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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Found 6 results

  1. [RELz] Ancient Foes

    File Name: Ancient Foes File Submitter: Darkelfguy File Submitted: 14 Jan 2017 File Category: Quests Description Along the northern coast of the Sheogorad, a lone cottage sits isolated from the world, where time seemingly passes by unnoticed. Here lives the reclusive Odmlir Wulfharth, a warrior of the famed Nordic Wulfharth clan who resides all alone in this barren landscape, but this is no simple hermit seeking isolation. No, Odmlir's true purpose is far, far different, he searches for the relics of the past, a missing history of his family's name, but what dark secrets await him in the Sheogorad, and what will his searching awaken? Will you grant Odmlir his true desire? Or will you be the one to drive home the blade and put an end to the Wulfharth name? Well now, that's up to you, the player, to decide and find out for yourself! Ancient Foes is a classic quest and dungeon mod for you to explore and fight through, including one new modest-sized dungeon recommended for players levels 20 and above. There's a lot of background story here, and Odmlir Wulfharth is a fully fleshed out character with many secrets of his own, and in the end, your decisions will decide his fate, for good or ill. To find Odmlir's cottage, explore the coasts of the Sheogorad west, and slightly north of Dagon Fel. You'll find it almost directly north of the mushroom forest on the main island of the Sheogorad region. Remember to keep an eye out for documents that might open up additional mini-quests. *Cleaned with Morrowind Enchanted Editor* Features - One New Modest-Sized Dungeon - Two Quests - Over 8,000 words of creative writing with dialogue, flavor documents and journals for you to discover - A Potential Player-Home (if you play your cards right) - Multiple Endings - Large Fights, Recommended for Levels 20+ - Compatible with Morrowind Rebirth Video Showcase Click here to download this file
  2. Ancient Foes

    Version 1.0

    60 downloads

    Description Along the northern coast of the Sheogorad, a lone cottage sits isolated from the world, where time seemingly passes by unnoticed. Here lives the reclusive Odmlir Wulfharth, a warrior of the famed Nordic Wulfharth clan who resides all alone in this barren landscape, but this is no simple hermit seeking isolation. No, Odmlir's true purpose is far, far different, he searches for the relics of the past, a missing history of his family's name, but what dark secrets await him in the Sheogorad, and what will his searching awaken? Will you grant Odmlir his true desire? Or will you be the one to drive home the blade and put an end to the Wulfharth name? Well now, that's up to you, the player, to decide and find out for yourself! Ancient Foes is a classic quest and dungeon mod for you to explore and fight through, including one new modest-sized dungeon recommended for players levels 20 and above. There's a lot of background story here, and Odmlir Wulfharth is a fully fleshed out character with many secrets of his own, and in the end, your decisions will decide his fate, for good or ill. To find Odmlir's cottage, explore the coasts of the Sheogorad west, and slightly north of Dagon Fel. You'll find it almost directly north of the mushroom forest on the main island of the Sheogorad region. Remember to keep an eye out for documents that might open up additional mini-quests. *Cleaned with Morrowind Enchanted Editor* Features - One New Modest-Sized Dungeon - Two Quests - Over 8,000 words of creative writing with dialogue, flavor documents and journals for you to discover - A Potential Player-Home (if you play your cards right) - Multiple Endings - Large Fights, Recommended for Levels 20+ - Compatible with Morrowind Rebirth Video Showcase
  3. [RELz] Of Dungeons and Abodes

    File Name: Of Dungeons and Abodes File Submitter: Darkelfguy File Submitted: 25 Apr 2016 File Category: Dungeons & Houses Description In the sleepy town of Gnaar Mok, a young Dunmer by the name of Daviimir Velodil searches frantically for his missing uncle. Naive and scared about the dangers of the world, he worries desperately about his beloved uncle, an estranged and distant relative of the family known for his bouts of adventuring and fighting lust, even in his old age. It may already be too late, months have passed without word, and Velodil Manor lies dark among the sunken swamps of the Bitter Coast. Will you help this poor distraught fellow find out the secrets of Velodil Manor? And what will you find? A hearty hearth of warmth and comfort, or a cold lair of hostility and death? And will you help rebuild the legacy of the Velodil family name? Well now, that's up to you, the player, to decide and find out for yourself! Of Dungeons and Abodes is, essentially, a dungeon, house,and quest mod all rolled into one, with an overarching story and a number of fleshed out characters for you to meet. You'll go on a typical adventure, clearing out creatures and looting along the way, as you would do in any dungeon mod, but there's a catch here, if you're willing to do a few quests and spend a little gold, every part of this dungeon can become a part of an ever growing home to call your own. Clear out one dungeon, rebuild, and make yourself at home, only to find another dungeon waiting for you to go adventuring again, and to add to your growing base once more. You can even expand your manor in other ways, contracting out for new construction and hiring on new characters to provide additional services. Keep in mind this mod isn't designed to be finished in an hour, or even two. There's enough content here for about three~four hours of play, but it's spread out over time, so you can gradually keep finding new things to do with Velodil Manor, even months after you've moved in. But I won't spoil the whole thing here, you'll just have to see for yourself. The first part of the dungeon is geared for players at a recommended level of between level 8 and level 10. The second dungeon is a bit more difficult, and you'll need to be about level 15 to have a decent challenge. Voting now open for additional features for Velodil Manor! Go cast your votes for what you'd like to see in the next major update to Of Dungeons and Abodes! *Cleaned with Morrowind Enchanted Editor* Features Included in version 1.0 of "Of Dungeons and Abodes": 2 New Dungeons involving the secrets of Velodil Manor 4 New Quests to unlock the potential of your abode A large manor, including numerous display halls (including display mannequins), a kitchen, library, dining area, ingredient gardens, alchemy lab (with labeled ingredient jars), magic lab, master bedroom, and more that you'll have to unlock over time An expandable exterior, with new dock additions and transport services you can unlock. A teleport amulet you can get through one of the quests for convenience. 3 Fully fleshed out characters to meet Over 15,000 words of creative writing with dialogue,flavor documents, and journals for you to discover Morrowind Rebirth Compatibility High Capacity Storage Containers And Much More! The Morrowind Modder's Challenge and Release Trailer "Of Dungeons and Abodes" is the first mod in the Morrowind Modder's Challenge series. What's that, you might be wondering? The basic premise is that people can issue me a challenge to build a mod within a mere 32 days or a single month, and I'll video record the major design decisions outlining my interpretation of that challenge and the various difficulties of trying to meet the challenge within such a limited time-frame. Succeed or fail, I have to release the mod at the end of one month's time. Since this was the first go with this series, I basically issued myself a challenge and "Of Dungeons and Abodes" was the result. But now that this first mod has been released, you can issue your own challenges! Check out our thread on the Bethesda forums or the for more details. Click here to download this file
  4. Of Dungeons and Abodes

    Version 1.0

    92 downloads

    Description In the sleepy town of Gnaar Mok, a young Dunmer by the name of Daviimir Velodil searches frantically for his missing uncle. Naive and scared about the dangers of the world, he worries desperately about his beloved uncle, an estranged and distant relative of the family known for his bouts of adventuring and fighting lust, even in his old age. It may already be too late, months have passed without word, and Velodil Manor lies dark among the sunken swamps of the Bitter Coast. Will you help this poor distraught fellow find out the secrets of Velodil Manor? And what will you find? A hearty hearth of warmth and comfort, or a cold lair of hostility and death? And will you help rebuild the legacy of the Velodil family name? Well now, that's up to you, the player, to decide and find out for yourself! Of Dungeons and Abodes is, essentially, a dungeon, house,and quest mod all rolled into one, with an overarching story and a number of fleshed out characters for you to meet. You'll go on a typical adventure, clearing out creatures and looting along the way, as you would do in any dungeon mod, but there's a catch here, if you're willing to do a few quests and spend a little gold, every part of this dungeon can become a part of an ever growing home to call your own. Clear out one dungeon, rebuild, and make yourself at home, only to find another dungeon waiting for you to go adventuring again, and to add to your growing base once more. You can even expand your manor in other ways, contracting out for new construction and hiring on new characters to provide additional services. Keep in mind this mod isn't designed to be finished in an hour, or even two. There's enough content here for about three~four hours of play, but it's spread out over time, so you can gradually keep finding new things to do with Velodil Manor, even months after you've moved in. But I won't spoil the whole thing here, you'll just have to see for yourself. The first part of the dungeon is geared for players at a recommended level of between level 8 and level 10. The second dungeon is a bit more difficult, and you'll need to be about level 15 to have a decent challenge. Voting now open for additional features for Velodil Manor! Go cast your votes for what you'd like to see in the next major update to Of Dungeons and Abodes! *Cleaned with Morrowind Enchanted Editor* Features Included in version 1.0 of "Of Dungeons and Abodes": 2 New Dungeons involving the secrets of Velodil Manor 4 New Quests to unlock the potential of your abode A large manor, including numerous display halls (including display mannequins), a kitchen, library, dining area, ingredient gardens, alchemy lab (with labeled ingredient jars), magic lab, master bedroom, and more that you'll have to unlock over time An expandable exterior, with new dock additions and transport services you can unlock. A teleport amulet you can get through one of the quests for convenience. 3 Fully fleshed out characters to meet Over 15,000 words of creative writing with dialogue,flavor documents, and journals for you to discover Morrowind Rebirth Compatibility High Capacity Storage Containers And Much More! The Morrowind Modder's Challenge and Release Trailer "Of Dungeons and Abodes" is the first mod in the Morrowind Modder's Challenge series. What's that, you might be wondering? The basic premise is that people can issue me a challenge to build a mod within a mere 32 days or a single month, and I'll video record the major design decisions outlining my interpretation of that challenge and the various difficulties of trying to meet the challenge within such a limited time-frame. Succeed or fail, I have to release the mod at the end of one month's time. Since this was the first go with this series, I basically issued myself a challenge and "Of Dungeons and Abodes" was the result. But now that this first mod has been released, you can issue your own challenges! Check out our thread on the Bethesda forums or the for more details.
  5. [RELz] Triple Dungeomania

    File Name: Triple Dungeomania File Submitter: Acechadora File Submitted: 16 Aug 2014 File Category: Dungeons & Houses Triple Dungeomania Description: This mod is a patch between Oblivion War Cry New Dimension and both Better Dungeons and WalkerInShadows´s updated and fixed version of Snus Dungeons, so users of OWCND can enjoy that magnificent mods while playing with this overhaul, getting that way three mods to enhance and expand Oblivion´s dungeons, a truly Triple Dungeomania. As OWCND changes vanilla dungeons cells and also add new cells to them, changes made by this patch are mostly related to fix object placement like statics, containers, flora, etc and also fixing some tileset´s textures that didn´t match with Snus textures. Some minor pathgriding, ilumination, and spawn placement has been also touched, as same as some other things. Requirements: Oblivion & Shivering Isles updated. Oblivion War Cry New Dimension (English version can be downloaded from here after installing main mod). Better Dungeons. Snus Dungeons ( part 1 and part 2) Installation: 1 - Make sure to have installed OWCND. 2 - Make sure to have installed Better Dungeons. 3 - Make sure to have installed Snus Dungeons. 4 - Download this mod and drop it into the Oblivion\Data folder as any other mod. 5 - Load order should be the following: Better Dungeons.esp SnusDungeons.esp Snus Dungeons - BD patch.esp OWC - SeaWorld.esp OWC - Mannequin.esp OWC - New Dimension.esp Acechadoras Triple Dungeomania.esp Conflicts, bugs and issues: Please, if you find any problem using this mod, let me know so I can try to take a look at it. Credits and Final Notes: This mod would never be possible without all the previous work made by WalkerInShadows and Kobal to make Snus Dungeons compatible with Better Dungeons. Of course, thank you very much to the following people for making their magnificent mods: Eddy Kaschinsky for OWCND. Snus for Snus Dungeons. Scot for Better Dungeons. And of course thank you to all the supporters who made possible those mods to exist. Please if you like these mods remember to endorse them. Click here to download this file
  6. Triple Dungeomania

    Version 1.0

    218 downloads

    Triple Dungeomania Description: This mod is a patch between Oblivion War Cry New Dimension and both Better Dungeons and WalkerInShadows´s updated and fixed version of Snus Dungeons, so users of OWCND can enjoy that magnificent mods while playing with this overhaul, getting that way three mods to enhance and expand Oblivion´s dungeons, a truly Triple Dungeomania. As OWCND changes vanilla dungeons cells and also add new cells to them, changes made by this patch are mostly related to fix object placement like statics, containers, flora, etc and also fixing some tileset´s textures that didn´t match with Snus textures. Some minor pathgriding, ilumination, and spawn placement has been also touched, as same as some other things. Requirements: Oblivion & Shivering Isles updated. Oblivion War Cry New Dimension (English version can be downloaded from here after installing main mod). Better Dungeons. Snus Dungeons ( part 1 and part 2) Installation: 1 - Make sure to have installed OWCND. 2 - Make sure to have installed Better Dungeons. 3 - Make sure to have installed Snus Dungeons. 4 - Download this mod and drop it into the Oblivion\Data folder as any other mod. 5 - Load order should be the following: Better Dungeons.esp SnusDungeons.esp Snus Dungeons - BD patch.esp OWC - SeaWorld.esp OWC - Mannequin.esp OWC - New Dimension.esp Acechadoras Triple Dungeomania.esp Conflicts, bugs and issues: Please, if you find any problem using this mod, let me know so I can try to take a look at it. Credits and Final Notes: This mod would never be possible without all the previous work made by WalkerInShadows and Kobal to make Snus Dungeons compatible with Better Dungeons. Of course, thank you very much to the following people for making their magnificent mods: Eddy Kaschinsky for OWCND. Snus for Snus Dungeons. Scot for Better Dungeons. And of course thank you to all the supporters who made possible those mods to exist. Please if you like these mods remember to endorse them.
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