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Found 3 results

  1. Games not on Sale

    Thread for anything which isn't. Path of Exile certainly looks like it's worth a playthrough. Some small puzzle types: PipeWalker RoadCP Not much on AL about DMZX- has anyone tried their game creation engine?
  2. Walking simulator?

    An interesting piece here from Salon: https://www.salon.com/2017/11/11/a-brief-history-of-the-walking-simulator-gamings-most-detested-genre/ (Odd - although I've been following the controversies the author describes, somehow I haven't run into the term 'walking simulator'.) Anyway, I do find that is exactly what I often use Oblivion, Fallout 3 and Morrowind for. Yeah, sometimes one really does need to on a manic spree of petty larceny, mass murder and/or quest-following, but I also finding it soothing to just go for a long stroll, maybe just pick a few ingredients. (If it weren't for those damn wolves/rad scorpions turning up whenever you stop to admire the view...) So, I think I like the idea of this as a genre - what can be wrong with just telling a good story? (But, sorry to say, I haven't played *any* of the titles they list, will have to look some of them out.)
  3. The Witness

    I have recently encountered a new game that has caught me by surprise. The Witness is a puzzle game based on mazes. I was concerned when I first played the game that it had limited scope - the first mazes were pretty basic puzzle-book stuff. It didn't take long, however, to discover much more devious puzzles that involved internal symbols, environmental cues, sound cues, and so on. I am currently stuck on one with multiple internal symbols each with their own rules that need to be combined come up with a coherent solution. There is a definite addictive aspect coupled with a frustration component here. This game has a first-person exploration style like many games such as Myst. The graphics are not even close to Myst level but are sufficient. I personally find the experience to be quite clean. I have not finished the game yet so I can not comment on the quality of the end game. Based on my experience to date I would recommend it to anyone who likes classic logic puzzles such as those presented in games such as Myst. I have not found any time-boxed puzzles or deadly dead-ends - the latter is just as well as there does not appear to be an explicit "save" operation. A big thumbs up for me so far.
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