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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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About Tomius37

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  1. [WIP/Alpha] The Black Marshes

    Thanks ! I'll wait then
  2. NobleShadowHunter- Female Voice Actor

    Hello ! Are you still around ? Do you still do voice acting ?
  3. Sue - Female Voice Actor

    Hello ! Are you still around ? Do you still voice act ?
  4. [WIP/Alpha] The Black Marshes

    Hello everyone ! I'm Tomius37, and I've recently have heard about this project, which does interest me a lot. I'm modding for Oblivion since a little bit less than a year, I've only released a very modest mod of my own (https://www.nexusmods.com/oblivion/mods/49359?tab=docs ; with use of a mesh from AndalayBay's Generic Signs, thanks for having that done ). I'm currently working on Hammerfell R (renamed Daggerfall 4E433) with DaggerfallTeam, and enjoying it a lot. I like very much the idea of creating the other parts of Tamriel to bring it at Oblivion's era, and so The Black Marshes does attract me as well. I'll love to give you some help (as modest as it could be) for that project. So far, I've learned how to use the CS in almost every of its aspects (exept Magic and Worldspace management), including scripting. I can also tweak meshes with partial knowledge of NifSkope. Currently I'm discovering the vocing system for my first mod, I've some contacts with voice actors of the Skyrim Voice Alliance. If you'd like to give me some work you think I might handle, you're welcome !