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Found 5 results

  1. [RELz] Ancient Foes

    File Name: Ancient Foes File Submitter: Darkelfguy File Submitted: 14 Jan 2017 File Category: Quests Description Along the northern coast of the Sheogorad, a lone cottage sits isolated from the world, where time seemingly passes by unnoticed. Here lives the reclusive Odmlir Wulfharth, a warrior of the famed Nordic Wulfharth clan who resides all alone in this barren landscape, but this is no simple hermit seeking isolation. No, Odmlir's true purpose is far, far different, he searches for the relics of the past, a missing history of his family's name, but what dark secrets await him in the Sheogorad, and what will his searching awaken? Will you grant Odmlir his true desire? Or will you be the one to drive home the blade and put an end to the Wulfharth name? Well now, that's up to you, the player, to decide and find out for yourself! Ancient Foes is a classic quest and dungeon mod for you to explore and fight through, including one new modest-sized dungeon recommended for players levels 20 and above. There's a lot of background story here, and Odmlir Wulfharth is a fully fleshed out character with many secrets of his own, and in the end, your decisions will decide his fate, for good or ill. To find Odmlir's cottage, explore the coasts of the Sheogorad west, and slightly north of Dagon Fel. You'll find it almost directly north of the mushroom forest on the main island of the Sheogorad region. Remember to keep an eye out for documents that might open up additional mini-quests. *Cleaned with Morrowind Enchanted Editor* Features - One New Modest-Sized Dungeon - Two Quests - Over 8,000 words of creative writing with dialogue, flavor documents and journals for you to discover - A Potential Player-Home (if you play your cards right) - Multiple Endings - Large Fights, Recommended for Levels 20+ - Compatible with Morrowind Rebirth Video Showcase Click here to download this file
  2. Ancient Foes

    Version 1.0

    53 downloads

    Description Along the northern coast of the Sheogorad, a lone cottage sits isolated from the world, where time seemingly passes by unnoticed. Here lives the reclusive Odmlir Wulfharth, a warrior of the famed Nordic Wulfharth clan who resides all alone in this barren landscape, but this is no simple hermit seeking isolation. No, Odmlir's true purpose is far, far different, he searches for the relics of the past, a missing history of his family's name, but what dark secrets await him in the Sheogorad, and what will his searching awaken? Will you grant Odmlir his true desire? Or will you be the one to drive home the blade and put an end to the Wulfharth name? Well now, that's up to you, the player, to decide and find out for yourself! Ancient Foes is a classic quest and dungeon mod for you to explore and fight through, including one new modest-sized dungeon recommended for players levels 20 and above. There's a lot of background story here, and Odmlir Wulfharth is a fully fleshed out character with many secrets of his own, and in the end, your decisions will decide his fate, for good or ill. To find Odmlir's cottage, explore the coasts of the Sheogorad west, and slightly north of Dagon Fel. You'll find it almost directly north of the mushroom forest on the main island of the Sheogorad region. Remember to keep an eye out for documents that might open up additional mini-quests. *Cleaned with Morrowind Enchanted Editor* Features - One New Modest-Sized Dungeon - Two Quests - Over 8,000 words of creative writing with dialogue, flavor documents and journals for you to discover - A Potential Player-Home (if you play your cards right) - Multiple Endings - Large Fights, Recommended for Levels 20+ - Compatible with Morrowind Rebirth Video Showcase
  3. [RELz] Of Dungeons and Abodes

    File Name: Of Dungeons and Abodes File Submitter: Darkelfguy File Submitted: 25 Apr 2016 File Category: Dungeons & Houses Description In the sleepy town of Gnaar Mok, a young Dunmer by the name of Daviimir Velodil searches frantically for his missing uncle. Naive and scared about the dangers of the world, he worries desperately about his beloved uncle, an estranged and distant relative of the family known for his bouts of adventuring and fighting lust, even in his old age. It may already be too late, months have passed without word, and Velodil Manor lies dark among the sunken swamps of the Bitter Coast. Will you help this poor distraught fellow find out the secrets of Velodil Manor? And what will you find? A hearty hearth of warmth and comfort, or a cold lair of hostility and death? And will you help rebuild the legacy of the Velodil family name? Well now, that's up to you, the player, to decide and find out for yourself! Of Dungeons and Abodes is, essentially, a dungeon, house,and quest mod all rolled into one, with an overarching story and a number of fleshed out characters for you to meet. You'll go on a typical adventure, clearing out creatures and looting along the way, as you would do in any dungeon mod, but there's a catch here, if you're willing to do a few quests and spend a little gold, every part of this dungeon can become a part of an ever growing home to call your own. Clear out one dungeon, rebuild, and make yourself at home, only to find another dungeon waiting for you to go adventuring again, and to add to your growing base once more. You can even expand your manor in other ways, contracting out for new construction and hiring on new characters to provide additional services. Keep in mind this mod isn't designed to be finished in an hour, or even two. There's enough content here for about three~four hours of play, but it's spread out over time, so you can gradually keep finding new things to do with Velodil Manor, even months after you've moved in. But I won't spoil the whole thing here, you'll just have to see for yourself. The first part of the dungeon is geared for players at a recommended level of between level 8 and level 10. The second dungeon is a bit more difficult, and you'll need to be about level 15 to have a decent challenge. Voting now open for additional features for Velodil Manor! Go cast your votes for what you'd like to see in the next major update to Of Dungeons and Abodes! *Cleaned with Morrowind Enchanted Editor* Features Included in version 1.0 of "Of Dungeons and Abodes": 2 New Dungeons involving the secrets of Velodil Manor 4 New Quests to unlock the potential of your abode A large manor, including numerous display halls (including display mannequins), a kitchen, library, dining area, ingredient gardens, alchemy lab (with labeled ingredient jars), magic lab, master bedroom, and more that you'll have to unlock over time An expandable exterior, with new dock additions and transport services you can unlock. A teleport amulet you can get through one of the quests for convenience. 3 Fully fleshed out characters to meet Over 15,000 words of creative writing with dialogue,flavor documents, and journals for you to discover Morrowind Rebirth Compatibility High Capacity Storage Containers And Much More! The Morrowind Modder's Challenge and Release Trailer "Of Dungeons and Abodes" is the first mod in the Morrowind Modder's Challenge series. What's that, you might be wondering? The basic premise is that people can issue me a challenge to build a mod within a mere 32 days or a single month, and I'll video record the major design decisions outlining my interpretation of that challenge and the various difficulties of trying to meet the challenge within such a limited time-frame. Succeed or fail, I have to release the mod at the end of one month's time. Since this was the first go with this series, I basically issued myself a challenge and "Of Dungeons and Abodes" was the result. But now that this first mod has been released, you can issue your own challenges! Check out our thread on the Bethesda forums or the for more details. Click here to download this file
  4. Of Dungeons and Abodes

    Version 1.0

    86 downloads

    Description In the sleepy town of Gnaar Mok, a young Dunmer by the name of Daviimir Velodil searches frantically for his missing uncle. Naive and scared about the dangers of the world, he worries desperately about his beloved uncle, an estranged and distant relative of the family known for his bouts of adventuring and fighting lust, even in his old age. It may already be too late, months have passed without word, and Velodil Manor lies dark among the sunken swamps of the Bitter Coast. Will you help this poor distraught fellow find out the secrets of Velodil Manor? And what will you find? A hearty hearth of warmth and comfort, or a cold lair of hostility and death? And will you help rebuild the legacy of the Velodil family name? Well now, that's up to you, the player, to decide and find out for yourself! Of Dungeons and Abodes is, essentially, a dungeon, house,and quest mod all rolled into one, with an overarching story and a number of fleshed out characters for you to meet. You'll go on a typical adventure, clearing out creatures and looting along the way, as you would do in any dungeon mod, but there's a catch here, if you're willing to do a few quests and spend a little gold, every part of this dungeon can become a part of an ever growing home to call your own. Clear out one dungeon, rebuild, and make yourself at home, only to find another dungeon waiting for you to go adventuring again, and to add to your growing base once more. You can even expand your manor in other ways, contracting out for new construction and hiring on new characters to provide additional services. Keep in mind this mod isn't designed to be finished in an hour, or even two. There's enough content here for about three~four hours of play, but it's spread out over time, so you can gradually keep finding new things to do with Velodil Manor, even months after you've moved in. But I won't spoil the whole thing here, you'll just have to see for yourself. The first part of the dungeon is geared for players at a recommended level of between level 8 and level 10. The second dungeon is a bit more difficult, and you'll need to be about level 15 to have a decent challenge. Voting now open for additional features for Velodil Manor! Go cast your votes for what you'd like to see in the next major update to Of Dungeons and Abodes! *Cleaned with Morrowind Enchanted Editor* Features Included in version 1.0 of "Of Dungeons and Abodes": 2 New Dungeons involving the secrets of Velodil Manor 4 New Quests to unlock the potential of your abode A large manor, including numerous display halls (including display mannequins), a kitchen, library, dining area, ingredient gardens, alchemy lab (with labeled ingredient jars), magic lab, master bedroom, and more that you'll have to unlock over time An expandable exterior, with new dock additions and transport services you can unlock. A teleport amulet you can get through one of the quests for convenience. 3 Fully fleshed out characters to meet Over 15,000 words of creative writing with dialogue,flavor documents, and journals for you to discover Morrowind Rebirth Compatibility High Capacity Storage Containers And Much More! The Morrowind Modder's Challenge and Release Trailer "Of Dungeons and Abodes" is the first mod in the Morrowind Modder's Challenge series. What's that, you might be wondering? The basic premise is that people can issue me a challenge to build a mod within a mere 32 days or a single month, and I'll video record the major design decisions outlining my interpretation of that challenge and the various difficulties of trying to meet the challenge within such a limited time-frame. Succeed or fail, I have to release the mod at the end of one month's time. Since this was the first go with this series, I basically issued myself a challenge and "Of Dungeons and Abodes" was the result. But now that this first mod has been released, you can issue your own challenges! Check out our thread on the Bethesda forums or the for more details.
  5. Dark Brotherhood Chronicles: Consequences Introduction Once upon a time, our name was whispered in the dark corners of the deepest caves and feared in the highest towers. Once upon a time, we bore the blood of emperors on our hands. Once upon a time, we were mystery, and secret, and the greatest in the Empire would gather our rituals to be allowed to grovel at our feet. Once upon a time, we scorned Mephala Herself, stole Her treasures, and found a master far beyond what She ever was. But now... Whether you've decided to restore the Dark Brotherhood or bring about its sundering, your work has only just begun. You have made your choices. Now it is time to face the Consequences. Consequences is the second instalment in the Dark Brotherhood Chronicles. It will feature two complete quest lines, along with a series of side quests for each side. Description The Dark Brotherhood Chronicles is a large quest mod that continues and expands the story of the Dark Brotherhood in Oblivion. The project was started in late 2006 or early 2007 - we're not really sure. With some early background and advice from Emil, the Bethesda employee who conceived and developed the Dark Brotherhood, the original team started writing a story that was meant to span three separate chapters, which they didn't name. Amadaun joined the team and after a couple of team changes and rewrites, we settled on the story that was released as Awakening, the first chapter. We had a rough outline for the second and third chapters, but nothing concrete. We wanted to release Awakening before Bethesda released their fifth game, Skyrim, but we failed to meet that deadline, instead releasing Awakening in late November 2011. It was well received and we earned the Nexus File of the Month award for December 2011. However Awakening has one major flaw which has frustrated many a player ever since: it ends in a cliffhanger. One person who complained about Awakening's story was a forum member named Cray. He took the time to join the community site that now hosts the Dark Brotherhood Chronicles and wrote a two-page long critique. I was impressed with what I read, despite its length, so I challenged him to put his words into action and help us with Consequences. He took up the challenge and now he, Amadaun and I have teamed up to flesh out the story for Consequences. We are also planning the story for the third chapter, which we hope to develop for Skyrim. It will be called Transgressions. Cray and Amadaun are both lore nerds and excellent writers, so our aim is to provide a rich story that does justice to both sides. If you don't know what I mean by "sides", then you will need to play through Awakening. Consequences will bring both sides together in one dramatic ending. This time the story will end... until Skyrim 200 years later. Progress The plot is settled, the NPCs are almost wholly written up, it's just time to write quests, think of rewards and get to work on the mechanical side. We are still tossing around ideas for side quests as well. Plot: 95% Quest Writing: 0% NPC Conceptualization: 90% NPC Implementation: 10% Landscaping: 0% Modelling: 0% Dungeons - Level Design: 0% Dungeons - Cluttering: 30% Buildings - Level Design: 0% Buildings - Cluttering: 0% Quest Coding: 0% Testing: 0% We may not need any new landscaping, dungeons or buildings. We have plans to repurpose some buildings from Awakening. Dungeon cluttering includes the clean-up of existing locations and quite a bit of that has been done already. We'll have a better idea of what we need once we start writing the quests. The Dark Brotherhood Chronicles is hosted here on The Assimilation Lab. You can follow our progress and check out our concept art and screenshots. Current Team Amadaun - Team Lead, Writing, Modelling, Texturing, Level Design AndalayBay - Team Lead, Scripting, Quest Building, Level Design, Sound Engineering, Site Administration Cray - Team Lead, Writing, Lore Advisor, Critic Vincent - Level Design, Modelling 'Drea - Writing, Quest ideas, Critiquing Sunseahl - Writing, Critiquing Credits I must repeat the credits from Awakening since we are building off that body of work: Bethesda for creating Oblivion shadeMe for the CSE and Conscribe scruggsywuggsy the ferret for OBSE mr_siika for the Sanctum meshes Helborne for the Chitin armour and weapons Xiamara for the chair and sofa meshes Gildur and Demonmaster for the Anima Cyrodiili tileset Meo for the ceremonial dagger mesh Ren for the blindfold mesh Phoenix Amon for some of the book covers Emillia for various meshes and textures InsanitySorrow for various meshes and textures Qarl for his spider web meshes and textures TheTalkieToaster for the Spider Draedra NPC elveon, Malo, mikal33 and AlienSlof for the spider resources LHammonds, Sita and Jerros for the Paladin armour Klaus for his UI topic fixes fg109 (RandomNoob) for his help with scripting and quest building Unofficial TESA Clutterer's Guild for various meshes PrettyMurky - XML, Scripting Rahvin - Writing theinfamouskat (thechickwhopwn3dyou) - Writing Thomas Kaira - Interiors Ysne58 - beta testing Xae (Xaeaix) - soundtrack, sound engineering Elec0 - Modelling, Beta Testing Koniption - Modelling, Texturing Lareneg - Writing, Beta Testing omeletted - Texturing, Beta Testing Silver - Modelling Siulil - Beta Testing 'Drea - Writing, Beta Testing, Voice Acting for Awakening Morrigain - Writing saebel - Critique and assistance in rewriting a couple of quests, Voice Acting for Awakening Ibsen's Ghost - Voice Acting for Awakening Mick Mize - Voice Acting for Awakening
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