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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Found 2 results

  1. Installation Questions

    Hey everybody! Totally a newbie to the Oblivion modding scene. Recently decided to pick up Oblivion again on the PC (Have always played on console since it first came out) with the intention of modding it to all heck and trying to get a fresh experience out of the game. I used TMM (A mod manager that I use for managing all of my mods in Skyrim) and was hoping I could use this mod manager along with all of the mods I am currently using. And this indeed has worked for most of the mods I have installed. That being said, I am having trouble getting Oblivion XP Update (and it's patch for Kvatch Rebuilt) to actually install properly using TMM. I noticed in the PDF that is in the archive that TMM is not really supported, so I assume this is an intended. That being said, I was hoping someone on here might be able to explain to me how I can get it working without destroying my current installation and all of the associated mods (including Darnified UI) and re-installing everything using WryeBash. (Seeing as I was under the impression that WryeBash was no longer considered the preferred mod manager by the community.) So I guess I am just all turned about, and seeking some support if possible. Thanks in advance for any attention or time that is taken to help me resolve this trouble I am having.
  2. I got the whole thing working out. For future reference for anyone looking to accomplish something similar, here is what I did to blame the player of a killing, without making it a crime. I set up a quest script with variables "prevCrimeGold" and "Run". When the player is undetected, I set prevCrimeGold to the player's current crime gold, make the kill, then set run to 1. The quest script then runs, and sets the players crime gold to their previous crime gold three times. I ran it three times because running it once sometimes missed the timing of the game's crime detection script, and the 1000 murder bounty would be added after the quest script ran. This solution is not perfect, I could see problems arising if you force feed then go on a crime spree in the six seconds of the crimeWatch script's runtime, but it works well enough so far. The force feed script looks like: And the crime watch script looks like: So there's that. Original Post:
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