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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Found 20 results

  1. Expanded Greetings

    Version 1.1

    119 downloads

    This mod will allow NPCs to recognize all of the player character's talents and make the skill-based dialogue greetings (such as "you're a sneaky looking sort" and "look at the muscles on you!") less redundant once the player has reached high levels. The reason these dialogue lines may have never been spoken depends on what order the playable character's skills increased throughout the game. Eventually, once most/all skills have been maxed, the dialogue gets "stuck" at the top of the dialogue tree. The only modifications are the conditions that regulate how an NPC greets the playable character. Not only does this expand talent-based greetings, but also recover the generic "hello" greetings that are lost as the character becomes more powerful and famous/infamous. Testing the Mod Make sure the playable character has at least two attributes that are 70+ or two skills that are 70+. Otherwise, effects will not be experienced until later. Go up to NPCs (Imperial City Market will have the most during the day). They will usually greet the player with a generic "hello" dialogue line but other times they will comment on the player's skills. Mirrors AFK Mods Dark Creations Mod DB Nexus Mods TES Alliance
  2. [RELz] Expanded Greetings

    File Name: Expanded Greetings File Submitter: Enter_77 File Submitted: 11 Nov 2016 File Category: Patches & Fixes This mod will allow NPCs to recognize all of the player character's talents and make the skill-based dialogue greetings (such as "you're a sneaky looking sort" and "look at the muscles on you!") less redundant once the player has reached high levels. The reason these dialogue lines may have never been spoken depends on what order the playable character's skills increased throughout the game. Eventually, once most/all skills have been maxed, the dialogue gets "stuck" at the top of the dialogue tree. The only modifications are the conditions that regulate how an NPC greets the playable character. Not only does this expand talent-based greetings, but also recover the generic "hello" greetings that are lost as the character becomes more powerful and famous/infamous. Testing the Mod Make sure the playable character has at least two attributes that are 70+ or two skills that are 70+. Otherwise, effects will not be experienced until later. Go up to NPCs (Imperial City Market will have the most during the day). They will usually greet the player with a generic "hello" dialogue line but other times they will comment on the player's skills. Mirrors AFK Mods Dark Creations Mod DB Nexus Mods TES Alliance Click here to download this file
  3. Bug`s hunting

    Finally I found the time for raise this thread. Not passed a hundred years, as we have a collection of notes about bugs and "poison" for them! Ok, hot fixes and patches. All it can be found here or there. Graphical issues. 1. Pink Color. 2. Solid blue collor. 3. Solid Black color on imperial armors. Animation issues. 1. Lost animation from some NPC. 1. Dremoras and Golden saints don`t break to ashes. Shields and weapons with animation are not working perfectly. Not Crutical issues. Betty Netch found dead Two thrones in Helseth`s Hall. Log of the Patch's history.
  4. Craftybits 0.811 Bug Reports

    Hi Everyone, Craftybits ran out of steam in 2013. Recent interest from a few people and some time on my hands has enabled development to get started again. The current plan is to focus exclusively on fixing bugs in Craftybits 0.811 so that the publicly available version is as bug free as I can make it. From that point, Sifonseal is planning to integrate it into his FOMO project, making it all the more important that the basis is as bug free as possible. The current version is 0.811.1 available on the Nexus on the Craftybits page as an optional download for playtesters only. Once a certain amount of experience with this version has been accumulated, I'll make this the main version and make it obviously available to everyone. Patches and bug fixes will appear here until we reach that point. The current version of the Crafybits Reference Guide is attached to this message and is not available at the Nexus, though the number of changes relative to the last version is not greatCB Reference Guide 0.811d.pdf. Please post bug reports here. Please make sure you are using version 0.811 when reporting bugs here. If you are using another version, feel free to start a separate thread or ask me to do so. If you wish to discuss other matters, feel free to start a new thread or suggest I do so. It would be best to keep this thread tightly focused on bug reports for the sake of anyone trying to get an overview of what has already been reported. Any bug reports are welcome. A good bug report will include a description of what you were doing, or attempting to do, at the point when the bug occurred, a description of what happened and what you expected to happen. The most common type of bug is one where the program works differently than you think it should, but the scripts are working as designed. These are interesting because sometimes they suggest a way to improve the behavior of the script, but usually are seen as "user error" problems. No need to be embarrassed by such a thing, such reports are welcome. Problems in the scripting are the next most common, usually when something which is supposed to work fails. If most things work, but one thing doesn't, it is very likely a scripting error. These are the most important bug reports, since they can usually be patched up fairly easily. I'm grateful to Sifonseal and the admin of TAL in giving Craftybits a new home. With a little luck we can engage in the same sort of polite, respectful discussions that made the Wormhole a good host for a long time. EDIT: Ref guide updated with an additional Problem/Solution in the Troubleshooting section relating to fixing mining when it breaks courtesy of Fulgate.
  5. Unofficial Skyrim Legendary Edition Patch View File A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Legendary Edition. The goal of the Unofficial Skyrim Legendary Edition Patch (aka USLEEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Legendary Edition Patch with the latest release version of Skyrim patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details. Submitter Arthmoor Submitted 11/07/2015 Category Patches & Fixes  
  6. Version 3.0.13a

    2,235 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Legendary Edition. The goal of the Unofficial Skyrim Legendary Edition Patch (aka USLEEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Legendary Edition Patch with the latest release version of Skyrim patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details.
  7. Unofficial Skyrim Legendary Edition Patch [uSLEEP] As many of you may remember, last year around this time we conducted a poll on whether or not it was the right time to consider unifying the unofficial patches into a single package. At the time, about 25% of those who responded to the poll were still in a position where they did not have all 3 DLCs for the game. So we decided against merging everything at that time. Fast forward to today, it's become quite clear that that 25% is far less than it was, and more and more people have been asking when we're going to be doing this. This post is your answer. Shortly after the release of USKP 2.1.3, we will begin the process of unification to merge the vanilla USKP plus all of the DLC patches into one all encompassing mod, which will be known as "Unofficial Skyrim Legendary Edition Patch", or USLEEP for short. A mouthful, but a catchy acronym. We have decided that the best course of action will be to rename the esp to match the mod's updated name. It will remain an ESP file flagged as an ESM as that makes the process of working on it less of a hassle for us and as has been proven, the game, CK, and existing mod management tools are completely fine with it. We have also verified that switching the ESP name will not cause any scripts modified by the project, or added new to the project, to throw Papyrus errors. The only side effect will be that the retroactive update scripts will all run again. That shouldn't cause any problems though and we'll make sure any scripts manipulating formlists are safeguarded against generating duplicate references in them. The hi-res DLC patch will remain a separate entity as many people do not use it for one reason or another and it's not considered part of the "Legendary Edition" of the game either. We estimate the time needed to do the work of merging everything together and then putting it through testing will take a few months. So we are not anticipating another release for the project between now and November while this work is done. Time commitments to other things are the main reason for this, so we figure giving ourselves enough time for that is prudent. Plus this also gives enough warning ahead of time that we're going forward with this. As many existing issues as we could resolve for the 2.1.3 release cycle have now been cleared from the tracker and any issues remaining that are not feasible to fix have been closed appropriately. Any new issues submitted after this point will need to wait until the unification process is complete before we will even begin to consider touching them. Please, DO report them, just don't expect action for awhile. If it should become necessary (God forbid) for a hotfix to be released before the unification is done, then that will be the ONLY issue that will be addressed and will be handled only in whatever patch it may affect. After the unification process is done, the existing separated patches will no longer receive updates. The files will remain up in their existing entries but will be frozen and the comment threads closed where possible. All future support will be handled on a single file entry for the unified project on each site it is hosted on. Mods which rely on using the USKP/UDGP/UHFP/UDBP are strongly urged to make plans to switch over to the new master file when it's ready. Other mods which import fixes from the unofficial patches are also strongly urged to make sure they are up to date before November. It would also be best if any translated versions of the patches out there get synced up with 2.1.3 so that as many people as possible will have access to them while the unification is underway. We will have a testing release at some point before the unified patch is ready to go live. The usual cautions against using beta copies on saves you intend to keep will apply. That step is going to last no less than a full month so that there's time enough to shake out any bugs that result from the process. ======================== Some of you may also be wondering what this means for my own projects that make use of the unofficial patches as masters. These will all be converted as needed to run using the unified patch file. Post-unification, I will not release mods that rely on the individual patch files. So things like Bring Out Your Dead, Cutting Room Floor, Ars Metallica, and other stuff, will all get taken care of on whatever schedule fits best as the process moves along. In the case of Cutting Room Floor, this will also open the door to adding cut DLC content that's been getting logged to the tracker. So it'll be worth it Once I make these transitions, any old copies relying on the old patch files will be frozen.
  8. [RELz] Unofficial Dawnguard Patch

    File Name: Unofficial Dawnguard Patch File Submitter: Arthmoor File Submitted: 28 Oct 2013 File Category: Patches & Fixes A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Dawnguard. The goal of the Unofficial Dawnguard Patch (aka UDGP) is to eventually fix every bug with Dawnguard not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Dawnguard Patch with the latest release version of Skyrim patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details. Click here to download this file
  9. [RELz] Unofficial Skyrim Patch

    File Name: Unofficial Skyrim Patch File Submitter: Arthmoor File Submitted: 28 Oct 2013 File Category: Patches & Fixes A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim, the goal of the Unofficial Skyrim Patch (aka USKP) is to eventually fix every bug with Skyrim not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Patch with the latest release version of Skyrim patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details. Click here to download this file
  10. File Name: Unofficial High Resolution Patch File Submitter: Arthmoor File Submitted: 05 Oct 2013 File Category: Patches & Fixes A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - High Resolution DLC, the goal of the Unofficial High Resolution Patch (aka UHRP) is to eventually fix every bug with the High Resolution DLC not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. The complete changelog is available here. Click here to download this file
  11. [RELz] Unofficial Dragonborn Patch

    File Name: Unofficial Dragonborn Patch File Submitter: Arthmoor File Submitted: 24 Aug 2013 File Category: Patches & Fixes A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Dragonborn, the goal of the Unofficial Dragonborn Patch (aka UDBP) is to eventually fix every bug in Dragonborn not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Dragonborn Patch with the latest release version of Skyrim patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details. Click here to download this file
  12. [RELz] Unofficial Hearthfire Patch

    File Name: Unofficial Hearthfire Patch File Submitter: Arthmoor File Submitted: 17 Aug 2013 File Category: Patches & Fixes A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Hearthfire, the goal of the Unofficial Hearthfire Patch (aka UHFP) is to eventually fix every bug with Hearthfire not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Hearthfire Patch with the latest release version of Skyrim patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details. Click here to download this file
  13. File Name: Unofficial Oblivion DLC Patches File Submitter: Arthmoor File Submitted: 31 Dec 2013 File Category: Patches & Fixes The aim of this mod is to fix the bugs existing in the official mods released by Bethesda. NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch; reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save. The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. The UODP is compatible with S.M. Plug-In Refurbish (move the S.M. ESP's after the UODP ones) If you find any bugs with the fixes or any bugs with the official mods themselves please report them in the Official forum thread. Complete changelog Click here to download this file
  14. File Name: Unofficial Shivering Isles Patch File Submitter: Arthmoor File Submitted: 31 Dec 2013 File Category: Patches & Fixes This mod is a joint effort to fix the vast amount of bugs currently existing in the Shivering Isles expansion pack for Oblivion v1.2.0416, fixing over 200 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls\objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Warning: Only use the Unofficial Shivering Isles Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! The complete changelog is available here. Click here to download this file
  15. [RELz] Unofficial Oblivion Patch

    Unofficial Oblivion Patch View File This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0416, fixing over 2,500 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! The complete changelog is available here. Submitter Arthmoor Submitted 12/31/2013 Category Patches & Fixes  
  16. Version 24

    1,030 downloads

    The aim of this mod is to fix the bugs existing in the official mods released by Bethesda. NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch; reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save. The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. The UODP is compatible with S.M. Plug-In Refurbish (move the S.M. ESP's after the UODP ones) If you find any bugs with the fixes or any bugs with the official mods themselves please report them in the Official forum thread. Complete changelog
  17. Version 1.5.9

    1,033 downloads

    This mod is a joint effort to fix the vast amount of bugs currently existing in the Shivering Isles expansion pack for Oblivion v1.2.0416, fixing over 200 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls\objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Warning: Only use the Unofficial Shivering Isles Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! The complete changelog is available here.
  18. Unofficial Oblivion Patch

    Version 3.5.6

    3,087 downloads

    This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0416, fixing over 2,500 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! The complete changelog is available here.
  19. Introduction shadeMe has created an OBSE plugin that greatly enhances the Construction Set, called the Construction Set Extender (CSE). The CSE not only fixes a ton of bugs in the Construction Set, it also adds a ton of enhancements. You can use the CSE to create your mod even if you don't plan on using the OBSE for your mod - it does NOT make your mod dependent on OBSE. In this guide, I will explain how to create patches with the CSE. One of the features of the CSE is that it will automatically flip the master flag on a plugin so that any plugin can be used as a master file. This makes the process of creating patches much easier. There is no need to use other tools to flip the master flag or fussing with mod de-isolation techniques. Installing the CSE If you aren't using OBSE already, you will need to download and install that first. Details on the most recent version of OBSE and download links can be found in the discussion thread on the Bethesda official forums. You can download the current release of the CSE from here. Once you've downloaded the package, unzip the archive to the Oblivion game directory. The newer versions of the CSE have a batch file for starting it called Launch CSE.bat. I suggest creating a shortcut to that batch file and putting it on your desktop or taskbar. Creating a Patch Creating a patch on a regular plugin with the CSE is exactly the same as creating a patch on a master with the CS. Open the CSE. Double-click on the plugin that you are patching. Do NOT click on the Select as Active File button. Click Ok. Click Yes when prompted to continue without selecting an active file. Make your desired changes. When you save your file, a new plugin will be created. To continue working on your patch, just double-click it from the Data dialogue and click on Set As Active File, then click Ok. The CSE will automatically load all required plugins. Brief Overview of the CSE First, when you open the CS with OBSE after installing the CSE, your CS should look something like this: You may not see the Console Window as it might be hidden behind the other windows. Try pulling the Object Window aside - the Console Window often winds up under the Object window. I recommend you keep the Console Window open while you are working, even if you need to make it tiny. Errors and messages don't pop up any more with the CSE - they are displayed in the Console Window instead. Here's a close-up of the Console Window: You can right-click on the Console Window to display the context menu. If you select Open Log, you will open a text file with all output written to the Console window. The Console Window will only display the last batch of messages, so you may need to open the log from time-to-time to see all the messages. The Change Log shows you everything you have modified in your current session - whether you intended those changes or not... The CSE helps reduce unintentional edits by offering a Cancel button on many of the dialogue boxes. If you are just looking something up, get in the habit of clicking Cancel to ensure you don't inadvertently modify a record. Unfortunately there is no Cancel button on the Quest window, so save your plugin before opening the Quest window. If the plugin shows an unintended change, close down the CS, telling it that you don't want to save your changes. Or clean your plugin with TES4Edit before submitting it for merging or releasing it to the community.
  20. Version 1.2.1

    1,364 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - High Resolution DLC, the goal of the Unofficial High Resolution Patch (aka UHRP) is to eventually fix every bug with the High Resolution DLC not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. The complete changelog is available here.
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