Jump to content
  • Announcements

    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Search the Community

Showing results for tags 'games'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
    • News, Rules & Feedback
    • The Central Plexus
    • Games
    • Assimilation and Processing
    • Augmentation and Assembly
    • Discussion
  • Observatory Lounge
    • Fan Fiction and Other Tales of Insanity
    • The Inn
    • Nexus of Illusions
    • Revelations and Creations
  • Skyrim Projects
    • Various Works in Progress
    • The Brotherhood of Old
  • Oblivion Projects
    • Various Works in Progress
    • The Black Marshes
    • The Collective
    • The Dark Brotherhood Chronicles
    • Elsweyr Pellitine
    • FOMO (For Overly Modded Oblivions)
    • FOMO - Craftybits
    • FOMO High Rock - A Land of Upstart Nobles and Noble Upstarts
    • The Imperial Shipyards
    • PRISM of Hammerfell
    • Valenwood Islands
  • Morrowind Projects
    • Various Works in Progress
    • The Symphony
    • Unofficial Morrowind Patch

Categories

  • Projects
    • BOSS Development
    • FOMO - Craftybits
    • TES3Gecko
  • TES III: Morrowind
    • Audio - Music and SoundFX
    • Cities, Towns & Villages
    • Clothing, Weapons, and Armor
    • Companions and Followers
    • Cosmetic
    • Dungeons & Houses
    • Environmental and Landscaping
    • Gameplay Changes
    • Items & Resources
    • Miscellaneous
    • Overhauls and New Lands
    • Patches & Fixes
    • Quests
  • TES IV: Oblivion
    • Audio - Music and SoundFX
    • Cities, Towns, Villages & Inns
    • Clothing, Weapons, and Armor
    • Companions and Followers
    • Cosmetic
    • Dungeons & Houses
    • Environmental and Landscaping
    • Gameplay Changes
    • Items & Resources
    • Miscellaneous
    • Overhauls and New Lands
    • Patches & Fixes
    • Quests
  • TES V: Skyrim
    • Audio - Music and SoundFX
    • Cities, Towns & Villages
    • Clothing, Weapons, and Armor
    • Companions and Followers
    • Cosmetic
    • Dungeons & Houses
    • Environmental and Landscaping
    • Gameplay Changes
    • Items & Resources
    • Miscellaneous
    • Overhauls and New Lands
    • Patches & Fixes
    • Quests
  • Total War Games
    • Mods
    • Tools
  • Other Games
  • Miscellaneous

Calendars

  • Community Calendar

Found 3 results

  1. Games not on Sale

    Thread for anything which isn't. Path of Exile certainly looks like it's worth a playthrough. Some small puzzle types: PipeWalker RoadCP Not much on AL about DMZX- has anyone tried their game creation engine?
  2. Walking simulator?

    An interesting piece here from Salon: https://www.salon.com/2017/11/11/a-brief-history-of-the-walking-simulator-gamings-most-detested-genre/ (Odd - although I've been following the controversies the author describes, somehow I haven't run into the term 'walking simulator'.) Anyway, I do find that is exactly what I often use Oblivion, Fallout 3 and Morrowind for. Yeah, sometimes one really does need to on a manic spree of petty larceny, mass murder and/or quest-following, but I also finding it soothing to just go for a long stroll, maybe just pick a few ingredients. (If it weren't for those damn wolves/rad scorpions turning up whenever you stop to admire the view...) So, I think I like the idea of this as a genre - what can be wrong with just telling a good story? (But, sorry to say, I haven't played *any* of the titles they list, will have to look some of them out.)
  3. The Witness

    I have recently encountered a new game that has caught me by surprise. The Witness is a puzzle game based on mazes. I was concerned when I first played the game that it had limited scope - the first mazes were pretty basic puzzle-book stuff. It didn't take long, however, to discover much more devious puzzles that involved internal symbols, environmental cues, sound cues, and so on. I am currently stuck on one with multiple internal symbols each with their own rules that need to be combined come up with a coherent solution. There is a definite addictive aspect coupled with a frustration component here. This game has a first-person exploration style like many games such as Myst. The graphics are not even close to Myst level but are sufficient. I personally find the experience to be quite clean. I have not finished the game yet so I can not comment on the quality of the end game. Based on my experience to date I would recommend it to anyone who likes classic logic puzzles such as those presented in games such as Myst. I have not found any time-boxed puzzles or deadly dead-ends - the latter is just as well as there does not appear to be an explicit "save" operation. A big thumbs up for me so far.
×