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mála

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About mála

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    Amoeba

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  • Location
    yekaterinburg so so deep in russia
  • Interests
    i like how you look with this haircut! it really suits you
  1. [RELz] Tel Uvirith LITE

    Edit: Ooooh now I get it! I'll leave the whole modsplaining unedited since it shows what the esp does pretty well. But Leonardo is right. The module won't work with most overhaul Tel Uvirith mods except mine. I'm sorry, I don't think that the quest in mention has much to do with the showcase esp (note: it actually does). I'll explain, if I may. The showcase esp is not to be used in the playthrough. It is for testing only. That's how it works: As you probably know, the construction of the stronghold is done by incrementing the global value "Stronghold". All things outside your tower are initially disabled and only appear when this Stronghold value reaches certain point. Take a look at this vanilla script for the door at the top of the tower leading to Tower Upper area: This is the value that gets incremented by vanilla quests that construction workers such as Llunela Hleran give. Basically they give you the quest, you complete it, it starts script that waits for 5 days then raises the Stronghold value by 2, which builds next level of fortress and you can get the next quest. Once it's 6, the tower is complete. You can see it on the screenshot at the bottom. This all is just a reminder, of course. So, it's very tedious to wait. Once you get your fortress done you want it to be good. If the mod you've installed turns out to be bad, it's horrible since you've done a major part of the game by then. So this is the little script I've made: Basically it straight away sets Stronghold to 6. All Tel Uvirith is instantly enabled and you can travel there. But there is a hostile NPC inside, the Reynel Uvirith you've mentioned. She is annoying, so I make you join the House Telvanni. This removes her (its safer to do it this way). The script also moves player character to Uvirith's Grave and gives you two spells needed to move around Telvanni towers (levitation and dispel). This way even a level 1 character can easily have a look around the tower. Once you've done it, you close the game, disable showcase esp, and start a new game for real already knowing what you'll get once you've built your tower. I really hope I explained everything well And sorry for the long read. Of course, you can do all of it yourself without any mods, using just in-game console. But it's easier to have a crank to pull rather then writing it all. So that's why I've gone and made this. It should work with everything as long as it uses vanilla Stronghold to get built. (note: not many mods use it except mine; if you need to do normal quest from Llunela Hleran then it may work but probably won't) Hey, thanks for reading. Also check out the screenshots to see it in editor.
  2. [RELz] Tel Uvirith LITE

    indeed it is. Most, if not all, mods that change the stronghold itself are incompatible. But perhaps I didn't explain it well enough. The mod itself does not work with Uvirith's Legacy, for example. But the Showcase Module inside (a separate esp) probably does. The Showcase Module is a single esp in its own folder, not requiring installing any assets or the mod itself. All it does is placing two activators in Vodunius Nussius' house in Seyda Neen. One of those activators, when pushed, teleports you to Uvirith's Grave outside the tower, completely builds the stronghold to its final stage, makes you a part of House Telvanni to disable Reynel Uvirith, and also gives you a 0 mana levitation spell that always succeeds. The other activator only teleports you to Uvirith's Grave without doing anything else. This is all that the Showcase Module contains, no house, nothing else. This module is NOT meant to be used in your playthrough. It is made for you to test your Tel Uvirith rework of choice easily, since building the tower is time-consuming and script-based. You are supposed to start a new game with a dummy character, and with your Tel Uvirith mod of choice and Showcase Module both enabled. Then you go to Nuccius' house, save, push the left activator to see instantly how your tower will look like when it's done. You can fly around, get inside, see everything within minutes after starting a new game. Then you can load your save and push the right activator to see if anything spawns too soon or is otherwise out of place in a non-built tower site. I made it for my mod. I didn't test it with other Tel Uvirith mods, but if they use vanilla building scripts, it should work fine. So if you want, you can try it with them. No promises it'll work. It does for me. You also are not supposed to play with it on. It probably ruins major parts of Telvanni questline. It also gives you OP spells. It is for testing. So that's how it is! Anyways, I'm really glad you took a look at my mod!
  3. Tel Uvirith LITE

    Version 1.2.0

    6 downloads

    Tel Uvirith Lite! * Part of the Morrowind May Modathon Month 2018! * This is a small plugin that overhauls Tel Uvirith just a bit. Nothing very grand, about 6 or 7 all-new, painstakingly decorated by hand areas, a couple notes and custom books to give the place some character, doesn't remove any vanilla furniture thus very compatible with mods placing things in Tel Uvirith. I think it's lore and vanilla atmosphere-friendly. Many scrips now manage little bits of your tower. They will make you trama coffee at Bagarn's Tight Corner (your new pub), they will turn cranks on dwemer machines, they will even fill 7 new books with cursed magic for you to experience. Many dwemer centurions walk the tower, tweaked and modified, but you'll probably never know. Four enchanted amulets lie around, but you'll need steel nerves to use them. The depths of the tower swim in comfort and eldritch Telvanni touch. But to get there, you'll need to pass through some traps... Will you ever see new areas of the tower? Or will you meet your demise? You can see for yourself in this mod! Features - A rework of player's Telvanni stronghold - A number of flavour documents and a total of 7 cursed books for you to discover - Dangerous traps and enchantments to avoid - A nice, cozy bar with drinks and custom scripted trama beverage brewing - Rather dark environment, but a box with candles is included - A teleport spell for easy getting around the tower - To get it, build it as usual! Requirements and installation: Needs Morrowind and Bloodmoon. Built on the Steam version, but should work fine with everything. Cleaned with TESAME. Inside there are: - Vanilla versions for people who don't have Telvanni meshes replacers or have the one with smooth meshes. - ITA versions for those who have Improved Telvanni Architecture. There also are special versions with addons: - Teleport spell versions contain their respective vanilla or ITA house mod + teleport spell for the house (you'll need to find it in a book inside) - Chef's Kiss versions contain their respective vanilla or ITA house mod + teleport spell + 7 cursed books with unique texts and magic inside. They are not overpowered, and should be funny to have. Finally, there's a Showcase Module. It doesn't contain the house, but it allows you to easily showcase or otherwise have a look at the house mod. It unlocks the door to Vodunius Nuccius' house in Seyda Neen and places there a special activator that will transport you to Tel Uvirith, build it, make you a part of house Telvanni to disable Reynel Uvirith, and give you a flight spell that never fails. That will allow you to decide whether you want to use my mod or not; it probably won't work with most other Tel Uvirith mods though, I think. Obviously, it's not meant for an actual playthrough. To install, just choose your esp (only one) and place it into Data Files folder of the mod; then paste Data Files folder of the mod into your Morrowind Directory. You can add Showcase Module, too. If it says merge folders, say yes. If it says overwrite, say no (you can say yes if you're sure my files are better). Check them in your launcher of choice and sail away! Compatibility - Apel’s Azura Coast and Sheogorath Region Retexture is incompatible (well, it’s okay except for azura’s coast telvanni podbuds 1-4) - PeterBitt’s Mushroom Tree Replacer is incompatible (sorry) - Any housemods for Tel Uvirith are probably incompatible. - Anything else including mods that place items in Tel Uvirith should be totally okay. Permissions You can do with the esps whatever you wish. As for the resources I've used - please refer to original pages of Great House Fliggerty or Nexus. All of them were free to use non-commercially, but still. Those are: Kiteflyer61's amazing Limeware Mugs resource. Dongle's masterwork bathtub resource, musical instruments and flying book resource! Melchior Dahrk's great Telvanni trapdoor resource! Thanks, you all! Thanks for checking the mod out. There's also a Nexus page for it! Ah. Most of the changes will only appear once you've built the tower completely. Yes, sorry for that.
  4. [RELz] Tel Uvirith LITE

    Tel Uvirith LITE View File Tel Uvirith Lite! * Part of the Morrowind May Modathon Month 2018! * This is a small plugin that overhauls Tel Uvirith just a bit. Nothing very grand, about 6 or 7 all-new, painstakingly decorated by hand areas, a couple notes and custom books to give the place some character, doesn't remove any vanilla furniture thus very compatible with mods placing things in Tel Uvirith. I think it's lore and vanilla atmosphere-friendly. Many scrips now manage little bits of your tower. They will make you trama coffee at Bagarn's Tight Corner (your new pub), they will turn cranks on dwemer machines, they will even fill 7 new books with cursed magic for you to experience. Many dwemer centurions walk the tower, tweaked and modified, but you'll probably never know. Four enchanted amulets lie around, but you'll need steel nerves to use them. The depths of the tower swim in comfort and eldritch Telvanni touch. But to get there, you'll need to pass through some traps... Will you ever see new areas of the tower? Or will you meet your demise? You can see for yourself in this mod! Features - A rework of player's Telvanni stronghold - A number of flavour documents and a total of 7 cursed books for you to discover - Dangerous traps and enchantments to avoid - A nice, cozy bar with drinks and custom scripted trama beverage brewing - Rather dark environment, but a box with candles is included - A teleport spell for easy getting around the tower - To get it, build it as usual! Requirements and installation: Needs Morrowind and Bloodmoon. Built on the Steam version, but should work fine with everything. Cleaned with TESAME. Inside there are: - Vanilla versions for people who don't have Telvanni meshes replacers or have the one with smooth meshes. - ITA versions for those who have Improved Telvanni Architecture. There also are special versions with addons: - Teleport spell versions contain their respective vanilla or ITA house mod + teleport spell for the house (you'll need to find it in a book inside) - Chef's Kiss versions contain their respective vanilla or ITA house mod + teleport spell + 7 cursed books with unique texts and magic inside. They are not overpowered, and should be funny to have. Finally, there's a Showcase Module. It doesn't contain the house, but it allows you to easily showcase or otherwise have a look at the house mod. It unlocks the door to Vodunius Nuccius' house in Seyda Neen and places there a special activator that will transport you to Tel Uvirith, build it, make you a part of house Telvanni to disable Reynel Uvirith, and give you a flight spell that never fails. That will allow you to decide whether you want to use my mod or not; you also might use the module with any Tel Uvirith mod, I think. Obviously, it's not meant for an actual playthrough. To install, just choose your esp (only one) and place it into Data Files folder of the mod; then paste Data Files folder of the mod into your Morrowind Directory. You can add Showcase Module, too. If it says merge folders, say yes. If it says overwrite, say no (you can say yes if you're sure my files are better). Check them in your launcher of choice and sail away! Compatibility - Apel’s Azura Coast and Sheogorath Region Retexture is incompatible (well, it’s okay except for azura’s coast telvanni podbuds 1-4) - PeterBitt’s Mushroom Tree Replacer is incompatible (sorry) - Any housemods for Tel Uvirith are probably incompatible. - Anything else including mods that place items in Tel Uvirith should be totally okay. Permissions You can do with the esps whatever you wish. As for the resources I've used - please refer to original pages of Great House Fliggerty or Nexus. All of them were free to use non-commercially, but still. Those are: Kiteflyer61's amazing Limeware Mugs resource. Dongle's masterwork bathtub resource, musical instruments and flying book resource! Melchior Dahrk's great Telvanni trapdoor resource! Thanks, you all! Thanks for checking the mod out. There's also a Nexus page for it! Ah. Most of the changes will only appear once you've built the tower completely. Yes, sorry for that. Submitter mála Submitted 05/09/2018 Category Dungeons & Houses  
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