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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Found 8 results

  1. [RELz] Oblivion DLC Delayers

    File Name: Oblivion DLC Delayers File Submitter: Arthmoor File Submitted: 19 Jul 2016 File Category: Quests Oblivion DLC Delayers This mod is a simple yet immersive and lore friendly way for the official DLC in Oblivion to be started. Normally when creating your character and exiting the prison cell, you are accosted by a number of highly unrealistic quest prompts that bombard you with information about things you should know nothing about and may not even want for the particular character you are playing. Instead, now you will either be able to find out about these quests via notes or in some cases simply by discovering the locations on your own. Installation Requirements Official Oblivion Patch 1.2.0.416. Shivering Isles Expansion. Optionally requires the remainder of the official DLCs. Installation Install via Wrye Bash's installers tab, or manually place Official DLC Delayers.esp into your Data folder. When you build your bashed patch, make sure this mod is selected in the "Merge Patches" and "Import Scripts" sections. DO NOT activate the mod, let the Bashed Patch take care of it. This mod is meant to be used when starting a new game but will not interfere with your progress if you have already activated all of the official DLC. Uninstallation Simply remove Oblivion DLC Delayers.esp from your Data folder, or uninstall via BAIN. Then rebuild your Bashed Patch to remove the missing references. If you do not do this, your game will either crash or hang during the main loading menu. Load Order Place immediately after the Official DLCs and the Unofficial Oblivion DLC Patches. Compatibility Will not be compatible with Strategy Master's "SM Plugins Refurbished" or any other DLC delayer mod as this is meant to accomplish the same thing. Mods which edit any of the official DLC quests or scripts will not be compatible due to the edits that were needed. Fully compatible with all of the Unofficial Oblivion DLC Patches. Any necessary changes were included. Should be entirely compatible with city overhauls, including Open Cities Classic and Open Cities Reborn, as it uses only interior spaces in them. May conflict with any tavern overhauls if they have heavily rearranged furniture inside. Known Issues None known. How to Trigger Each DLC Horse Armor: Find one of Snak gra-Bura's notes in any tavern in the Imperial City and pick it up. Battlehorn Castle: Find a dispatch from the knights in either of the taverns in Chorrol, or simply discover the castle on your own. The Orrery: Find a note in the Archmage's Lobby at the Arcane University and pick it up. Vile Lair: Discover the Deepscorn Hollow location and find a chest with the key and bloodstained note inside. Frostcrag Spire: Discover the tower's location and find a chest with they key and deed inside. Thieves Den: Find the Sealed Missive on a table in the Anvil Castle Great Hall. Don't steal it though unless you're feeling lucky. Mehrunes Razor: Find a copy of "Treatise on Ayleidic Cities" on the first floor of Cheydinhal's Mages Guild and read it. Knights of the Nine: Accumulate at least 10 fame, then the rumors topics will be activated as usual. Shivering Isles: Find a note in the taverns in Bravil, or discover the island on your own. Click here to download this file
  2. Oblivion DLC Delayers

    Version 1.0.2

    159 downloads

    Oblivion DLC Delayers This mod is a simple yet immersive and lore friendly way for the official DLC in Oblivion to be started. Normally when creating your character and exiting the prison cell, you are accosted by a number of highly unrealistic quest prompts that bombard you with information about things you should know nothing about and may not even want for the particular character you are playing. Instead, now you will either be able to find out about these quests via notes or in some cases simply by discovering the locations on your own. Installation Requirements Official Oblivion Patch 1.2.0.416. Shivering Isles Expansion. Optionally requires the remainder of the official DLCs. Installation Install via Wrye Bash's installers tab, or manually place Official DLC Delayers.esp into your Data folder. When you build your bashed patch, make sure this mod is selected in the "Merge Patches" and "Import Scripts" sections. DO NOT activate the mod, let the Bashed Patch take care of it. This mod is meant to be used when starting a new game but will not interfere with your progress if you have already activated all of the official DLC. Uninstallation Simply remove Oblivion DLC Delayers.esp from your Data folder, or uninstall via BAIN. Then rebuild your Bashed Patch to remove the missing references. If you do not do this, your game will either crash or hang during the main loading menu. Load Order Place immediately after the Official DLCs and the Unofficial Oblivion DLC Patches. Compatibility Will not be compatible with Strategy Master's "SM Plugins Refurbished" or any other DLC delayer mod as this is meant to accomplish the same thing. Mods which edit any of the official DLC quests or scripts will not be compatible due to the edits that were needed. Fully compatible with all of the Unofficial Oblivion DLC Patches. Any necessary changes were included. Should be entirely compatible with city overhauls, including Open Cities Classic and Open Cities Reborn, as it uses only interior spaces in them. May conflict with any tavern overhauls if they have heavily rearranged furniture inside. Known Issues None known. How to Trigger Each DLC Horse Armor: Find one of Snak gra-Bura's notes in any tavern in the Imperial City and pick it up. Battlehorn Castle: Find a dispatch from the knights in either of the taverns in Chorrol, or simply discover the castle on your own. The Orrery: Find a note in the Archmage's Lobby at the Arcane University and pick it up. Vile Lair: Discover the Deepscorn Hollow location and find a chest with the key and bloodstained note inside. Frostcrag Spire: Discover the tower's location and find a chest with they key and deed inside. Thieves Den: Find the Sealed Missive on a table in the Anvil Castle Great Hall. Don't steal it though unless you're feeling lucky. Mehrunes Razor: Find a copy of "Treatise on Ayleidic Cities" on the first floor of Cheydinhal's Mages Guild and read it. Knights of the Nine: Accumulate at least 10 fame, then the rumors topics will be activated as usual. Shivering Isles: Find a note in the taverns in Bravil, or discover the island on your own.
  3. Unofficial Skyrim Legendary Edition Patch [uSLEEP] As many of you may remember, last year around this time we conducted a poll on whether or not it was the right time to consider unifying the unofficial patches into a single package. At the time, about 25% of those who responded to the poll were still in a position where they did not have all 3 DLCs for the game. So we decided against merging everything at that time. Fast forward to today, it's become quite clear that that 25% is far less than it was, and more and more people have been asking when we're going to be doing this. This post is your answer. Shortly after the release of USKP 2.1.3, we will begin the process of unification to merge the vanilla USKP plus all of the DLC patches into one all encompassing mod, which will be known as "Unofficial Skyrim Legendary Edition Patch", or USLEEP for short. A mouthful, but a catchy acronym. We have decided that the best course of action will be to rename the esp to match the mod's updated name. It will remain an ESP file flagged as an ESM as that makes the process of working on it less of a hassle for us and as has been proven, the game, CK, and existing mod management tools are completely fine with it. We have also verified that switching the ESP name will not cause any scripts modified by the project, or added new to the project, to throw Papyrus errors. The only side effect will be that the retroactive update scripts will all run again. That shouldn't cause any problems though and we'll make sure any scripts manipulating formlists are safeguarded against generating duplicate references in them. The hi-res DLC patch will remain a separate entity as many people do not use it for one reason or another and it's not considered part of the "Legendary Edition" of the game either. We estimate the time needed to do the work of merging everything together and then putting it through testing will take a few months. So we are not anticipating another release for the project between now and November while this work is done. Time commitments to other things are the main reason for this, so we figure giving ourselves enough time for that is prudent. Plus this also gives enough warning ahead of time that we're going forward with this. As many existing issues as we could resolve for the 2.1.3 release cycle have now been cleared from the tracker and any issues remaining that are not feasible to fix have been closed appropriately. Any new issues submitted after this point will need to wait until the unification process is complete before we will even begin to consider touching them. Please, DO report them, just don't expect action for awhile. If it should become necessary (God forbid) for a hotfix to be released before the unification is done, then that will be the ONLY issue that will be addressed and will be handled only in whatever patch it may affect. After the unification process is done, the existing separated patches will no longer receive updates. The files will remain up in their existing entries but will be frozen and the comment threads closed where possible. All future support will be handled on a single file entry for the unified project on each site it is hosted on. Mods which rely on using the USKP/UDGP/UHFP/UDBP are strongly urged to make plans to switch over to the new master file when it's ready. Other mods which import fixes from the unofficial patches are also strongly urged to make sure they are up to date before November. It would also be best if any translated versions of the patches out there get synced up with 2.1.3 so that as many people as possible will have access to them while the unification is underway. We will have a testing release at some point before the unified patch is ready to go live. The usual cautions against using beta copies on saves you intend to keep will apply. That step is going to last no less than a full month so that there's time enough to shake out any bugs that result from the process. ======================== Some of you may also be wondering what this means for my own projects that make use of the unofficial patches as masters. These will all be converted as needed to run using the unified patch file. Post-unification, I will not release mods that rely on the individual patch files. So things like Bring Out Your Dead, Cutting Room Floor, Ars Metallica, and other stuff, will all get taken care of on whatever schedule fits best as the process moves along. In the case of Cutting Room Floor, this will also open the door to adding cut DLC content that's been getting logged to the tracker. So it'll be worth it Once I make these transitions, any old copies relying on the old patch files will be frozen.
  4. File Name: Unofficial High Resolution Patch File Submitter: Arthmoor File Submitted: 05 Oct 2013 File Category: Patches & Fixes A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - High Resolution DLC, the goal of the Unofficial High Resolution Patch (aka UHRP) is to eventually fix every bug with the High Resolution DLC not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. The complete changelog is available here. Click here to download this file
  5. [RELz] Unofficial Hearthfire Patch

    File Name: Unofficial Hearthfire Patch File Submitter: Arthmoor File Submitted: 17 Aug 2013 File Category: Patches & Fixes A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Hearthfire, the goal of the Unofficial Hearthfire Patch (aka UHFP) is to eventually fix every bug with Hearthfire not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Hearthfire Patch with the latest release version of Skyrim patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details. Click here to download this file
  6. File Name: Unofficial Oblivion DLC Patches File Submitter: Arthmoor File Submitted: 31 Dec 2013 File Category: Patches & Fixes The aim of this mod is to fix the bugs existing in the official mods released by Bethesda. NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch; reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save. The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. The UODP is compatible with S.M. Plug-In Refurbish (move the S.M. ESP's after the UODP ones) If you find any bugs with the fixes or any bugs with the official mods themselves please report them in the Official forum thread. Complete changelog Click here to download this file
  7. Version 24

    964 downloads

    The aim of this mod is to fix the bugs existing in the official mods released by Bethesda. NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch; reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save. The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. The UODP is compatible with S.M. Plug-In Refurbish (move the S.M. ESP's after the UODP ones) If you find any bugs with the fixes or any bugs with the official mods themselves please report them in the Official forum thread. Complete changelog
  8. Version 1.2.1

    1,359 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - High Resolution DLC, the goal of the Unofficial High Resolution Patch (aka UHRP) is to eventually fix every bug with the High Resolution DLC not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. The complete changelog is available here.
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