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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Found 3 results

  1. Bloodmoon Armor Pack

    Bloodmoon Armor Pack View File Just a small patch for The Symphony to change Bloodmoon's armors and small items. With this plugin The Symphony project will change: - 100% of misc items. - 99.9% of armors. Requires both Tribunal & Bloodmoon. - BSA archive (with registration utility) - Standalone ESP files (in both English and Russian) which can be used independently of The Symphony's master files and BSA archives. - Can be used with saved games. _____________________________________________ New Material: + Wolf & Snow Wolf Armor. + Bear & Snow Bear Armor. + Skaal Armor. + All Bloodmoon ingredients. + All Bloodmoon misc items. + All Bloodmoon books (changes settings for scrolls, values, and removes some References Persists flags). + All other smaller assets in Bloodmoon, such as lights and potions. + Changes some spells and enchantments. + Snow armors now enhanced with scripting. + All helmets and greaves have special scripts for making them fit Argonians. NOTE: for this reason, you will need to equip the greaves and helmets twice, as they will unequip the first time, but this happens only once. It's a check that replaces these armor parts for beasts and humanoids. - No change for Snow Prince armor. - No change for Hircine keys. - No change for Bloodmoon creatures. _____________________________________________ About Master files. @_BM_Stuff(Full).esp - Base version of the master file. All in once! Armors and other. Not needed to activated any other version of ESP files together with it! @_BM_Stuff(armor).esp - only armors! No items and other. Install it if You not wanted to replace the misc items. @_BM_Stuff(items).esp - only items! No armors and scripts. Install it if You not wanted to replace the armors. _____________________________________________ Optional Addons: @_BM_riverGuards *May require @_BM_Stuff(Full).esp or @_BM_Stuff(armor).esp) *Can work and without it, but with some not critical errors. - Replaces the smugglers and reavers along the river on Solstheim, with hunters and guards. - You can barter with them. - They can help you against hostile creatures. - Basks-In-The-Sun finally gets a good, warm helmet and boots. NOTE! DO NOT equip his armors if you aren't Argonian, or using the mod Jammings Off, or any similar fix for base animation files. Argonian armors optimized under beast skeleton. _____________________________________________ IMPORTANT! Don`t equip any bear or wolf armors during the last Carnius quest! The scripts change the ID of helmets and greaves, which can break this quest. _____________________________________________ This plugin is highly recommended to use with the Symphony Project! Use if you have old builds (1.1 to 1.5) of The Symphony and do not want to start a new game, or if you don't use The Symphony at all. This mod is included in Version 1.7 of The Symphony. No need to use together, unless you want to. Just be sure to activate only this mod's ESP files and not the BSA archives. Else: This plug may be used with Stalhrim Armors pack. ___________________________ Known issues: - the masks on some furs helmets is very bad working with BIG heads! Orcs, females, vanilla. It's can be fixed easy, just change the type of body part slot in CS. Head instead the Hair. Or more easy - add 2x slot record ->head. Hair + Head. But, you can't to see the eyes in lenses of helmets. Submitter HedgeHog12 Submitted 02/04/2018 Category TES III: Morrowind  
  2. Version 1.0.0

    42 downloads

    Just a small patch for The Symphony to change Bloodmoon's armors and small items. With this plugin The Symphony project will change: - 100% of misc items. - 99.9% of armors. Requires both Tribunal & Bloodmoon. - BSA archive (with registration utility) - Standalone ESP files (in both English and Russian) which can be used independently of The Symphony's master files and BSA archives. - Can be used with saved games. _____________________________________________ New Material: + Wolf & Snow Wolf Armor. + Bear & Snow Bear Armor. + Skaal Armor. + All Bloodmoon ingredients. + All Bloodmoon misc items. + All Bloodmoon books (changes settings for scrolls, values, and removes some References Persists flags). + All other smaller assets in Bloodmoon, such as lights and potions. + Changes some spells and enchantments. + Snow armors now enhanced with scripting. + All helmets and greaves have special scripts for making them fit Argonians. NOTE: for this reason, you will need to equip the greaves and helmets twice, as they will unequip the first time, but this happens only once. It's a check that replaces these armor parts for beasts and humanoids. - No change for Snow Prince armor. - No change for Hircine keys. - No change for Bloodmoon creatures. _____________________________________________ About Master files. @_BM_Stuff(Full).esp - Base version of the master file. All in once! Armors and other. Not needed to activated any other version of ESP files together with it! @_BM_Stuff(armor).esp - only armors! No items and other. Install it if You not wanted to replace the misc items. @_BM_Stuff(items).esp - only items! No armors and scripts. Install it if You not wanted to replace the armors. _____________________________________________ Optional Addons: @_BM_riverGuards *May require @_BM_Stuff(Full).esp or @_BM_Stuff(armor).esp) *Can work and without it, but with some not critical errors. - Replaces the smugglers and reavers along the river on Solstheim, with hunters and guards. - You can barter with them. - They can help you against hostile creatures. - Basks-In-The-Sun finally gets a good, warm helmet and boots. NOTE! DO NOT equip his armors if you aren't Argonian, or using the mod Jammings Off, or any similar fix for base animation files. Argonian armors optimized under beast skeleton. _____________________________________________ IMPORTANT! Don`t equip any bear or wolf armors during the last Carnius quest! The scripts change the ID of helmets and greaves, which can break this quest. _____________________________________________ This plugin is highly recommended to use with the Symphony Project! Use if you have old builds (1.1 to 1.5) of The Symphony and do not want to start a new game, or if you don't use The Symphony at all. This mod is included in Version 1.7 of The Symphony. No need to use together, unless you want to. Just be sure to activate only this mod's ESP files and not the BSA archives. Else: This plug may be used with Stalhrim Armors pack. ___________________________ Known issues: - the masks on some furs helmets is very bad working with BIG heads! Orcs, females, vanilla. It's can be fixed easy, just change the type of body part slot in CS. Head instead the Hair. Or more easy - add 2x slot record ->head. Hair + Head. But, you can't to see the eyes in lenses of helmets.
  3. CLS-Craftybits beta

    Version 0.812.2

    478 downloads

    ======================== Craftybits v0.8 Beta ======================== Last Update: March 31, 2018 Last Page Update: March 31, 2018 CB Reference Guide updated: October 27, 2017 to 812a Please contact Munch Universe or Sifonseal if you are interested in playtesting. IMPORTANT NOTE: Download the complete version or the noBSA version, not both, see below for differences. Since at least one problem with the old bsa has been reported, downloading and using the new one is recommended. It will most likely remain stable from this point. The current version 0.812.2 lacks the CLS-Craftybits.ini file, which belongs in your Bethesda Softworks/Data/ini folder. If you lack this file, you can download it separately to get your game working properly. ======================== Introduction ======================== Welcome to Oblivion, Craftybits style. Craftybits is a hands-on crafting mod. Basically, instead of making everything through a series of menus, CraftyBits lets you physically place the items in front of you, and turn them into something else before your eyes. Almost every single vanilla weapon and armor is craftable, and there are many new ones. In terms of content, CB v0.8 is much the same as CB v0.7 but there have been major improvements in handling and reliability. If you previously tried CB v0.7 but eventually gave up in frustration because too many things just did not work quite right, the time has come to try Craftybits again. While this may not sound like a reason we needed almost 2 years to complete the new version, almost every script has been updated or rewritten to improve reliability and Craftybits is a very large mod. CB includes a reference guide explaining everything you need to know to get things done. It must be downloaded separately due to its size and format. Please be sure to read the manual, since not everything is intuitive, though we've done our best. Since it is 82 pages, you may find it easiest to download the reference guide onto a second computer or mobile device so you can access it while your main computer is running Oblivion. Much of it consists of tables laying out the components needed to create the various items you can create with CB. See the new CB Quick Start Tutorial to get a quick feeling for how CB works and how to handle it. See link below. ======================== Requirements ======================== The latest patch for Oblivion (v1.2.0416) OBSE 20 or later (essential, CB won't work without it) get it here: http://obse.silverlock.org ======================== Files ======================== Craftybits Complete contains CLS-Craftybits.esm, CLS-Craftybits.esp, CLS-Craftybits.bsa, Craftybits.ini and a some loose files which TES4Files leaves loose Craftybits no BSA contains all the above except the BSA. If you have the BSA from 8120, it is still valid. Crafybits Reference Guide 0.812a from October 27, 2017 This bsa contains all the updated meshes and textures. Please report any missing meshes or textures, it has been known to happen on occasion. Craftybits Add-ons were released separately Atrix_Tussand's Imperial City Guild: Adds a guild hall complex on the IC Waterfront, where the small cemetery is normally found. http://www.nexusmods...vion/mods/45051 *CLShade's Crafting Guild Alt Start can be found here: http://www.nexusmods...vion/mods/41786 *Munch Universe's Imperial Dungeon Addons can be found here: http://www.nexusmods...vion/mods/41775 *Munch Universe's Craftybits Weights Addons can be found here: http://www.nexusmods...vion/mods/41825 *Obsolete, built in* Magnavus' Houses-CB can be found here: http://www.nexusmods...vion/mods/41895 CLS-Craftybits Quick Start Tutorial - Flatbreads can be found here: http://www.nexusmods...vion/mods/42352 This is intended for player's new to Craftybits. It explains how to cook a flatbread (pizza) in a step-by-step manner using screenshots to illustrate the process. Making flatbreads is of moderate complexity, so once you get the hang of this, you are well on your way to using CB for other tasks.Due to recent changes in how cooking works, this video is no longer accurate. The good news is that cooking is simpler and more reliable, so if the video appeals, the current version will for sure. These add-ons and several other optional add-ons and glues can be found in the optional CLS-Craftybits_AddonsGlues_08117 file available on the downloads page. This version has been updated for 0.811.7 with changes to CB-Cobl_Glue and CB-FFRT_glue, the others are unchanged from 0.811.5. *CB-Cobl-Glue.esp has been updated to include some sandwiches and soups that were missed in the previous version. Use the separate download version instead of the one in the pack. ======================== Installation ======================== To install, extract the contents of the mod to your Data folder. Have a look at the ini file. The settings are meant for playtesters. If you wish to quiet the chatter in the console, set Debug to 0 and look the other options to see if you prefer a setting other than the default settings. Things that come with the Complete version of the mod, recommended for anyone starting new or who wants everything completely up to date: Meshes, textures and an ini file. CLS-Craftybits.esm (required) CLS-Craftybits.esp (required) CLS-Craftybits.bsa (required) Things that come with the noBSA version of the mod, recommended if download size is an issue and you don't mind having old versions of a few objects: Meshes, textures and an ini file. CLS-Craftybits.esm (required) CLS-Craftybits.esp (required) Use your old BSA from 0.812.0. To uninstall, just delete any of the files you added above. ======================== Use with Other Mods ======================== CB is designed to cooperate with a few of the more prominent mods. For optimal integration, use the following "glue" mods, which glue CB to one of the other mods. CB-Cobl.esp (glue mod that adds Craftybits foods to the COBL dinnerplate) CB-VVA Glue.esp (glue mod for Vim and Vigor Advanced that gives players more methods of gathering water. Please see the specific readme for that mod for details.) CB-FF Real Thirst Glue (glue mod for use with the Cobl version of FFRT) CB-FF Real Thirst Guild Hall (adds two potable wells to the CB Guild Hall) CB-OOO_BuckGlue.esp (needed to allow CB to overwrite OOO to allow bucks to have billets) ======================== Expanding Smithing for Use with Other Mods ======================== CB contains a completely new, expandable smithing system. Currently you can make any weapons or armor in the basic "vanilla" version of Oblivion. The system has been designed by CLShade to be expandable to include any weapons or armor from any mod with a little customization. It is perhaps too complicated for beginning users but should be usable for even inexperienced modders. You must be able to edit a few scripts but the scheme is clearly laid out and only requires changing the constants in a template script, thus scripting skills are not really necessary. Please see Bug Reports and Help below and contact us at the Wormhole. We will be happy to cooperate with anyone interested in creating the necessary glue mod between CB and any other mod. ======================== Load Order ======================== Use BOSS. If you cannot or choose not to, here is a rough idea of correct positioning: CB-Cobl Glue.esp CB-VVA Glue.esp CB-Cobl-VVA Glue.esp (COBL or VVA Craftybits glue mods)....your other mods.... Craftybits.esp ....your other mods & Bash patch.... CB-OOO_BuckGlue.esp (probably needs to be after the Bash patch to overwrite it for this one item) CB-Weights_Hard.esp (optional but recommended to ensure proper names, leveled lists and weights) ...your other mods that have to be loaded last or else.... So basically, it's advised to put your COBL and VVA related glue mods as early as possible, but the Craftybits.esp as late as possible. ======================== Bug Reports and Help ======================== While we have made a major effort to improve the reliability of CB, the mod is so large not all aspects could be tested sufficiently. In addition it is impossible to predict which other mods may cause conflicts, though the number of known conflicts is small. Deadly Reflex 5 and mods which add a large number of quick keys are incompatible with CB. CB needs at least one key for itself, ideally two. Development of CB is takes place here. ======================== Conditions of Use ======================== We ask that novel parts of Craftybits are not used in other mods without permission. Use of CB as a whole as a building block for further changes, along the lines of Cobl, are welcome, since they will necessarily mention and credit CB. Thanks to an invitation from Sifonseal, the next major version of Craftybits will be integrated into FOMO, at which point Sifonseal will assume responsibility for granting permission to anyone who wishes to use part or all of CB in their own mod. ======================== Version Note ======================== This will be the last pre-FOMO version of CB. Once we transition to FOMO, the whole mod will be present in a single esp, instead of an esp/esm pair. The downside is that updating an existing game is impossible without losing all your CB goodies. You will either have to start a new game or create a clean save, without CB, then put FOMO-CB in your load order to use the new version and start CB fresh.
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