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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Found 2 results

  1. [ETW] - The Civil War, Installation

    Originally written by HusserlTW @ Total War Center forum (video could not be found on YouTube) "We have shared the incommunicable experience of war. We have felt, we still feel, the passion of life to its top. In our youths, our hearts were touched with fire." OLIVER WENDELL HOLMES Perhaps the worst disaster for a nation -after losing its independence- is probably the civil war. Almost in all cases, history describes civil wars as very bloody affairs that cost great loses in human and material resources, while their results are extended for long time after its official end. The American Civil War (1861-1865) was such a brutal 4 years war which left behind 970.000 casualties ( 3% of the population), but also unsolved social, political, economic and racial tensions which continue to shape contemporary American thought. The causes of the war, the reasons for the outcome, and even the name of the war itself, are subjects of much controversy, even today. "The Civil War" is the most common name, particularly in modern American usage. That is the name I also gave to this mod which is about the war between the American states. I've tried to combine the great CA's game of ETW, some of the excellent work of the Blue and the Gray mod team and the history of the civil war. Futures like historical portraits or the chronicle of the war give the opportunity to the player to enjoy a quality game and the same time to get some filling of the historical period mod is referred to. The grey, black and white colours that have been used in game's menu, loading screens, etc. represent the atmosphere of a fratricidal war, as it is the civil war, written among the blackest pages of a nation's history... TCW mod contains 6 campaigns in first official release. Three of them can be played as Confederate States and three as Union States. There are two "classic" and one "mission" campaign for each. Classic are the campaigns where both factions start more or less according the historical positions they had after the seceding of the southern states. They are available in global map (grand campaign) and American map (warpath campaign). Mission campaigns start in non historical positions and are available only in global map. In CS mission, the Confederate owns only Virginia and N&S Carolinas. The rest Southern states have established the Lower Southern States which is allied to CS, while Union is in whole piece. In second turn a mission is assigned for CS and if it is successful LCS joins CS. US mission has a different scenario. Here Union States own Pennsylvania, New York and New England. The Northern States from Maine to Illinois belong to Northern Confederate States allied to US. All the rest states are separate individual factions with southern states allied to CS which owns only Virginia. Meryland, Kentucky and Missouri States are neutral to both US and CS. In second turn a mission is assigned by NCS to US with the reward of unification in one nation. Northern states recruit Union type units and southern Confederate type. Special Thanks Blue and the Gray mod team Danova Britabroad Swiss Halberdier KungfuSerge Features: * New mod launcher, even more powerful and friendly for the player with additional utilities and detailed Help. * New starting positions coded in a new way, no CTD or save bugs. * Scripting mission campaigns. * All four game languages are now supported (En, Fr, Ge, Sp). * Starting date 1860. All dates have been changed accordingly for all factions, characters, and units. * 12 turns/year. * Civil War Chronicles based on the historical research of Britabroad. * AOR recruitment for elite units. For example 20th of Maine can be recruited only in... Maine region. * General Lee is the most skilful general. Generally Confederate generals have better attributes than Union generals. * New AI for campaign and battle. I've made a new AI which is already tested for some time now in SD2 mod whit great results. It is a combination of the best elements of existing AI modifications that can be found in TWC forums, plus some changes of mine especially for TCW campaigns. * All factions are enforced so TCW campaign will be no more a walk on the park as it used to be. On the contrary campaign will be very challenging even in standard level of difficulty. * New menu video and loading screens based on real photos from Civil War. The material is from the excellent documentary of Ken Barns about Civil War. * Historical government members and icons for US and CS. * Nine historical starting US and CSA generals and one US admiral. * CS and US have the same number of major cities, total 3 for each faction. * Models for most common European units have been changed. For the moment the icons are the same but as you will see in battlefield the models are different. * Added generic portraits for European generals, gentlemen, ministers and rakes. * Other changes. See next posts in this page and Preview thread for more infos Installation TCW 4.0a Download Links: (MegaUpload) Part 1 http://www.megaupload.com/?d=IUIR750H Part 2 http://www.megaupload.com/?d=VNTQGLY Part 3 http://www.megaupload.com/?d=T6SEJZLX Part 4 http://www.megaupload.com/?d=F20EL0GM (MediaFire) Part 1 http://www.mediafire.com/?x4m2f421a33fjkd Part 2 http://www.mediafire.com/?sf3zib4bcqe161y Part 3 http://www.mediafire.com/?dz7tigbauaaoznu Part 4 http://www.mediafire.com/?oq466q8u9vq9g2 Torrent Download TORRENT (one file): http://btjunkie.org/torrent/The-Civi...9f2ba07ac5768c Download all 4 parts and keep them on the same place (e.g. your desktop). Extract part 1 (right click on it and extract). Windows will automatically extract all 4 of them and will create TCW4a.exe.Run it, follow instructions and install it in your game's directory. There is a default path for C: Programs Files (x86)Steam...empire total war, but if you have the game installed in a different location redirect the installer in the right path. Mod uses its own mod folders and vanilla files are not overwritten. Also during setup installation will check if player has a user.empire_script.txt file and if not it will create one for him. There are detailed instructions in mod launcher, just click on Help button. In next post you can find detailed infos on installing, running and troubleshooting ### Alternative music pack: rohan97 has make his own set of mod music. You can find his work here:http://www.twcenter.net/forums/showt...90#post9023590 ### Remove mod: Run uninstall link in Start Programs The Civil War or the one in ...empire total war. Please note that all pictures can be found in the download area. Also, I can only give support for the most common issue e.g CTD, installation, but if I cannot answer your question then I suggest that you post it here.
  2. [ETW] - The Civil War

    Version 4.0a

    520 downloads

    Re-uploaded by permission from the original author HusserlTW. Forum thread Extract TCW4a.rar (highly recommended to download the TCW4a.rar archive) then run TCW4a.exe and follow the instructions to install this mod. Extract TCW4a_zip_1to4_archive.rar and install 7zip (required) then right click on TCW4a.zip.001 to extract here in the pop up menu. After you have done that then run TCW4a.exe and follow the instructions to install this mod. Extract TCW4a_zip_1to4_extract7zip-exe.rar (hopefully by doing this the included archives be extracted automatically), and only install 7zip (required) if you don't have TCW4a.exe extracted, then right click on TCW4a.zip.001 to extract here in the pop up menu. After you have done that then run TCW4a.exe and follow the instructions to install this mod.
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