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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Found 2 results

  1. Originally written by DARTH VADER @ Total War Center forum DarthMod 1.4 D: The Last Episode Download Mirror 1: Filefront (DARTH VADER offered) Download Mirror 2: TWcenter (DARTH VADER offered) DarthMod for BI-RTW Forum Link The circle is complete. This is my last mod for the TW series. You can read my retirement thread here: http://www.twcenter.net/forums/showthread.php?t=113546 The first wave of attack was successful (with 1.4C). Now it is time to start the final Invasion. DarthMod series has been known for the focusing in Gameplay and AI and with this version you will get hopefully the best of this game under patch 1.2/1.3 There will be a new evolving team which is assimilated to the dark ways and wishes to continue the DarthMod name trademark. A new hope? I will be around for a while to consult them from time to time in order to be able to preserve the usual DarthMod quality or even better it. I will not say a lot of things: DarthMod 1.4D includes: -The Best Battle Physics ever seen in a TW game -New Battle AI ruthless and aggressive -New Darth Campaign AI -2 maps full of challenges Want to know more?...Play it and see for yourself. I will be hearing you for sometime and maybe give a final patch according to your average liking. You want a changelog don’t’ you? Good. I can feel your anger. Play DarthMod with all of your hatred, and your journey to the Dark Side will be complete! But for those who are not prone to old jedi mind tricks…let me tell you some synoptic enhancements comparing to vanilla: “The Best Battle Physics ever seen in a TW game†Realistic mass feeling of all troop types for powerful cavalry and infantry charge clashes, penetration effects, realistic movement speed and responses, realistic endurance of battles and feel of armour of troops and many more for your true medieval havoc enjoyment. “New Battle AI ruthless and aggressive†There is nothing similar to the default AI here. Everything hyper modded and used my secret dark ways with the help of the Darth battle physics, Darth unit score balance and various extra AI scripts not used in default or parameterised differently, to offer the best AI so far introduced to a TW game. If only the new TW engine allowed different formations per faction…you would be amazed of the capabilities of the system. “New Darth Campaign AI†Again…this is truly a rework of all AI value parameters to offer a new experience to a TW gamer in his planning against the AI during the map phase. The AI is programmed to: -Plan careful and powerful full stack invasion attacks and decide the best time to do that calculating the power balance of relations, combat and production of its neighbours and allies. -Pope Fixed. Yes..it was bugged from vanilla, no doubt about that because it had script to attack fellow Christians, now this has changed with new script to have hostility only with muslims therefore staying idle in his lands or attack non-christian, rebel near him. -Reasonable Diplomacy which allows many options to be negotiated and not witness idiotic No’s from AI. -Careful balance of income, settlement and agent AI which makes each of your decision to attack or defend truly valuable since the income can become from very large to super small due to the merchant wars and trade agreements, isolation from other countries due to bad reputation or the opposite, spies and assassins to have true diplomatic effects if they are revealed in your lands and fail and many more… -AI alliances will interact in packs and support each other effectively (Have you seen that in a TW game up to now except Shogun TW in rare moments?) “2 maps full of challenges†Two new maps are offered and designed by The Border Reiver with many new settlements and provinces, careful balance and together with my dark tweaking (giving for example free upkeep to all militia units to allow powerful AI stack garrisons to cities, free upkeep to all foot Muslim armies to allow historic superiority of their numbers, careful faction AI to allow quality AI armies of certain European armies according to their rosters or make Muslims deploy Hordes of cheap armies to outnumber almost by 3:1 ratio, Turks to build missile cavalry based armies etc.)…you get what you were seeking all this time from this game without changing too much but making M2TW truly playable as it ought to be from the start. WARNING! DarthMod is far more complex than you may most of you understand. It is not advised to take single files and copy them to other mods without adaptation methods. There is no way to play a Darth Battle 100% unless you photocopy my full mod. Every modder is free to use my work if he wants but has to say to his fans that I have no responsibility about any inconsistency. He is then advised to: 1)Use other Lite AI mod to use 2)Revert to DarthMod 1.4D full to play the real thing 100% The people I wish to thank for their contribution for this final version of my Mod are: Current handpicked eligible Darth Beta Team: Darth "The Border" Reiver (200%) ->Granted the command of the Super Star Destroyer II "Betrayal"(patronized and later joined the rebels with the stolen vessel). Darth Tiberiu_R (200%)->Granted a modified attack Tiberian Shuttle and a battalion of elite guard stormtroopers. He is in command of the Sith Training Grounds and the Imperial Star Destroyer II "Annihilator" "Sith Knight" Argent Usher (185%)->Granted an imperial Coruscant Office and a handful of Imperial Guards and the command of the Imperial Star Destroyer "Inspire". "Sith Knight" dm04 (180%)->Granted Count Duku's Lightsaber and a legion of Death-troopers and the command of the Super Star Destroyer "Guilotine". "Sith Knight" xeryx (175%)->Granted an Imperial Legion Command and the Super Star Destroyer "Tormentor". "Sith knight" Naimad (175%)->Granted a modified AT-AT walker Platoon and a Legion of my best troops. Imperial Commander Pdguru (100%)-Granted the command of the Imperial Brigade Army Imperial Officer Cofresi (100%) Imperial Snowtrooper PeteSKTemplar (100%) Imperial Stormtrooper don776 (100%) Imperial Stormtrooper Oriflamme (100%) Imperial Stormtrooper IZ-Master (94%) Imperial Scout Marku (65%)->Granted the command of a surface attack squad. Imperial Stormtrooper jmack- (55%) Imperial Stormtrooper Marine Hoplite (45%) And in particular: Map creator and Valuable all around helper by adapting many mini-mods to DarthMod: -The Border Reiver Valuable Beta Tester and creator of the new Darth Building Tree: - Tiberiu_R The most thorough and exact Darth Beta tester and future Big Map creator for DarthMod: - dm04 Innovation director and idea planner for the Darth Campaign Map: -xeryx All around Help and early exact finder of most serious inconsistencies: - Naimad Art Director for DarthMod and a hope for the Dark side (may your new offspring be able soon to play a DarthMod some day…somehow! Thank you for your time despite the obvious lack of it!): -Argent Usher Art Creators for DarthMod in many dark ways: -Pdguru -Cofresi Conscript but Reliable Beta Testers: - PeteSKTemplar - don776 - Oriflamme - IZ-Master - Marku - jmack- - Marine Hoplite Also Special Thanks to: -Burrek for his Blood and Dirt v0.91 mod -Rawghi (Using his base for Heraldry mod) -Tokus (Using his base for Historic Events) -Installation Instructions- Install M2TW and patch it to 1.2 or 1.3 (In 1.3 plays slightly better IMO but fully compatible to both): -Open the installation package(After you unzip it in TW center mirror zip mode) -Let the installer guide you or manually browse the installer to install it where you have your main game directory like this for example: C:program filesSEGAMedieval II Total War and not(for example): C:program filesSEGAMedieval IIdata = wrong -The installer will create a shortcut to desktop to play DarthMod or you will have to click Launch_DarthMod.bat in your main game directory which you will use/double click each time to play DarthMod(If you want fix your own shortcut for it in your desktop) -Play! (You can install over previous version of DarthMod_M2TW 1.4 but do not continue your saved campaign) -If you anticipate problems try deleting the file map.rwm which is here: C:....SEGAMedieval II Total WarDarthModDATAworldmapsbase *** "If you have a non-English version of MIITW, and are experiencing CTD's. When clicking on armies or characters. It appears that there is some incompatibility in the sound files. A special thanks to @[FtN] Gebirgsjäger for sorting this problem out. The following steps will correct this problem: 1) Delete the files in DarthModdatasounds 2) Copy events.dat and events.idx from Medieval II Total Wardatasounds to Darthdatasounds" Notices: -You will not be able to play historical battles unter DarthMod unless you copy the following root game folder whole files .../data/world/custom and .../data/world/maps/battle, respectively to Darthmod/data/world/... -DarthMod does not use/mod other mods or original game so you can play/swap with it at any time.(Concerning you have installed it correctly as advised above) -It is highly recommended to play DarthMod M2TW 1.4 without any other mods installed as it bug free tested as is. I have no responsibility nor I reply to repetitive mails when you want to mod DarthMod. Darth Vader email:thomadisnick@hotmail.com my forums: http://www.twcenter.net/forums/forumdisplay.php?f=293 http://www.twcenter.net/forums/forumdisplay.php?f=71 my pages: http://www.myspace.com/thomadisnick (Donation to the Dark Side is available there!) http://www.myspace.com/nickthomadis Download the mod by clicking the top picture. Also, I can only give support for the most common issue e.g CTD, installation, but if I cannot answer your question then I suggest that you post it in this forum.
  2. Version

    1,532 downloads

    Re-uploaded by permission from the original author DARTH VADER. Forum thread Extract the archive and run DarthMod 1.4D Final Episode.exe to install the mod and follow the instructions. More information can be found here.
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