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Found 4 results

  1. [RELz] Oblivion Qaja-kar for all races

    File Name: Oblivion Qaja-kar for all races File Submitter: Acechadora File Submitted: 03 Aug 2014 File Category: Quests Oblivion Qaja-kar for all races This is just a quick edit for the magnificent mod "Oblivion Qaja-kar" made by LegoManIAm94 that adds a new and complete questline associated to a new gang of khajiits. With the original mod no other race than khajiits are able to join this guild, including both the rest of vanilla races and any other new ones added by mods (including khajiit variants). This solve that by letting any vanilla or mod race be able to join and play this magnificent mod. This is only a replacer for the .esp, so you need to download and install the original mod from its page (and please remember to endorse it if you like it). All credits belong exclusively to LegoManIAm94 for making such a great mod, I only made the edit to make it playable with any race. The following is the original description of the mod: 1-Description 2-Requirements 3-Installing 1-Description If you like factions where you steal things or kill people then this is the faction for you. But you must be a Khajiit to join the gang. There are 46 quests in the gang. 5 quests for each city (except for Kvatch) and after you finish those you will have five more quest in the Imperial City. And it comes with a Miscellaneous quests. If you do not like traveling this will be a good guild for you. The only places you will be is in the cities only. And all of those places you can get to them by fast travel or by traveling on the roads. You will also get three helpers that will help you in the quest or even help you if you want to just kill or steal something and they can carry items for you. And the gang leaders will sell you unlimited Skooma, Lockpicks, & Probes. And there are secret passages in all the cities (except for the Imperial City) so you can sneak out or in the city if the guards are after you or if you have alot of bounty on you. Now I know it is hard to read for what to do for a quest but just read the quest stages in the menu or pause the game when they are talking or use OBSE -Elys- Universal Silent Voice. And the Qaja-kar Essential Bartenders is an optional file for if you want to start a barfight and sometimes a gang member will start a barfight in the bar the gang members go to and may kill the bartender and so this plug-in make it so they cannot be killed. The Qaja-kar questline is about corrupting the Imperials while they are weak from the Emperors death and the Oblivion crisis. And also making the world a dangerous place by doing step by step to either stealing something or killing someone. And use the How To Play As Telki-qa as a bonus. And if you play Morrowind also look at my Morrowind Qaja-kar. 2-Requirements Oblivion OBSE v0015 or newer 3-Installing To install just download then extract folder and drag plugin and bsa into your data folder. Then drag the QK file in the Sound folder into DataSoundFX folder. If you don't have the Sound folder in your Data folder then copy the Sound folder into Data folder. Click here to download this file
  2. [RELz] Bruma Guild Reconstructed

    Bruma Guild Reconstructed View File "They say time is the fire in which we burn." Dr. Tolian Soran surely must have been thinking of the Bruma Mages Guild when he said that to Captain Picard. For the guildhall burns in the eternal fire for all time. Or, at least it did! If you're like me, the ever-burning fires in the Bruma guild are an annoying consequence of the guild quest. I could see not doing something about rebuilding it immediately, but to just leave it sit? And with fires that never go out? That's silly. Upon teleporting in with a character who had already completed the quest line, I was reminded once more that I really REALLY wanted to do something about this. Now that I can, I have. The guildhall will undergo a staged reconstruction. The first two stages happen on their own, with no intervention. The fires will be put out, and the damaged rubble later cleared. The last two stages will not proceed until asked for, either by you asking Traven about it or by you ordering the reconstruction yourself once you become Arch-Mage. You can keep track of the progress by checking with Raminus Polus. He will handle getting new furnishings in and hiring new recruits. You will not be required to pay for this yourself. Due to technical issues involved in using the vanilla destroyed guild cell, the mod is forced to use a new cell for the rebuilding phases. All attempts to remove the noise left behind by the fires have failed. The only solution being to occupy a cell where those fires never existed OR to play a game with just this mod and Oblivion.esm loaded. Hardly ideal. Keep this in mind if you drop stuff in the burning hall, because you won't be able to retrieve it. Submitter Arthmoor Submitted 01/31/2015 Category Cities, Towns, Villages & Inns  
  3. Version 1.0.3

    225 downloads

    "They say time is the fire in which we burn." Dr. Tolian Soran surely must have been thinking of the Bruma Mages Guild when he said that to Captain Picard. For the guildhall burns in the eternal fire for all time. Or, at least it did! If you're like me, the ever-burning fires in the Bruma guild are an annoying consequence of the guild quest. I could see not doing something about rebuilding it immediately, but to just leave it sit? And with fires that never go out? That's silly. Upon teleporting in with a character who had already completed the quest line, I was reminded once more that I really REALLY wanted to do something about this. Now that I can, I have. The guildhall will undergo a staged reconstruction. The first two stages happen on their own, with no intervention. The fires will be put out, and the damaged rubble later cleared. The last two stages will not proceed until asked for, either by you asking Traven about it or by you ordering the reconstruction yourself once you become Arch-Mage. You can keep track of the progress by checking with Raminus Polus. He will handle getting new furnishings in and hiring new recruits. You will not be required to pay for this yourself. Due to technical issues involved in using the vanilla destroyed guild cell, the mod is forced to use a new cell for the rebuilding phases. All attempts to remove the noise left behind by the fires have failed. The only solution being to occupy a cell where those fires never existed OR to play a game with just this mod and Oblivion.esm loaded. Hardly ideal. Keep this in mind if you drop stuff in the burning hall, because you won't be able to retrieve it.
  4. Oblivion Qaja-kar for all races

    Version 1.0 (4.2)

    189 downloads

    Oblivion Qaja-kar for all races This is just a quick edit for the magnificent mod "Oblivion Qaja-kar" made by LegoManIAm94 that adds a new and complete questline associated to a new gang of khajiits. With the original mod no other race than khajiits are able to join this guild, including both the rest of vanilla races and any other new ones added by mods (including khajiit variants). This solve that by letting any vanilla or mod race be able to join and play this magnificent mod. This is only a replacer for the .esp, so you need to download and install the original mod from its page (and please remember to endorse it if you like it). All credits belong exclusively to LegoManIAm94 for making such a great mod, I only made the edit to make it playable with any race. The following is the original description of the mod: 1-Description 2-Requirements 3-Installing 1-Description If you like factions where you steal things or kill people then this is the faction for you. But you must be a Khajiit to join the gang. There are 46 quests in the gang. 5 quests for each city (except for Kvatch) and after you finish those you will have five more quest in the Imperial City. And it comes with a Miscellaneous quests. If you do not like traveling this will be a good guild for you. The only places you will be is in the cities only. And all of those places you can get to them by fast travel or by traveling on the roads. You will also get three helpers that will help you in the quest or even help you if you want to just kill or steal something and they can carry items for you. And the gang leaders will sell you unlimited Skooma, Lockpicks, & Probes. And there are secret passages in all the cities (except for the Imperial City) so you can sneak out or in the city if the guards are after you or if you have alot of bounty on you. Now I know it is hard to read for what to do for a quest but just read the quest stages in the menu or pause the game when they are talking or use OBSE -Elys- Universal Silent Voice. And the Qaja-kar Essential Bartenders is an optional file for if you want to start a barfight and sometimes a gang member will start a barfight in the bar the gang members go to and may kill the bartender and so this plug-in make it so they cannot be killed. The Qaja-kar questline is about corrupting the Imperials while they are weak from the Emperors death and the Oblivion crisis. And also making the world a dangerous place by doing step by step to either stealing something or killing someone. And use the How To Play As Telki-qa as a bonus. And if you play Morrowind also look at my Morrowind Qaja-kar. 2-Requirements Oblivion OBSE v0015 or newer 3-Installing To install just download then extract folder and drag plugin and bsa into your data folder. Then drag the QK file in the Sound folder into DataSoundFX folder. If you don't have the Sound folder in your Data folder then copy the Sound folder into Data folder.
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