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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Found 2 results

  1. Morrowind May Modathon Month 2017 Celebrating Morrowind's 15th Anniversary Mod Releases: One of a Kind - Daedric Weapons Armor and Shields By Mort - Week One Winner Chrysamere PBR By Remiros - Week One Winner Buyable Houses By NazoX9 - Week One Winner Cliff Racers By Danae Barabus Fireplaces Retexture By Sbman - Week Two Winner Vivec Guild of Mages Expansion By Mordaxis - Week Two Winner Pointy Ingredients Hurt Coming Out By Mort Better Vanilla Leveling By PsychoThruster - Week Two Winner Idle Magic Regen By NazoX9 - Week Three Winner The Royal Game of Ur By Lord Berandas - Week Three Winner One of a Kind - Daedric Weapons Armor and Shields By Mort - Week One Winner Chrysamere PBR By Remiros - Week One Winner Buyable Houses By NazoX9 - Week One Winner Cliff Racers By Danae Barabus Fireplaces Retexture By Sbman - Week Two Winner Vivec Guild of Mages Expansion By Mordaxis - Week Two Winner Pointy Ingredients Hurt Coming Out By Mort Better Vanilla Leveling By PsychoThruster - Week Two Winner Idle Magic Regen By NazoX9 - Week Three Winner The Royal Game of Ur By Lord Berandas - Week Three Winner Near Vanilla Road Sign Replacer By Atrayoinis - Week Four Winner Know Thy Enemy By Drakevarg - Week Four Winner Immersive Corprus By Mort Wolverine Hall Directions By Capostrophic Wolverine Hall Interior Expansion By Mordaxis - Week Four Winner Loot Well Urned By Pseunomix The Fires of Orc By Gavrilo93 Immersive Madness By Rot Telvanni Strider House By WulfShaman Adventurer's Asylum by Ignis-of-Vinheim Mzuhnch - Dwemer Dungeon By Rashiel Imperials Go Home By Rats Tel Galen- Evil Telvanni Player House By ThalmorAssassin AKA Mythic Emperor The Morrowind Randomizer By Mort and Greatness7 Morrowind Septim Coin Gold Replacer 3.0 By StaticNation Balmora, Base of Operations By Denina Nine Dragons Katana Demo By Drakkmore Rack a' Tweaks By Blueclock3000 The Port Town of Chextine By ThatDwemerGuy Description: "The Road goes ever on and on down from the door where it began. Now far ahead the Road has gone, and I must follow, if I can, pursuing it with eager feet, until it joins some larger way where many paths and errands meet. And whither then? I cannot say." - J.R.R. Tolkien In the early days of May 2002, a little game came out called The Elder Scrolls III: Morrowind. It would go on to save Bethesda Softworks from bankruptcy, sell millions of copies, and become the most popular game for modding at the turn of the century. Now, 15 years later, over 23,000 mods have been released for Morrowind between Morrowind Nexus and Morrowind Modding History and the modding community is still going strong, with over 600 mods released last year alone. In order to celebrate the 15th Anniversary of Morrowind, we're doing something special, we're holding a May Modathon Month! Throughout the entire month of May, participating modders on the Nexus , The Assimilation Lab and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize. Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And the winner of the Mod of the Month award will naturally get featured in our Mod of the Month series, celebrating the best mods released for Morrowind each month. Participation and How it Works: You can participate by leaving a short note in the mod description page of your mod at Morrowind Nexus, The Assimilation Lab and GHF that includes "Part of the May Modathon Month" somewhere near the top of the description. Every week two-three different modders will be selected at random to win a single AAA or Indie game, and the way this works is that we'll compose a list of all participating mods released that week, plug them into a random number generator, and the top three results we get back will be the winners for that week. If you win in one of these weekly drawings, I'll send you a message on the Nexus, GHF, TAL, or some other forum board notifying you that you've won and providing a list of three games you can choose from as your prize. If you already own all three games, or want to specify a particular genre of game you want as a reward, I'll send you an updated list to choose from. Please try not to abuse this system though, due to financial reasons, I can't necessarily give you the best games on the market right now, even with the recent public funding of Morrowind Modding Showcases, we can't always afford the newest games to giveaway. So please, don't abuse the system! The second way you can win is through the grand prize, the mod of the month award with 5~8 games as prizes. This award is determined by a panel of five secret judges who'll be going through and rating each mod in the entire event on a simple numerical scale. The scale they'll be using can be found below: 4 Points for Mod Creativity or Innovation (What does the mod do? Is it well designed? Unique? Add something new?) 4 Points for Judge Preference (How well the judges liked the mod) 2 Points for Mod Functionality (Cleaning, Works, Are there bugs?) The total points possible for any mod is 50, or a 10 out of 10 from each judge. In the event of a tie, we should have enough games to go around for all. Indeed, we have over 100 games in stock to give away, so if you collaborate on a mod with someone else, regardless of which of the two ways you can win, everyone involved will still get something for their efforts. Rules: Overall this competition and giveaway is pretty easy to understand, and there aren't a whole lot of rules involved, but there are a few things we should clear up just in case. First, all types of mods are perfectly acceptable. From texture replacers to gameplay tweaks to content mods like house mods, quest mods, or dungeon mods. All of those are fine and will be accepted for the competition! The only kind of mod that will NOT be accepted is cheat mods, i.e. placing a barrel full of loot in the middle of Seyda Neen or placing a daedric longsword in the Census and Excise Office. Cheat mods like that will not be considered for the competition. Second, all submitted mods must be, at least for the most part, safe for work. Questionable content is acceptable so long as it isn't the entire mod, remember we have to showcase these and we can't showcase adult-themed mods on the channel! Also, it should be pointed out that for larger mod projects, you can submit a demo or playable beta of your mod as part of the competition and it'll be perfectly acceptable. I do need to stress that it must absolutely be playable though. Any mod that crashes to desktop upon loading the game will not be considered. Remember, this only applies to mods released in May, so let's all get to modding and make this the 15th Anniversary that Morrowind deserves! If you don't know how to mod, check out our Let's Mod Morrowind series for a visual guide to modding - including interiors, basic scripting, and quest design. If you have any questions about this event, please send me a message here on the forums!
  2. Morrowind May Modathon Month 2016 Celebrating Morrowind's 14th Anniversary Week One Winners: TASB - Time and Space Bubble (TARDIS) By Dagoth Agahnim - Video Showcase Better Spriggans By Sigmaund Week Two Winners: Memories of Morrowind by Illy Buff Clipping (A.K.A. Overbuff Kickback) by svengineer99 Tamrielic Lore by PikachunoTM Description: "The Road goes ever on and on down from the door where it began. Now far ahead the Road has gone, and I must follow, if I can, pursuing it with eager feet, until it joins some larger way where many paths and errands meet. And whither then? I cannot say." - J.R.R. Tolkien In the early days of May 2002, a little game came out called The Elder Scrolls III: Morrowind. It would go on to save Bethesda Softworks from bankruptcy, sell millions of copies, and become the most popular game for modding at the turn of the century. Now, 14 years later, over 22,000 mods have been released for Morrowind between Morrowind Nexus and Morrowind Modding History with the modding community still going strong. In order to celebrate the 14th Anniversary of Morrowind, we're doing something special, we're holding a May Modathon Month! Throughout the entire month of May, participating modders on the Nexus , The Assimilation Lab and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize. Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And the winner of the Mod of the Month award will naturally get featured in our Mod of the Month series, celebrating the best mods released for Morrowind each month. Participation and How it Works: You can participate by leaving a short note in the mod description page of your mod at Morrowind Nexus, The Assimilation Lab and GHF that includes "Part of the May Modathon Month" somewhere near the top of the description. Every week two-three different modders will be selected at random to win a single AAA or Indie game, and the way this works is that we'll compose a list of all participating mods released that week, plug them into a random number generator, and the top three results we get back will be the winners for that week. If you win in one of these weekly drawings, I'll send you a message on the Nexus, GHF, TAL, or some other forum board notifying you that you've won and providing a list of three games you can choose from as your prize. If you already own all three games, or want to specify a particular genre of game you want as a reward, I'll send you an updated list to choose from. Please try not to abuse this system though, due to financial reasons, I can't necessarily give you the best games on the market right now, even with the recent public funding of Morrowind Modding Showcases, we can't always afford the newest games to giveaway. So please, don't abuse the system! The second way you can win is through the grand prize, the mod of the month award with 10~15 games as prizes. This award is determined by a panel of five secret judges who'll be going through and rating each mod in the entire event on a simple numerical scale. The scale they'll be using can be found below: 5 Points for Mod Functionality (Mod does what it's supposed to) 3 Points for Mod Quality (Polish and extra features) 2 Points for Mod Cleaning (No dirty references or GMSTs) The total points possible for any mod is 50, or a 10 out of 10 from each judge. In the event of a tie, we should have enough games to go around for all. Indeed, we have over 100 games in stock to give away, so if you collaborate on a mod with someone else, regardless of which of the two ways you can win, everyone involved will still get something for their efforts. Rules: Overall this competition and giveaway is pretty easy to understand, and there aren't a whole lot of rules involved, but there are a few things we should clear up just in case. First, all types of mods are perfectly acceptable. From texture replacers to gameplay tweaks to content mods like house mods, quest mods, or dungeon mods. All of those are fine and will be accepted for the competition! The only kind of mod that will NOT be accepted is cheat mods, i.e. placing a barrel full of loot in the middle of Seyda Neen or placing a daedric longsword in the Census and Excise Office. Cheat mods like that will not be considered for the competition. Also, it should be pointed out that for larger mod projects, you can submit a demo or playable beta of your mod as part of the competition and it'll be perfectly acceptable. I do need to stress that it must absolutely be playable though. Any mod that crashes to desktop upon loading the game will not be considered. Remember, this only applies to mods released in May, so let's all get to modding and make this the 14th Anniversary that Morrowind deserves! If you don't know how to mod, check out our Let's Mod Morrowind series for a visual guide to modding - including interiors, basic scripting, and quest design. Please Note: This event is being hosted by Morrowind Modding Showcases, and is not affiliated with Nexus Mods, The Assimilation Lab or Great House Fliggerty. We have, however, received permission from all sites for hosting mods related to the competition, so hopefully there won't be any problems there. If you have any questions about this event, please send me a message here on the forums!
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