Jump to content
  • Announcements

    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Search the Community

Showing results for tags 'mages'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
    • News, Rules & Feedback
    • The Central Plexus
    • Games
    • Assimilation and Processing
    • Augmentation and Assembly
    • Discussion
  • Observatory Lounge
    • Fan Fiction and Other Tales of Insanity
    • The Inn
    • Nexus of Illusions
    • Revelations and Creations
  • Skyrim Projects
    • Various Works in Progress
    • The Brotherhood of Old
  • Oblivion Projects
    • Various Works in Progress
    • The Black Marshes
    • The Collective
    • The Dark Brotherhood Chronicles
    • Elsweyr Pellitine
    • FOMO (For Overly Modded Oblivions)
    • FOMO - Craftybits
    • FOMO High Rock - A Land of Upstart Nobles and Noble Upstarts
    • The Imperial Shipyards
    • PRISM of Hammerfell
    • Valenwood Islands
  • Morrowind Projects
    • Various Works in Progress
    • The Symphony
    • Unofficial Morrowind Patch

Categories

  • Projects
    • BOSS Development
    • FOMO - Craftybits
    • TES3Gecko
  • TES III: Morrowind
    • Audio - Music and SoundFX
    • Cities, Towns & Villages
    • Clothing, Weapons, and Armor
    • Companions and Followers
    • Cosmetic
    • Dungeons & Houses
    • Environmental and Landscaping
    • Gameplay Changes
    • Items & Resources
    • Miscellaneous
    • Overhauls and New Lands
    • Patches & Fixes
    • Quests
  • TES IV: Oblivion
    • Audio - Music and SoundFX
    • Cities, Towns, Villages & Inns
    • Clothing, Weapons, and Armor
    • Companions and Followers
    • Cosmetic
    • Dungeons & Houses
    • Environmental and Landscaping
    • Gameplay Changes
    • Items & Resources
    • Miscellaneous
    • Overhauls and New Lands
    • Patches & Fixes
    • Quests
  • TES V: Skyrim
    • Audio - Music and SoundFX
    • Cities, Towns & Villages
    • Clothing, Weapons, and Armor
    • Companions and Followers
    • Cosmetic
    • Dungeons & Houses
    • Environmental and Landscaping
    • Gameplay Changes
    • Items & Resources
    • Miscellaneous
    • Overhauls and New Lands
    • Patches & Fixes
    • Quests
  • Total War Games
    • Mods
    • Tools
  • Other Games
  • Miscellaneous

Calendars

  • Community Calendar

Found 4 results

  1. [RELz] King Of Worms

    King Of Worms View File (Apart of the Morrowind May Modathon 2019) -King Of Worms- King of worms is a quest mod that adds a quest to the mages guild, Talk to Ranis in Balmora at level 15 as a Mages Guild member, or if you're a high enough rank she'll give it to you, Their is also a rebirth patch too so its compatible.. thank you all for downloading it and me and Caeris hope you enjoy it as much as we did making it A new adventure awaits any noble mages guild members ready to face the king of worms, travel to old and expanded tombs.(Any problems let us know and we will fix it as soon as we can, thank you) Submitter Tel Shadow Submitted 05/01/2019 Category Quests  
  2. King Of Worms

    Version 1.0.0

    34 downloads

    (Apart of the Morrowind May Modathon 2019) -King Of Worms- King of worms is a quest mod that adds a quest to the mages guild, Talk to Ranis in Balmora at level 15 as a Mages Guild member, or if you're a high enough rank she'll give it to you, Their is also a rebirth patch too so its compatible.. thank you all for downloading it and me and Caeris hope you enjoy it as much as we did making it A new adventure awaits any noble mages guild members ready to face the king of worms, travel to old and expanded tombs.(Any problems let us know and we will fix it as soon as we can, thank you)
  3. [RELz] Bruma Guild Reconstructed

    Bruma Guild Reconstructed View File "They say time is the fire in which we burn." Dr. Tolian Soran surely must have been thinking of the Bruma Mages Guild when he said that to Captain Picard. For the guildhall burns in the eternal fire for all time. Or, at least it did! If you're like me, the ever-burning fires in the Bruma guild are an annoying consequence of the guild quest. I could see not doing something about rebuilding it immediately, but to just leave it sit? And with fires that never go out? That's silly. Upon teleporting in with a character who had already completed the quest line, I was reminded once more that I really REALLY wanted to do something about this. Now that I can, I have. The guildhall will undergo a staged reconstruction. The first two stages happen on their own, with no intervention. The fires will be put out, and the damaged rubble later cleared. The last two stages will not proceed until asked for, either by you asking Traven about it or by you ordering the reconstruction yourself once you become Arch-Mage. You can keep track of the progress by checking with Raminus Polus. He will handle getting new furnishings in and hiring new recruits. You will not be required to pay for this yourself. Due to technical issues involved in using the vanilla destroyed guild cell, the mod is forced to use a new cell for the rebuilding phases. All attempts to remove the noise left behind by the fires have failed. The only solution being to occupy a cell where those fires never existed OR to play a game with just this mod and Oblivion.esm loaded. Hardly ideal. Keep this in mind if you drop stuff in the burning hall, because you won't be able to retrieve it. Submitter Arthmoor Submitted 01/31/2015 Category Cities, Towns, Villages & Inns  
  4. Version 1.0.3

    218 downloads

    "They say time is the fire in which we burn." Dr. Tolian Soran surely must have been thinking of the Bruma Mages Guild when he said that to Captain Picard. For the guildhall burns in the eternal fire for all time. Or, at least it did! If you're like me, the ever-burning fires in the Bruma guild are an annoying consequence of the guild quest. I could see not doing something about rebuilding it immediately, but to just leave it sit? And with fires that never go out? That's silly. Upon teleporting in with a character who had already completed the quest line, I was reminded once more that I really REALLY wanted to do something about this. Now that I can, I have. The guildhall will undergo a staged reconstruction. The first two stages happen on their own, with no intervention. The fires will be put out, and the damaged rubble later cleared. The last two stages will not proceed until asked for, either by you asking Traven about it or by you ordering the reconstruction yourself once you become Arch-Mage. You can keep track of the progress by checking with Raminus Polus. He will handle getting new furnishings in and hiring new recruits. You will not be required to pay for this yourself. Due to technical issues involved in using the vanilla destroyed guild cell, the mod is forced to use a new cell for the rebuilding phases. All attempts to remove the noise left behind by the fires have failed. The only solution being to occupy a cell where those fires never existed OR to play a game with just this mod and Oblivion.esm loaded. Hardly ideal. Keep this in mind if you drop stuff in the burning hall, because you won't be able to retrieve it.
×