod,is it still possible for it to make the skills and attributes go beyond 100 or is it mandatory to have an uncaper mod for the Oblivion XP to make the necessary changes to that part?
  12. messed map(missing both textures and messes)

    I sent a pm to Maskar and impeled him to check this thread to understand the problem. I asked him if there is anything I can do to fix it and the answer was that,normally if I reload an older save game before the issue appeared,it would force the game to regenerate the dungeon and fix this. In my case this didn't happen,and so his suggestion was to just skip the dungeon,since it is not essential but just a random dungeon created by his mod(as you say in your post, malonn). So,I will have to live with it. I wonder if I have the same issue with other random dungeons like this. Just in case,since I followed Leo's advice and deleted everything related to the game and reinstalled it,I will pay a visit the dungeon in my new game (and hope for the best ) And I agree with you about these dungeons being a waste as they stand,currently. Maybe Maskar will add sth in there in a later update.
  13. messed map(missing both textures and messes)

    Yes,this is what I will do,again. Although the load order was sorted by BOSS and I sorted the install order according to this guide: http://wiki.theassimilationlab.com/tescosi/A_General_Order_for_Installing_Mods_(Oblivion) But I will read it again,just in case Anyway,wish me good luck,I need it!
  14. messed map(missing both textures and messes)

    ok,I just reinstalled all mods,yet the problem remains. This "trap door to unknown location" shown in the screenshots is made by MOO(refscope says so). Perhaps it is a bug in the mod? If I have no use at all for this area,I do not mind having it broken and unplayable but I suspect that there has to do sth with a quest or so,otherwise Maskar wouldn't added it in the 1st place.
  15. messed map(missing both textures and messes)

    I did it,everything matches the spoilers you posted. Is there another page in TESCOSI for the archive invaliation??? These links are both corrupted and pages are not opening. http://prntscr.com/mweyts Didn't Wrye Bash handle this archive invalidation automatically??? I thought I read this somewhere. Does anyone is OR adds this new place in the Hackdirt Caves?? Tried a vanilla game right now and the door(access) for that place is dissapeared.
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