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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Rev Felix

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Posts posted by Rev Felix


  1. Rev's Tiny Chest

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    This mod represents my first understanding of oblivion scripting. Simple as it may be, even Einstein was new to math once upon a time. There are other similar items from other mods, but this one is mine. It is actually a small piece of a larger mod I am working on. Details of which can be found here;

    https://forums.nexusmods.com/index.php?/topic/7817868-new-oblivion-realms/page-1

    Location;
    It can be bought from Calindil at the Mystic Emporium, and has a base value of 5,000 septims.

    Usage;
    It acts like any other item in the world unless you are sneaking. In which case you will open it for storage use. So, that is... Buy it, drop it, sneak, open it, use it, close it, un-sneak, pick it up. (Technologic... ;P )

    Installation;
    Just drop the contents of the Data folder into your Data folder. Check the esp with your favorite mod manager. It should be Bash Tagged for Invent and Scripts already, if not check those. Load order shouldn't matter, and it was cleaned with tes4edit. (Didn't even need it, go me!)

    If updating to 1.1;
    I haven't found any issues with replacing the old esp with the new one.The only thing is that an additional Tiny Chest will be available for sale. However I believe they won't work independently, because they are literally the same activator item. It could be convenient if you lose it though... 

    Permissions;
    You may do whatever you want with this provided it is given freely, and I am given credit. 

    Compatibility/Bugs;
    It shouldn't conflict with any other mods. No bugs, but it is rather small so be careful where you drop it.

    Shout Out;
    Special thanks to Fejeena for making this possible and so much more to come.
    And to my lovely wife for her infinite patience with me. I love you babydoll;)

    Enjoy,

    Rev.


     


  2. I have run into a bit of a snag. I want to adjust a beth mesh out of the BSA. "Ok Rev, that's easy." you say. Sure unless the mesh in question won't open in nifskope. I have never got blender to work so nifskope is my way. 

    The mesh in question is; 

    ruinedpathwayshort01.nif

    Any chance of some modeler doing me a solid? I am obviously asking for a fix here.

     

    Ok, I got it. It ended up being a BSA Unpacker issue.


  3. Rev's Creature Compendium Addon

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    Game getting stale? Need a change to challenge and intrigue you? Maybe it's time for something new... Well check this out. How about 20 new creatures and 4 new NPC's. All worked into leveled lists where I thought appropriate. Not to mention... a new race! Caution this pack has some mean stuff. Designed for a heavily modded game, vanilla warriors beware! All of this is pulled from resources provided by Puddles I found on "The Assimilation Labs" website.
    Found here;
    http://www.theassimilationlab.com/forums/files/file/1389-more-creatures-dragon-break-edition/

    If you have seen this resource before, expect that many things have changed. There are 2 versions of this mod. One with a CM Partner added for those who use CM Partners, and one without it added. I took heavy creative license, and a lot of time, to get everything as perfect and pretty as I could. I made 2 new ingredients and a customized vanilla mace. I also re-did the testing version for everything. If you want a peak, type coc testinghall in the console and find the door "TestRevComp" to see everything added by this mod. All of the inhabitants through the door are passive, unless attacked. Also, a table with the new items is in there too. A lot of other adjustment blah blah. I have done extensive testing and everything checks out. This mod isn't exactly lore friendly...

    Let us run down the list;
    Axolotl; Passive. 3 different colors. There are just cute. They are in the water.

    Nixad; Aggressive. 2 colors. Nice To look at. Find them amongst imps.

    Narwhal; Passive. Find this cool guy in the water.

    Aetheric Kite; Aggressive. Found in the water.

    Orca; Aggressive. Sorry about the texturing, couldn't solve it. Still is a good addition. "Whale Meat" ingredient added be me. Found in the water.

    Corrupted Shade; Very aggressive. Defender style fighter plus cold spells. "Defiled Bonemeal" ingredient added by me. Found with Skeleton Guardians.

    Mistman; Very aggressive. Archer style fighter plus cold spells. "Defiled Bonemeal" ingredient added by me. Found with Skeleton Guardians.

    Wrathman; Very aggressive. Defender style fighter plus cold spells. "Defiled Bonemeal" ingredient added by me. Found with Skeleton Guardians.

    Death Hound; Deadly. Servants of Sheogorath sent out to hunt and kill unwary adventurers. Primarily found with Skinned Hounds in Dementia. Every pack needs an alpha...

    Burnt Spriggan; Aggressive. Think of it as a sub-daedra, or a "turned" spriggan, that now fights for oblivion. Found amongst Flame Atronachs.

    Burnt Spriggan Matron; Very Aggressive. A much stronger version of Burnt Spriggans. Found amongst Flame Atronachs.

    Abyssal Fish; Deadly. A beautiful killer. Found amongst Slaughter Fish.

    Daedric Leviathan; Deadly. Sleek and furious. Found amongst Slaughter Fish.

    Sandrose Mauler; Deadly. If you fear anything, fear this. Massive, fast, and mean as oblivion. They have been known to be seen levitating, and are mostly passive in this state. Beware the water...

    Gremlin; Aggressive. Small, green, and quick. Kinda like a treasure goblin... that attacks you. Found amongst Goblins.

    Hammerfell Gremlin; Passive. Just for show, unless using the CM Partner version. In that case, "Pinky" is present as well. Found in the Harborside Warehouse, Anvil Bay.

    ATTENTION;
    The new race has not been set up for player use, though it is playable. The following are new NPC's and they require body mods to work properly (included nude versions). The females use HGEC M lower and D Cup Upper, very nice. The males use Robert's male v5.2 musclar athletic upper and lower, also very nice. A one piece male mesh is provided in case of that need. If you already use body replacers or don't want all of your npc bodies changed to nude, don't install these meshes. But I highly recommend it, and again they require HGEC female and Robert's male bodies to look proper. Otherwise the skin textures will be all wonky. Be aware, the head and upper body neck seams are not seamless, so that is normal.

    Fire Daedra;
    Male; Aggressive. Strong combat and fire magic users. Special faction, weapon, and looks. Found with Dremora Kynreeve.
    Female; Passive. Strong Combat and fire magic users. They are a special NPC that has betrayed the will of Mehrunes Dagon. Be warned, these are allies. To attack and kill one constitutes an assalt and murder on your record! Special faction, weapon, and looks. They will re-cast after 5 minutes. Found with Dremora Kynreeve.

    Frost Daedra;
    Male; Aggressive. Strong combat and frost magic users. Special faction, weapon, and looks. Found with Dremora Kynreeve.
    Female; Passive. Strong Combat and frost magic users. They are a special NPC that has betrayed the will of Mehrunes Dagon. Be warned, these are allies. To attack and kill one constitutes an assalt and murder on your record! Special faction, weapon, and looks. They will re-cast after 5 minutes. Found with Dremora Kynreeve.

    Cleaned with Tes4edit ;)

    All needed resources included.

    Requirements;
    HGEC female body (any or included) and Roberts male (any or included)
    CM Partners mod and anything it requires if you want to use "Pinky".
    Shivering Isles for Death Hounds to spawn only. Not an absolute requirement.

    Permissions;
    The original mod Read Me (included) states the resources are free to use.
    Raiar's HGEC female body and Robert's male V5.2 are well known free resources.

    Credits;
    Puddles, Nuska, and others mentioned in the original Read Me's (included available Read Me's).
    Raiar for HGEC female body and Robert for male V5.2
    DrakeTheDragon for making the script for the female daedra dancers. Thanks a bunch!

    If I missed anyone for anything(hopefully not), let me know and you will be gladly added.

    Your gonna love this!


     


  4. No worries :)

    The mod is complete. Just gotta get it ready for release. I will hopefully have it out today. 

    Edit; 

    Ran into real life... ugh. And forgot to do some crap. Hopefully have it up tomorrow. 6-16


  5. Yes,  permissions are given.  I'm not exactly new... I meant anything regarding anything not mentioned in the readme files or the description. 

    For the record, I'm not including the werecroc. I just couldn't find a place to fit it in. I have two versions pending polish and release. One will include a CM creature partner! CM.esm required of course. Anyway, the mods will be out soon. 


  6. Ok, but don't miss that persistent one at the end of the error report. That stopped tes4edit in it's tracks. I just wanted to be sure you knew about it. Can barely wait to play the rest of Elsweyr, but I'm gonna wait for the update... 


  7. On 5/19/2019 at 11:51 PM, Envy123 said:

    Don't know how to stop quoting... :(

    Alright. I'm gonna do it! I am currently testing my 'Tales From Elsweyr-Revs Redo' with a mod testing character of mine, so I guess no biggie if that save gets borked. If everything works out, well that will be just great for my other characters! Thanks for your responses. 


  8. 15 hours ago, Envy123 said:

    Should be compatible with Tales from Elsweyr Anequina and with its UL patches, you should be fine.

    Regarding Valenwood, there is Valenwood Regrown which fits Valenwood Improved to the new heightmap but there are a few locations which got brought over to the Elsweyr side, so I'd need to work on a patch for that.

    Ok, well that sounds encouraging. I read the conversation regarding Valenwood regrown and your work on Elsweyr. Am I correct in surmising the two of you are ironing out the discrepancies? If so,  how goes the progress on that? Could I use both mods now or what would you advise? 

    BTW I don't mean to be a bother,  but I am running 268 mods using wrye bash. And it has taken months to get it all about 90% bug free.  Just being cautious here. 


  9. Hello. This mod looks great. Just what I need to complete Elsweyr. However the requirements scare the crap out of me! I am running a heavily modded game that includes "Elsweyr deserts of Anequina" and my recently released "Tales from Elsweyr Anequina-Rev's Redo". Also "Unique Lanscapes", and I was planning on a Valenwood mod install. 

    I suppose I am looking for some compatibility info regarding these things.

    Any words for this one? 

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