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A few weeks back I wandered into Tamriel.esp's Valenwood and realized that at some point I'd removed Valenwood Improved from my LO. Went to try to figure out why I did that, realized there were incompatibilities with TWMP and Pelletine. So, I booted up CSE and started poking and prodding...and prodding. And then I realized I had fallen down a bloody rabbit hole! So, here I am, 3 weeks into this...horribly convoluted attempt to make them all play nice. What it's ultimately boiled down to is ripping out 95% of Valenwood Improved's TREE records and a lot of its rocks, then spending hours trying to minimal changes to TWMP Elsweyr_Valenwood's landscape to fit...all of Valenwood Improved into it. Almost all of it, anyway. There's a few landmarks with no interior that, for the sake of my sanity, are being culled. I'm very unhappy about needing to cull the myriad of waterfalls setup by Valenwood Improved because I think they're beautiful, but...there's simply no way I could think of to make most of them compatible with the map. I sporadically merge the overrides from the .esp back into the heavily modified TWMP Valenwood Improved (Haldar's abandonware), so eventually the .esp will be compatible with TWMP ElsweyrValenwood, then there will be the leftover patch to adjust the landscape and disable a lot of trees/rocks. I have no idea when this will get done: it's a total mess at the moment, but since I've been working on it non-stop so I can actually play the game and explore Valenwood in the near future...hopefully not too long!